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* Typing tells g. where its edit ended, so no edit scans the whole file twice ↵Gabriel Schneider4 days
| | | | | | | | to find it setEditText found the last edit's end by comparing the old and new texts from both ends and counting rows to it, twice over the file on every keystroke: edit-char grew with the file (+135% at 300k lines). Typing, deleting, Enter and Tab now pass the end they know (setEditTextEnd); the comparison stays for the edits that do not say (paste, pipes, s). perf edit-char: 50k lines 16661 -> 15286 us, 300k lines 30507 -> 22291 us (render alone ~13.6 ms of each, the render agent's). Co-Authored-By: Claude Opus 5.5 <[email protected]>
* The theme's chrome is worked out once, not per grapheme; still post passes ↵Gabriel Schneider4 days
let the GUI rest; a perf gate somtrmsz's contrast floors made ChromeTheme.fromTheme run its focus-tint and separator searches (pow calls each), and Output's RowDecoration.styleAt called it for every grapheme of every highlighted row: the 50k-line file's render went from 0.11 ms to 13 ms. Pardes.bodyChrome now keeps the theme's chrome, worked out again only when the theme differs; recolorSyntax asks for it once a decorated row, and a plain row (nearly every row of a file) never asks. ReleaseFast, medium fixture, median us, before -> after (main): render 13150 -> 76 (111), key-down 14658 -> 79 (110), wheel 13589 -> 76 (109), open 14891 -> 2095 (2055), edit-char 16703 -> 3006 (1251; the rest of that gap is editing and tree-sitter, not this). Post.animating asked for frames whenever the window had focus and any pass was ready, so a still pass kept the GUI drawing at the display's rate (Bloom: 49% of a core idle, in a hidden test window). A pass now says whether it moves on its own: the CRT (its hum and dither) and a Shadertoy file whose source reads iTime, iFrame or iDate (shader_build.readsTime; the flag rides the wire's post message); Bloom, Vignette and Grain are still. Bloom idle: 49% -> 1.2%, as with no pass. zig build perf-gate: the 50k-line file's gestures, each's fastest sample within 3x of the recorded baseline's (test/perf-baseline-<platform>- <optimize>.json, recorded from this build), run with every unit-test. On the regressed code it fails at 180x for render.