//! libpardes — the static library the native macOS app links against. //! //! The split, which is the whole design: Zig keeps the core, the ptys, every //! effect and the worker threads; Swift owns NSApplication, the window, input //! translation and drawing. src/macos/pardes.h is the contract between them and //! docs/macos.md argues for the shape. //! //! This is deliberately src/web.zig's boundary with the wasm removed. Both //! hosts are the same animal — someone else owns the clock, feeds events in //! through flat functions and reads one packed cell buffer out — and the //! browser already proved the shape works. The one real divergence is that the //! browser has no processes, so it forwards every effect to JavaScript, whereas //! forkpty is right here and this file performs them. //! //! Everything below is main-thread only. The single exception is the `wakeup` //! callback, which a pty reader task calls; the host's job is to hop to the //! main thread and call pardes_tick. //! //! The Zig half is ordinary POSIX and builds/tests on Linux — see the dev-loop //! section of docs/macos.md. Only the Swift app needs a Mac. const std = @import("std"); const builtin = @import("builtin"); const posix = std.posix; const libc = std.c; const pardes = @import("pardes.zig"); const look = @import("look.zig"); const shell_bin = @import("shell_bin.zig"); const message = @import("message.zig"); const nested = @import("nested.zig"); const panel_animation = @import("panel_animation.zig"); const file_watch = @import("file_watch.zig"); /// The geometry types the pixel-attachment ABI carries. Behind the same /// comptime gate the placements themselves are: a build without MuPDF emits no /// attachments, so nothing here is analysed. const image = if (pardes.pdf_enabled) @import("image.zig") else struct {}; const user_config = @import("user_config.zig"); const host_io = @import("host_io.zig"); const fonts = @import("fonts.zig"); // the shared fallback preference order const lsp_host = @import("lsp_host.zig"); // the shared snapshot + worker body const host_api = @import("host.zig"); // LspRequest and the vtable's own types const tracy = @import("tracy.zig"); // no-op unless -Dtracy names a checkout const selection_pipe = @import("selection_pipe.zig"); // Job, runJob and Tasks const crash = @import("crash.zig"); /// This file is the ROOT of the macOS build (build.zig: the AppKit shell is a /// library whose host owns main()), so `std.builtin.panic` resolves here and /// not in src/main.zig — a handler written only there would never run in the /// app, which is the shell with the least useful stderr of the four. No /// terminal to restore either, which is the rest of what main.zig's does. pub const panic = std.debug.FullPanic(struct { fn call(msg: []const u8, ret_addr: ?usize) noreturn { crash.record(msg); std.debug.defaultPanic(msg, ret_addr); } }.call); extern "c" fn setenv(name: [*:0]const u8, value: [*:0]const u8, overwrite: c_int) c_int; /// Implemented by FileWatcher.swift in the app and e2e host. Zig-only unit /// tests have no AppKit runloop and compile this call away; the shipped static /// library leaves the symbol for its Swift executable to satisfy directly. extern "c" fn pardes_host_watch_file( pane: u8, generation: u32, path: ?[*]const u8, path_len: usize, ) void; fn hostWatchFile(pane: u8, generation: u32, path: ?[*]const u8, path_len: usize) void { if (comptime builtin.is_test) return; pardes_host_watch_file(pane, generation, path, path_len); } // TIOCSWINSZ: absent from std.c.T on darwin — _IOW('t', 103, winsize). Same // constant the tty and gui shells spell for the same reason. const TIOCSWINSZ: c_int = @bitCast(@as(u32, if (@hasDecl(posix.T, "IOCSWINSZ")) posix.T.IOCSWINSZ else 0x80087467)); // A library linked into an AppKit process has no terminal to garble, but it // does share the app's stderr with Console.app. Same filter as src/main.zig: // ghostty-vt narrates every unimplemented escape a child writes, and nobody // wants that in a crash report. PARDES_LOG=1 gets the real logger back. pub const std_options: std.Options = .{ .logFn = logFn }; fn logFn( comptime level: std.log.Level, comptime scope: @EnumLiteral(), comptime format: []const u8, args: anytype, ) void { if (scope != .macos and scope != .dump and std.c.getenv("PARDES_LOG") == null) return; std.log.defaultLog(level, scope, format, args); } const log = std.log.scoped(.macos); // ---------------------------------------------------------------- boundary /// Sync with: pardes_cell_s. The identical encoding is spelled a second time /// for the browser as WebCell in src/web.zig. /// /// ponytail: two copies of a fifteen-line pure encoder, not a shared module. /// The web ABI is snapshot-tested through a headless Chrome that does not run /// here, so extracting it would refactor a backend I cannot exercise to save /// thirty lines. Merge them the day a third host wants the same bytes. pub const Cell = extern struct { text: [8]u8, fg: u32, bg: u32, attrs: u16, len: u8, flags: u8, }; /// Sync with: pardes_scene_s. Persistent full-window effects share one host /// postprocess, so one plain snapshot carries both its switches and clock. pub const Scene = extern struct { flags: u32 = 0, time_seconds: f32 = 0, frame: u32 = 0, }; /// Sync with pardes_panel_{box,track}_s. The core's backend-neutral Track is /// already an extern POD record, so the native boundary can publish it without /// translating the easing vocabulary into a second representation. pub const PanelBox = panel_animation.Box; pub const PanelTrack = panel_animation.Track; /// Sync with: pardes_image_s. One rasterized attachment — a PDF page, or an /// image pane's pixels — and where on the grid it goes. /// /// Geometry travels in PHYSICAL PIXELS, because that is the space the core /// already computed it in (pardes_resize hands it the physical cell). `cell_x` /// and `cell_y` are the pane BODY's origin in cells and the only thing the /// host has to multiply out; `dst` is relative to that origin, and `src` is /// the crop of the raster to take. The core has already clipped both to the /// viewport, which is what lets a host draw a continuous-scroll page without /// inventing an overflow clip of its own. pub const Image = extern struct { /// pane lifetime, page and raster generation: together the cache key. A /// host keeps its decoded texture while all three hold still, and `fit`, /// panning and scrolling deliberately do not move them. serial: u32, page: u32, revision: u32, cell_x: u16, cell_y: u16, /// the body this attachment may not paint outside of, in cells cell_w: u16, cell_h: u16, dst_x: u32, dst_y: u32, dst_w: u32, dst_h: u32, src_x: u32, src_y: u32, src_w: u32, src_h: u32, /// subpixel vertical displacement a proportional wheel kept offset_y: f32, iw: u32, ih: u32, /// iw * ih * 4 bytes, RGBA8. Borrowed until the next pardes_frame. rgba: [*]const u8, }; /// Sync with: pardes_runtime_s. Three callbacks, because everything else the /// core asks for it already does itself — it owns the ptys, and look.openLink /// hands URLs to /usr/bin/open. All optional at the ABI level: a host that /// passes null simply does without, rather than trapping inside the library. pub const Runtime = extern struct { userdata: ?*anyopaque = null, wakeup: ?*const fn (?*anyopaque) callconv(.c) void = null, set_clipboard: ?*const fn (?*anyopaque, [*]const u8, usize) callconv(.c) void = null, read_clipboard: ?*const fn (?*anyopaque) callconv(.c) void = null, }; const color_default: u32 = 0x01000000; const color_indexed: u32 = 0x02000000; const cell_flag_default: u8 = 1; const cell_flag_tagline: u8 = 2; const scene_flag_crt: u32 = 1 << 0; const scene_flag_ripple: u32 = 1 << 1; const scene_flag_glitch: u32 = 1 << 2; /// The nominal display cadence the SHADER's `frame` field is expressed in. It /// is a unit of that field and nothing else now: the animation clock below is /// driven by measured elapsed time, not by counting callbacks. const scene_frame_hz: u32 = 60; /// The scene clock wraps here so `time_seconds` never grows large enough for an /// f32 to lose sub-millisecond resolution. 4096 seconds, the same span the old /// 4096-frames-per-hz counter covered. const scene_wrap_ns: u64 = 4096 * std.time.ns_per_s; /// The most elapsed time one tick may cash in. A window that was occluded, a /// laptop that slept or a debugger breakpoint all produce an enormous dt, and /// spending it would fast-forward an animation instead of resuming it. const max_tick_catch_up_ns: u64 = 4 * pardes.animation.frame_ns; /// FileWatcher.swift keys sources by an opaque u8. Pane ids occupy 0..15; /// the next value is the one process-global ThemeFile source. const theme_watch_pane: u8 = @intCast(pardes.MAX_PANES); const watch_slot_count = pardes.MAX_PANES + 1; // ---------------------------------------------------------------- state /// One pty, and the task draining it. `gen` is the per-slot spawn generation: /// the core reuses pane ids and has no close effect, so a respawned slot must /// ignore the previous shell's late bytes rather than feed them to the new one. const Pty = struct { file: std.Io.File, pid: posix.pid_t, gen: u32, reader: std.Io.Future(anyerror!void), }; /// Main-thread ownership for the host's per-pane vnode sources. A path is /// copied rather than borrowed from Pane: a queued callback may outlive the /// effect which replaced that pane slot, and exact path equality is the final /// guard before any bytes reach the core. const WatchedFile = struct { path: []u8, serial: u32, generation_on_disk: file_watch.Generation, generation: u32, /// One self-scheduled reconciliation after a transient read/reopen race. /// A real host edge replenishes it; a malformed stable file therefore /// tries twice and then sleeps rather than becoming an idle busy loop. retries_left: u8 = 1, }; const FileWatches = struct { entries: [watch_slot_count]?WatchedFile = @splat(null), generations: [watch_slot_count]u32 = @splat(0), dirty: [watch_slot_count]bool = @splat(false), fn nextGeneration(watches: *FileWatches, pane: u8) u32 { watches.generations[pane] +%= 1; if (watches.generations[pane] == 0) watches.generations[pane] = 1; return watches.generations[pane]; } fn replace( watches: *FileWatches, gpa: std.mem.Allocator, pane: u8, path: []const u8, serial: u32, generation_on_disk: file_watch.Generation, ) !u32 { // Allocate first. If memory is tight, the caller can explicitly stop // the old source; silently retaining a watch for a reused pane would be // worse than having no watch at all. const owned = try gpa.dupe(u8, path); if (watches.entries[pane]) |old| gpa.free(old.path); const generation = watches.nextGeneration(pane); watches.entries[pane] = .{ .path = owned, .serial = serial, .generation_on_disk = generation_on_disk, .generation = generation, }; watches.dirty[pane] = false; return generation; } fn stop(watches: *FileWatches, gpa: std.mem.Allocator, pane: u8) u32 { if (watches.entries[pane]) |old| gpa.free(old.path); watches.entries[pane] = null; watches.dirty[pane] = false; return watches.nextGeneration(pane); } /// Coalesce any number of vnode events into one main-thread re-read. /// The Swift side already debounces a burst; this bit is the second, cheap /// edge which prevents two queued callbacks from applying one snapshot /// twice. A stale generation can never dirty a reused pane slot. fn notify(watches: *FileWatches, pane: u8, generation: u32) bool { const watched = if (watches.entries[pane]) |*entry| entry else return false; if (watched.generation != generation) return false; watched.retries_left = 1; const first = !watches.dirty[pane]; watches.dirty[pane] = true; return first; } fn retry(watches: *FileWatches, pane: u8, generation: u32) bool { const watched = if (watches.entries[pane]) |*entry| entry else return false; if (watched.generation != generation or watched.retries_left == 0) return false; watched.retries_left -= 1; const first = !watches.dirty[pane]; watches.dirty[pane] = true; return first; } fn takeDirty(watches: *FileWatches, pane: u8) bool { const value = watches.dirty[pane]; watches.dirty[pane] = false; return value; } fn restampText(watches: *FileWatches, pane: u8, path: []const u8, hash: u64) void { const watched = if (watches.entries[pane]) |*entry| entry else return; if (!std.mem.eql(u8, watched.path, path)) return; switch (watched.generation_on_disk) { .text => watched.generation_on_disk = .{ .text = hash }, .pdf => {}, } } fn deinit(watches: *FileWatches, gpa: std.mem.Allocator) void { for (&watches.entries) |*entry| { if (entry.*) |old| gpa.free(old.path); entry.* = null; } watches.dirty = @splat(false); } }; test "mac file watch generations own paths, coalesce, and reject stale callbacks" { var watches: FileWatches = .{}; defer watches.deinit(std.testing.allocator); var first_path = [_]u8{ '/', 't', 'm', 'p', '/', 'a' }; const first = try watches.replace( std.testing.allocator, 3, &first_path, 41, .{ .text = 11 }, ); first_path[first_path.len - 1] = 'x'; try std.testing.expectEqualStrings("/tmp/a", watches.entries[3].?.path); try std.testing.expect(watches.notify(3, first)); try std.testing.expect(!watches.notify(3, first)); try std.testing.expect(watches.takeDirty(3)); try std.testing.expect(!watches.takeDirty(3)); const second = try watches.replace( std.testing.allocator, 3, "/tmp/b", 42, .{ .text = 22 }, ); try std.testing.expect(second != first); try std.testing.expect(!watches.notify(3, first)); try std.testing.expect(watches.notify(3, second)); try std.testing.expectEqual(@as(u8, 1), watches.entries[3].?.retries_left); try std.testing.expect(watches.takeDirty(3)); try std.testing.expect(watches.retry(3, second)); try std.testing.expect(!watches.retry(3, second)); try std.testing.expect(watches.takeDirty(3)); // A stable malformed file cannot self-wake forever, but a later real vnode // edge replenishes exactly one retry for the new external transaction. try std.testing.expect(watches.notify(3, second)); try std.testing.expectEqual(@as(u8, 1), watches.entries[3].?.retries_left); try std.testing.expect(watches.takeDirty(3)); watches.restampText(3, "/tmp/not-b", 99); try std.testing.expectEqual(@as(u64, 22), watches.entries[3].?.generation_on_disk.text); watches.restampText(3, "/tmp/b", 33); try std.testing.expectEqual(@as(u64, 33), watches.entries[3].?.generation_on_disk.text); const stopped = watches.stop(std.testing.allocator, 3); try std.testing.expect(stopped != second); try std.testing.expect(!watches.notify(3, second)); try std.testing.expect(!watches.retry(3, second)); try std.testing.expect(watches.entries[3] == null); _ = try watches.replace(std.testing.allocator, 4, "/tmp/book.pdf", 77, .