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| author | Gabriel Schneider <[email protected]> | 2026-09-28 15:57:22 -0300 |
|---|---|---|
| committer | Gabriel Schneider <[email protected]> | 2026-10-01 00:12:15 -0300 |
| commit | c6a5aaf5c4a020eaefe24943ecb6cf9d4eb26836 (patch) | |
| tree | dab75cd767a3079e71277cef786f95763bcad638 /src/macos.zig | |
| parent | 7f179dc4d02cb726194dd73ea316230683f26494 (diff) | |
| download | pardes-c6a5aaf5c4a020eaefe24943ecb6cf9d4eb26836.tar.gz pardes-c6a5aaf5c4a020eaefe24943ecb6cf9d4eb26836.zip | |
Post chain: Shadertoy passes compiled by glslc; Crt, Ripple and Glitch rewritten as Shadertoy files
Stage 9 of docs/render-pipeline.md. src/gui/Post.zig runs the chain over
the finished frame: each pass reads the one before, ping-pong textures
between, the last writes the window; an empty chain is the direct path.
The prefix (shaders/post/prefix.glsl) is ghostty's uniform block, name
for name and offset for offset (tested against a copy of its Uniforms, the
selection colours by their GLSL names), at SDL GPU's bindings, y down.
A user's file (Shader <path>) is compiled by glslc with compileGlsl's own
flags on a thread of its own, taken in at the next loop step; errors name
the file's own lines; a failed compile keeps the last good pipeline;
glslc missing is said once. The bundled passes compile with the build,
through the same prefix.
Crt, Ripple and Glitch are Shadertoy files, rewritten: no barrel (input is
identity, tested), everything in linear light and dithered, keyed to iTime.
scene_effects, crt.zig and crt.frag.glsl are gone; the core keeps no clock
for the chain. ShaderAnimation off|on|always drives redraw level A: the
chain alone over the retained frame (34 us CPU a redraw, measured).
Shared files touched: pardes.zig (nextWake loses the scene line,
disableSceneEffects empties the chain, two tests), builtins.zig (one switch
arm), ninep/ctl.zig (two switch arms), macos.zig (flags from the chain),
gui.zig. Not touched: Messages.zig, mouse.zig, detached/*, host_io, tty.
Diffstat (limited to 'src/macos.zig')
| -rw-r--r-- | src/macos.zig | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/src/macos.zig b/src/macos.zig index 4d8f2883..0bad86ee 100644 --- a/src/macos.zig +++ b/src/macos.zig @@ -850,16 +850,18 @@ export fn pardes_should_quit() bool { return st.core.quit; } -fn encodeSceneEffects(effects: animation.SceneEffect) u32 { +// The Metal shell keeps its own CRT, ripple and glitch kernel: the bundled +// passes of the GUI's post chain, as flags. +fn encodeSceneEffects(post: *const pardes.config.Runtime.Post) u32 { var flags: u32 = 0; - if (effects.crt) flags |= scene_flag_crt; - if (effects.ripple) flags |= scene_flag_ripple; - if (effects.glitch) flags |= scene_flag_glitch; + if (post.has(.crt)) flags |= scene_flag_crt; + if (post.has(.ripple)) flags |= scene_flag_ripple; + if (post.has(.glitch)) flags |= scene_flag_glitch; return flags; } fn currentSceneFlags(st: *const State) u32 { - return encodeSceneEffects(st.core.settings.scene_effects); + return encodeSceneEffects(&st.core.settings.post); } fn advanceSceneClock(st: *State, elapsed_ns: u64) void { @@ -2912,10 +2914,13 @@ test "pardes.h matches the Zig boundary" { test "scene effect flags and display clock are compact and independent" { const expectEqual = std.testing.expectEqual; - try expectEqual(@as(u32, 0), encodeSceneEffects(.{})); - try expectEqual(scene_flag_crt, encodeSceneEffects(.{ .crt = true })); - try expectEqual(scene_flag_ripple, encodeSceneEffects(.{ .ripple = true })); - try expectEqual(scene_flag_glitch, encodeSceneEffects(.{ .glitch = true })); + var post: pardes.config.Runtime.Post = .{}; + try expectEqual(@as(u32, 0), encodeSceneEffects(&post)); + _ = post.set(.crt, "", true); + try expectEqual(scene_flag_crt, encodeSceneEffects(&post)); + _ = post.set(.ripple, "", true); + _ = post.set(.glitch, "", true); + try expectEqual(scene_flag_crt | scene_flag_ripple | scene_flag_glitch, encodeSceneEffects(&post)); try expectEqual( scene_flag_crt | scene_flag_ripple | scene_flag_glitch, encodeSceneEffects(.{ .crt = true, .ripple = true, .glitch = true }), |
