From a007457cb007b03f310bca55c339e8cd5d9baafc Mon Sep 17 00:00:00 2001 From: Gabriel Schneider Date: Mon, 28 Sep 2026 16:44:51 -0300 Subject: Ripple and Glitch are gone; Crt stays The user tried them live and wants them removed entirely: the builtins, their levels, config keys and leader paths (tR, tg), their slots in the built-in chain, their shaders (source and prebuilt), EffectCode paths, and on macOS their scene flags (pardes.h), the Metal kernel's coordinate warps and the Swift pointer mapping that mirrored them. Docs say so (decision 8 in docs/render-pipeline.md); config.md documents Crt's levels, Shader and ShaderAnimation instead. Shared files touched: macos.zig (flags). Not touched: pardes.zig, Messages.zig, mouse.zig, gui.zig, detached/*. --- build.zig | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'build.zig') diff --git a/build.zig b/build.zig index c1117593..97d51a51 100644 --- a/build.zig +++ b/build.zig @@ -51,10 +51,9 @@ const gui_shaders = [_][]const u8{ "overlay.vert", "overlay.frag", "image.vert", "image.frag", "post.vert", - // The bundled post passes: shaders/post/.glsl behind the Shadertoy + // The bundled post pass: shaders/post/crt.glsl behind the Shadertoy // prefix (shaderSource). - "post-crt.frag", "post-ripple.frag", - "post-glitch.frag", + "post-crt.frag", }; pub fn build(b: *std.Build) void { -- cgit v1.3