// Draws pardes.app's icon at build time and hands the result to iconutil. // // It is generated instead of committed because the mark IS the palette: the // body is defaultBG, the tag bar and the block cursor are entries out of the // same ansi16 table src/macos/Sources/PardesView.swift paints cells with. A // checked-in .icns is a binary blob that stops matching the app the first time // one of those colours moves, silently, with nothing in a diff to catch it. // // src/macos/build-app.sh compiles this file alone into a temporary binary and // runs it with the bundle's Contents/Resources as argv[1]; Info.plist's // CFBundleIconFile names the pardes.icns that comes out. Compiled alone is also // what makes top-level code legal here: one file, one module, its own binary. // // Byte-identical output for byte-identical input is a requirement, not a // nicety — an icns that churns on every build is a bundle that churns on every // build, and Launch Services notices. Hence a pinned sRGB colour space, integer // geometry, and nothing read from the clock or the environment. import CoreGraphics import Foundation import ImageIO import UniformTypeIdentifiers /// Every failure path lands here. A build that ships the generic blank-page /// icon looks like an app nobody finished, so half-drawn is worse than absent /// and the script has `set -e` waiting for the exit code. func die(_ message: String) -> Never { fputs("icon.swift: \(message)\n", stderr) exit(1) } struct RGB { let red: CGFloat let green: CGFloat let blue: CGFloat init(_ hex: UInt32) { red = CGFloat((hex >> 16) & 0xFF) / 255 green = CGFloat((hex >> 8) & 0xFF) / 255 blue = CGFloat(hex & 0xFF) / 255 } func components(_ alpha: CGFloat) -> [CGFloat] { [red, green, blue, alpha] } } // Straight out of PardesView.swift. If those move these move, because the icon // is a picture of the running program and a stale picture is worse than none: // it looks deliberate. let bodyTop = RGB(0x12_12_12) // defaultBG let bodyBottom = RGB(0x0A_0A_0A) // defaultBG, shaded let tagBar = RGB(0x34_65_A4) // ansi16[4], the muted blue let text = RGB(0xCC_CC_CC) // defaultFG let cursor = RGB(0xFC_E9_4F) // ansi16[11], bright yellow // Apple's icon grid rather than the whole square: the artwork is a rounded // square floating in a transparent margin, 824 of 1024 with a 185.4 corner // radius in the template — 80.47% of the canvas, and 22.37% of the SQUARE, not // of the canvas, which would over-round it by a quarter. Filling the canvas // edge to edge is the loudest tell that an app was not built on a Mac. let squareFraction: CGFloat = 0.8047 let cornerFraction: CGFloat = 0.2237 // The composition, as fractions of the body square. It has to survive being // twelve pixels across, so it is four bands and nothing else: the full-width // tag bar, a dim line for the pane that does not hold the keyboard, a gutter // wide enough to read as the boundary between panes, then the focused pane's // line with the block cursor parked at its end. Three shapes under the bar is // the entire budget; a fourth is grey mush at 16 pixels. let tagHeight: CGFloat = 0.165 let sidePad: CGFloat = 0.145 let lineHeight: CGFloat = 0.085 let dimLineTop: CGFloat = 0.355 let dimLineWidth: CGFloat = 0.505 let dimLineAlpha: CGFloat = 0.52 let liveLineTop: CGFloat = 0.645 let liveLineWidth: CGFloat = 0.300 let liveLineAlpha: CGFloat = 0.72 let cursorLeft: CGFloat = 0.515 // A cell, not a square: a block cursor covers a whole character box, so it is // wider than the gap before it and well over twice the height of the ink it // sits on. The exact numbers are also the ones that survive rounding — 0.205 // of a twelve-pixel body spans 2.46 pixels, which lands on two rows wherever // the top edge falls, whereas anything near 0.155 collapses to one row for // half the possible alignments and the block turns into a dash. let cursorWidth: CGFloat = 0.130 let cursorHeight: CGFloat = 0.205 /// sRGB in the bitmap and sRGB in every colour put into it. `setFillColor(red: /// green:blue:alpha:)` speaks DeviceRGB, which is a colour match on the way in, /// and #121212 would stop being #121212. func sRGB() -> CGColorSpace { guard let space = CGColorSpace(name: CGColorSpace.sRGB) else { die("sRGB colour space unavailable") } return space } func cgColor(_ rgb: RGB, alpha: CGFloat = 