| Commit message (Collapse) | Author | Age |
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A message, a leader chord and a prompt used to share one row of body text at
the bottom of a pane, wearing the tagline font and nothing else about a
tagline. Now each one is a TagLayer of its own, emitted through the same
renderHeaderLayer the pane and column tags go through, so it gets the tagline
height, the small-font metrics, the band offset and the border for free --
none of which a body-grid row can have by changing its font role. The text is
right aligned. The prompt stays on the canonical grid because it owns a
cursor, and a cursor has to sit on a real cell.
The body starts BELOW the bands rather than under them, the way tree-sitter
context rows already worked. Pane.body_offset is how many rows they took and
Pardes.bodyTop(pane, rect) is the one place that answers "where does the body
begin" -- replacing fifteen copies of `if (tag_bottom) r.y else r.y + BOX_H`
spread across the paint, hit-test, scroll, PDF and image paths, which is what
let the bands and the text under them come adrift. Every notice is painted on
the grid as well, because the grid is what a terminal client draws and a band
it cannot see is a message it never gets; the GUI skips grid cells a tag layer
covers, so nothing is drawn twice.
Three bugs the bands exposed, fixed here:
- a prompt band flush with the right edge put its caret one column past the
pane, which the detached wire refuses -- so every frame was dropped for as
long as the prompt was open. The band now reserves that column.
- a click on a band mapped to Sel row 0, which is the TAG row: clicking
chrome expanded a word out of the tagline and ran it as a builtin.
- a watched file reloading under the editor changed the core without going
through update, so needs_frame was never set and the reload was never
drawn. Pardes.invalidate() is the name for that, and the file and theme
reloads call it.
A session can now drive its own 9P namespace instead of being refused one:
ownMountSuffix answers what a path names inside this editors own tree and
resolve, readLimit and write serve it from memory rather than making the
syscall that never returns. The match is anchored to whole components under
the registrys 9p/pardes/<name>, because a bare /pardes/<name> anywhere in a
string would claim ~/src/pardes/<name>/README -- and, before write learned the
same trick, write the trees bytes over the real file. readFileLimit and
writeFile refuse instead, having no core to answer from.
A toggle setting SETS when given `on` or `off` and only flips when it is bare,
so the report LocationsConfig prints can be fed back as configuration and mean
what it says.
Snapshots: 97/98, from 0/98. The goldens were several commits stale and 17
scripts had stopped running; `config <line>` is a new script command that
appends to the per-script startup config, so a script that clicks body
coordinates pins `Verbose off` instead of counting the rows an announcement
moves. nested-optout is left failing on purpose: two levels of nesting prepend
vaxis F3 codepoints to typed lines, which is a real bug and is written down in
docs/divergences.md with a repro.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
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Empty marker on the last pre-Reload change. Keep the Reload experiment on reload (3801914), its first change on reload-start (200a1fc), and the unfinished performance investigation on reload-perf-wip.
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stops rewriting the suite
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optional methods
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glslc is the one build input that wants a tool a stock machine does not have,
and it is also the input that changes least often: eight GLSL files that have
outlived several rewrites of everything around them. Asking every machine that
wants to run the SDL shell for shaderc is the wrong trade.
The SPIR-V is now COMMITTED, under shaders/prebuilt/, and -Dprebuilt-shaders
embeds that copy instead of shelling out. The default stays the honest one --
compile the shaders that are actually in the tree -- because the flag trades a
dependency for a freshness problem: with it on, the .glsl sources are not build
inputs at all, so editing one changes nothing.
`zig build shaders` is the other half, and it is deliberately independent of
-Dplatform: it recompiles every shader and writes the result back into the
tracked directory, so whoever changes a shader refreshes the cache on a machine
that has the compiler and commits the diff. `jj diff shaders/prebuilt` after it
is the freshness check -- empty means the cache was already current.
The shader list is also spelled once now (gui_shaders): the eight embeds, the
eight glslc runs and the refresh step all read it, so adding a shader is a name
there plus the @embedFile in gui.zig, not three edits in two places.
Verified: -Dplatform=gui -Dprebuilt-shaders builds with glslc absent from PATH,
and image-harness passes on that binary -- real SDL GPU pipelines built from the
committed SPIR-V, 512 source pixels read back. The default gui build still runs
the eight glslc steps; tty runs none. The committed bytes are identical to a
fresh glslc run, and `zig build shaders` is idempotent.
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Esc ran Toggleterm, which hopped between the newest DOC and the newest
TERMINAL. That distinction never earned its keep. It made Esc unpredictable —
which of three panes you landed on depended on their kinds, not on where you
had been — and it could not alternate between two files at all, which is the
case you hit most. Editing two files, Esc did nothing.
The replacement already existed. Last (SPC j j) is "the pane you were in
before this one, whichever it was": it walks the jump stack for the newest
entry naming a different pane and restores its line and column. So Esc, and
Shift-Esc in tty, now run Last, and Toggleterm is deleted rather than renamed
— a third implementation of "go to the other pane" was the thing to avoid.
SPC w t goes with it; the w group is the four directional moves, and the jump
group already had SPC j j.
Held down, Esc alternates. Two files, a file and its shell, a file and a
+Search — all the same, because Last has no notion of kind to get wrong.
This depends on the swap in the same series: Last reads the stack backwards,
and until hopping stopped appending, the pane you came from could fall off it.
windownav.snap needed only its keys and prose changed — its golden did not
move at all, which is the useful evidence here: for the one scenario the old
builtin handled well, Last produces an identical focus sequence.
Coverage for what it did not handle is new: a unit test opens a second FILE by
looking its name and asserts Esc alternates between two panes of the SAME
kind, which is the case that used to be a no-op.
Docs follow: tutor.txt, docs/helix-keys.md, docs/design.typ, and the builtin
index goldens, which are now one row shorter.
75/75 snapshots, both unit suites, and the macOS ABI build all pass.
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