# Effects: feel reviews **The rule above all the others:** no effect may alter or cover a focus indicator (the focused pane's tag colour, its grip, the cursor, the selection) or reduce its contrast. The effects are sugar; the indicators are how a person knows where they are. Every G stage is reviewed against this. Lift, for one, falls only on pane bodies and rails, never on a tag, a grip or a header, and its strength is capped so text and the selection keep min(their contrast, 4.5) (tests in src/gui/gui.zig). The rule binds effects, not a theme's structure: the rules between panes (2px, `rule_px`) are the theme's borders, and the one over a tag band stays in the band's slack, never over its text. A dim touches only the unfocused panes, with the same floor, and the focused pane's text is never at less contrast than theirs (tests in src/draw.zig). Each effect of docs/render-pipeline.md §9 lands behind its own switch, off, and is kept only after a feel review (§8.4): a frame series on the virtual clock, a recording, and a verdict — keep, polish or drop — with one line of why. The verdict is the user's. | effect | switch | state | review material | verdict | |---|---|---|---|---| | Crt (bundled post pass) | `Crt 0..3` | kept, rewritten (no barrel) | fx-compare stills, live window | kept at the user's live look | | Ripple, Glitch | — | removed | live window | dropped by the user after a live look | | G1 lift | `Lift shadow\|rim\|auto` (off), `InactiveDim ` | opt-in until the focus-lift default is decided | lift-shots-2 (off, shadow, rim, auto on acme, dusk, forge); frame series + mp4 per Motion flavour | shadow on acme: keep as is. Round 1 dropped glow and surface (surface lowered the focused text's contrast) and made rim a hairline just above the focused tag (light on a dark page, shade on a light one). auto on a dark page recedes the others (InactiveDim 30) | ## Motion flavours `Motion off|crisp|smooth|bouncy|playful` (default smooth) is one parameter set (animation.Motion) every fx animation reads, so a flavour is data, not a branch in each effect. Input is never blocked, and a new target always retargets from the current position and velocity. | flavour | timing (ω) | follow-through (ζ) | anticipation | squash/stretch | secondary lag | arcs | |---|---|---|---|---|---|---| | off | instant | — | — | — | — | — | | crisp | 44 | 1 (none) | — | — | in step | — | | smooth | 26 | 1 (none) | — | — | 0.85 | 0.04 | | bouncy | 30 | 0.55 (overshoots ~12%) | — | 0.12 | 0.8 | 0.08 | | playful | 24 | 0.42 (overshoots ~23%) | 0.08 of the move | 0.25 | 0.7 | 0.15 | Which principles each motion uses: - **Lift** (G1): timing, slow in / slow out (the spring), follow-through (bouncy and playful lift past full and settle back), anticipation (playful dips before it rises; below zero nothing is drawn, so it reads as a beat before the lift), staging (only the focused pane lifts; nothing else moves with a focus change). Squash, stretch, arcs and secondary lag have nothing to act on in a lift. - **Cursor** (G3, next): designed around the same set: glide on the spring, stretch along the path, an arc on long jumps, the trailing corners as the secondary action. Notes on G1: the lift and the dim run on one focus spring per pane, at the Motion flavour's pace, sampled at each frame's own time; while it moves the GUI draws at the display's rate, and a grid snaps. A notice floats on a lift of 1 while a shadow or rim is on. InactiveDim under `Lift auto` defaults to 30. The fade is in linear light, so on a dark page it is gentle: at 30 forge's text goes from 15.5:1 to 11.2:1 and dusk's from 6.4:1 to 4.8:1, plainly quieter and still easy reading; at 10 forge barely moves (14.1:1). On a light page the same percent bites far harder (acme: 7.0:1 at 10, the 4.5 floor at 30), which is why `auto` shades there instead of dimming.