From 813a0b2bf3c110f2287d7136f0dfc540c0978cd6 Mon Sep 17 00:00:00 2001 From: Gabriel Schneider Date: Tue, 29 Sep 2026 22:05:58 -0300 Subject: The GUI embeds its shaders' GLSL from shaders/ always: the 14 prebuilt copies, identical to their sources, go, and so does the label saying which was used shaders/prebuilt/*.glsl were byte-identical to shaders/X.glsl or to prefix.glsl + post/X.glsl (checked with cmp, all 14), kept only so a -Dprebuilt-shaders build could name them; EffectCode and Config then labelled the GUI's shader source as live or prebuilt. The GUI embeds shaderSource (a concatenation, no glslc) either way now; the prebuilt SPIR-V stays, and zig build shaders refreshes only it. Config's report and EffectCode lose their GUI shader source line. Co-Authored-By: Claude Opus 5.5 --- test/output.zig | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'test/output.zig') diff --git a/test/output.zig b/test/output.zig index 1b1b80c9..3a11b101 100644 --- a/test/output.zig +++ b/test/output.zig @@ -591,10 +591,7 @@ test "EffectCode lists readable virtual sources used by this backend" { try std.testing.expect(std.mem.indexOf(u8, out.content, "/virtual/src/layout.zig\n") != null); const backend_source = switch (platform) { .tty => "/virtual/src/tty/panel_compositor.zig", - .gui => if (@import("pardes_config").gui_shader_sources_prebuilt) - "/virtual/shaders/prebuilt/ui.vert.glsl" - else - "/virtual/shaders/ui.vert.glsl", + .gui => "/virtual/shaders/ui.vert.glsl", .macos => "/virtual/src/macos/Sources/ScenePostprocessor.swift", .web, .esp32p4 => unreachable, }; -- cgit v1.3