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Stage 8 of docs/render-pipeline.md. The frame is drawn in groups: tier 0,
one per track in paint order (tiers 2 and 3), tier 4 (notices, then guides
and the debug box), tier 5 (bar cursors), each cells, images, decor. Decor
(rules, rails, thumbs, grip marks, spines, the workspace and column rules,
the bottom band, notice rules, bar cursors) is whole-pixel rects through
the new decor.frag over ui.vert, so it carries its track's transition and
clip. A closing pane's chrome comes from Surface.previous_regions.
Deleted: taglineBaseRgb, topbarPaneBorderHeight, bottomTaglinePresent,
frameChromeBg, cellBackgroundIs and the rail inference, paneGripCell's
scan, transient_on, PaintPlan. One cover map (coverFrame) is marked from
the layers and regions once a frame. New regions column, guide and debug;
Surface.chrome is the palette, carried in wire v8 (not shipped yet), so an
attached GUI draws the same chrome (test). A per-instance clip replaces the
vertical transition's scissor.
Goldens: 01-12 byte-identical. 13-17 differ only past the grid: the image
pass left its scissor at the grid's size, cutting rule ends, rail feet and
the bottom band in the leftover pixels whenever a picture was on screen.
16-debug now shows the debug box, which a context-row layer had hidden.
18-mid-transition is new: virtual clock (PARDES_TEST_CLOCK in the GUI),
PanelSlide Newcol with the picture, frame 6 of 12.
Also: the GUI sleeps when idle instead of polling every 16 ms, and a
minimized or occluded window sleeps through animation. Tracy 'gui frame
build' at 200x60: 992/1015 us median before, 989/987 us after.
Shared files touched: pardes.zig (one export), detached/client.zig,
detached/server.zig, detached/wire.zig (all additive), gui.zig. Not touched:
Messages.zig, mouse.zig, tagline.zig, colors.zig, tty.zig, host_io.zig,
dump.zig, exec.zig, panes.zig.
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glslc is the one build input that wants a tool a stock machine does not have,
and it is also the input that changes least often: eight GLSL files that have
outlived several rewrites of everything around them. Asking every machine that
wants to run the SDL shell for shaderc is the wrong trade.
The SPIR-V is now COMMITTED, under shaders/prebuilt/, and -Dprebuilt-shaders
embeds that copy instead of shelling out. The default stays the honest one --
compile the shaders that are actually in the tree -- because the flag trades a
dependency for a freshness problem: with it on, the .glsl sources are not build
inputs at all, so editing one changes nothing.
`zig build shaders` is the other half, and it is deliberately independent of
-Dplatform: it recompiles every shader and writes the result back into the
tracked directory, so whoever changes a shader refreshes the cache on a machine
that has the compiler and commits the diff. `jj diff shaders/prebuilt` after it
is the freshness check -- empty means the cache was already current.
The shader list is also spelled once now (gui_shaders): the eight embeds, the
eight glslc runs and the refresh step all read it, so adding a shader is a name
there plus the @embedFile in gui.zig, not three edits in two places.
Verified: -Dplatform=gui -Dprebuilt-shaders builds with glslc absent from PATH,
and image-harness passes on that binary -- real SDL GPU pipelines built from the
committed SPIR-V, 512 source pixels read back. The default gui build still runs
the eight glslc steps; tty runs none. The committed bytes are identical to a
fresh glslc run, and `zig build shaders` is idempotent.
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