From 7d2178022e721f3eac023f3e3be56c1bb1e49927 Mon Sep 17 00:00:00 2001 From: Gabriel Schneider Date: Tue, 29 Sep 2026 20:24:56 -0300 Subject: shader_build.zig is ShaderBuild.zig: a file that is a struct (its fields are the post chain's builds) takes a type's name The naming the split agreed on: a file with fields is a type, TitleCase, as Messages.zig and Layer.zig are. Its importers bind it as ShaderBuild; comments and docs/render-pipeline.md name the new file. No behaviour changes. Co-Authored-By: Claude Opus 5.5 --- src/gui/Post.zig | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/gui/Post.zig') diff --git a/src/gui/Post.zig b/src/gui/Post.zig index 602b2790..fc256135 100644 --- a/src/gui/Post.zig +++ b/src/gui/Post.zig @@ -2,7 +2,7 @@ //! finished frame, each reading the one before it (the frame first) and the //! last one writing the window. A pass is the bundled Crt (shaders/post/, //! compiled with the build) or a user's file (Shader ), whose SPIR-V -//! comes from shader_build.zig: compiled by the process that holds the core, +//! comes from ShaderBuild.zig: compiled by the process that holds the core, //! this one or the detached session this GUI is attached to. A file whose //! compile fails keeps its last good pipeline. //! @@ -24,7 +24,7 @@ const Pipeline = c.SDL_GPUGraphicsPipeline; pub const max = Chain.max; const prefix = @embedFile("post-prefix.glsl"); -const Built = @import("../shader_build.zig").Pass; +const Built = @import("../ShaderBuild.zig").Pass; const vert_spv = @embedFile("post.vert.spv"); const bundled_spv = std.EnumArray(Scene, []const u8).init(.{ .crt = @embedFile("post-crt.frag.spv"), @@ -92,9 +92,9 @@ pub const Pass = struct { /// A user's file, owned; empty for a bundled pass. path: []u8 = &.{}, pipeline: ?*Pipeline = null, - /// The SPIR-V revision `pipeline` was made from (shader_build.Pass). + /// The SPIR-V revision `pipeline` was made from (ShaderBuild.Pass). revision: u32 = 0, - /// It moves on its own (shader_build.Pass). + /// It moves on its own (ShaderBuild.Pass). animated: bool = false, }; @@ -125,7 +125,7 @@ bloom_up: ?*Pipeline = null, started_ns: ?u64 = null, last_ns: u64 = 0, -/// Brings the passes to the chain a shell was given (shader_build.zig: a +/// Brings the passes to the chain a shell was given (ShaderBuild.zig: a /// local core's, or an attached session's over the wire), whose `key` moves /// whenever the chain or a file's SPIR-V does. A file whose SPIR-V has not /// moved keeps its pipeline; one the GPU refuses keeps its last, and is said @@ -203,7 +203,7 @@ pub fn ready(post: *const Post) bool { } /// The chain redraws on its own (level A) as ShaderAnimation says. -/// Only a pass that moves on its own (shader_build.Pass.animated) asks for +/// Only a pass that moves on its own (ShaderBuild.Pass.animated) asks for /// frames while idle: a still one (Bloom, Vignette, Grain, a file that reads /// no clock) is drawn again only with a frame of the core's. pub fn animating(post: *const Post, mode: pardes.config.Runtime.ShaderAnimation) bool { -- cgit v1.3