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Pure moves, no behaviour change. draw.zig holds the whole core frame in
order: render, the pane, tag, header and notice painters it calls, and the
character-effect composition (Pardes.render stays a declaration alias).
Presentation.zig is the panel presentation state as a file struct, and
animation.zig the easing curves, transition kinds, tracks and boxes, the
character effects' sources and the generic displayed-value transition, all
of which lived in layout.zig. layout.zig keeps only layout.
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Pure move: Color, FontRole, CellStyle, Cell, AsciiDiff, PanelCellDiff,
ImageCacheKey, NativePlacement, ImagePatch, ImagePlace and Surface, with
their eight tests, go verbatim to the new surface.zig with the imports they
use. pardes.zig keeps one `pub const X = @import("surface.zig").X;` line
per type, as it already does for Pane, Rect and the tag layers, so the
shells' `pardes.Cell` / `pardes.Surface` spellings do not change.
Surface.print, clearRect and overlayDash become pub because render calls
them from pardes.zig. surface.zig is added to pardes.zig's test block and
to the embedded source list.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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