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authorGabriel Schneider <[email protected]>2026-09-28 15:57:22 -0300
committerGabriel Schneider <[email protected]>2026-10-01 00:12:15 -0300
commitc6a5aaf5c4a020eaefe24943ecb6cf9d4eb26836 (patch)
treedab75cd767a3079e71277cef786f95763bcad638 /src/macos.zig
parent7f179dc4d02cb726194dd73ea316230683f26494 (diff)
downloadpardes-c6a5aaf5c4a020eaefe24943ecb6cf9d4eb26836.tar.gz
pardes-c6a5aaf5c4a020eaefe24943ecb6cf9d4eb26836.zip
Post chain: Shadertoy passes compiled by glslc; Crt, Ripple and Glitch rewritten as Shadertoy files
Stage 9 of docs/render-pipeline.md. src/gui/Post.zig runs the chain over the finished frame: each pass reads the one before, ping-pong textures between, the last writes the window; an empty chain is the direct path. The prefix (shaders/post/prefix.glsl) is ghostty's uniform block, name for name and offset for offset (tested against a copy of its Uniforms, the selection colours by their GLSL names), at SDL GPU's bindings, y down. A user's file (Shader <path>) is compiled by glslc with compileGlsl's own flags on a thread of its own, taken in at the next loop step; errors name the file's own lines; a failed compile keeps the last good pipeline; glslc missing is said once. The bundled passes compile with the build, through the same prefix. Crt, Ripple and Glitch are Shadertoy files, rewritten: no barrel (input is identity, tested), everything in linear light and dithered, keyed to iTime. scene_effects, crt.zig and crt.frag.glsl are gone; the core keeps no clock for the chain. ShaderAnimation off|on|always drives redraw level A: the chain alone over the retained frame (34 us CPU a redraw, measured). Shared files touched: pardes.zig (nextWake loses the scene line, disableSceneEffects empties the chain, two tests), builtins.zig (one switch arm), ninep/ctl.zig (two switch arms), macos.zig (flags from the chain), gui.zig. Not touched: Messages.zig, mouse.zig, detached/*, host_io, tty.
Diffstat (limited to 'src/macos.zig')
-rw-r--r--src/macos.zig23
1 files changed, 14 insertions, 9 deletions
diff --git a/src/macos.zig b/src/macos.zig
index 4d8f2883..0bad86ee 100644
--- a/src/macos.zig
+++ b/src/macos.zig
@@ -850,16 +850,18 @@ export fn pardes_should_quit() bool {
return st.core.quit;
}
-fn encodeSceneEffects(effects: animation.SceneEffect) u32 {
+// The Metal shell keeps its own CRT, ripple and glitch kernel: the bundled
+// passes of the GUI's post chain, as flags.
+fn encodeSceneEffects(post: *const pardes.config.Runtime.Post) u32 {
var flags: u32 = 0;
- if (effects.crt) flags |= scene_flag_crt;
- if (effects.ripple) flags |= scene_flag_ripple;
- if (effects.glitch) flags |= scene_flag_glitch;
+ if (post.has(.crt)) flags |= scene_flag_crt;
+ if (post.has(.ripple)) flags |= scene_flag_ripple;
+ if (post.has(.glitch)) flags |= scene_flag_glitch;
return flags;
}
fn currentSceneFlags(st: *const State) u32 {
- return encodeSceneEffects(st.core.settings.scene_effects);
+ return encodeSceneEffects(&st.core.settings.post);
}
fn advanceSceneClock(st: *State, elapsed_ns: u64) void {
@@ -2912,10 +2914,13 @@ test "pardes.h matches the Zig boundary" {
test "scene effect flags and display clock are compact and independent" {
const expectEqual = std.testing.expectEqual;
- try expectEqual(@as(u32, 0), encodeSceneEffects(.{}));
- try expectEqual(scene_flag_crt, encodeSceneEffects(.{ .crt = true }));
- try expectEqual(scene_flag_ripple, encodeSceneEffects(.{ .ripple = true }));
- try expectEqual(scene_flag_glitch, encodeSceneEffects(.{ .glitch = true }));
+ var post: pardes.config.Runtime.Post = .{};
+ try expectEqual(@as(u32, 0), encodeSceneEffects(&post));
+ _ = post.set(.crt, "", true);
+ try expectEqual(scene_flag_crt, encodeSceneEffects(&post));
+ _ = post.set(.ripple, "", true);
+ _ = post.set(.glitch, "", true);
+ try expectEqual(scene_flag_crt | scene_flag_ripple | scene_flag_glitch, encodeSceneEffects(&post));
try expectEqual(
scene_flag_crt | scene_flag_ripple | scene_flag_glitch,
encodeSceneEffects(.{ .crt = true, .ripple = true, .glitch = true }),