From 7d2178022e721f3eac023f3e3be56c1bb1e49927 Mon Sep 17 00:00:00 2001 From: Gabriel Schneider Date: Tue, 29 Sep 2026 20:24:56 -0300 Subject: shader_build.zig is ShaderBuild.zig: a file that is a struct (its fields are the post chain's builds) takes a type's name The naming the split agreed on: a file with fields is a type, TitleCase, as Messages.zig and Layer.zig are. Its importers bind it as ShaderBuild; comments and docs/render-pipeline.md name the new file. No behaviour changes. Co-Authored-By: Claude Opus 5.5 --- build.zig | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'build.zig') diff --git a/build.zig b/build.zig index e549a53e..a69327ae 100644 --- a/build.zig +++ b/build.zig @@ -1083,7 +1083,7 @@ pub fn build(b: *std.Build) void { } // A detached session compiles its attached GUIs' Shadertoy files - // (shader_build.zig), whichever shell it was built for. + // (ShaderBuild.zig), whichever shell it was built for. if (gui_shell_mod != root_mod) root_mod.addAnonymousImport("post-prefix.glsl", .{ .root_source_file = b.path("shaders/post/prefix.glsl") }); -- cgit v1.3