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<title>pardes.git/shaders/post/crt.glsl, branch release-0.24</title>
<subtitle>Pardes</subtitle>
<id>https://git.0x4200.cafe/pardes.git/atom?h=release-0.24</id>
<link rel='self' href='https://git.0x4200.cafe/pardes.git/atom?h=release-0.24'/>
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<updated>2026-10-01T03:12:16Z</updated>
<entry>
<title>Rules and chrome scale with the display's density; dark pages get visible separators and focus tints</title>
<updated>2026-10-01T03:12:16Z</updated>
<author>
<name>Gabriel Schneider</name>
<email>gbrls@0x4200.cafe</email>
</author>
<published>2026-09-29T02:50:56Z</published>
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<id>urn:sha1:fde030a699b3d6667d1fa21ae192b5011e3f373f</id>
<content type='text'>
Density: dp() in gui.zig draws every size given in pixels in logical
pixels (SDL's window display scale, rounded, at least one), as acme scales
Border, ButtonBorder and Scrollgap: the rules (rule_px), the tag rule, the
grip's ring, its dirty gap and mode bars, the rail's gap to the text and
its minimum, the thumb's inset, the rim, a bar cursor's minimum width,
underline and strikethrough thickness (the atlas is dropped on a scale
change), the rule-grab margin, and the Crt's scanline and mask periods
(pardesScale in the post prefix). Cell- and tagline-measured sizes stay:
the rail's width, Lift's blur and offsets, every motion; iResolution,
fragCoord and iMouse stay in the display's pixels, as ghostty's.
PARDES_TEST_SCALE forces a density in a harness (a test window is 1x
otherwise, whatever display it lands on) and sizes the test font with it.

Colours: a separator that stands off its page by less than 1.5:1 is lifted
toward the text to 1.6:1 (helix, atelier, paper; a theme with no page,
dark, is judged against #121212), and empty_col follows it. forge's own
rule already stands at 3.83:1; what hid it was density: 2 device pixels
on a 3x screen, now 6 (dp). A focused tag's tint closer than 1.5:1 to the
plain tag on a dark page (1.25:1 on a light one) is pushed further the way
it leans, as far as its text keeps its own contrast or 4.5: forge
1.23 -&gt; 1.51 (#2d3440 -&gt; #374253), and likewise dusk, orchard, ink,
lagoon, clay, harvest, spectrum, solarium, forge_soft; daybreak, atelier,
paper to 1.25. dark and helix gain a tint of their own (dark: #484566
under #c8c8c8, 1.54:1; helix: ramp 237 under 250, 1.65:1).

Tag caret: past a full row's end, the G3 glide box sits on the tag's right
edge, where the layer's caret and the pixel shell's are.

Tests: every native theme's separator &gt;= 1.5 and every dark one has a
tint &gt;= 1.25 with readable text; forge keeps its own border; the tag caret
glide box at a full row; at 2x the spine, tag rule, ring, rail start and
gap, and bar cursor double. Legacy-ThemeFile test strips helix's new pair.

Goldens: snapshot goldens change in colour rows only, the tints (orchard
#283a2f -&gt; #314738 at boot, forge, helix and dark in theme/themesel).
GUI goldens: the harness's single Del of the renamed wide pane is refused
since ysqnkyoy (a rename counted as unsaved; fixed on the 9P line in
wkzlsqvy), so scenes 09-17 were recorded with that pane open and the file
was stale since the merge (08 and 18 also moved with ykvnltvs's full-row
tag wrap). The goldens here were recorded with that pane closed (as
wkzlsqvy will close it); against the parent's binary under the same
conditions they differ only in the tints: 01-13 forge's (#2d3440 -&gt;
#374253, and the glyph edges on it), 14 ink's; 15-18 are byte-identical.
Until wkzlsqvy is merged, a run here fails 09-17. Each commit reproduces its own
recorded goldens on this machine (checked at kvtmqkyn). A test window is
1x unless PARDES_TEST_SCALE says otherwise, whatever display it opens on.
Prebuilt shaders refreshed from their sources.
Captures: .scratch/render/dark-borders/{before,after,compare,scale2,scale3}.
</content>
</entry>
<entry>
<title>Crt, Ripple and Glitch take a level, 0 to 3, tunable at run time</title>
<updated>2026-10-01T03:12:15Z</updated>
<author>
<name>Gabriel Schneider</name>
<email>gbrls@0x4200.cafe</email>
</author>
<published>2026-09-28T19:30:57Z</published>
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<id>urn:sha1:1ed34e1538f45daecc2c8a551dc0fb7aba5f3f54</id>
<content type='text'>
Coordinator's request: `Crt 0..3` (likewise Ripple, Glitch), 0 off, `on`
the default level 2 (the polished rewrite), `off` and a bare word as
before. The level is one uniform (pardesLevel, beside pardesOpaque in the
prefix's own block); each pass picks its constants by it. Level 3 is at
least as strong as the old effects, measured as pixels changed by more
than 8 in a channel against a plain frame: Crt 18.3% (old 17.4%), Ripple
11.1% (9.5%), Glitch 9.3% a frame (8.1%); Glitch's level raises how often
it bursts as well as how hard. Config and ctl report `Crt 2` / `Crt off`.

Shared files touched: ninep/ctl.zig (the report line). Not touched:
pardes.zig, Messages.zig, mouse.zig, gui.zig, detached/*.
</content>
</entry>
<entry>
<title>Post chain: Shadertoy passes compiled by glslc; Crt, Ripple and Glitch rewritten as Shadertoy files</title>
<updated>2026-10-01T03:12:15Z</updated>
<author>
<name>Gabriel Schneider</name>
<email>gbrls@0x4200.cafe</email>
</author>
<published>2026-09-28T18:57:22Z</published>
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<id>urn:sha1:c6a5aaf5c4a020eaefe24943ecb6cf9d4eb26836</id>
<content type='text'>
Stage 9 of docs/render-pipeline.md. src/gui/Post.zig runs the chain over
the finished frame: each pass reads the one before, ping-pong textures
between, the last writes the window; an empty chain is the direct path.
The prefix (shaders/post/prefix.glsl) is ghostty's uniform block, name
for name and offset for offset (tested against a copy of its Uniforms, the
selection colours by their GLSL names), at SDL GPU's bindings, y down.

A user's file (Shader &lt;path&gt;) is compiled by glslc with compileGlsl's own
flags on a thread of its own, taken in at the next loop step; errors name
the file's own lines; a failed compile keeps the last good pipeline;
glslc missing is said once. The bundled passes compile with the build,
through the same prefix.

Crt, Ripple and Glitch are Shadertoy files, rewritten: no barrel (input is
identity, tested), everything in linear light and dithered, keyed to iTime.
scene_effects, crt.zig and crt.frag.glsl are gone; the core keeps no clock
for the chain. ShaderAnimation off|on|always drives redraw level A: the
chain alone over the retained frame (34 us CPU a redraw, measured).

Shared files touched: pardes.zig (nextWake loses the scene line,
disableSceneEffects empties the chain, two tests), builtins.zig (one switch
arm), ninep/ctl.zig (two switch arms), macos.zig (flags from the chain),
gui.zig. Not touched: Messages.zig, mouse.zig, detached/*, host_io, tty.
</content>
</entry>
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