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* One Layer for tags, notices, headers and bodies; a taller tag is one layer ↵Gabriel Schneider3 days
| | | | | | | | | | | | | | | | | | | | | | | | of rows; wire v8 src/Layer.zig merges TagLayer and BodyLayer. `rows` (0 = no layer) and a cursor at {x, y}. A tag of N rows is ONE layer of N grid rows: tagHit answers the row as `line`, bodyHit keeps its meaning, and the per-line layer bases (TAG_LINE_LAYER_BASE, HEADER_LINE_LAYER_BASE) are gone, not aliased. Wire v8, the one bump: tag layers carry rows and cursor y, and the frame carries the placed region list. v7 and v9 peers are refused in both directions (server test over both, a new frontend test over both). web: tag_layer_value 11 = rows, 12 = cursor y; app.mjs lays every row. macOS: the Zig side compiles against Layer; pardes.h still sees one row per tag layer (accepted, the macOS shell is ignored for now). No visual change: snapshot goldens and the 17 GUI goldens byte-identical. Shared files touched: pardes.zig, Messages.zig, gui.zig, macos.zig, detached/client.zig, detached/server.zig, detached/wire.zig (plus web.zig, app.mjs, edit.zig, look.zig). Not touched: mouse.zig, tagline.zig, colors.zig, tty.zig, dump.zig, exec.zig, host_io.zig, panes.zig.
* Paint a body with context rows once, into its layer, and join itGabriel Schneider3 days
| | | | | | | | | | | | | | | | | | | | | joinBody replaces the second paint of a file body with compact tree-sitter context rows: the body is painted once into its body layer (more rows than the grid has) and the grid's body rows are copies of the layer's first ones; the rail is the grid's alone, from its region. Which rows are context rows is still decided by a text build before the paint, and a body without them reuses that text and paints straight onto the grid: every other body has no row the grid cannot show, so it gets no layer and no copy. Each part now paints only its own rows. The tag paints the tag rows of every pointer sweep that crosses them (the select sweep in the tag's colours, the look-hover affordance over it, a middle or right sweep over both in its button's tint), which the body used to paint over the tag on the grid alone; the body paints only body rows, and a select sweep begun on the tag marks the body rows it crossed before the text is laid down, as it did. Grid and layers agree, the snapshot goldens are byte-identical, and a test checks the joined grid rows and caret against a plain paint of the same body with the tag on top and at the bottom. The GUI goldens gain a terminal pane scene.
* Paint tags, notices and headers once, and join them into the gridGabriel Schneider3 days
| | | | | | | | | | | | | | | | | | | | | | | | | | A pane's tag rows, each notice chip and the workspace and column tags are painted once, as their tag layers, and the grid's cells for them are copies of those layers (joinCells): the second paint of every tag, the grid's own notice pass and paintHeaders' grid text, hover, selection and caret are gone, and so is renderTagLayers. The grid's caret for a tag, a header or a prompt is the layer's, projected to grid columns. A wide glyph cut by the edge of the copy is left as the band's blank, as the grid's print never drew half of one (a test proves it, and fails without the re-clip). Where the two copies disagreed, the grid's behaviour is kept, so every snapshot golden is byte-identical: - a notice highlighted the hovered word only as a layer; now it never does; - a column tag's hover was suppressed during a column move only on the grid; now in both; - a header under edit showed the hovered word only on the grid; now in both, under the selection; - a notice's leading padding carried the band's ink only as a layer; the grid copy keeps it blank; - a notice whose band is wider in tagline pitch than in grid cells (a GUI core) now shows the band's right end on the grid, where its text is, and its prompt caret there. A sweep begun on a tag and dragged into the body still shows on the body rows it crossed, on the grid only (paintPointerSelection's from_row).
* Place every part of the frame once, before painting itGabriel Schneider3 days
| | | | | | | | | | | | | | | | draw.place builds the Surface's region list at the head of render: the page; each pane's grip, tag rows, body, rail with its thumb, and notice chips; each column's grip and tag; the workspace tag. The painters read their geometry from it instead of working it out again: the grid's notice chips and the notice layers share one chip rectangle, the rails (file, terminal, image, PDF page) paint the placed thumb (a native PDF measures its own into the region as it places its pages), and the body, tag, notice and column layers take their viewports from their regions. A collapsed pane places only its grip and tag. The column-move rail's one-cell clip of the layers under it is now a region field set in place, not a mutation of the built layers. No behaviour change; a test checks every region against the old geometry, the painted rail and the layer viewports across tag bottom, column tags, notices, a collapsed pane and a multi-line tag.
* Paint into a target Surface instead of swapping the frame's outGabriel Schneider3 days
| | | | | | | | | The painters of a pane's body and tag (renderBody and its selection, gutter, syntax, ANSI and wrap-marker passes; paintPaneTag; paintHeaders; renderPane; the image and PDF grid paths) take the Surface they paint as a parameter. The body layer and the tag layers paint straight into their own temporary surfaces, and the std.mem.swap of p.surface around those calls is gone. No behaviour change.
* Move the frame into draw.zig and the transitions out of layout.zigGabriel Schneider3 days
Pure moves, no behaviour change. draw.zig holds the whole core frame in order: render, the pane, tag, header and notice painters it calls, and the character-effect composition (Pardes.render stays a declaration alias). Presentation.zig is the panel presentation state as a file struct, and animation.zig the easing curves, transition kinds, tracks and boxes, the character effects' sources and the generic displayed-value transition, all of which lived in layout.zig. layout.zig keeps only layout.