{ .pdf = null }); watches.restampText(4, "/tmp/book.pdf", 123); try std.testing.expect(watches.entries[4].?.generation_on_disk.pdf == null); } const file_watcher_swift = @embedFile("macos/Sources/FileWatcher.swift"); test "mac host watcher covers file and directory vnode events, debounce, and generation callback" { // Linux cannot compile AppKit/Dispatch Swift. Keep the critical architecture // check reachable there: atomic saves need the parent, in-place writes need // a rearmed file source, and all mutation returns through the generation ABI. try std.testing.expect(std.mem.indexOf( u8, file_watcher_swift, "deletingLastPathComponent()", ) != null); try std.testing.expect(std.mem.indexOf( u8, file_watcher_swift, "self.reopenFileSource()", ) != null); try std.testing.expect(std.mem.indexOf( u8, file_watcher_swift, "DispatchQueue.main.asyncAfter", ) != null); try std.testing.expect(std.mem.indexOf( u8, file_watcher_swift, "pardes_watch_changed(self.pane, self.generation)", ) != null); } /// What a reader task hands the main thread. `gen` travels with the message so /// a shell that was replaced while its read was in flight cannot have its /// stragglers parsed into the pty that took its slot. const Msg = union(enum) { output: struct { pane: u8, gen: u32, bytes: []u8 }, eof: struct { pane: u8, gen: u32 }, /// One `Look ` line from a pardes launched inside this one. Arrives /// on the listener thread; runs, like everything else, on the main one. command: []u8, /// A language query finished on a worker; `rows` are gpa-owned. NOT lossy: /// the core is holding a request id open for exactly this, and dropping it /// leaves `lsp_wait` armed and every later query dead. lsp_done: struct { id: u32, rows: []u8 }, /// Unsolicited server state — "rust-analyzer indexing 45%" — for the /// transient message row. Periodic news, so it IS lossy: a dropped line is /// repriced by the next one. lsp_status: []u8, /// A `|` filter finished on a worker. NOT lossy for the same reason /// `lsp_done` is not: the core is holding a request id open for it. pipe: selection_pipe.Response, fn free(m: Msg, gpa: std.mem.Allocator) void { switch (m) { .output => |o| gpa.free(o.bytes), .eof => {}, .command => |c| gpa.free(c), .lsp_done => |d| gpa.free(d.rows), .lsp_status => |t| gpa.free(t), .pipe => |r| { var response = r; response.deinit(gpa); }, } } }; const inbox_capacity = 512; const MessageBatch = struct { items: [inbox_capacity]Msg = undefined, len: usize = 0, fn slice(batch: *MessageBatch) []Msg { return batch.items[0..batch.len]; } }; const Inbox = struct { mutex: std.atomic.Mutex = .unlocked, items: [inbox_capacity]Msg = undefined, head: usize = 0, len: usize = 0, closed: bool = false, /// Set when a wakeup has been delivered and not yet answered by a tick. wake_pending: std.atomic.Value(bool) = .init(false), fn lock(q: *Inbox) void { // AppKit's main thread runs at a higher QoS than reader tasks, so yield // periodically rather than donating a full core to a preempted reader. var spins: u8 = 0; while (!q.mutex.tryLock()) { spins +%= 1; if (spins == 0) std.Thread.yield() catch {} else std.atomic.spinLoopHint(); } } fn removeAt(q: *Inbox, offset: usize) Msg { const removed = q.items[(q.head + offset) % q.items.len]; var i = offset; while (i + 1 < q.len) : (i += 1) q.items[(q.head + i) % q.items.len] = q.items[(q.head + i + 1) % q.items.len]; q.len -= 1; return removed; } /// Pty output is lossy under sustained backpressure. EOF is structural, and /// so is a nested `Look`: one is a reader that must be reaped, the other is /// a launch that already exited believing it was delivered. Admit both by /// evicting queued output. Every switch below is exhaustive on purpose — a /// new message kind has to say which of the two it is. fn push(q: *Inbox, gpa: std.mem.Allocator, m: Msg) void { q.lock(); defer q.mutex.unlock(); if (q.closed) { m.free(gpa); return; } if (q.len == q.items.len) { const lossy = switch (m) { .output, .lsp_status => true, .eof, .command, .lsp_done, .pipe => false, }; if (lossy) { m.free(gpa); return; } var offset: usize = 0; while (offset < q.len) : (offset += 1) if (switch (q.items[(q.head + offset) % q.items.len]) { .output, .lsp_status => true, .eof, .command, .lsp_done, .pipe => false, }) break; if (offset == q.len) return; q.removeAt(offset).free(gpa); } q.items[(q.head + q.len) % q.items.len] = m; q.len += 1; } fn take(q: *Inbox) MessageBatch { q.lock(); defer q.mutex.unlock(); var batch: MessageBatch = .{}; while (q.len > 0) { batch.items[batch.len] = q.items[q.head]; batch.len += 1; q.head = (q.head + 1) % q.items.len; q.len -= 1; } q.head = 0; return batch; } fn close(q: *Inbox, gpa: std.mem.Allocator) void { q.lock(); defer q.mutex.unlock(); q.closed = true; while (q.len > 0) { q.items[q.head].free(gpa); q.head = (q.head + 1) % q.items.len; q.len -= 1; } q.head = 0; } }; const State = struct { gpa: std.mem.Allocator, threaded: *std.Io.Threaded, io: std.Io, core: *pardes.Pardes, /// False for the one effect drain inside pardes_init and nothing else: no /// reader task exists yet, and the first theme file must land without a fade. started: bool = false, runtime: Runtime, cells: []Cell = &.{}, /// Frozen canonical grid paired with an encoded change mask while a content or /// lifecycle transition is active. Both are encoded at frame time so the /// native renderer never borrows core-owned Cell layout across the ABI. previous_cells: []Cell = &.{}, changed_cells: []u8 = &.{}, panel_diff_len: usize = 0, frame_len: usize = 0, /// The grid `cells` actually holds. Not read back off the core: a render /// can move screen_w/screen_h and then fail, and a host that sized its /// loops from those would walk off the buffer. frame_cols: u16 = 0, frame_rows: u16 = 0, /// This frame's pixel attachments, flattened out of Surface.images. Grown /// and reused like `cells`, and emptied by the same failure path — the /// accessors must never describe a different frame than the cell count. images: []Image = &.{}, images_len: usize = 0, /// This frame's panel transitions, copied out of Surface in deterministic /// paint order: moving, opening, then frozen closing tombstones. panel_tracks: [pardes.MAX_PANES * 2]PanelTrack = undefined, panel_tracks_len: usize = 0, ptys: [pardes.MAX_PANES]?Pty = @splat(null), inbox: Inbox = .{}, /// The single in-flight language query. ONE slot, like the tty shell's: /// replacing it cancels the previous worker, which is right because the /// only query anyone is waiting for is the one they just asked for. lsp_task: ?std.Io.Future(anyerror!void) = null, /// Filters running off the main thread. Bounded by the shared table; a full /// one answers the request as failed rather than queueing it. pipe_tasks: selection_pipe.Tasks = .{}, file_watches: FileWatches = .{}, /// Per-slot spawn generation, owned by the main thread. A reader carries a /// copy in every message it posts; anything that no longer matches belongs /// to a shell this slot has already replaced. gens: [pardes.MAX_PANES]u32 = @splat(0), /// Sub-cell wheel distance the core has not been told about yet, one /// accumulator per axis. The core moves a whole row or column at a time, /// so fractional trackpad travel banks here and is spent as wheel presses /// — see pardes_scroll. Separate axes because a diagonal drift must not /// let one direction's residue push the other over a notch. scroll_lag: f32 = 0, scroll_lag_x: f32 = 0, /// Degrees of trackpad rotation not yet spent as a search step — the same /// accumulate-and-keep-the-remainder shape as scroll_lag, see pardes_rotate. rotate_lag: f32 = 0, /// The dial's angular velocity, in degrees per second. While fingers are /// down this is a running estimate off the event stream; when they lift it /// becomes the fling that `coasting` spends. Zero is a dial at rest. rotate_velocity: f32 = 0, /// When the last rotation event arrived, so the estimate above has a dt. rotate_last_ns: i128 = 0, /// Fingers are off and the dial is still turning. Separate from a nonzero /// velocity because during the gesture that velocity is a MEASUREMENT — /// spending it then would double every twist under the hand making it. rotate_coasting: bool = false, /// Real elapsed time for the persistent Core Image scene pass, in /// nanoseconds. Input and pty pumps never spend it; pardes_animation_tick /// is the only writer. /// /// TIME, not a callback count. It used to be a frame counter divided by an /// assumed 60 Hz, and the callbacks do not arrive at 60 Hz — the pump /// re-arms `asyncAfter(0.016)` only after the previous frame's work, so the /// real period is 16 ms PLUS a tick, a drain and a draw. Shader time /// therefore advanced at roughly three quarters of wall clock, unevenly, /// which is what a scene effect looks like when it stutters. scene_ns: u64 = 0, /// Monotonic stamp of the previous tick, and the leftover time that was not /// yet worth a whole fixed animation step. The core's transitions count /// FRAMES, so real elapsed time is banked here and spent in whole /// `animation.frame_ns` steps: a late callback advances two frames instead /// of stretching one, which is what keeps a transition's duration the same /// on a busy machine as on an idle one. last_tick_ns: u64 = 0, tick_bank_ns: u64 = 0, /// Panes whose shell has produced output since we last read its cwd. /// /// The cwd is wanted for pane tags and for resolving a relative Look, and /// asking libproc costs a syscall per pane. Polling it on a clock spends /// that forever to notice something that only ever changes when the shell /// runs a command — and a shell that ran a command always writes at least /// its next prompt. So the read is owed to output, not to time: mark here /// on the way past and settle it once at the end of the drain, however /// many chunks that burst arrived in. cwd_stale: [pardes.MAX_PANES]bool = @splat(false), /// The socket a pardes launched inside this app connects to (nested.zig), /// or -1 when it could not be bound and nested launches open their own /// window as they always did. sock_fd: c_int = -1, /// Owns the bytes of the user config, which Options only borrows. config_arena: std.heap.ArenaAllocator, /// Private prompt snippets borrowed by every child argv until exec. prompt_rcs: shell_bin.PromptRcs, }; var state: ?State = null; // ---------------------------------------------------------------- lifecycle export fn pardes_init(runtime: ?*const Runtime, cols_arg: u16, rows_arg: u16) c_int { if (state != null) return 1; // already up; deinit first initCore(runtime, cols_arg, rows_arg) catch |err| { log.err("init failed: {t}", .{err}); return 2; }; return 0; } /// The body is split out purely so the cleanup below is real: `errdefer` fires /// on an error return and nothing else, so writing this inside an export that /// returns c_int would leave every one of these as dead code — and a half-built /// init leaks an arena, leaves zstbi pointing at a dead allocator, and (because /// Io.Threaded installs process-wide SIGIO/SIGPIPE handlers that only its /// deinit restores) hands those handlers permanently to the host app. fn initCore(runtime: ?*const Runtime, cols_arg: u16, rows_arg: u16) !void { const gpa = std.heap.smp_allocator; const allocs = pardes.allocators.init(gpa); errdefer pardes.allocators.deinit(); const threaded = try gpa.create(std.Io.Threaded); errdefer gpa.destroy(threaded); threaded.* = .init(gpa, .{}); errdefer threaded.deinit(); const io = threaded.io(); var config_arena: std.heap.ArenaAllocator = .init(gpa); errdefer config_arena.deinit(); var opts: pardes.Options = .{ .tty_only = true, // The purpose-built 16 MiB stack-fallback buffer this host has always // rendered out of; the core builds its per-frame Surface arena on it. .frame_allocator = allocs.frame, .image_allocator = allocs.image, .pdf_allocator = allocs.pdf, .tree_sitter_allocator = allocs.tree_sitter, }; // Native shells opt into the user config, and every builtin in it must have // run before the host can render a frame — so it is read here, before // Pardes.init, exactly as src/main.zig does it. The env map is rebuilt from // libc's environ because a library has no std.process.Init to inherit one. if (captureEnv(config_arena.allocator())) |*env| { const found = user_config.load(io, config_arena.allocator(), env); opts.startup_config = found.bytes; opts.startup_config_path = found.path; opts.config_dir = found.dir; // This host has no terminal at all, so the panic trace stderr gets goes // to a Console.app nobody has open. `panic` above writes it beside the // init file too, and this is where it learns the directory. if (found.dir) |d| crash.setDir(d); } pardes.image.start(io, allocs.image); errdefer pardes.image.stop(); if (comptime pardes.pdf_enabled) pardes.pdf.start(allocs.pdf); errdefer if (comptime pardes.pdf_enabled) pardes.pdf.stop(); pardes.syntax.start(allocs.tree_sitter); errdefer pardes.syntax.stop(); const core = try pardes.Pardes.init(allocs.pardes, opts); errdefer core.deinit(); // This host draws pixels. Without it the core assumes a terminal that // cannot, and a PDF pane degrades to counted page turns with nothing on // screen at all — which is exactly what it did. The SDL shell sets the // same flag; the tty one sets it from the terminal's kitty-graphics // capability, because there it is a question rather than a fact. core.native_images = true; // PATH, the bash banner and the prompt rc files, in the one order that // works. State retains the path buffers for every later spawn and removes // the files at app teardown. var prompt_rcs = shell_bin.prepareForFork(); errdefer prompt_rcs.deinit(); state = .{ .gpa = gpa, .threaded = threaded, .io = io, .core = core, .config_arena = config_arena, .prompt_rcs = prompt_rcs, .runtime = if (runtime) |r| r.* else .{}, }; const st = &state.?; // Every capability this host has, including the tty pull the core makes at // the Exec that cares rather than at the cwd read above. Assigned here and // not left to `pump`, because the spawns below happen outside one. core.host = hostFor(st); // The real grid, delivered as an EVENT and not as Options.cols/rows: the // core defers an integrated shell's greeting until this resize and OSC // 133 B; the first forkpty below takes its winsize straight off the core. const cols = @max(1, cols_arg); const rows = @max(1, rows_arg); core.update(.{ .resize = .{ .cols = cols, .rows = rows } }); // The initial spawns happen before any reader task exists, mirroring the // tty shell. Note the difference in what that buys: tty.zig runs from // main() and really is single-threaded there, whereas this is called from // applicationDidFinishLaunching, by which point AppKit and libdispatch // have long since spawned threads. What keeps the fork safe is the child // itself — chdir and execv, raw syscalls with nothing allocated between // fork and exec — not the thread count. Ordering it this way anyway keeps // the two backends readable side by side. while (core.nextEffect()) |effect| core.perform(effect); st.started = true; for (&st.ptys, 0..) |*slot, id| if (slot.*) |*pt| startReader(st, pt, @intCast(id)); // Server-state narration onto the transient message row. Registered HERE // and not at the `state = .{...}` assignment because the sink is called // from the protocol client's reader threads and must not fire before the // inbox is reachable. Without this the sink existed and nothing ever called // it, so "rust-analyzer: indexing 45%" never appeared in this shell. pardes.lsp.setStatusSink(st, lspStatusSink); // Last, because it is the one thing here that publishes this process to // the outside: nothing may connect before the core can answer. The shells // above are already forked, which is why the listener's fd is CLOEXEC — // an orphaned bash holding it would keep the socket bound after we quit. st.sock_fd = nested.listen(); if (st.sock_fd >= 0) { const thread = std.Thread.spawn(.{}, lookServer, .{st}) catch |err| { // Bound but unattended would be worse than never bound: every // nested launch would connect, be believed, and vanish. log.warn("nested Look server did not start ({t})", .