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path: root/src/macos/Sources/ScenePostprocessor.swift
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* Ripple and Glitch are gone; Crt staysGabriel Schneider40 hours
| | | | | | | | | | | | | The user tried them live and wants them removed entirely: the builtins, their levels, config keys and leader paths (tR, tg), their slots in the built-in chain, their shaders (source and prebuilt), EffectCode paths, and on macOS their scene flags (pardes.h), the Metal kernel's coordinate warps and the Swift pointer mapping that mirrored them. Docs say so (decision 8 in docs/render-pipeline.md); config.md documents Crt's levels, Shader and ShaderAnimation instead. Shared files touched: macos.zig (flags). Not touched: pardes.zig, Messages.zig, mouse.zig, gui.zig, detached/*.
* big slow change: prebuilt shaders (SPIR-V/Metal), core gui reflow, docs, web ↵Gabriel Schneider2026-08-18
+ snapshot refresh