| Commit message (Collapse) | Author | Age |
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separators and focus tints
Density: dp() in gui.zig draws every size given in pixels in logical
pixels (SDL's window display scale, rounded, at least one), as acme scales
Border, ButtonBorder and Scrollgap: the rules (rule_px), the tag rule, the
grip's ring, its dirty gap and mode bars, the rail's gap to the text and
its minimum, the thumb's inset, the rim, a bar cursor's minimum width,
underline and strikethrough thickness (the atlas is dropped on a scale
change), the rule-grab margin, and the Crt's scanline and mask periods
(pardesScale in the post prefix). Cell- and tagline-measured sizes stay:
the rail's width, Lift's blur and offsets, every motion; iResolution,
fragCoord and iMouse stay in the display's pixels, as ghostty's.
PARDES_TEST_SCALE forces a density in a harness (a test window is 1x
otherwise, whatever display it lands on) and sizes the test font with it.
Colours: a separator that stands off its page by less than 1.5:1 is lifted
toward the text to 1.6:1 (helix, atelier, paper; a theme with no page,
dark, is judged against #121212), and empty_col follows it. forge's own
rule already stands at 3.83:1; what hid it was density: 2 device pixels
on a 3x screen, now 6 (dp). A focused tag's tint closer than 1.5:1 to the
plain tag on a dark page (1.25:1 on a light one) is pushed further the way
it leans, as far as its text keeps its own contrast or 4.5: forge
1.23 -> 1.51 (#2d3440 -> #374253), and likewise dusk, orchard, ink,
lagoon, clay, harvest, spectrum, solarium, forge_soft; daybreak, atelier,
paper to 1.25. dark and helix gain a tint of their own (dark: #484566
under #c8c8c8, 1.54:1; helix: ramp 237 under 250, 1.65:1).
Tag caret: past a full row's end, the G3 glide box sits on the tag's right
edge, where the layer's caret and the pixel shell's are.
Tests: every native theme's separator >= 1.5 and every dark one has a
tint >= 1.25 with readable text; forge keeps its own border; the tag caret
glide box at a full row; at 2x the spine, tag rule, ring, rail start and
gap, and bar cursor double. Legacy-ThemeFile test strips helix's new pair.
Goldens: snapshot goldens change in colour rows only, the tints (orchard
#283a2f -> #314738 at boot, forge, helix and dark in theme/themesel).
GUI goldens: the harness's single Del of the renamed wide pane is refused
since ysqnkyoy (a rename counted as unsaved; fixed on the 9P line in
wkzlsqvy), so scenes 09-17 were recorded with that pane open and the file
was stale since the merge (08 and 18 also moved with ykvnltvs's full-row
tag wrap). The goldens here were recorded with that pane closed (as
wkzlsqvy will close it); against the parent's binary under the same
conditions they differ only in the tints: 01-13 forge's (#2d3440 ->
#374253, and the glyph edges on it), 14 ink's; 15-18 are byte-identical.
Until wkzlsqvy is merged, a run here fails 09-17. Each commit reproduces its own
recorded goldens on this machine (checked at kvtmqkyn). A test window is
1x unless PARDES_TEST_SCALE says otherwise, whatever display it opens on.
Prebuilt shaders refreshed from their sources.
Captures: .scratch/render/dark-borders/{before,after,compare,scale2,scale3}.
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The user tried them live and wants them removed entirely: the builtins,
their levels, config keys and leader paths (tR, tg), their slots in the
built-in chain, their shaders (source and prebuilt), EffectCode paths, and
on macOS their scene flags (pardes.h), the Metal kernel's coordinate warps
and the Swift pointer mapping that mirrored them. Docs say so (decision 8
in docs/render-pipeline.md); config.md documents Crt's levels, Shader and
ShaderAnimation instead.
Shared files touched: macos.zig (flags). Not touched: pardes.zig,
Messages.zig, mouse.zig, gui.zig, detached/*.
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Coordinator's request: `Crt 0..3` (likewise Ripple, Glitch), 0 off, `on`
the default level 2 (the polished rewrite), `off` and a bare word as
before. The level is one uniform (pardesLevel, beside pardesOpaque in the
prefix's own block); each pass picks its constants by it. Level 3 is at
least as strong as the old effects, measured as pixels changed by more
than 8 in a channel against a plain frame: Crt 18.3% (old 17.4%), Ripple
11.1% (9.5%), Glitch 9.3% a frame (8.1%); Glitch's level raises how often
it bursts as well as how hard. Config and ctl report `Crt 2` / `Crt off`.
Shared files touched: ninep/ctl.zig (the report line). Not touched:
pardes.zig, Messages.zig, mouse.zig, gui.zig, detached/*.