{err}); nested.unlisten(st.sock_fd); st.sock_fd = -1; return; }; thread.detach(); } } /// Accept `Look ` lines from pardes instances launched inside this app /// and post them where the main thread will run them. /// /// A detached thread around a call that never returns, exactly like the tty /// backend's: close(2) does not release a thread parked in accept(2), so this /// dies with the process rather than with the socket. The window that leaves /// is one connection accepted between the last tick and process exit posting /// into an inbox nobody drains — the same bound the pty readers have, and a /// self-pipe to close it would be more machinery than the window is worth. fn lookServer(st: *State) void { var buf: [nested.max_line]u8 = undefined; while (nested.acceptLine(st.sock_fd, &buf)) |line| { const owned = st.gpa.dupe(u8, line) catch continue; st.inbox.push(st.gpa, .{ .command = owned }); wake(st); } } export fn pardes_deinit() void { const st = &(state orelse return); // Before anything else: it is the only fd another process can reach us // through, and unlinking the file is what stops the next launch from // connecting to a session that is halfway through tearing itself down. // The thread parked in accept(2) is not released by this and dies with // the process, which is what its detach() already said. nested.unlisten(st.sock_fd); st.sock_fd = -1; // The protocol client's reader threads call the sink, and the State it is // handed is about to become null: unregister before the inbox goes away, // and cancel the one query that may still be running against it. pardes.lsp.setStatusSink(null, null); if (st.lsp_task) |*t| { t.cancel(st.io) catch {}; st.lsp_task = null; } // ...and every filter still running against it. A future nobody cancels is // a thread writing into a State that is about to be null. st.pipe_tasks.cancelAll(st.io); // Cancel host directory sources while their generation table still exists. // A debounce block already queued on the main runloop may call back later; // state=null below and the bumped generation each make that callback inert. for (0..pardes.MAX_PANES) |pane| if (st.file_watches.entries[pane] != null) { const id: u8 = @intCast(pane); const generation = st.file_watches.stop(st.gpa, id); hostWatchFile(id, generation, null, 0); }; if (st.file_watches.entries[theme_watch_pane] != null) { const generation = st.file_watches.stop(st.gpa, theme_watch_pane); hostWatchFile(theme_watch_pane, generation, null, 0); } // Every reader is joined here, before anything it touches is freed. The // runtime joins its tasks on exit, so a reader left parked in read(2) would // hang the process instead of the app quitting. for (0..pardes.MAX_PANES) |pane| reap(st, @intCast(pane)); // Only now is the inbox quiet. Anything still queued owns gpa bytes and // would show up as a leak rather than as the shutdown it actually is. st.inbox.close(st.gpa); st.file_watches.deinit(st.gpa); if (st.cells.len > 0) st.gpa.free(st.cells); if (st.previous_cells.len > 0) st.gpa.free(st.previous_cells); if (st.changed_cells.len > 0) st.gpa.free(st.changed_cells); if (st.images.len > 0) st.gpa.free(st.images); st.core.deinit(); pardes.image.stop(); if (comptime pardes.pdf_enabled) pardes.pdf.stop(); pardes.syntax.stop(); st.config_arena.deinit(); st.prompt_rcs.deinit(); st.threaded.deinit(); st.gpa.destroy(st.threaded); pardes.allocators.deinit(); state = null; } export fn pardes_should_quit() bool { const st = &(state orelse return true); return st.core.quit; } fn encodeSceneEffects(effects: panel_animation.SceneEffect) u32 { var flags: u32 = 0; if (effects.crt) flags |= scene_flag_crt; if (effects.ripple) flags |= scene_flag_ripple; if (effects.glitch) flags |= scene_flag_glitch; return flags; } fn currentSceneFlags(st: *const State) u32 { return encodeSceneEffects(st.core.settings.scene_effects); } /// Advance the scene clock by real elapsed time, wrapping so an f32 /// `time_seconds` keeps sub-millisecond resolution forever. fn advanceSceneClock(st: *State, elapsed_ns: u64) void { st.scene_ns = (st.scene_ns +| elapsed_ns) % scene_wrap_ns; } /// How much real time this tick may spend, and how many whole fixed steps that /// buys. Pure arithmetic, split out of `pardes_animation_tick` so the clock the /// whole feel of the app rides on can be asserted without a display attached. /// /// `previous` of zero means "no sample yet" — the first tick of a run, or a /// monotonic clock that refused to answer — and spends exactly one step rather /// than the entire uptime. const TickSpend = struct { elapsed_ns: u64, steps: u32, bank_ns: u64 }; fn spendTickTime(previous_ns: u64, now_ns: u64, bank_ns: u64) TickSpend { const measured = if (previous_ns == 0 or now_ns <= previous_ns) pardes.animation.frame_ns else now_ns - previous_ns; const elapsed = @min(measured, max_tick_catch_up_ns); var bank = bank_ns +| elapsed; var steps: u32 = 0; while (bank >= pardes.animation.frame_ns) : (steps += 1) bank -= pardes.animation.frame_ns; return .{ .elapsed_ns = elapsed, .steps = steps, .bank_ns = bank }; } test "the animation clock spends real time, not callbacks" { const frame = pardes.animation.frame_ns; const expectEqual = std.testing.expectEqual; // First tick of a run has nothing to measure from and spends exactly one // step — never the whole uptime. const first = spendTickTime(0, 999 * std.time.ns_per_s, 0); try expectEqual(@as(u32, 1), first.steps); try expectEqual(frame, first.elapsed_ns); // A callback that lands ON time buys one step and banks nothing. const on_time = spendTickTime(1_000, 1_000 + frame, 0); try expectEqual(@as(u32, 1), on_time.steps); try expectEqual(@as(u64, 0), on_time.bank_ns); // THE BUG THIS FIXES. A callback that lands late used to still count as one // frame, so an animation stretched and ran slow. Two frames' worth of real // time now buys two steps. const late = spendTickTime(1_000, 1_000 + 2 * frame, 0); try expectEqual(@as(u32, 2), late.steps); // ...and time too short for a step is BANKED, not discarded: three 6 ms // callbacks are worth one 16 ms frame, not zero and not three. var bank: u64 = 0; var steps: u32 = 0; for (0..3) |_| { const partial = spendTickTime(1_000, 1_000 + 6 * std.time.ns_per_ms, bank); bank = partial.bank_ns; steps += partial.steps; } try expectEqual(@as(u32, 1), steps); try expectEqual(@as(u64, 2 * std.time.ns_per_ms), bank); // A stall — occluded window, sleep, breakpoint — is CLAMPED. Resuming an // animation must not fast-forward it by however long nobody was looking. const stall = spendTickTime(1_000, 1_000 + 10 * std.time.ns_per_s, 0); try expectEqual(max_tick_catch_up_ns, stall.elapsed_ns); try expectEqual(@as(u32, @intCast(max_tick_catch_up_ns / frame)), stall.steps); // A monotonic clock that refuses to answer, or that goes backwards, spends // one step rather than a garbage dt. try expectEqual(@as(u32, 1), spendTickTime(5_000, 4_000, 0).steps); } /// Something on screen moves on its own and wants ~60 Hz ticks: a finite core /// transition, a persistent scene shader, or the rotation dial coasting after /// a flick. All are spent only by pardes_animation_tick, so input and pty pumps /// cannot make frame-count animation run faster than the display clock. export fn pardes_animating() bool { const st = &(state orelse return false); return st.core.animationActive() or st.rotate_coasting; } /// The colour the host should paint everything the grid does not: the window /// background behind the titlebar, and behind every pixel of a live resize the /// view has not caught up with yet. /// /// The theme's OWN background, not the chrome's, and so not animated — the /// same split every other shell draws. Chrome (taglines, the move box, the /// scrollbar) fades between themes over a handful of frames; document /// backgrounds switch the instant the theme does, and this is one of those. /// /// PARDES_COLOR_DEFAULT means the active theme declares NO background of its /// own (`bg = null`: the curated `dark`, and every vendored `*_transparent`). /// In a terminal that means "wear whatever the terminal is wearing"; a window /// has nothing to wear, so the host lets its own backdrop through — see the /// NSVisualEffectView in AppDelegate. export fn pardes_theme_bg() u32 { // Before pardes_init there is no session, but there IS a theme: the ring's // first entry is what the core boots wearing, so answering with it keeps // the window from opening one colour and flipping to another a frame later. const th = if (state) |*st| st.core.theme() else &pardes.themes[0]; const bg = th.bg orelse return color_default; return @as(u32, bg[0]) << 16 | @as(u32, bg[1]) << 8 | bg[2]; } fn taglineFontPercent(core: ?*const pardes.Pardes) u8 { return if (core) |p| p.settings.font.tagline_percent else pardes.config.gui_tagline_font_percent; } /// The smaller face used for pane taglines, as a percentage of the body face. /// Grid geometry always comes from the body face. Before init the compiled /// default lets the host construct its metrics; afterwards it pulls the live /// core value so a TaglineSize command is visible on the next host read. export fn pardes_gui_tagline_font_percent() u8 { return taglineFontPercent(if (state) |*st| st.core else null); } /// Where that smaller band sits inside its body-sized row, and the rule between /// the topbar band and the first pane-tag band. Both answers come from the core /// rather than being reimplemented here, because a second copy of this geometry /// is exactly what left the native shell centring every band while the SDL /// shell joined them (`pardes.taglineBandOffset`). /// /// PHYSICAL PIXELS, like the SDL shell's: a host working in points multiplies /// by its backing scale on the way in and divides on the way out, which is the /// same snapping it already does for the cell itself. export fn pardes_tagline_band_offset(row: u16, canvas_h: f32, cell_h: u32, tagline_h: u32) u32 { return pardes.taglineBandOffset(row, canvas_h, cell_h, tagline_h); } export fn pardes_topbar_pane_border_px(cell_h: u32, tagline_h: u32) u32 { return pardes.topbarPaneBorderPixels(cell_h, tagline_h); } /// ...and the HORIZONTAL half of the same story: the column a compact tagline /// band anchors at, so a tag row advances on the tagline face's own pitch /// instead of dropping a smaller glyph into the middle of every body cell. /// Without it this shell tracked its tags visibly looser than the SDL window /// beside it at the same percentage. /// /// CELLS, not pixels: the caller already knows both cell widths, and an /// animating panel's origin is fractional. export fn pardes_tagline_origin_col(col: u16, row: u16) f32 { const st = &(state orelse return @floatFromInt(col)); return pardes.taglineOriginColForFrame(st.core, col, row); } /// ...and its inverse, for the pointer. A tag row whose glyphs were compacted /// but whose clicks were not is a click that drifts one word further right for /// every word along the row, so the layout and the hit test are one feature. /// /// `x` and both widths in the SAME unit — this shell measures in POINTS and /// passes points; only their ratio is read. export fn pardes_grid_col_at(x: f32, row: u16, body_w: f32, tagline_w: f32) u16 { const st = &(state orelse return pardes.gridColAt(null, x, row, body_w, tagline_w)); return pardes.gridColAt(st.core, x, row, body_w, tagline_w); } /// Colour of that rule: the compiled override when a build pins one, otherwise /// the active theme's scrollbar track — the same resolution the SDL shell does /// at `src/gui/gui.zig:3813`. PARDES_COLOR_DEFAULT before there is a session to /// ask, which the host reads as "do not draw the rule yet". export fn pardes_topbar_pane_border_rgb() u32 { const rgb = pardes.config.gui_topbar_pane_border_rgb orelse fromTheme: { const st = state orelse return color_default; break :fromTheme st.core.chromeTheme().scroll_track; }; return @as(u32, rgb[0]) << 16 | @as(u32, rgb[1]) << 8 | rgb[2]; } /// The tag band's own background — `chromeTheme().tag_bg`, the same value the /// SDL shell builds its `tagline_base` cell from. /// /// A host needs it because a compact tag row is painted in two passes: the /// pane-wide band in THIS colour on the body grid, then each cell's own /// background on the narrower grid the glyphs use. Without the split, a /// highlighted word's box lands on body pitch while its letters sit on tagline /// pitch, and the box drifts further from the word the further along the row /// it is. PARDES_COLOR_DEFAULT before there is a session to ask. export fn pardes_tagline_bg() u32 { const st = state orelse return color_default; const rgb = st.core.chromeTheme().tag_bg; return @as(u32, rgb[0]) << 16 | @as(u32, rgb[1]) << 8 | rgb[2]; } /// The shared fallback PREFERENCE ORDER — `fonts.fallback_names`, the same list /// the SDL shell walks. Only the order is shared; resolving a name is each /// host's own business, and has to be: SDL matches file stems while walking the /// font directories itself, and CoreText matches PostScript and family names, /// which for the same face are routinely different strings. "Mononoki Nerd /// Font Mono" ships as `MononokiNerdFontMono-Regular.ttf` and answers to /// `MononokiNFM-Regular`, and a by-stem lookup on this platform silently /// resolves to Helvetica rather than failing. /// /// Returned as pointer + length rather than NUL-terminated because these are /// Zig string literals and a sentinel copy of each would exist only to be /// dropped again by the caller. export fn pardes_fallback_font_count() u32 { return fonts.fallback_names.len; } export fn pardes_fallback_font_name(index: u32, len: *u32) ?[*]const u8 { if (index >= fonts.fallback_names.len) { len.* = 0; return null; } const name = fonts.fallback_names[index]; len.* = @intCast(name.len); return name.ptr; } test "tagline percent falls back before init and follows live core state" { try std.testing.expectEqual(pardes.config.gui_tagline_font_percent, taglineFontPercent(null)); const core = try pardes.Pardes.init(std.testing.allocator, .{ .tty_only = true }); defer core.deinit(); const changed: u8 = if (pardes.config.gui_tagline_font_percent == 37) 38 else 37; core.settings.font.tagline_percent = changed; try std.testing.expectEqual(changed, taglineFontPercent(core)); } test "the fallback preference order crosses the ABI intact and ends at the boundary" { try std.testing.expectEqual(@as(u32, fonts.fallback_names.len), pardes_fallback_font_count()); try std.testing.expect(pardes_fallback_font_count() > 0); // Every name arrives byte for byte and in the SAME ORDER, which is the // whole of what is shared: the AppKit shell seeds its CoreText cascade from // this list and the SDL shell walks the font directories for it, and a // reordering here would silently give one window a different fallback than // the other at the same codepoint. for (fonts.fallback_names, 0..) |want, i| { var len: u32 = 0; const got = pardes_fallback_font_name(@intCast(i), &len) orelse return error.MissingFallbackName; try std.testing.expectEqualStrings(want, got[0..len]); } // Past the end is null AND a zero length: a host that ignores the count and // walks until null must not read a stale length and copy from a null // pointer. var len: u32 = 12345; try std.testing.expect(pardes_fallback_font_name(pardes_fallback_font_count(), &len) == null); try std.testing.expectEqual(@as(u32, 0), len); } /// One coherent snapshot for the host's single scene postprocess. The clock is /// REAL ELAPSED TIME, advanced only on the scheduled display callback and never /// on an input or pty drain — so a burst of typing cannot fast-forward a scene /// effect, and a slow callback no longer slows one down either. export fn pardes_scene() Scene { const st = &(state orelse return .{}); const seconds = @as(f64, @floatFromInt(st.scene_ns)) / @as(f64, std.time.ns_per_s); return .