From e36e946f9a56c4ab1d10cef3aace20fe7d274dfa Mon Sep 17 00:00:00 2001 From: Gabriel Schneider Date: Sat, 4 Jul 2026 00:57:06 -0300 Subject: touch debug overlay: multi-touch circles with trails, finger event handling, 4x larger, fade trails, SDL GPU + WebGL overlay shaders, touch-action:none in HTML, --debug-overlay flag, pinch event dispatch for all SDL backends --- shaders/overlay.frag.es.glsl | 11 +++++++++++ shaders/overlay.frag.glsl | 9 +++++++++ shaders/overlay.vert.es.glsl | 13 +++++++++++++ shaders/overlay.vert.glsl | 11 +++++++++++ 4 files changed, 44 insertions(+) create mode 100644 shaders/overlay.frag.es.glsl create mode 100644 shaders/overlay.frag.glsl create mode 100644 shaders/overlay.vert.es.glsl create mode 100644 shaders/overlay.vert.glsl (limited to 'shaders') diff --git a/shaders/overlay.frag.es.glsl b/shaders/overlay.frag.es.glsl new file mode 100644 index 00000000..37032c9a --- /dev/null +++ b/shaders/overlay.frag.es.glsl @@ -0,0 +1,11 @@ +#version 300 es + +precision mediump float; + +in vec4 v_color; + +out vec4 o_col; + +void main() { + o_col = v_color; +} diff --git a/shaders/overlay.frag.glsl b/shaders/overlay.frag.glsl new file mode 100644 index 00000000..86c0188b --- /dev/null +++ b/shaders/overlay.frag.glsl @@ -0,0 +1,9 @@ +#version 450 + +layout(location = 0) in vec4 v_color; + +layout(location = 0) out vec4 o_col; + +void main() { + o_col = v_color; +} diff --git a/shaders/overlay.vert.es.glsl b/shaders/overlay.vert.es.glsl new file mode 100644 index 00000000..edea124d --- /dev/null +++ b/shaders/overlay.vert.es.glsl @@ -0,0 +1,13 @@ +#version 300 es + +precision mediump float; + +layout(location = 0) in vec2 a_pos; +layout(location = 1) in vec4 a_color; + +out vec4 v_color; + +void main() { + v_color = a_color; + gl_Position = vec4(a_pos, 0.0, 1.0); +} diff --git a/shaders/overlay.vert.glsl b/shaders/overlay.vert.glsl new file mode 100644 index 00000000..5f6be593 --- /dev/null +++ b/shaders/overlay.vert.glsl @@ -0,0 +1,11 @@ +#version 450 + +layout(location = 0) in vec2 a_pos; +layout(location = 1) in vec4 a_color; + +layout(location = 0) out vec4 v_color; + +void main() { + v_color = a_color; + gl_Position = vec4(a_pos, 0.0, 1.0); +} -- cgit v1.3