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rewritten as Shadertoy files
Stage 9 of docs/render-pipeline.md. src/gui/Post.zig runs the chain over
the finished frame: each pass reads the one before, ping-pong textures
between, the last writes the window; an empty chain is the direct path.
The prefix (shaders/post/prefix.glsl) is ghostty's uniform block, name
for name and offset for offset (tested against a copy of its Uniforms, the
selection colours by their GLSL names), at SDL GPU's bindings, y down.
A user's file (Shader <path>) is compiled by glslc with compileGlsl's own
flags on a thread of its own, taken in at the next loop step; errors name
the file's own lines; a failed compile keeps the last good pipeline;
glslc missing is said once. The bundled passes compile with the build,
through the same prefix.
Crt, Ripple and Glitch are Shadertoy files, rewritten: no barrel (input is
identity, tested), everything in linear light and dithered, keyed to iTime.
scene_effects, crt.zig and crt.frag.glsl are gone; the core keeps no clock
for the chain. ShaderAnimation off|on|always drives redraw level A: the
chain alone over the retained frame (34 us CPU a redraw, measured).
Shared files touched: pardes.zig (nextWake loses the scene line,
disableSceneEffects empties the chain, two tests), builtins.zig (one switch
arm), ninep/ctl.zig (two switch arms), macos.zig (flags from the chain),
gui.zig. Not touched: Messages.zig, mouse.zig, detached/*, host_io, tty.
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Stage 8 of docs/render-pipeline.md. The frame is drawn in groups: tier 0,
one per track in paint order (tiers 2 and 3), tier 4 (notices, then guides
and the debug box), tier 5 (bar cursors), each cells, images, decor. Decor
(rules, rails, thumbs, grip marks, spines, the workspace and column rules,
the bottom band, notice rules, bar cursors) is whole-pixel rects through
the new decor.frag over ui.vert, so it carries its track's transition and
clip. A closing pane's chrome comes from Surface.previous_regions.
Deleted: taglineBaseRgb, topbarPaneBorderHeight, bottomTaglinePresent,
frameChromeBg, cellBackgroundIs and the rail inference, paneGripCell's
scan, transient_on, PaintPlan. One cover map (coverFrame) is marked from
the layers and regions once a frame. New regions column, guide and debug;
Surface.chrome is the palette, carried in wire v8 (not shipped yet), so an
attached GUI draws the same chrome (test). A per-instance clip replaces the
vertical transition's scissor.
Goldens: 01-12 byte-identical. 13-17 differ only past the grid: the image
pass left its scissor at the grid's size, cutting rule ends, rail feet and
the bottom band in the leftover pixels whenever a picture was on screen.
16-debug now shows the debug box, which a context-row layer had hidden.
18-mid-transition is new: virtual clock (PARDES_TEST_CLOCK in the GUI),
PanelSlide Newcol with the picture, frame 6 of 12.
Also: the GUI sleeps when idle instead of polling every 16 ms, and a
minimized or occluded window sleeps through animation. Tracy 'gui frame
build' at 200x60: 992/1015 us median before, 989/987 us after.
Shared files touched: pardes.zig (one export), detached/client.zig,
detached/server.zig, detached/wire.zig (all additive), gui.zig. Not touched:
Messages.zig, mouse.zig, tagline.zig, colors.zig, tty.zig, host_io.zig,
dump.zig, exec.zig, panes.zig.
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over grid cells
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+ snapshot refresh
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glslc is the one build input that wants a tool a stock machine does not have,
and it is also the input that changes least often: eight GLSL files that have
outlived several rewrites of everything around them. Asking every machine that
wants to run the SDL shell for shaderc is the wrong trade.
The SPIR-V is now COMMITTED, under shaders/prebuilt/, and -Dprebuilt-shaders
embeds that copy instead of shelling out. The default stays the honest one --
compile the shaders that are actually in the tree -- because the flag trades a
dependency for a freshness problem: with it on, the .glsl sources are not build
inputs at all, so editing one changes nothing.
`zig build shaders` is the other half, and it is deliberately independent of
-Dplatform: it recompiles every shader and writes the result back into the
tracked directory, so whoever changes a shader refreshes the cache on a machine
that has the compiler and commits the diff. `jj diff shaders/prebuilt` after it
is the freshness check -- empty means the cache was already current.
The shader list is also spelled once now (gui_shaders): the eight embeds, the
eight glslc runs and the refresh step all read it, so adding a shader is a name
there plus the @embedFile in gui.zig, not three edits in two places.
Verified: -Dplatform=gui -Dprebuilt-shaders builds with glslc absent from PATH,
and image-harness passes on that binary -- real SDL GPU pipelines built from the
committed SPIR-V, 512 source pixels read back. The default gui build still runs
the eight glslc steps; tty runs none. The committed bytes are identical to a
fresh glslc run, and `zig build shaders` is idempotent.
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