{ .flags = currentSceneFlags(st), .time_seconds = @floatCast(seconds), // The shader's frame counter is that time expressed in nominal display // frames; it is a UNIT of the clock now, not the clock itself. .frame = @intFromFloat(seconds * @as(f64, @floatFromInt(scene_frame_hz))), }; } /// The host could not construct or repeatedly submit the shared Metal/Core /// Image pass. Stop claiming effects are enabled when only the canonical grid /// can be presented, stop its otherwise-unbounded display-clock wakeups, and /// snap any current panels before the direct canonical fallback is drawn. export fn pardes_postprocessor_unavailable() void { const st = &(state orelse return); st.core.disableSceneEffects(); st.core.settings.panel_transition = .off; st.core.abandonPanelAnimations(); st.scene_ns = 0; } /// One transient postprocess submission failed and the host will draw the /// canonical grid for this frame. A later retry may keep scene effects, but it /// must not resume a half-finished panel transition after that canonical frame. export fn pardes_panel_animation_failed() void { const st = &(state orelse return); st.core.abandonPanelAnimations(); } /// The core's per-frame poll: re-read the cwd of every shell that just spoke, /// and only those. /// /// A pane's tag shows this and a relative `Look` resolves against it, so it has /// to follow the shell around rather than stay at the directory the pane was /// spawned in. The tty and SDL hosts poll all of them every frame; here the /// drain has just said exactly which shells produced bytes, and nothing else /// can have changed one — a `cd` is a command, and a shell that ran a command /// writes at least its next prompt. So an idle session costs nothing at all, /// and a busy one costs one libproc call per pane per burst. /// /// Whether a shell's tty is still that shell is NOT refreshed here: nothing /// draws it, so the core pulls it instead (see `ttyTaken`). fn refreshCwds(ctx: ?*anyopaque) void { const st = hostState(ctx); for (&st.cwd_stale, 0..) |*stale, id| { if (!stale.*) continue; stale.* = false; const pt = st.ptys[id] orelse continue; var buf: [1024]u8 = undefined; if (look.shellCwd(pt.pid, &buf)) |wd| st.core.setCwd(id, wd); } } fn paneWatchPath(core: *const pardes.Pardes, pane: u8) ?[]const u8 { const value = core.panes[pane] orelse return null; if (value.file) |file| return file.path; if (comptime pardes.pdf_enabled) if (value.pdfPath()) |path| return path; return null; } fn watchInitialGeneration(st: *State, pane: u8, path: []const u8) ?file_watch.Generation { const value = st.core.panes[pane] orelse return null; if (value.file) |file| if (std.mem.eql(u8, file.path, path)) return .{ .text = std.hash.Wyhash.hash(0, file.content) }; if (comptime pardes.pdf_enabled) if (value.pdf) |pdf| if (std.mem.eql(u8, pdf.path, path)) return .{ .pdf = null }; return null; } /// Start watching the path the core resolved for this pane. Turning a watch off /// is the caller's business (`watchFile`); everything here is the start. fn setFileWatch(st: *State, pane: u8, path: []const u8) void { const value = st.core.panes[pane] orelse return; const generation_on_disk = watchInitialGeneration(st, pane, path) orelse return; const generation = st.file_watches.replace( st.gpa, pane, path, value.serial, generation_on_disk, ) catch { const stopped = st.file_watches.stop(st.gpa, pane); hostWatchFile(pane, stopped, null, 0); return; }; const watched = st.file_watches.entries[pane].?; hostWatchFile(pane, generation, watched.path.ptr, watched.path.len); // The document was opened before this source existed. Reconcile once only // AFTER source.activate() so a replacement in that gap is either observed // here or produces a later directory edge; there is no open-before-watch // window in which both mechanisms can miss it. _ = reloadWatchedFile(st, pane, false); } fn setThemeFileWatch(st: *State, request_generation: u32, on: bool, animate: bool) void { const stopped = st.file_watches.stop(st.gpa, theme_watch_pane); hostWatchFile(theme_watch_pane, stopped, null, 0); if (!on) return; const request = st.core.themeFileRequest(request_generation) orelse return; const bytes = look.readFile(st.gpa, request.path) catch |err| { st.core.failThemeFile(request_generation, err); return; }; defer st.gpa.free(bytes); if (!st.core.loadThemeFile(request_generation, bytes, animate)) return; const callback_generation = st.file_watches.replace( st.gpa, theme_watch_pane, request.path, request_generation, .{ .text = std.hash.Wyhash.hash(0, bytes) }, ) catch return; const watched = st.file_watches.entries[theme_watch_pane].?; hostWatchFile(theme_watch_pane, callback_generation, watched.path.ptr, watched.path.len); // Read-before-watch has the same rename-over gap as document panes. One // immediate reconciliation after Swift activates the source closes it. _ = reloadWatchedTheme(st, false); } fn reloadWatchedTheme(st: *State, announce: bool) bool { const watched = if (st.file_watches.entries[theme_watch_pane]) |*entry| entry else return false; const request = st.core.themeFileRequest(watched.serial) orelse return false; if (!std.mem.eql(u8, watched.path, request.path)) return false; const bytes = look.readFile(st.gpa, watched.path) catch |err| { st.core.failThemeFile(watched.serial, err); return false; }; defer st.gpa.free(bytes); const hash = std.hash.Wyhash.hash(0, bytes); switch (watched.generation_on_disk) { .text => |accepted| if (accepted == hash) return false, .pdf => unreachable, } if (!st.core.loadThemeFile(watched.serial, bytes, true)) return false; const live = if (st.file_watches.entries[theme_watch_pane]) |*entry| entry else return false; if (live.serial != watched.serial) return false; live.generation_on_disk = .{ .text = hash }; live.retries_left = 0; if (announce) { var mbuf: [256]u8 = undefined; st.core.setMessage(request.pane, message.stamp(&mbuf, "reloaded theme", request.path)); } return true; } /// Read and apply on the main thread. Swift only says that this path or its /// parent changed. Text hashes an exact bounded snapshot; PDFs may be much /// larger than that bound and MuPDF reopens the path itself, so they compare a /// cheap inode/size/time identity instead. Both transactions enter through the /// same success-reporting core seam and only then advance their baseline. const WatchReload = enum { no_change, committed, changed_uncommitted }; fn retryWatchedFile(st: *State, pane: u8, generation: u32) void { if (st.file_watches.retry(pane, generation)) wake(st); } fn reloadWatchedFile(st: *State, pane: u8, announce: bool) bool { const watched = if (st.file_watches.entries[pane]) |*entry| entry else return false; const generation = watched.generation; const current_path = paneWatchPath(st.core, pane) orelse return false; if (!std.mem.eql(u8, watched.path, current_path)) return false; const current = st.core.panes[pane] orelse return false; if (current.serial != watched.serial) return false; const result: WatchReload = switch (watched.generation_on_disk) { .text => |old_hash| text: { if (current.file == null) break :text .no_change; const bytes = look.readFile(st.gpa, watched.path) catch { retryWatchedFile(st, pane, generation); break :text .no_change; }; defer st.gpa.free(bytes); const hash = std.hash.Wyhash.hash(0, bytes); if (hash == old_hash) break :text .no_change; if (!st.core.reloadWatchedFile(pane, bytes)) { retryWatchedFile(st, pane, generation); break :text .no_change; } // The call is synchronous, but retain the same lifetime guards as // the async edge: future refactors cannot bless a reused slot just // because it happens to carry the same pathname. const after = st.core.panes[pane] orelse break :text .no_change; const active = if (st.file_watches.entries[pane]) |*entry| entry else break :text .no_change; if (active.generation != generation or after.serial != active.serial) break :text .no_change; active.generation_on_disk = .{ .text = hash }; active.retries_left = 0; break :text .committed; }, .pdf => |old_identity| pdf: { if (comptime !pardes.pdf_enabled) break :pdf .no_change; const state_before = if (current.pdf) |*pdf_before| pdf_before else break :pdf .no_change; if (!std.mem.eql(u8, state_before.path, watched.path)) break :pdf .no_change; const before = file_watch.identify(st.io, watched.path) catch { retryWatchedFile(st, pane, generation); break :pdf .no_change; }; if (old_identity) |old| if (old.eql(before)) break :pdf .no_change; if (!st.core.reloadWatchedFile(pane, &.{})) { retryWatchedFile(st, pane, generation); break :pdf .no_change; } const after = st.core.panes[pane] orelse break :pdf .changed_uncommitted; if (after.serial != watched.serial) break :pdf .changed_uncommitted; const pdf_state = if (after.pdf) |*pdf_after| pdf_after else break :pdf .changed_uncommitted; if (!std.mem.eql(u8, pdf_state.path, watched.path)) break :pdf .changed_uncommitted; const after_identity = file_watch.identify(st.io, watched.path) catch { retryWatchedFile(st, pane, generation); break :pdf .changed_uncommitted; }; // The identity must bracket the complete synchronous MuPDF // transaction. If the path moved during it, leave the old baseline // in place and spend one bounded retry from the already-armed // source; correctness does not depend on receiving a second edge. if (!before.eql(after_identity)) { retryWatchedFile(st, pane, generation); break :pdf .changed_uncommitted; } const active = if (st.file_watches.entries[pane]) |*entry| entry else break :pdf .changed_uncommitted; if (active.generation != generation or active.serial != after.serial) break :pdf .changed_uncommitted; active.generation_on_disk = .{ .pdf = after_identity }; active.retries_left = 0; break :pdf .committed; }, }; if (result == .committed and announce) { var mbuf: [256]u8 = undefined; st.core.setMessage(pane, message.stamp(&mbuf, "reloaded", watched.path)); } return result != .no_change; } /// FileWatcher.swift calls this from DispatchQueue.main after its short quiet /// period. Do not touch the core here: schedule the ordinary pump so all file /// IO and state mutation stay in pardes_tick with pty/nested messages. export fn pardes_watch_changed(pane: u8, generation: u32) void { const st = &(state orelse return); if (pane >= watch_slot_count) return; if (st.file_watches.notify(pane, generation)) wake(st); } /// What arrived off the loop thread since the last tick: pty output, a reaped /// shell, a nested `Look`, and the file-watch edges Swift debounced. Every one /// of them carries borrowed bytes, so they go straight into `update` rather /// than through the core's event queue. fn drainInbox(st: *State) bool { var batch = st.inbox.take(); var did = batch.len > 0; for (batch.slice()) |msg| { defer msg.free(st.gpa); switch (msg) { .output => |o| { if (st.gens[o.pane] != o.gen) continue; st.cwd_stale[o.pane] = true; st.core.update(.{ .output = .{ .pane = o.pane, .bytes = o.bytes } }); }, .eof => |e| { if (st.gens[e.pane] != e.gen) continue; // The shell is gone: join its reader (a completed future that // is never awaited leaks its allocation), close the master and // free the slot. reap(st, e.pane); st.core.update(.{ .eof = .{ .pane = e.pane } }); }, // Already filtered down to `Look ` by the accept side — this // socket may open things and that is all it may do. .command => |c| st.core.update(.{ .command = c }), // The rows the worker produced, back into the request the core is // still holding open. Joining the future here is what keeps a // completed task from leaking its allocation. .lsp_done => |d| { st.core.update(.{ .lsp_resp = .{ .id = d.id, .rows = d.rows } }); if (st.lsp_task) |*t| { t.cancel(st.io) catch {}; st.lsp_task = null; } }, // "rust-analyzer: cargo check 88%" onto the transient message row, // on the ACTIVE pane: server state is session news, not a fact // about whichever pane happened to ask. .lsp_status => |text| { var mbuf: [256]u8 = undefined; st.core.setMessage(st.core.active, message.stamp(&mbuf, "lsp", text)); }, // The filter's answer, then join the worker that produced it. // // NO deinit here: this loop's `defer msg.free(st.gpa)` owns the // response, and `Msg.free` deinits it. The SDL shell frees inside // its arm because its queue has no blanket free — copying that arm // across without the surrounding contract is a double free, which // is exactly what it was until the first `|` crashed the app. .pipe => |value| { st.core.update(.{ .pipe_resp = .{ .id = value.id, .success = value.success, .outputs = value.outputs, .failure = value.failure, } }); st.pipe_tasks.finish(st.io, value.id); }, } } for (0..pardes.MAX_PANES) |pane| { const id: u8 = @intCast(pane); if (!st.file_watches.takeDirty(id)) continue; if (reloadWatchedFile(st, id, true)) did = true; } if (st.file_watches.takeDirty(theme_watch_pane)) { if (reloadWatchedTheme(st, true)) did = true; } return did; } /// Hand the core what arrived off-thread, then perform whatever it queued in /// response. Returns whether this tick had IO to do, which is what bounds the /// app's "pump until quiet" drain loop. /// /// It deliberately does NOT render. AppKit wants to be TOLD the view is dirty /// and to draw once per display refresh: a pty burst is a dozen wakeups and a /// dozen ticks, and rendering inside each of them would encode eleven grids /// nobody ever sees. The render is `pardes_frame`, which the draw callback /// calls at display cadence — the coalescing this whole boundary is shaped /// around, and what src/macos/pardes.h has always said pardes_frame is. /// /// NOT a repaint signal, however tempting: the core changes the grid on its own /// for a cursor move, a selection, a mode change and a scroll, none of which /// queue an effect or read a pty, so all four return false here. The macOS host /// learned that the expensive way — see the comment on pump() in /// src/macos/Sources/AppDelegate.swift. export fn pardes_tick() bool { const st = &(state orelse return false); // Cleared before the drain: a reader that pushes during this tick must be // able to schedule the next one. st.inbox.wake_pending.store(false, .release); var did = drainInbox(st); // Straight to `perform`, not through `pump`: the effects are the IO half of // a tick and the render is not. `core.host` was seated once at init and is // this host for the life of the session, so both this loop and the // `tty_taken` pull the next keystroke makes land here. while (st.core.nextEffect()) |effect| { did = true; st.core.perform(effect); } return did; } /// Spend the real time elapsed since the previous tick. Event pumps deliberately /// never call this: a burst of key, mouse, or pty notifications is work to /// drain, not elapsed animation time. export fn pardes_animation_tick() bool { const st = &(state orelse return false); // MEASURED elapsed time, not one assumed frame. The scheduler re-arms only // after the previous frame's tick, drain and draw have finished, so on the // fallback clock the callbacks land slower than 60 Hz and unevenly. // Counting each as one frame made every animation run slow AND stutter; // spending real time makes cadence a question of smoothness only, and no // longer a question of speed. const now: u64 = @intCast(@max(0, monotonicNs())); const spend = spendTickTime(st.last_tick_ns, now, st.tick_bank_ns); st.last_tick_ns = now; st.tick_bank_ns = spend.bank_ns; var changed = false; if (currentSceneFlags(st) != 0) { // Shader time is wall-clock seconds, so a scene effect runs at the same // rate whatever the callback cadence turns out to be. advanceSceneClock(st, spend.elapsed_ns); changed = true; } // The core's transitions and the dial's coast are FIXED-STEP: they count // frames. The banked time is spent in whole steps, so a late callback // advances two frames rather than stretching one over 32 ms. for (0..spend.steps) |_| { if (st.core.animationActive()) { st.core.update(.tick); changed = true; } if (st.rotate_coasting) { spendRotation(st, st.rotate_velocity * rotation_fling_step); st.rotate_velocity *= rotation_fling_decay; if (@abs(st.rotate_velocity) < rotation_fling_stop) { st.rotate_velocity = 0; st.rotate_coasting = false; // The remainder dies with the gesture: a banked half-notch // surviving into the next twist is the hysteresis `rotate 0` // exists to clear. st.rotate_lag = 0; } changed = true; } } // Nothing is animating any more: drop the banked remainder so the next run // starts on a whole step instead of jumping however far this one stopped // short, and forget the stamp so its first dt is not the idle gap. if (!changed) { st.tick_bank_ns = 0; st.last_tick_ns = 0; } return changed; } // ---------------------------------------------------------------- events in export fn pardes_key(cp_arg: u32, text_ptr: ?