| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
glslc is the one build input that wants a tool a stock machine does not have,
and it is also the input that changes least often: eight GLSL files that have
outlived several rewrites of everything around them. Asking every machine that
wants to run the SDL shell for shaderc is the wrong trade.
The SPIR-V is now COMMITTED, under shaders/prebuilt/, and -Dprebuilt-shaders
embeds that copy instead of shelling out. The default stays the honest one --
compile the shaders that are actually in the tree -- because the flag trades a
dependency for a freshness problem: with it on, the .glsl sources are not build
inputs at all, so editing one changes nothing.
`zig build shaders` is the other half, and it is deliberately independent of
-Dplatform: it recompiles every shader and writes the result back into the
tracked directory, so whoever changes a shader refreshes the cache on a machine
that has the compiler and commits the diff. `jj diff shaders/prebuilt` after it
is the freshness check -- empty means the cache was already current.
The shader list is also spelled once now (gui_shaders): the eight embeds, the
eight glslc runs and the refresh step all read it, so adding a shader is a name
there plus the @embedFile in gui.zig, not three edits in two places.
Verified: -Dplatform=gui -Dprebuilt-shaders builds with glslc absent from PATH,
and image-harness passes on that binary -- real SDL GPU pipelines built from the
committed SPIR-V, 512 source pixels read back. The default gui build still runs
the eight glslc steps; tty runs none. The committed bytes are identical to a
fresh glslc run, and `zig build shaders` is idempotent.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Esc ran Toggleterm, which hopped between the newest DOC and the newest
TERMINAL. That distinction never earned its keep. It made Esc unpredictable —
which of three panes you landed on depended on their kinds, not on where you
had been — and it could not alternate between two files at all, which is the
case you hit most. Editing two files, Esc did nothing.
The replacement already existed. Last (SPC j j) is "the pane you were in
before this one, whichever it was": it walks the jump stack for the newest
entry naming a different pane and restores its line and column. So Esc, and
Shift-Esc in tty, now run Last, and Toggleterm is deleted rather than renamed
— a third implementation of "go to the other pane" was the thing to avoid.
SPC w t goes with it; the w group is the four directional moves, and the jump
group already had SPC j j.
Held down, Esc alternates. Two files, a file and its shell, a file and a
+Search — all the same, because Last has no notion of kind to get wrong.
This depends on the swap in the same series: Last reads the stack backwards,
and until hopping stopped appending, the pane you came from could fall off it.
windownav.snap needed only its keys and prose changed — its golden did not
move at all, which is the useful evidence here: for the one scenario the old
builtin handled well, Last produces an identical focus sequence.
Coverage for what it did not handle is new: a unit test opens a second FILE by
looking its name and asserts Esc alternates between two panes of the SAME
kind, which is the case that used to be a no-op.
Docs follow: tutor.txt, docs/helix-keys.md, docs/design.typ, and the builtin
index goldens, which are now one row shorter.
75/75 snapshots, both unit suites, and the macOS ABI build all pass.
|