From 1551e409c31992437cb2fa864f576d45c8433801 Mon Sep 17 00:00:00 2001 From: Gabriel Schneider Date: Sun, 16 Aug 2026 15:49:12 -0300 Subject: big slow change: prebuilt shaders (SPIR-V/Metal), core gui reflow, docs, web + snapshot refresh --- shaders/prebuilt/crt.vert.glsl | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 shaders/prebuilt/crt.vert.glsl (limited to 'shaders/prebuilt/crt.vert.glsl') diff --git a/shaders/prebuilt/crt.vert.glsl b/shaders/prebuilt/crt.vert.glsl new file mode 100644 index 00000000..4e15fcdf --- /dev/null +++ b/shaders/prebuilt/crt.vert.glsl @@ -0,0 +1,9 @@ +#version 450 + +// CRT post-process pass: one fullscreen triangle from gl_VertexIndex, no +// vertex buffer. The fragment shader derives uv from gl_FragCoord. + +void main() { + vec2 p = vec2(float((gl_VertexIndex << 1) & 2), float(gl_VertexIndex & 2)); + gl_Position = vec4(p * 2.0 - 1.0, 0.0, 1.0); +} -- cgit v1.3