[*]const u8, len: usize, mods: u32) void { const st = &(state orelse return); if (cp_arg > std.math.maxInt(u21)) return; const text: []const u8 = if (text_ptr) |p| p[0..len] else ""; st.core.update(.{ .key = .{ .cp = @intCast(cp_arg), .text = text, .ctrl = mods & 1 != 0, .alt = mods & 2 != 0, .shift = mods & 4 != 0, } }); } export fn pardes_paste(text_ptr: ?[*]const u8, len: usize) void { const st = &(state orelse return); const text: []const u8 = if (text_ptr) |p| p[0..len] else ""; st.core.update(.{ .paste = text }); } /// Button and kind arrive as their boundary ordinals. An out-of-range value is /// dropped rather than reaching an unchecked enum cast — same rule the browser /// ABI keeps, for the same reason: the host is not part of this build. export fn pardes_mouse(button_arg: c_int, kind_arg: c_int, col: u16, row: u16, mods: u32) void { const st = &(state orelse return); const button: pardes.Mouse.Button = switch (button_arg) { 0 => .left, 1 => .middle, 2 => .right, 3 => .wheel_up, 4 => .wheel_down, 5 => .wheel_left, 6 => .wheel_right, 7 => .none, else => return, }; const kind: pardes.Mouse.Kind = switch (kind_arg) { 0 => .press, 1 => .release, 2 => .motion, 3 => .drag, else => return, }; st.core.update(.{ .mouse = .{ .button = button, .kind = kind, .col = col, .row = row, .ctrl = mods & 1 != 0, } }); } export fn pardes_pointer_leave() void { const st = &(state orelse return); st.core.update(.pointer_leave); } export fn pardes_scroll(delta_rows: f32, delta_cols: f32, col: u16, row: u16) void { const st = &(state orelse return); var down_left = takeScrollTicks(&st.scroll_lag, delta_rows); while (down_left != 0) { const down = down_left > 0; down_left += if (down) -1 else 1; st.core.update(.{ .mouse = .{ .button = if (down) .wheel_down else .wheel_up, .kind = .press, .col = col, .row = row, } }); } // Horizontal after vertical, and through the same quantizer: the core's // own drift guard (config.wheelTick) is what decides whether a sideways // wobble during a vertical flick counts, so the shell must not second-guess // it by filtering here. var right_left = takeScrollTicks(&st.scroll_lag_x, delta_cols); while (right_left != 0) { const right = right_left > 0; right_left += if (right) -1 else 1; st.core.update(.{ .mouse = .{ .button = if (right) .wheel_right else .wheel_left, .kind = .press, .col = col, .row = row, } }); } } /// Spend a trackpad rotation as search steps. AppKit reports degrees since the /// last event, counterclockwise positive; the core has no rotation, so the /// dial is quantized into the keys a hand would otherwise press — clockwise is /// `n` (forward through the matches), counterclockwise `N`. export fn pardes_rotate(degrees: f32) void { const st = &(state orelse return); // A gesture beginning re-zeros the dial: leftover travel from the last // twist must not make the first degree of this one jump a match — and it // catches a fling still coasting, because a finger back down is how a hand // catches a dial. if (degrees == 0) { st.rotate_lag = 0; st.rotate_velocity = 0; st.rotate_coasting = false; st.rotate_last_ns = monotonicNs(); return; } noteRotationVelocity(st, degrees); spendRotation(st, degrees); } /// The fingers lifted. What happens next is decided entirely by how fast they /// were moving when they did: `rotationFling` subtracts the floor, so a slow /// twist stops dead where it was put and a flick keeps going in proportion to /// how hard it was thrown. export fn pardes_rotate_end() void { const st = &(state orelse return); const last = st.rotate_last_ns; st.rotate_last_ns = 0; st.rotate_coasting = false; // A hand that turned the dial, STOPPED, and then lifted has released at // rest however fast it was moving before — and the last sample is still // sitting there saying otherwise. Without this the most deliberate twist // of all (turn, look at it, let go) is the one that flings. if (last == 0 or monotonicNs() - last > 90 * std.time.ns_per_ms) { st.rotate_velocity = 0; return; } st.rotate_velocity = rotationFling(st.rotate_velocity); st.rotate_coasting = st.rotate_velocity != 0; } /// Monotonic nanoseconds, the clock lsp_zls.zig already times with. Monotonic /// and not REALTIME on purpose: a dial that flung because NTP stepped the wall /// clock backwards would be a bug nobody ever reproduces. /// /// Zero on failure, which is also the "no sample yet" sentinel — so a clock /// that will not answer makes the dial refuse to fling rather than fling on a /// garbage dt. fn monotonicNs() i128 { var ts: libc.timespec = undefined; if (libc.clock_gettime(.MONOTONIC, &ts) != 0) return 0; return @as(i128, ts.sec) * std.time.ns_per_s + ts.nsec; } /// One event's contribution to the velocity estimate, in degrees per second. /// Smoothed, because a single 120 Hz sample of a human wrist is mostly noise /// and the fling would otherwise be decided by whichever one happened to land /// last. fn noteRotationVelocity(st: *State, degrees: f32) void { const now = monotonicNs(); const last = st.rotate_last_ns; st.rotate_last_ns = now; st.rotate_coasting = false; if (last == 0 or now == 0) return; const dt_ns = now - last; // A gap this long is a gesture nobody announced the start of, not a slow // one: dividing by it would report a crawl and eat a real fling. if (dt_ns <= 0 or dt_ns > 200 * std.time.ns_per_ms) return; const seconds: f32 = @floatCast(@as(f64, @floatFromInt(dt_ns)) / @as(f64, std.time.ns_per_s)); const sample = degrees / seconds; if (!std.math.isFinite(sample)) return; st.rotate_velocity = st.rotate_velocity * 0.35 + sample * 0.65; } /// Turn degrees into whole search steps, keeping the remainder. The one place /// the dial reaches the core, so a hand-turned notch and a coasted one are the /// same keystroke by construction. fn spendRotation(st: *State, degrees: f32) void { var left = takeRotationNotches(&st.rotate_lag, degrees); while (left != 0) { const back = left > 0; // counterclockwise left += if (back) -1 else 1; st.core.update(.{ .key = .{ .cp = if (back) 'N' else 'n' } }); } } export fn pardes_command(text_ptr: ?[*]const u8, len: usize) void { const st = &(state orelse return); const text: []const u8 = if (text_ptr) |p| p[0..len] else ""; if (text.len == 0) return; st.core.update(.{ .command = text }); } export fn pardes_resize(cols_arg: u16, rows_arg: u16, cell_w: u16, cell_h: u16) void { const st = &(state orelse return); const cols = @max(1, cols_arg); const rows = @max(1, rows_arg); st.core.update(.{ .resize = .{ .cols = cols, .rows = rows, .cell_pixels = if (@hasField(pardes.CellPixels, "w")) .{ .w = @max(1, cell_w), .h = @max(1, cell_h) } else .{}, } }); } // ---------------------------------------------------------------- frame out /// Render one frame, and the only place this host renders: AppKit's draw /// callback, which is the one call it coalesces. A burst of input or pty output /// marks the view dirty many times and is drawn once, so however much work the /// ticks above drained, the grid is encoded once per display refresh. /// /// It is the core's whole loop iteration — drain, perform, poll, render, /// present — and it cannot block: `wait_input` is null, because AppKit /// delivered the events before it called us and sleeping inside a run-loop /// callback is a beachball. `present` copies the result into the flat buffers /// the accessors below describe (presentFrame); returns their cell count, or 0 /// if the render failed. export fn pardes_frame() u32 { const st = &(state orelse return 0); // The macOS host had NO zones at all, so every capture attributed its whole // frame to the core. This is the boundary the AppKit `draw(_:)` calls into. const tz = tracy.zone(@src(), "pardes_frame"); defer tz.end(); st.core.pump(hostFor(st)) catch |err| { log.err("render failed: {t}", .{err}); clearFrame(st); return 0; }; tracy.frameMark(); return @intCast(st.frame_len); } /// Everything the accessors below describe is emptied together, so a failure /// can never leave last frame's buffer behind a fresh cols/rows. fn clearFrame(st: *State) void { st.frame_len = 0; st.frame_cols = 0; st.frame_rows = 0; st.images_len = 0; st.panel_tracks_len = 0; st.panel_diff_len = 0; } /// Copy one rendered frame into the flat buffers the native renderer reads. /// Core-owned Cell layout is never borrowed across the ABI, so the grid, the /// panel diff, the attachments and the tracks are all encoded here. fn presentFrame(ctx: ?*anyopaque, surface: *const pardes.Surface) void { const st = hostState(ctx); const tz = tracy.zone(@src(), "presentFrame"); defer tz.end(); clearFrame(st); const count: usize = @as(usize, surface.cols) * surface.rows; if (count != st.cells.len) { if (count == 0) { if (st.cells.len > 0) st.gpa.free(st.cells); st.cells = &.{}; } else { const resized = if (st.cells.len == 0) st.gpa.alloc(Cell, count) else st.gpa.realloc(st.cells, count); st.cells = resized catch return; } } st.frame_len = count; st.frame_cols = surface.cols; st.frame_rows = surface.rows; { // One encode per cell, every frame, whether or not the cell changed. // If this is the hot zone the answer is a dirty-range copy, not a // faster encodeCell. const tz_cells = tracy.zone(@src(), "encodeCells"); defer tz_cells.end(); for (surface.cells, st.cells[0..count]) |cell, *out| out.* = encodeCell(cell); } collectPanelDiff(st, surface, count); collectImages(st, surface); collectPanelTracks(st, surface); } /// Flatten tracks into the C-visible array the shader composites from. /// /// A plain copy, and that is the point. This used to re-sort by phase into /// moving/opening/closing — which is EXACTLY the order `Pardes.render` already /// publishes them in ("Moving panes first, then new panes, then inert closing /// tombstones on top", src/pardes.zig), and it re-filtered `active()` the core /// had already filtered. A second ordering rule that happens to agree is not /// free: it is the thing that silently stops agreeing. The core's order is the /// contract; every host receives the same dense record set. fn collectPanelTracks(st: *State, surface: *const pardes.Surface) void { const source = surface.panelTracks(); const len = @min(source.len, st.panel_tracks.len); @memcpy(st.panel_tracks[0..len], source[0..len]); st.panel_tracks_len = len; } /// Copy the old/new semantic transition data as one all-or-nothing snapshot. /// A missing allocation disables the optional diff for this frame; it never /// leaves a previous grid paired with a mask from another render. fn collectPanelDiff(st: *State, surface: *const pardes.Surface, count: usize) void { if (!surface.hasPanelDiff() or count == 0) return; if (st.previous_cells.len != count) { const resized = if (st.previous_cells.len == 0) st.gpa.alloc(Cell, count) else st.gpa.realloc(st.previous_cells, count); st.previous_cells = resized catch return; } if (st.changed_cells.len != count) { const resized = if (st.changed_cells.len == 0) st.gpa.alloc(u8, count) else st.gpa.realloc(st.changed_cells, count); st.changed_cells = resized catch return; } for (surface.previous_cells, st.previous_cells[0..count]) |cell, *out| out.* = encodeCell(cell); for (surface.cell_diffs, st.changed_cells[0..count]) |diff, *out| out.* = encodeChanged(diff); st.panel_diff_len = count; } fn encodeChanged(diff: pardes.PanelCellDiff) u8 { return if (diff.changed()) 255 else 0; } /// Flatten Surface.images into the flat C array the host walks. /// /// A dropped attachment is a page that does not draw, never a wrong one, so /// every failure here just stops collecting: the frame is still valid, it /// simply has fewer pictures in it than the core offered. fn collectImages(st: *State, surface: *const pardes.Surface) void { if (comptime !pardes.pdf_enabled) return; if (surface.nimages == 0) return; if (st.images.len < surface.nimages) { const resized = if (st.images.len == 0) st.gpa.alloc(Image, surface.nimages) else st.gpa.realloc(st.images, surface.nimages); st.images = resized catch return; } for (surface.images[0..surface.nimages]) |maybe| { const place = maybe orelse continue; if (place.iw == 0 or place.ih == 0 or place.rgba.len == 0) continue; // Continuous documents hand over geometry the core already clipped to // the viewport. Anything else (a static image pane) is the whole // raster scaled into the whole body, which is the same two rectangles // spelled without a crop. const geometry = place.native.geometry orelse image.NativeGeometry{ .src = .{ .x = 0, .y = 0, .w = @intCast(place.iw), .h = @intCast(place.ih) }, .dst = .{ .x = 0, .y = 0, .w = @as(u32, place.w) * st.core.cell_pixels.w, .h = @as(u32, place.h) * st.core.cell_pixels.h, }, }; if (geometry.dst.w == 0 or geometry.dst.h == 0) continue; if (geometry.src.w == 0 or geometry.src.h == 0) continue; st.images[st.images_len] = .{ .serial = place.serial, .page = place.native.page, .revision = place.native.revision, .cell_x = place.x, .cell_y = place.y, .cell_w = place.w, .cell_h = place.h, .dst_x = geometry.dst.x, .dst_y = geometry.dst.y, .dst_w = geometry.dst.w, .dst_h = geometry.dst.h, .src_x = geometry.src.x, .src_y = geometry.src.y, .src_w = geometry.src.w, .src_h = geometry.src.h, .offset_y = place.native.pixel_offset_y, .iw = @intCast(place.iw), .ih = @intCast(place.ih), .rgba = place.rgba.ptr, }; st.images_len += 1; } } export fn pardes_frame_images() u32 { const st = &(state orelse return 0); return @intCast(st.images_len); } export fn pardes_frame_image_list() ?[*]const Image { const st = &(state orelse return null); return if (st.images_len == 0) null else st.images.ptr; } export fn pardes_frame_panel_tracks() u32 { const st = &(state orelse return 0); return @intCast(st.panel_tracks_len); } export fn pardes_frame_panel_track_list() ?[*]const PanelTrack { const st = &(state orelse return null); return if (st.panel_tracks_len == 0) null else st.panel_tracks[0..].ptr; } /// AppKit calls this only after its destination context has accepted the /// frame. The boolean keeps the ABI POD-only: animated presentation uses the /// borrowed records from `pardes_frame`, while a direct fallback commits the /// canonical grid with an empty snapshot. export fn pardes_frame_presented(animated_panels: bool) bool { const st = &(state orelse return false); const was_animating = st.core.animationActive(); if (animated_panels) st.core.acknowledgePanelPresentation(st.panel_tracks[0..st.panel_tracks_len]) else st.core.acknowledgePanelPresentation(&.{}); return !was_animating and st.core.animationActive(); } export fn pardes_frame_cells() ?[*]const Cell { const st = &(state orelse return null); return if (st.frame_len == 0) null else st.cells.ptr; } export fn pardes_frame_previous_cells() ?