| Commit message (Collapse) | Author | Age |
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separators and focus tints
Density: dp() in gui.zig draws every size given in pixels in logical
pixels (SDL's window display scale, rounded, at least one), as acme scales
Border, ButtonBorder and Scrollgap: the rules (rule_px), the tag rule, the
grip's ring, its dirty gap and mode bars, the rail's gap to the text and
its minimum, the thumb's inset, the rim, a bar cursor's minimum width,
underline and strikethrough thickness (the atlas is dropped on a scale
change), the rule-grab margin, and the Crt's scanline and mask periods
(pardesScale in the post prefix). Cell- and tagline-measured sizes stay:
the rail's width, Lift's blur and offsets, every motion; iResolution,
fragCoord and iMouse stay in the display's pixels, as ghostty's.
PARDES_TEST_SCALE forces a density in a harness (a test window is 1x
otherwise, whatever display it lands on) and sizes the test font with it.
Colours: a separator that stands off its page by less than 1.5:1 is lifted
toward the text to 1.6:1 (helix, atelier, paper; a theme with no page,
dark, is judged against #121212), and empty_col follows it. forge's own
rule already stands at 3.83:1; what hid it was density: 2 device pixels
on a 3x screen, now 6 (dp). A focused tag's tint closer than 1.5:1 to the
plain tag on a dark page (1.25:1 on a light one) is pushed further the way
it leans, as far as its text keeps its own contrast or 4.5: forge
1.23 -> 1.51 (#2d3440 -> #374253), and likewise dusk, orchard, ink,
lagoon, clay, harvest, spectrum, solarium, forge_soft; daybreak, atelier,
paper to 1.25. dark and helix gain a tint of their own (dark: #484566
under #c8c8c8, 1.54:1; helix: ramp 237 under 250, 1.65:1).
Tag caret: past a full row's end, the G3 glide box sits on the tag's right
edge, where the layer's caret and the pixel shell's are.
Tests: every native theme's separator >= 1.5 and every dark one has a
tint >= 1.25 with readable text; forge keeps its own border; the tag caret
glide box at a full row; at 2x the spine, tag rule, ring, rail start and
gap, and bar cursor double. Legacy-ThemeFile test strips helix's new pair.
Goldens: snapshot goldens change in colour rows only, the tints (orchard
#283a2f -> #314738 at boot, forge, helix and dark in theme/themesel).
GUI goldens: the harness's single Del of the renamed wide pane is refused
since ysqnkyoy (a rename counted as unsaved; fixed on the 9P line in
wkzlsqvy), so scenes 09-17 were recorded with that pane open and the file
was stale since the merge (08 and 18 also moved with ykvnltvs's full-row
tag wrap). The goldens here were recorded with that pane closed (as
wkzlsqvy will close it); against the parent's binary under the same
conditions they differ only in the tints: 01-13 forge's (#2d3440 ->
#374253, and the glyph edges on it), 14 ink's; 15-18 are byte-identical.
Until wkzlsqvy is merged, a run here fails 09-17. Each commit reproduces its own
recorded goldens on this machine (checked at kvtmqkyn). A test window is
1x unless PARDES_TEST_SCALE says otherwise, whatever display it opens on.
Prebuilt shaders refreshed from their sources.
Captures: .scratch/render/dark-borders/{before,after,compare,scale2,scale3}.
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rules
acme takes plan9port's own colours (acme.c iconinit, draw.h): selections
#eeee9e in the body and #9eeeee in the tag, black ink; exec and look sweeps
#aa0000 and #006600, white ink; a #99994c scrollbar under a #ffffea thumb;
black rules; a #8888cc tag/body rule and column button.
Every theme: the grip is acme's button, its tag row's full height, in one
scroll column with the scrollbar (rail_px, 12 at a 17px tagline, scaled,
times GripWidth, a percent, default 150; same x0/x1 to the pixel):
focused clean = solid box; focused dirty = box_dirty filled to a box ring
(acme's modbutton); unfocused clean = a box_border ring round the tag's
ground; unfocused dirty = box_dirty a pixel inside that ring. The grid, which
has no ring, marks dirty with a bold * on box_dirty in the grip's second cell
and fills an unfocused grip halfway to its ring. Regions carry a dirty flag.
Column buttons are the same shape, solid. 2px rules between columns and
stacked panes (inside the tag band's slack), none at the window edge; a 1px
tag/body rule halfway between tag and page.
Theme data: tag_sel_bg, sweep_bg/fg, tag_rule, rule_px, rail_px, box_border,
box_dirty. Chrome: rule_px, tag_rule, rail_px, grip_border, grip_focus_ring;
a comptime guard on Chrome's layout forces a wire bump once v8 ships.
Structural rules are exempt from the focus-indicator rule (docs/effects.md).
Tests: acme widths; stacked rule in the slack at two tagline sizes; every
grip-column pixel is band, button, ring or rule, and the button shares the
scrollbar's x0/x1 (4 metrics x top/bottom x focus x dirty); the four grip
states distinct in every native theme with a non-colour dirty cue in the
grid; wire round-trip of the new fields.
Shared files: src/colors.zig, src/surface.zig, src/body_layer.zig,
src/tagline.zig, src/detached/wire.zig, docs/themes.md, docs/config.md,
docs/effects.md, 21 snapshot goldens (the grip cells only),
test/gui-goldens.txt.
Motion flavours differ by design, and drive notice drops and pane moves
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acme paints it
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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shows it
The column grip worked in the GUI but showed nothing anyone could see.
Driving the real SDL window with pixel mouse events, press, drag and
release all reach the core and reorder or resize the column; the feedback
is what failed. The grip kept its muted color while held, and a reorder's
insertion rail was drawn in the gutter cell at the destination edge. The
GUI paints that cell as the column's scroll rail, and at the window's left
edge, the common case of moving the right column first, the dashes were
lost in it. From the leftmost column, a drag short of a neighbour's middle
shows no rail, rightly, since nothing would move, but nothing said the
grip was even held.
A held grip now lights in column_box, the accent its muted color is mixed
from, and the rail takes that color. The rail runs in the seam cell left of
where the column's rule will land, where a border drag's rail runs, for a
reorder and a left-edge move alike; at the window's left edge, which has no
seam, it runs just past the scroll rail, leaving column 0's grip and pane
boxes whole. A carried column's pointer aims at a place, not a word, so the
column tags no longer light the word under it, and a release snaps the
layout as a border drag's does rather than animating it. The preview and the release both
ask layout.columnDrop where the column goes, so the rail stands where the
release puts the edge, and the drag no longer carries its unused column
index.
The GUI test feed takes ESC]777;mouse;<down|up|motion>;<button>;<x>;<y> in
window pixels and dispatches it as an SDL event. test/column_grip.py uses
it to drive the grip through the same pixel-to-cell and tag hit path as a
hand on the mouse, and checks the grip, the rail and the result against
GPU captures and the 9P grid.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
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Empty marker on the last pre-Reload change. Keep the Reload experiment on reload (3801914), its first change on reload-start (200a1fc), and the unfinished performance investigation on reload-perf-wip.
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