From c1dbb16d069a54f52533f346655b0fc49026c9a4 Mon Sep 17 00:00:00 2001 From: Gabriel Schneider Date: Tue, 29 Sep 2026 06:58:19 -0300 Subject: G7: a moving pane casts a shadow, a retargeted move keeps its speed, a dissolve crossfades - Track.launch: a move retargeted mid-way (Presentation.sync) starts at the old move's speed along the new one's longest side (carriedLaunch, Motion.easeFrom/speedFrom), so a second change during a slide bends the motion instead of stopping it dead. The macOS track ABI grows the float (pardes.h, 48 bytes; its reserved byte is named motion, as in Zig). - A pane that slides, zooms or rises casts Lift's soft shadow at sin(pi x progress) of its strength, on the other panes' bodies and rails alone, under the same contrast ceiling, carried by its track. - The GUI's PanelDissolve is a crossfade: the new cell drawn first, the old one over it at 1 - progress, premultiplied, on the blending cell pipeline for such groups (new cells now emitted before old ones, as the old layers already came after the new). sRGB blend, not linear light (documented). The tty keeps its per-cell swap. Presentation.zig's and animation.zig's tests were not in any test root; pardes.zig's test block now takes them in. Tests: a retargeted move carries its speed and still lands exactly; a moving pane's shadow is clipped off every tag, grip and its own body, none at the start or the landing, most mid-way. GUI golden 18 changes by the shadow (frame 6 of a slide). Gates as G6. Feel review: .scratch/render/transitions/. --- shaders/prebuilt/ui.frag.glsl | 17 +++++++++++------ shaders/prebuilt/ui.frag.spv | Bin 8448 -> 8176 bytes shaders/ui.frag.glsl | 17 +++++++++++------ 3 files changed, 22 insertions(+), 12 deletions(-) (limited to 'shaders') diff --git a/shaders/prebuilt/ui.frag.glsl b/shaders/prebuilt/ui.frag.glsl index 62dbbfa2..cb38fff1 100644 --- a/shaders/prebuilt/ui.frag.glsl +++ b/shaders/prebuilt/ui.frag.glsl @@ -82,13 +82,18 @@ void main() { } vec4 cell = vec4(mix(under.rgb, v_fg, a), mix(under.a, 1.0, a)); - // 3 = data dissolve. Changed cells retain the frozen old cell until their - // stable threshold, then atomically become the new cell. Exact endpoints - // mirror panel_animation.dissolveRevealed, including the zero hash. + // 3 = dissolve, a crossfade (G7): a changed cell's new form is drawn + // first, whole, and its frozen old one over it at 1 - progress, + // premultiplied (the frame's cells blend over, pipeline_over), so the + // old fades out as the new comes in; at the ends, exactly one of them. + // The tty keeps its per-cell swap (panel_animation.dissolveRevealed). if (effect == 3u) { - bool reveal = progress >= 1.0 || (progress > 0.0 && noise < progress); - if (oldLayer ? reveal : !reveal) discard; - o_col = cell; + if (!oldLayer) { + o_col = cell; + return; + } + if (progress >= 1.0) discard; + o_col = cell * (1.0 - progress); return; } diff --git a/shaders/prebuilt/ui.frag.spv b/shaders/prebuilt/ui.frag.spv index d83d9c55..15318214 100644 Binary files a/shaders/prebuilt/ui.frag.spv and b/shaders/prebuilt/ui.frag.spv differ diff --git a/shaders/ui.frag.glsl b/shaders/ui.frag.glsl index 62dbbfa2..cb38fff1 100644 --- a/shaders/ui.frag.glsl +++ b/shaders/ui.frag.glsl @@ -82,13 +82,18 @@ void main() { } vec4 cell = vec4(mix(under.rgb, v_fg, a), mix(under.a, 1.0, a)); - // 3 = data dissolve. Changed cells retain the frozen old cell until their - // stable threshold, then atomically become the new cell. Exact endpoints - // mirror panel_animation.dissolveRevealed, including the zero hash. + // 3 = dissolve, a crossfade (G7): a changed cell's new form is drawn + // first, whole, and its frozen old one over it at 1 - progress, + // premultiplied (the frame's cells blend over, pipeline_over), so the + // old fades out as the new comes in; at the ends, exactly one of them. + // The tty keeps its per-cell swap (panel_animation.dissolveRevealed). if (effect == 3u) { - bool reveal = progress >= 1.0 || (progress > 0.0 && noise < progress); - if (oldLayer ? reveal : !reveal) discard; - o_col = cell; + if (!oldLayer) { + o_col = cell; + return; + } + if (progress >= 1.0) discard; + o_col = cell * (1.0 - progress); return; } -- cgit v1.3