[*]const Cell { const st = &(state orelse return null); return if (st.panel_diff_len != st.frame_len or st.panel_diff_len == 0) null else st.previous_cells.ptr; } export fn pardes_frame_changed_cells() ?[*]const u8 { const st = &(state orelse return null); return if (st.panel_diff_len != st.frame_len or st.panel_diff_len == 0) null else st.changed_cells.ptr; } export fn pardes_frame_cols() u16 { const st = &(state orelse return 0); return st.frame_cols; } export fn pardes_frame_rows() u16 { const st = &(state orelse return 0); return st.frame_rows; } export fn pardes_cursor_x() i32 { const st = &(state orelse return -1); return if (st.core.surface.cursor) |c| c.x else -1; } export fn pardes_cursor_y() i32 { const st = &(state orelse return -1); return if (st.core.surface.cursor) |c| c.y else -1; } export fn pardes_cursor_bar() bool { const st = &(state orelse return false); return if (st.core.surface.cursor) |c| c.bar else false; } /// The acme verb the core last performed, and clears it. Ordinals, not the /// enum: the host is not part of this build, so the boundary speaks integers /// and the ABI guard asserts they are the ones the header names. export fn pardes_take_haptic() c_int { const st = &(state orelse return 0); return switch (st.core.takeHaptic()) { .none => 0, .exec => 1, .look => 2, }; } /// The file the `Font` builtin asked for, and clears it — the same take-once /// shape as the haptic above, and the same one the SDL shell uses on this /// exact variable. /// /// A copy rather than the borrowed State slice: C wants a terminator. One /// static buffer because there is one core and the header promises the value /// only until the next call. var font_path_z: [4096:0]u8 = undefined; export fn pardes_font_take() ?[*:0]const u8 { const st = &(state orelse return null); if (comptime !pardes.font_picker) return null; const want = st.core.takeFontRequest() orelse return null; if (want.len >= font_path_z.len) return null; @memcpy(font_path_z[0..want.len], want); font_path_z[want.len] = 0; return &font_path_z; } /// Observe the face already on screen without resolving an unrelated Font /// request. Initial state, host-only zoom and display-scale changes use this. export fn pardes_font_observe( effective_name: ?[*]const u8, len: usize, point_hundredths: u16, ) bool { const st = &(state orelse return false); const ptr = effective_name orelse return false; if (len == 0 or len > 255 or point_hundredths == 0) return false; return st.core.observeFont(ptr[0..len], point_hundredths, .points); } /// Commit what CoreText accepted for the request returned by font_take. export fn pardes_font_ack( effective_name: ?[*]const u8, len: usize, point_hundredths: u16, ) bool { const st = &(state orelse return false); const ptr = effective_name orelse return false; if (len == 0 or len > 255 or point_hundredths == 0) return false; return st.core.acknowledgeFont(ptr[0..len], point_hundredths, .points); } /// Resolve a taken request which CoreText could not load without claiming the /// fallback/previous face was the requested one. export fn pardes_font_reject() void { const st = &(state orelse return); st.core.rejectFont(); } /// The FILE behind the focused pane, or null when there is none — a terminal, /// an output buffer (`+Search` names a directory, not a document), or nothing /// focused at all. A PDF and an image both count: they are real paths on disk, /// and the titlebar's proxy icon is about the file, not about who can edit it. /// /// A copy into a static buffer for the reason pardes_font_take keeps one: the /// core owns a length and no terminator, C wants a string, and there is one /// core. Valid until the next call. var active_path_z: [4096:0]u8 = undefined; export fn pardes_active_path() ?[*:0]const u8 { const st = &(state orelse return null); const path = activeFilePath(st) orelse return null; if (path.len == 0 or path.len >= active_path_z.len) return null; @memcpy(active_path_z[0..path.len], path); active_path_z[path.len] = 0; return &active_path_z; } /// Does the focused pane hold edits that are not on disk? False for everything /// that cannot be saved in the first place, which is the same set /// pardes_active_path answers null for minus the PDFs and images — those have /// a path but no buffer, so they are never dirty. export fn pardes_active_dirty() bool { const st = &(state orelse return false); const pane = st.core.panes[st.core.active] orelse return false; const f = if (pane.file) |*x| x else return false; if (f.output != null) return false; return f.revision != f.saved_revision; } fn activeFilePath(st: *State) ?[]const u8 { const pane = st.core.panes[st.core.active] orelse return null; if (pane.file) |*f| return if (f.output == null) f.path else null; if (comptime pardes.pdf_enabled) if (pane.pdfPath()) |path| return path; if (pane.image) |*iv| return iv.path; return null; } // ---------------------------------------------------------------- host seam /// What this host can do, for the core's own loop to call. What it deliberately /// cannot: /// * `wait_input` — AppKit delivered the events before it called us and owns /// the sleep; blocking inside a run-loop callback is a beachball. /// * `post_present` — presentation is acknowledged when the destination /// context has accepted the frame (pardes_frame_presented), which is a /// later callback, not the moment the cells were encoded. /// * `pipe` — no worker to hand a job to yet, so a `|` filter does nothing /// in this shell. Teardown is not a method at all: pardes_deinit is the /// app's own call, made after AppKit's loop rather than from inside one. /// /// `lsp` USED to be on that list, and the entry claimed the core's empty answer /// was "exactly what this host replied". It was not a considered trade: it /// meant every language query in the shipped Mac app did nothing, silently, and /// looked from the outside like a backend with no answer rather than a host /// with no method. It is now `lspRequest` over the shared `lsp_host` worker. /// /// Watch is deliberately different again: FileWatcher.swift owns its /// per-directory DispatchSource and only returns a debounced hint; these /// main-thread methods own the bytes, hash and shared text/PDF core event. const vtable: pardes.Host.VTable = .{ .push_present = presentFrame, .push_poll_frame = refreshCwds, .push_spawn = spawnShell, .push_pty_write = ptyWrite, .push_pty_resize = ptyResize, .push_pty_signal = ptySignal, .pull_tty_taken = ttyTaken, .push_write_file = writeFile, .push_write_dump = writeDump, .push_watch_file = watchFile, .push_watch_theme = watchTheme, .push_dump_themes = dumpThemes, .push_set_clipboard = setClipboard, .pull_read_clipboard = readClipboard, .push_open_link = openLink, .pull_lsp = lspRequest, .pull_pipe = pipeRequest, }; fn hostFor(st: *State) pardes.Host { return .{ .ctx = st, .vtable = &vtable }; } /// Answer a language query off the main thread and post the rows back. The /// snapshot and the worker body are `lsp_host`'s, shared with the tty and SDL /// shells; what is left here is the only part that is actually this host's — /// which allocator, and how a finished job reaches the main thread. fn lspRequest(ctx: ?*anyopaque, req: host_api.LspRequest) void { const st = hostState(ctx); const job = lsp_host.snapshot(st.gpa, st.core, req) orelse return; // One in flight. Replacing it cancels the previous worker, which is right: // the only answer anyone is waiting for is the one just asked for. if (st.lsp_task) |*old| { old.cancel(st.io) catch {}; st.lsp_task = null; } st.lsp_task = st.io.concurrent(lspWorker, .{ st, job }) catch { job.free(st.gpa); return; }; } /// Run a `|` filter off the main thread. The job copy, the subprocess and the /// response all belong to `selection_pipe`; what is here is this host's inbox /// and its bounded in-flight table. /// /// This shell had no `pull_pipe` at all, so `pardes.zig` self-answered every /// filter as failed — a `|` in the Mac app silently did nothing, the same shape /// of gap `pull_lsp` was. fn pipeRequest(ctx: ?*anyopaque, id: u32) void { const st = hostState(ctx); if (st.pipe_tasks.full()) { st.core.update(.{ .pipe_resp = .{ .id = id, .success = false, .outputs = &.{} } }); return; } const view = st.core.pipeRequest(id) orelse return; const job = selection_pipe.Job.copy(st.gpa, view) catch return; const future = st.io.concurrent(pipeWorker, .{ st, job }) catch { job.deinit(st.gpa); return; }; std.debug.assert(st.pipe_tasks.add(.{ .id = id, .future = future })); } fn pipeWorker(st: *State, job: *selection_pipe.Job) anyerror!void { defer job.deinit(st.gpa); const response = selection_pipe.runJob(st.gpa, st.io, job); st.inbox.push(st.gpa, .{ .pipe = response }); wake(st); } fn lspWorker(st: *State, job: *lsp_host.Job) anyerror!void { lsp_host.work(st.gpa, job, st, deliverLspRows); } fn deliverLspRows(ctx: ?*anyopaque, id: u32, rows: []u8) void { const st: *State = @ptrCast(@alignCast(ctx orelse return)); st.inbox.push(st.gpa, .{ .lsp_done = .{ .id = id, .rows = rows } }); wake(st); } /// The registered `lsp.setStatusSink` target, called from the protocol client's /// READER threads. Thread-safe and non-blocking only: a dupe and an inbox push, /// which is lossy for this message kind by design — the sink's lock is held /// around this call and server state is periodic news. fn lspStatusSink(ctx: ?*anyopaque, text: []const u8) void { const st: *State = @ptrCast(@alignCast(ctx orelse return)); const copy = st.gpa.dupe(u8, text) catch return; st.inbox.push(st.gpa, .{ .lsp_status = copy }); wake(st); } fn hostState(ctx: ?*anyopaque) *State { return @ptrCast(@alignCast(ctx.?)); } fn spawnShell(ctx: ?*anyopaque, pane: u8, cwd: []const u8) void { const st = hostState(ctx); const core = st.core; // The core reuses pane ids and has no close effect, so a deleted pane's // shell lives in its slot until a respawn lands here. Reap it: cancel joins // the reader, and the generation bump makes its late bytes and eof // unreadable. reap(st, pane); st.gens[pane] +%= 1; const gen = st.gens[pane]; var cwd_buf: [256:0]u8 = undefined; var cwd_z: ?[*:0]const u8 = null; // <= because writing the sentinel slot of a [N:0]u8 is legal, and Effect's // cwd buffer is exactly 256: `<` would silently drop a maximal path and // start the shell wherever the app bundle was launched from instead. if (cwd.len > 0 and cwd.len <= cwd_buf.len) { @memcpy(cwd_buf[0..cwd.len], cwd); cwd_buf[cwd.len] = 0; cwd_z = @ptrCast(&cwd_buf); } const child = host_io.forkShell(core, pane, &st.prompt_rcs, core.shellBin(), cwd_z, core.screen_h, core.screen_w, null); st.ptys[pane] = .{ .file = child.file, .pid = child.pid, .gen = gen, .reader = .{ .any_future = null, .result = {} }, }; // Report the pane's starting directory back to the core (tags); the slot // needs no occupancy reset, nothing is remembered. var lbuf: [1024]u8 = undefined; if (look.shellCwd(child.pid, &lbuf)) |wd| core.setCwd(pane, wd); if (st.started) if (st.ptys[pane]) |*pt| startReader(st, pt, pane); } fn ptyWrite(ctx: ?*anyopaque, pane: u8, bytes: []const u8) void { const st = hostState(ctx); if (st.ptys[pane]) |pt| _ = host_io.writeFd(pt.file.handle, bytes); } fn ptyResize(ctx: ?*anyopaque, pane: u8, cols: u16, rows: u16) void { const st = hostState(ctx); const pt = st.ptys[pane] orelse return; const ws: posix.winsize = .{ .row = rows, .col = cols, .xpixel = 0, .ypixel = 0 }; _ = posix.system.ioctl(pt.file.handle, TIOCSWINSZ, @intFromPtr(&ws)); } /// `pty/ctl`'s `sig`. Unlike `ttyTaken` above this is NOT degraded on darwin: /// `tcgetpgrp` on the master and `kill` are both POSIX, and neither needs the /// libproc descendant walk `look.ttyTaken` is still waiting for. fn ptySignal(ctx: ?*anyopaque, pane: u8, sig: pardes.PtySignal) void { const st = hostState(ctx); if (st.ptys[pane]) |pt| look.signalTty(pt.pid, pt.file.handle, sig); } /// Asked only where a command line is about to be typed: is a program holding /// this pane's tty instead of the prompt we forked? `look.ttyTaken` answers /// `false` on darwin until it grows a libproc implementation, so this host /// behaves exactly as it did — the wiring is here so it cannot rot, and it /// costs nothing until then. fn ttyTaken(ctx: ?*anyopaque, pane: u8) bool { const st = hostState(ctx); const pt = st.ptys[pane] orelse return false; return look.ttyTaken(pt.pid, pt.file.handle); } /// A file pane's save and a scrollback's both land here; the core has already /// resolved which path and which bytes. fn writeFile(ctx: ?*anyopaque, pane: u8, path: []const u8, bytes: []const u8) void { const st = hostState(ctx); host_io.writeFileBytes(path, bytes) catch |err| return st.core.saveFailed(pane, "save", err); // The directory source will observe our own close. Move its baseline first // so that notification is a hash no-op instead of manufacturing an external // reload and undo boundary. st.file_watches.restampText(pane, path, std.hash.Wyhash.hash(0, bytes)); // After the write, not beside it: every early return above is a save that // did not happen and must not be reported as one. var mbuf: [256]u8 = undefined; st.core.setMessage(pane, message.stamp(&mbuf, "saved", path)); } fn writeDump(ctx: ?*anyopaque, bytes: []const u8) void { const st = hostState(ctx); var pbuf: [1024:0]u8 = undefined; const path = pardes.dump.outPath(&pbuf) orelse return; host_io.writeFileBytes(path, bytes) catch |err| return st.core.reportError(0, "dump", err); st.core.setLastDump(path); } fn watchFile(ctx: ?*anyopaque, pane: u8, path: []const u8, on: bool) void { const st = hostState(ctx); // No path is a pane with nothing on disk to watch (an output buffer, an // image), which is the same answer as being turned off. if (!on or path.len == 0) { const generation = st.file_watches.stop(st.gpa, pane); hostWatchFile(pane, generation, null, 0); return; } setFileWatch(st, pane, path); } fn watchTheme(ctx: ?*anyopaque, generation: u32, on: bool) void { const st = hostState(ctx); setThemeFileWatch(st, generation, on, st.started); } fn dumpThemes(ctx: ?*anyopaque, pane: u8) void { const st = hostState(ctx); const config_dir = st.core.opts.config_dir orelse return; const out_dir = user_config.dumpThemes(st.io, st.gpa, config_dir, pardes.themes) catch |err| { st.core.reportError(pane, "dump themes", err); return; }; defer st.gpa.free(out_dir); var mbuf: [256]u8 = undefined; st.core.setMessage(pane, message.stamp(&mbuf, "dumped themes", out_dir)); } fn setClipboard(ctx: ?*anyopaque, text: []const u8) void { const st = hostState(ctx); const cb = st.runtime.set_clipboard orelse return; cb(st.runtime.userdata, text.ptr, text.len); } /// The host answers with pardes_paste, which the AppDelegate calls straight /// back inside this call: NSPasteboard reads are synchronous, so the paste /// event lands mid-pump. That is safe and deliberate — pardes_paste only feeds /// core.update, and whatever that queues is picked up by the same effect loop /// rather than waiting a tick. A host with a null callback simply never pastes. fn readClipboard(ctx: ?*anyopaque) void { const st = hostState(ctx); const cb = st.runtime.read_clipboard orelse return; cb(st.runtime.userdata); } fn openLink(_: ?*anyopaque, url: []const u8) void { look.openLink(url); } // ---------------------------------------------------------------- workers fn startReader(st: *State, pt: *Pty, id: u8) void { pt.reader = st.io.concurrent(readPty, .{ st, st.io, pt.file, id, pt.gen }) catch |err| { // No reader means the shell fills its pty buffer, blocks in write(2) // and the pane silently freezes. Nothing recovers it, so at least say // so — this is what PARDES_LOG exists for. log.err("pane {d} has no reader ({t}); it will not show output", .