From 813a0b2bf3c110f2287d7136f0dfc540c0978cd6 Mon Sep 17 00:00:00 2001 From: Gabriel Schneider Date: Tue, 29 Sep 2026 22:05:58 -0300 Subject: The GUI embeds its shaders' GLSL from shaders/ always: the 14 prebuilt copies, identical to their sources, go, and so does the label saying which was used shaders/prebuilt/*.glsl were byte-identical to shaders/X.glsl or to prefix.glsl + post/X.glsl (checked with cmp, all 14), kept only so a -Dprebuilt-shaders build could name them; EffectCode and Config then labelled the GUI's shader source as live or prebuilt. The GUI embeds shaderSource (a concatenation, no glslc) either way now; the prebuilt SPIR-V stays, and zig build shaders refreshes only it. Config's report and EffectCode lose their GUI shader source line. Co-Authored-By: Claude Opus 5.5 --- shaders/prebuilt/overlay.vert.glsl | 11 ----------- 1 file changed, 11 deletions(-) delete mode 100644 shaders/prebuilt/overlay.vert.glsl (limited to 'shaders/prebuilt/overlay.vert.glsl') diff --git a/shaders/prebuilt/overlay.vert.glsl b/shaders/prebuilt/overlay.vert.glsl deleted file mode 100644 index 5f6be593..00000000 --- a/shaders/prebuilt/overlay.vert.glsl +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 - -layout(location = 0) in vec2 a_pos; -layout(location = 1) in vec4 a_color; - -layout(location = 0) out vec4 v_color; - -void main() { - v_color = a_color; - gl_Position = vec4(a_pos, 0.0, 1.0); -} -- cgit v1.3