{ id, err }); return; }; } /// Release one pane's shell: join the reader, close the master, reap the child. /// Order matters — cancel is what unblocks a task parked in read(2), and the fd /// must not be closed under a live reader. Called on eof and again on a spawn /// into the same slot, so it has to tolerate an empty slot. fn reap(st: *State, pane: u8) void { var pt = st.ptys[pane] orelse return; st.ptys[pane] = null; pt.reader.cancel(st.io) catch {}; _ = libc.close(pt.file.handle); // A library inside an app that runs for hours cannot leave these: the tty // shell gets away with never reaping because the process exits seconds // later, but here it would be one zombie per shell ever opened. NOHANG // because the child may still be dying and the UI thread must not wait for // it; the next reap or process exit collects whatever is left. _ = libc.waitpid(pt.pid, null, posix.W.NOHANG); } /// Drain one pty into its inbox and wake the host. The same shape as the tty /// shell's reader, with the vaxis event queue replaced by a mutex and one /// callback: do the blocking thing away from the loop, hand the bytes over, /// leave the core a state machine that never waits. fn readPty(st: *State, io: std.Io, pty: std.Io.File, id: u8, gen: u32) anyerror!void { var read_buf: [0x10000]u8 = undefined; var reader = pty.readerStreaming(io, &read_buf); while (true) { var buf: [0x10000]u8 = undefined; var vec = [_][]u8{&buf}; const n = reader.interface.readVec(&vec) catch break; if (n == 0) break; // Duped outside the lock on purpose — see Inbox. const bytes = st.gpa.dupe(u8, buf[0..n]) catch break; st.inbox.push(st.gpa, .{ .output = .{ .pane = id, .gen = gen, .bytes = bytes } }); wake(st); } st.inbox.push(st.gpa, .{ .eof = .{ .pane = id, .gen = gen } }); wake(st); } /// Ask the host for a tick, at most once per tick. `pardes_tick` clears the /// flag before it drains, so a push that lands mid-drain still wakes and no /// message can be left sitting in the inbox with nobody scheduled to read it. fn wake(st: *State) void { const cb = st.runtime.wakeup orelse return; if (st.inbox.wake_pending.swap(true, .acq_rel)) return; cb(st.runtime.userdata); } // ---------------------------------------------------------------- helpers /// Rebuild the process environment as a Map, because a library never sees the /// std.process.Init that main() gets one from. Only the config-path lookup /// reads it, and the arena owns the copies for the life of the process. fn captureEnv(arena: std.mem.Allocator) ?std.process.Environ.Map { var map: std.process.Environ.Map = .init(arena); const environ = std.c.environ; var i: usize = 0; while (environ[i]) |entry| : (i += 1) { const line = std.mem.span(entry); const eq = std.mem.indexOfScalar(u8, line, '=') orelse continue; map.put(line[0..eq], line[eq + 1 ..]) catch return null; } return map; } fn encodeColor(color: pardes.Color) u32 { return switch (color) { .default => color_default, .index => |index| color_indexed | @as(u32, index), .rgb => |rgb| (@as(u32, rgb[0]) << 16) | (@as(u32, rgb[1]) << 8) | rgb[2], }; } fn encodeCell(cell: pardes.Cell) Cell { var out: Cell = .{ .text = @splat(0), .fg = encodeColor(cell.style.fg), .bg = encodeColor(cell.style.bg), .attrs = encodeAttrs(cell.style), .len = if (cell.default) 1 else cell.len, .flags = encodeCellFlags(cell.default, cell.style.font_role), }; if (cell.default) out.text[0] = ' ' else @memcpy(out.text[0..cell.len], cell.grapheme()); return out; } fn encodeAttrs(style: pardes.CellStyle) u16 { var attrs: u16 = 0; attrs |= @as(u16, @intFromBool(style.bold)) << 0; attrs |= @as(u16, @intFromBool(style.dim)) << 1; attrs |= @as(u16, @intFromBool(style.italic)) << 2; attrs |= @as(u16, @intFromBool(style.blink)) << 3; attrs |= @as(u16, @intFromBool(style.reverse)) << 4; attrs |= @as(u16, @intFromBool(style.invisible)) << 5; attrs |= @as(u16, @intFromBool(style.strikethrough)) << 6; attrs |= @as(u16, @intFromEnum(style.ul)) << 8; return attrs; } fn encodeCellFlags(default: bool, role: pardes.FontRole) u8 { return @as(u8, @intFromBool(default)) * cell_flag_default | @as(u8, @intFromBool(role == .tagline)) * cell_flag_tagline; } /// Spend accumulated sub-row travel as whole wheel notches, keeping the /// remainder. The core has no fractional scroll — both other shells do this /// too — and the clamp is so that an absurd delta (a momentum-phase kinetic /// fling reported in points, a NaN) cannot spin the emit loop. fn takeScrollTicks(lag: *f32, delta_rows: f32) i32 { if (!std.math.isFinite(delta_rows)) return 0; const next = std.math.clamp(lag.* + delta_rows, -256, 256); if (!std.math.isFinite(next)) return 0; const whole: i32 = @intFromFloat(@trunc(next)); lag.* = next - @as(f32, @floatFromInt(whole)); return whole; } /// One search step per this many degrees of twist. Every notch is a jump to /// another match, so it stays coarse enough that a thumb resettling cannot /// walk the cursor across the file — but 20 degrees was more than a wrist /// gives without thinking about it, and the dial felt stuck. Ten is still a /// deliberate twist, and 36 steps to a full turn. const rotation_notch_degrees: f32 = 10; /// Where momentum STARTS, in degrees per second — and it starts at zero. /// /// The fling is the release speed MINUS this, so a slow twist coasts not a /// little but not at all, and the faster the flick the more there is. A plain /// threshold would hand out two free notches the instant it was crossed, which /// is the one thing a dial must not do: the same gesture, a hair quicker, /// jumping twice as far is how a control stops feeling like a control. const rotation_fling_floor: f32 = 70; /// ...and the ceiling on what is left after that subtraction. AppKit reports a /// thousand degrees a second for one frame of a twitch, and this cap is what /// decides how far the hardest possible flick throws the list: 400 deg/s is /// about 111 degrees of coast, so eleven matches. Twenty read as the list /// getting away from you. const rotation_fling_max: f32 = 400; /// One pump of coasting. Fixed rather than measured: the host re-pumps at /// ~60 Hz for exactly as long as pardes_animating says to, and a fixed step /// makes one fling spend the same travel every time — which is what lets a /// golden assert it instead of asserting the machine's timer jitter. const rotation_fling_step: f32 = 1.0 / 60.0; /// Per-step decay. 0.94 at 60 Hz is a little over half a second of coast, the /// same order as the trackpad's own inertial scrolling. const rotation_fling_decay: f32 = 0.94; /// Below this the dial is at rest: one notch a second is not momentum, it is a /// list still stepping long after the hand has moved on. const rotation_fling_stop: f32 = 18; /// The velocity a release at `speed` degrees/second actually coasts at, after /// the floor is subtracted and the remainder capped. Zero means the twist was /// a placement, not a throw — which is most of them. /// /// Total travel follows from it and the decay as a geometric series: /// `v * step / (1 - decay)`, i.e. about 0.28 degrees per degree/second. A /// 200 deg/s release therefore coasts ~36 degrees, three or four notches. fn rotationFling(speed: f32) f32 { const excess = @min(@abs(speed) - rotation_fling_floor, rotation_fling_max); if (excess < rotation_fling_stop) return 0; return std.math.copysign(excess, speed); } /// Spend accumulated rotation as whole search steps, keeping the remainder. /// Same contract as takeScrollTicks, including the clamp: an absurd delta /// spends a bounded number of notches instead of spinning the emit loop. fn takeRotationNotches(lag: *f32, degrees: f32) i32 { if (!std.math.isFinite(degrees)) return 0; const limit = rotation_notch_degrees * 64; const next = std.math.clamp(lag.* + degrees, -limit, limit); if (!std.math.isFinite(next)) return 0; const whole: i32 = @intFromFloat(@trunc(next / rotation_notch_degrees)); lag.* = next - @as(f32, @floatFromInt(whole)) * rotation_notch_degrees; return whole; } // ---------------------------------------------------------------- ABI guard // The header is hand-written, so nothing but a test keeps it honest. build.zig // translate-C's src/macos/pardes.h into this test build and every constant and // layout below is asserted against the Zig side — ghostty's trick, and the // cheapest possible insurance against a silent ABI skew. /// Compare one declaration's arity and scalar widths against the header's. /// Not a type equality — translate-C spells pointers `[*c]` and mints its own /// struct types, so nothing here would ever match exactly. Arity and width are /// what actually break: a parameter added on one side only (which is how the /// Swift host first got pardes_scroll wrong), or a u16 that became a u32. fn expectSameAbi(comptime C: type, comptime Z: type) !void { const c_fn = @typeInfo(C).@"fn"; const z_fn = @typeInfo(Z).@"fn"; try std.testing.expectEqual(c_fn.params.len, z_fn.params.len); inline for (c_fn.params, z_fn.params) |cp, zp| try std.testing.expectEqual(@sizeOf(cp.type.?), @sizeOf(zp.type.?)); try std.testing.expectEqual(@sizeOf(c_fn.return_type.?), @sizeOf(z_fn.return_type.?)); } test "pardes.h declares every export the way it is defined" { const c = @import("pardes.h"); try expectSameAbi(@TypeOf(c.pardes_init), @TypeOf(pardes_init)); try expectSameAbi(@TypeOf(c.pardes_deinit), @TypeOf(pardes_deinit)); try expectSameAbi(@TypeOf(c.pardes_tick), @TypeOf(pardes_tick)); try expectSameAbi(@TypeOf(c.pardes_animation_tick), @TypeOf(pardes_animation_tick)); try expectSameAbi(@TypeOf(c.pardes_should_quit), @TypeOf(pardes_should_quit)); try expectSameAbi(@TypeOf(c.pardes_animating), @TypeOf(pardes_animating)); try expectSameAbi(@TypeOf(c.pardes_gui_tagline_font_percent), @TypeOf(pardes_gui_tagline_font_percent)); try expectSameAbi(@TypeOf(c.pardes_tagline_band_offset), @TypeOf(pardes_tagline_band_offset)); try expectSameAbi(@TypeOf(c.pardes_topbar_pane_border_px), @TypeOf(pardes_topbar_pane_border_px)); try expectSameAbi(@TypeOf(c.pardes_tagline_origin_col), @TypeOf(pardes_tagline_origin_col)); try expectSameAbi(@TypeOf(c.pardes_grid_col_at), @TypeOf(pardes_grid_col_at)); try expectSameAbi(@TypeOf(c.pardes_topbar_pane_border_rgb), @TypeOf(pardes_topbar_pane_border_rgb)); try expectSameAbi(@TypeOf(c.pardes_tagline_bg), @TypeOf(pardes_tagline_bg)); try expectSameAbi(@TypeOf(c.pardes_fallback_font_count), @TypeOf(pardes_fallback_font_count)); try expectSameAbi(@TypeOf(c.pardes_fallback_font_name), @TypeOf(pardes_fallback_font_name)); try expectSameAbi(@TypeOf(c.pardes_scene), @TypeOf(pardes_scene)); try expectSameAbi(@TypeOf(c.pardes_postprocessor_unavailable), @TypeOf(pardes_postprocessor_unavailable)); try expectSameAbi(@TypeOf(c.pardes_panel_animation_failed), @TypeOf(pardes_panel_animation_failed)); try expectSameAbi(@TypeOf(c.pardes_key), @TypeOf(pardes_key)); try expectSameAbi(@TypeOf(c.pardes_paste), @TypeOf(pardes_paste)); try expectSameAbi(@TypeOf(c.pardes_mouse), @TypeOf(pardes_mouse)); try expectSameAbi(@TypeOf(c.pardes_pointer_leave), @TypeOf(pardes_pointer_leave)); try expectSameAbi(@TypeOf(c.pardes_watch_changed), @TypeOf(pardes_watch_changed)); try expectSameAbi(@TypeOf(c.pardes_scroll), @TypeOf(pardes_scroll)); try expectSameAbi(@TypeOf(c.pardes_rotate), @TypeOf(pardes_rotate)); try expectSameAbi(@TypeOf(c.pardes_rotate_end), @TypeOf(pardes_rotate_end)); try expectSameAbi(@TypeOf(c.pardes_command), @TypeOf(pardes_command)); try expectSameAbi(@TypeOf(c.pardes_resize), @TypeOf(pardes_resize)); try expectSameAbi(@TypeOf(c.pardes_frame), @TypeOf(pardes_frame)); try expectSameAbi(@TypeOf(c.pardes_frame_cells), @TypeOf(pardes_frame_cells)); try expectSameAbi(@TypeOf(c.pardes_frame_previous_cells), @TypeOf(pardes_frame_previous_cells)); try expectSameAbi(@TypeOf(c.pardes_frame_changed_cells), @TypeOf(pardes_frame_changed_cells)); try expectSameAbi(@TypeOf(c.pardes_frame_cols), @TypeOf(pardes_frame_cols)); try expectSameAbi(@TypeOf(c.pardes_frame_rows), @TypeOf(pardes_frame_rows)); try expectSameAbi(@TypeOf(c.pardes_frame_images), @TypeOf(pardes_frame_images)); try expectSameAbi(@TypeOf(c.pardes_frame_image_list), @TypeOf(pardes_frame_image_list)); try expectSameAbi(@TypeOf(c.pardes_frame_panel_tracks), @TypeOf(pardes_frame_panel_tracks)); try expectSameAbi(@TypeOf(c.pardes_frame_panel_track_list), @TypeOf(pardes_frame_panel_track_list)); try expectSameAbi(@TypeOf(c.pardes_frame_presented), @TypeOf(pardes_frame_presented)); try expectSameAbi(@TypeOf(c.pardes_cursor_x), @TypeOf(pardes_cursor_x)); try expectSameAbi(@TypeOf(c.pardes_cursor_y), @TypeOf(pardes_cursor_y)); try expectSameAbi(@TypeOf(c.pardes_cursor_bar), @TypeOf(pardes_cursor_bar)); try expectSameAbi(@TypeOf(c.pardes_take_haptic), @TypeOf(pardes_take_haptic)); try expectSameAbi(@TypeOf(c.pardes_font_take), @TypeOf(pardes_font_take)); try expectSameAbi(@TypeOf(c.pardes_font_observe), @TypeOf(pardes_font_observe)); try expectSameAbi(@TypeOf(c.pardes_font_ack), @TypeOf(pardes_font_ack)); try expectSameAbi(@TypeOf(c.pardes_font_reject), @TypeOf(pardes_font_reject)); try expectSameAbi(@TypeOf(c.pardes_active_path), @TypeOf(pardes_active_path)); try expectSameAbi(@TypeOf(c.pardes_active_dirty), @TypeOf(pardes_active_dirty)); try expectSameAbi(@TypeOf(c.pardes_theme_bg), @TypeOf(pardes_theme_bg)); } test "pardes.h matches the Zig boundary" { const c = @import("pardes.h"); const expectEqual = std.testing.expectEqual; try expectEqual(@sizeOf(c.pardes_cell_s), @sizeOf(Cell)); try expectEqual(@offsetOf(c.pardes_cell_s, "text"), @offsetOf(Cell, "text")); try expectEqual(@offsetOf(c.pardes_cell_s, "fg"), @offsetOf(Cell, "fg")); try expectEqual(@offsetOf(c.pardes_cell_s, "bg"), @offsetOf(Cell, "bg")); try expectEqual(@offsetOf(c.pardes_cell_s, "attrs"), @offsetOf(Cell, "attrs")); try expectEqual(@offsetOf(c.pardes_cell_s, "len"), @offsetOf(Cell, "len")); try expectEqual(@offsetOf(c.pardes_cell_s, "flags"), @offsetOf(Cell, "flags")); try expectEqual(@sizeOf(c.pardes_scene_s), @sizeOf(Scene)); inline for (@typeInfo(Scene).@"struct".fields) |field| try expectEqual(@offsetOf(c.pardes_scene_s, field.name), @offsetOf(Scene, field.name)); try expectEqual(@sizeOf(c.pardes_panel_box_s), @sizeOf(PanelBox)); inline for (@typeInfo(PanelBox).@"struct".fields) |field| try expectEqual(@offsetOf(c.pardes_panel_box_s, field.name), @offsetOf(PanelBox, field.name)); try expectEqual(@sizeOf(c.pardes_panel_track_s), @sizeOf(PanelTrack)); inline for (@typeInfo(PanelTrack).@"struct".fields) |field| { const c_name = comptime if (std.mem.eql(u8, field.name, "_padding")) "reserved0" else field.name; try expectEqual(@offsetOf(c.pardes_panel_track_s, c_name), @offsetOf(PanelTrack, field.name)); } // The attachment struct is a wide one and every field is read by hand on // the Swift side, so its layout is checked at both ends rather than at the // two that happen to be easy. try expectEqual(@sizeOf(c.pardes_image_s), @sizeOf(Image)); inline for (@typeInfo(Image).@"struct".fields) |field| try expectEqual(@offsetOf(c.pardes_image_s, field.name), @offsetOf(Image, field.name)); try expectEqual(@sizeOf(c.pardes_runtime_s), @sizeOf(Runtime)); try expectEqual(@as(u32, c.PARDES_COLOR_DEFAULT), color_default); try expectEqual(@as(u32, c.PARDES_COLOR_INDEXED), color_indexed); try expectEqual(@as(u8, c.PARDES_CELL_DEFAULT), cell_flag_default); try expectEqual(@as(u8, c.PARDES_CELL_TAGLINE), cell_flag_tagline); try expectEqual(@as(u16, c.PARDES_TOPBAR_H), pardes.TOPBAR_H); try expectEqual(@as(u32, c.PARDES_SCENE_CRT), scene_flag_crt); try expectEqual(@as(u32, c.PARDES_SCENE_RIPPLE), scene_flag_ripple); try expectEqual(@as(u32, c.PARDES_SCENE_GLITCH), scene_flag_glitch); try expectEqual(@as(u8, c.PARDES_PANEL_OPENING), @intFromEnum(panel_animation.Phase.opening)); try expectEqual(@as(u8, c.PARDES_PANEL_MOVING), @intFromEnum(panel_animation.Phase.moving)); try expectEqual(@as(u8, c.PARDES_PANEL_CLOSING), @intFromEnum(panel_animation.Phase.closing)); try expectEqual(@as(u8, c.PARDES_PANEL_OFF), @intFromEnum(panel_animation.Transition.off)); try expectEqual(@as(u8, c.PARDES_PANEL_SLIDE), @intFromEnum(panel_animation.Transition.slide)); try expectEqual(@as(u8, c.PARDES_PANEL_ZOOM), @intFromEnum(panel_animation.Transition.zoom)); try expectEqual(@as(u8, c.PARDES_PANEL_DISSOLVE), @intFromEnum(panel_animation.Transition.dissolve)); try expectEqual(@as(u8, c.PARDES_PANEL_ASCII), @intFromEnum(panel_animation.Transition.ascii)); try expectEqual(@as(u8, c.PARDES_PANEL_VERTICAL), @intFromEnum(panel_animation.Transition.vertical)); try expectEqual(@as(u8, c.PARDES_PANEL_EDGES), @intFromEnum(panel_animation.Transition.edges)); try expectEqual(@as(u8, c.PARDES_PANEL_FALL), @intFromEnum(panel_animation.Transition.fall)); try expectEqual(@as(u8, c.PARDES_PANEL_WAVE), @intFromEnum(panel_animation.Transition.wave)); try expectEqual(@as(u8, c.PARDES_PANEL_CURTAIN), @intFromEnum(panel_animation.Transition.curtain)); try expectEqual(@as(u8, c.PARDES_PANEL_SCRAMBLE), @intFromEnum(panel_animation.Transition.scramble)); try expectEqual(@as(u8, c.PARDES_PANEL_TYPEWRITER), @intFromEnum(panel_animation.Transition.typewriter)); // Every key the host has a name for must be the codepoint the core reads. try expectEqual(@as(u21, c.PARDES_KEY_ENTER), pardes.Key.enter); try expectEqual(@as(u21, c.PARDES_KEY_ESCAPE), pardes.Key.escape); try expectEqual(@as(u21, c.PARDES_KEY_TAB), pardes.Key.tab); try expectEqual(@as(u21, c.PARDES_KEY_BACKSPACE), pardes.Key.backspace); try expectEqual(@as(u21, c.PARDES_KEY_UP), pardes.Key.up); try expectEqual(@as(u21, c.PARDES_KEY_DOWN), pardes.Key.down); try expectEqual(@as(u21, c.PARDES_KEY_LEFT), pardes.Key.left); try expectEqual(@as(u21, c.PARDES_KEY_RIGHT), pardes.Key.right); try expectEqual(@as(u21, c.PARDES_KEY_HOME), pardes.Key.home); try expectEqual(@as(u21, c.PARDES_KEY_END), pardes.Key.end); try expectEqual(@as(u21, c.PARDES_KEY_PAGE_UP), pardes.Key.page_up); try expectEqual(@as(u21, c.PARDES_KEY_PAGE_DOWN), pardes.Key.page_down); try expectEqual(@as(u21, c.PARDES_KEY_DELETE), pardes.Key.delete); // The mouse ordinals the switch in pardes_mouse decodes are the enum's own // declaration order; a reorder there is a silent remap of acme's buttons. try expectEqual(c.PARDES_MOUSE_LEFT, @intFromEnum(pardes.Mouse.Button.left)); try expectEqual(c.PARDES_MOUSE_MIDDLE, @intFromEnum(pardes.Mouse.Button.middle)); try expectEqual(c.PARDES_MOUSE_RIGHT, @intFromEnum(pardes.Mouse.Button.right)); try expectEqual(c.PARDES_MOUSE_WHEEL_UP, @intFromEnum(pardes.Mouse.Button.wheel_up)); try expectEqual(c.PARDES_MOUSE_WHEEL_DOWN, @intFromEnum(pardes.Mouse.Button.wheel_down)); try expectEqual(c.PARDES_MOUSE_WHEEL_LEFT, @intFromEnum(pardes.Mouse.Button.wheel_left)); try expectEqual(c.PARDES_MOUSE_WHEEL_RIGHT, @intFromEnum(pardes.Mouse.Button.wheel_right)); try expectEqual(c.PARDES_MOUSE_NONE, @intFromEnum(pardes.Mouse.Button.none)); try expectEqual(c.PARDES_MOUSE_PRESS, @intFromEnum(pardes.Mouse.Kind.press)); try expectEqual(c.PARDES_MOUSE_RELEASE, @intFromEnum(pardes.Mouse.Kind.release)); try expectEqual(c.PARDES_MOUSE_MOTION, @intFromEnum(pardes.Mouse.Kind.motion)); try expectEqual(c.PARDES_MOUSE_DRAG, @intFromEnum(pardes.Mouse.Kind.drag)); // The haptic ordinals pardes_take_haptic returns, against the header's // names and the core's enum. Three places, checked as one. try expectEqual(c.PARDES_HAPTIC_NONE, @intFromEnum(pardes.Haptic.none)); try expectEqual(c.PARDES_HAPTIC_EXEC, @intFromEnum(pardes.Haptic.exec)); try expectEqual(c.PARDES_HAPTIC_LOOK, @intFromEnum(pardes.Haptic.look)); // The attribute bits the host decodes, against the encoder that writes them. try expectEqual(@as(u16, c.PARDES_ATTR_BOLD), encodeAttrs(.{ .bold = true })); try expectEqual(@as(u16, c.PARDES_ATTR_DIM), encodeAttrs(.{ .dim = true })); try expectEqual(@as(u16, c.PARDES_ATTR_ITALIC), encodeAttrs(.{ .italic = true })); try expectEqual(@as(u16, c.PARDES_ATTR_BLINK), encodeAttrs(.{ .blink = true })); try expectEqual(@as(u16, c.PARDES_ATTR_REVERSE), encodeAttrs(.{ .reverse = true })); try expectEqual(@as(u16, c.PARDES_ATTR_INVISIBLE), encodeAttrs(.{ .invisible = true })); try expectEqual(@as(u16, c.PARDES_ATTR_STRIKETHROUGH), encodeAttrs(.{ .strikethrough = true })); try expectEqual( @as(u16, c.PARDES_UL_CURLY) << c.PARDES_ATTR_UL_SHIFT, encodeAttrs(.{ .ul = .curly }), ); // Font role is explicit ABI data, not something the host reconstructs // from tag colours. Default and role occupy independent bits. try expectEqual(@as(u8, 0), encodeCellFlags(false, .body)); try expectEqual(cell_flag_tagline, encodeCellFlags(false, .tagline)); try expectEqual(cell_flag_default | cell_flag_tagline, encodeCellFlags(true, .tagline)); try expectEqual(pardes.config.gui_tagline_font_percent, pardes_gui_tagline_font_percent()); } test "scene effect flags and display clock are compact and independent" { const expectEqual = std.testing.expectEqual; try expectEqual(@as(u32, 0), encodeSceneEffects(.{})); try expectEqual(scene_flag_crt, encodeSceneEffects(.{ .crt = true })); try expectEqual(scene_flag_ripple, encodeSceneEffects(.{ .ripple = true })); try expectEqual(scene_flag_glitch, encodeSceneEffects(.{ .glitch = true })); try expectEqual( scene_flag_crt | scene_flag_ripple | scene_flag_glitch, encodeSceneEffects(.{ .crt = true, .ripple = true, .glitch = true }), ); // The clock is TIME now, so the wrap is a duration and the assertion is // that it wraps without losing the remainder — an f32 `time_seconds` that // grew without bound would lose sub-millisecond resolution within a day. var st: State = undefined; st.scene_ns = scene_wrap_ns - (std.time.ns_per_ms * 5); advanceSceneClock(&st, std.time.ns_per_ms * 5); try expectEqual(@as(u64, 0), st.scene_ns); advanceSceneClock(&st, std.time.ns_per_ms * 7); try expectEqual(@as(u64, std.time.ns_per_ms * 7), st.scene_ns); } test "the mac panel ABI hands the shader the core's order verbatim" { // The host used to re-sort by phase here. It does not any more: the order // is `panel_animation.paintOrder`, applied once in `Pardes.render`, and // asserted where it lives (src/pardes.zig). What this host still owes is // that it copies FAITHFULLY and cannot overrun its fixed ABI array. const source = [_]PanelTrack{ .{ .serial = 12, .pane = 1, .phase = .moving, .effect = .zoom }, .{ .serial = 15, .pane = 2, .phase = .moving, .effect = .dissolve }, .{ .serial = 11, .pane = 3, .phase = .opening, .effect = .slide }, .{ .serial = 16, .pane = 2, .phase = .closing, .effect = .vertical }, }; var st: State = undefined; st.panel_tracks = undefined; st.panel_tracks_len = 0; var surface: pardes.Surface = std.mem.zeroes(pardes.Surface); @memcpy(surface.panel_tracks[0..source.len], &source); surface.npanel_tracks = source.len; collectPanelTracks(&st, &surface); try std.testing.expectEqual(source.len, st.panel_tracks_len); for (source, st.panel_tracks[0..st.panel_tracks_len]) |want, got| try std.testing.expectEqual(want.serial, got.serial); } test "mac panel mask is a literal normalized grayscale texture" { try std.testing.expectEqual(@as(u8, 0), encodeChanged(.unchanged)); try std.testing.expectEqual(@as(u8, 255), encodeChanged(.visual)); try std.testing.expectEqual(@as(u8, 255), encodeChanged(.{ .ascii = .{ .from = 'a', .to = 'z' } })); } test "mac panel ABI has the documented compact byte layout" { try std.testing.expectEqual(@as(usize, 16), @sizeOf(PanelBox)); try std.testing.expectEqual(@as(usize, 44), @sizeOf(PanelTrack)); try std.testing.expectEqual(@as(usize, 0), @offsetOf(PanelTrack, "serial")); try std.testing.expectEqual(@as(usize, 4), @offsetOf(PanelTrack, "pane")); try std.testing.expectEqual(@as(usize, 5), @offsetOf(PanelTrack, "phase")); try std.testing.expectEqual(@as(usize, 6), @offsetOf(PanelTrack, "effect")); try std.testing.expectEqual(@as(usize, 7), @offsetOf(PanelTrack, "_padding")); try std.testing.expectEqual(@as(usize, 8), @offsetOf(PanelTrack, "frame")); try std.testing.expectEqual(@as(usize, 10), @offsetOf(PanelTrack, "frame_count")); try std.testing.expectEqual(@as(usize, 12), @offsetOf(PanelTrack, "from")); try std.testing.expectEqual(@as(usize, 28), @offsetOf(PanelTrack, "to")); } test "colors encode to the three tags the host decodes" { const expectEqual = std.testing.expectEqual; try expectEqual(@as(u32, 0x01000000), encodeColor(.default)); try expectEqual(@as(u32, 0x02000021), encodeColor(.{ .index = 33 })); try expectEqual(@as(u32, 0x00112233), encodeColor(.{ .rgb = .{ 0x11, 0x22, 0x33 } })); } test "sub-row scroll spends whole notches and keeps the remainder" { const expectEqual = std.testing.expectEqual; var lag: f32 = 0; // Four quarter-row flicks are one row, and not before the fourth. try expectEqual(@as(i32, 0), takeScrollTicks(&lag, 0.25)); try expectEqual(@as(i32, 0), takeScrollTicks(&lag, 0.25)); try expectEqual(@as(i32, 0), takeScrollTicks(&lag, 0.25)); try expectEqual(@as(i32, 1), takeScrollTicks(&lag, 0.25)); try expectEqual(@as(f32, 0), lag); // Direction reverses without the accumulated travel leaking across it. try expectEqual(@as(i32, -2), takeScrollTicks(&lag, -2.5)); try expectEqual(@as(i32, 0), takeScrollTicks(&lag, 0.25)); // Garbage moves nothing and leaves the accumulator usable; a fling far // past the clamp spends at most one screen and does not spin the caller. lag = 0; try expectEqual(@as(i32, 0), takeScrollTicks(&lag, std.math.nan(f32))); try expectEqual(@as(i32, 0), takeScrollTicks(&lag, std.math.inf(f32))); try expectEqual(@as(f32, 0), lag); try expectEqual(@as(i32, 256), takeScrollTicks(&lag, 1e9)); } test "trackpad rotation spends whole search steps and keeps the remainder" { const expectEqual = std.testing.expectEqual; var lag: f32 = 0; // A twist under one notch moves nothing; crossing it moves exactly one, // and the overshoot is credited to the next. try expectEqual(@as(i32, 0), takeRotationNotches(&lag, 7)); try expectEqual(@as(i32, 1), takeRotationNotches(&lag, 5)); try expectEqual(@as(f32, 2), lag); // Reversing spends the residue first, so a twist back is not amplified by // travel the other direction already banked. try expectEqual(@as(i32, -1), takeRotationNotches(&lag, -12)); try expectEqual(@as(f32, 0), lag); // One deliberate half-turn is several matches, not a hundred. lag = 0; try expectEqual(@as(i32, 18), takeRotationNotches(&lag, 180)); // Garbage moves nothing and leaves the dial usable; an absurd delta is // clamped rather than spinning the emit loop. lag = 0; try expectEqual(@as(i32, 0), takeRotationNotches(&lag, std.math.nan(f32))); try expectEqual(@as(i32, 0), takeRotationNotches(&lag, -std.math.inf(f32))); try expectEqual(@as(f32, 0), lag); try expectEqual(@as(i32, 64), takeRotationNotches(&lag, 1e9)); } test "the dial flings in proportion to the release, and not at all when placed" { // The whole point of the curve: momentum ramps UP FROM ZERO at the floor // rather than switching on at it, so no release speed exists where the // same gesture a hair quicker suddenly jumps several matches further. try std.testing.expectEqual(@as(f32, 0), rotationFling(0)); try std.testing.expectEqual(@as(f32, 0), rotationFling(40)); try std.testing.expectEqual(@as(f32, 0), rotationFling(rotation_fling_floor)); // Just over the floor is still nothing: what is left has to beat the // at-rest threshold before it is worth waking the pump for. try std.testing.expectEqual(@as(f32, 0), rotationFling(rotation_fling_floor + 5)); // ...and past that it is linear in the release speed, both ways. try std.testing.expectEqual(@as(f32, 130), rotationFling(200)); try std.testing.expectEqual(@as(f32, -130), rotationFling(-200)); // A twitch is capped rather than emptying the list. try std.testing.expectEqual(rotation_fling_max, rotationFling(100_000)); try std.testing.expectEqual(-rotation_fling_max, rotationFling(-100_000)); // What that buys, in the units a hand feels: total coast is the geometric // series v*step/(1-decay), so a brisk 200 deg/s release is a few matches // and the hardest flick the cap allows is bounded well short of a hundred. const travel = struct { fn of(speed: f32) f32 { return @abs(rotationFling(speed)) * rotation_fling_step / (1 - rotation_fling_decay); } }.of; try std.testing.expect(travel(200) / rotation_notch_degrees < 5); try std.testing.expect(travel(200) / rotation_notch_degrees >= 3); // ...and the hardest flick a trackpad can report is bounded at about a // dozen matches. This is the number to change if the dial ever feels like // it is getting away from the hand. try std.testing.expect(travel(100_000) / rotation_notch_degrees < 12); try std.testing.expect(travel(100_000) / rotation_notch_degrees > 8); } // The loop, end to end, on the one machine that can run it: the core owns the // iteration now, so the two things this file used to spell out by hand are // exactly what a live session has to keep proving. A frame exists because the // DRAW rendered one — ticks drain work and never render, which is what lets // AppKit coalesce a burst into a single encoded grid — and elapsed animation // time is spent only by the display clock, however many times the tick runs. // // It really boots: a shell is forked, an inbox drains, effects are performed // through the vtable. Everything above it is the Swift app, which needs a Mac. test "a live session renders on the draw and animates only on the display clock" { try std.testing.expectEqual(@as(c_int, 0), pardes_init(null, 80, 24)); defer pardes_deinit(); const st = &state.?; // The spawn effect reached forkpty rather than the core's silent fallback: // init performs its own drain, before any reader task exists. try std.testing.expect(st.ptys[0] != null); // A tick drains and performs. It publishes no frame, so ten of them in a // pty burst cost one render and not ten. _ = pardes_tick(); _ = pardes_tick(); try std.testing.expectEqual(@as(u16, 0), pardes_frame_cols()); try std.testing.expect(pardes_frame_cells() == null); // The draw is what renders and presents. try std.testing.expectEqual(@as(u32, 80 * 24), pardes_frame()); try std.testing.expectEqual(@as(u16, 80), pardes_frame_cols()); try std.testing.expectEqual(@as(u16, 24), pardes_frame_rows()); try std.testing.expect(pardes_frame_cells() != null); // Two themes, so the second retarget is a real transition whatever the // developer's config booted this session wearing. for ([_][]const u8{ "Theme dark", "Theme acme" }) |command| { pardes_command(command.ptr, command.len); _ = pardes_tick(); _ = pardes_frame(); } try std.testing.expect(pardes_animating()); const step = st.core.chrome_animation.step; // Input and pty pumps drain work and draws encode it; neither spends a // frame, which is what keeps a burst of keys from collapsing a ten-frame // fade into one. _ = pardes_tick(); _ = pardes_frame(); _ = pardes_tick(); _ = pardes_frame(); try std.testing.expectEqual(step, st.core.chrome_animation.step); try std.testing.expectEqual(@as(usize, 0), st.core.in_len); // Only the display clock spends it, and exactly one frame per call. try std.testing.expect(pardes_animation_tick()); try std.testing.expectEqual(step + 1, st.core.chrome_animation.step); _ = pardes_tick(); _ = pardes_frame(); try std.testing.expectEqual(step + 1, st.core.chrome_animation.step); }