1) -> CGColor { guard let color = CGColor(colorSpace: sRGB(), components: rgb.components(alpha)) else { die("CGColor from sRGB components failed") } return color } /// Whole device pixels, or the 16pt render turns each one-pixel bar into two /// rows of half-lit grey and the whole mark goes soft. Rounding the edges /// rather than the size is what keeps the gaps between bands even. func snap(_ rect: CGRect) -> CGRect { let left = rect.minX.rounded() let top = rect.minY.rounded() return CGRect( x: left, y: top, width: max(1, rect.maxX.rounded() - left), height: max(1, rect.maxY.rounded() - top)) } func renderIcon(pixels: Int) -> CGImage { guard let ctx = CGContext( data: nil, width: pixels, height: pixels, bitsPerComponent: 8, bytesPerRow: 0, space: sRGB(), bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue) else { die("CGContext \(pixels)x\(pixels) failed") } // Top-left origin, so the constants above read in the order the picture // does. The scale stays ±1, which is what lets snap() round in user space. ctx.translateBy(x: 0, y: CGFloat(pixels)) ctx.scaleBy(x: 1, y: -1) // Round the MARGIN and derive the square from it. Rounding the square // instead leaves an odd remainder to split, and at 16 pixels the artwork // lands a pixel off centre. At 1024 this is Apple's 100/824/100 exactly. let canvas = CGFloat(pixels) let inset = (canvas * (1 - squareFraction) / 2).rounded() let side = canvas - 2 * inset let body = CGRect(x: inset, y: inset, width: side, height: side) let corner = side * cornerFraction ctx.saveGState() ctx.addPath(CGPath(roundedRect: body, cornerWidth: corner, cornerHeight: corner, transform: nil)) ctx.clip() // The only gradient in the icon, and it earns its place: a flat near-black // square reads as a hole punched in the Dock rather than as an object. let stops = bodyTop.components(1) + bodyBottom.components(1) let locations: [CGFloat] = [0, 1] guard let gradient = CGGradient( colorSpace: sRGB(), colorComponents: stops, locations: locations, count: 2) else { die("CGGradient failed") } ctx.drawLinearGradient( gradient, start: CGPoint(x: body.midX, y: body.minY), end: CGPoint(x: body.midX, y: body.maxY), options: []) // Full bleed, and still inside the clip so its top corners round with the // body. src/pardes.zig fills row 0 across the whole width the same way; // that strip is the silhouette of an acme screen and it is the one thing // that has to survive being two pixels tall. ctx.setFillColor(cgColor(tagBar)) ctx.fill( CGRect( x: body.minX, y: body.minY, width: side, height: max(1, (side * tagHeight).rounded()))) ctx.restoreGState() // Two panes. The gap between the lines is deliberately the widest space in // the icon: it is the pane boundary, and proximity is the only way to say // so without spending the fourth shape on a divider. let leftEdge = body.minX + side * sidePad ctx.setFillColor(cgColor(text, alpha: dimLineAlpha)) ctx.fill( snap( CGRect( x: leftEdge, y: body.minY + side * dimLineTop, width: side * dimLineWidth, height: side * lineHeight))) ctx.setFillColor(cgColor(text, alpha: liveLineAlpha)) ctx.fill( snap( CGRect( x: leftEdge, y: body.minY + side * liveLineTop, width: side * liveLineWidth, height: side * lineHeight))) // Centred on the line it follows and taller than it, the way a block cursor // covers a whole cell rather than the ink in it. Full-strength yellow // against the blue is what tells you at a glance which pane has focus. let cursorTop = liveLineTop + (lineHeight - cursorHeight) / 2 ctx.setFillColor(cgColor(cursor)) ctx.fill( snap( CGRect( x: body.minX + side * cursorLeft, y: body.minY + side * cursorTop, width: side * cursorWidth, height: side * cursorHeight))) guard let image = ctx.makeImage() else { die("CGContext.makeImage failed at \(pixels)") } return image } func writePNG(_ image: CGImage, to url: URL) { guard let sink = CGImageDestinationCreateWithURL( url as CFURL, UTType.png.identifier as CFString, 1, nil) else { die("cannot open \(url.path) for writing") } CGImageDestinationAddImage(sink, image, nil) guard CGImageDestinationFinalize(sink) else { die("encoding \(url.lastPathComponent) failed") } } // The ten names iconutil demands, spelled out rather than derived: the set is // fixed by the tool, and a loop that generated them would be a loop to read // before believing the list. 32, 256 and 512 appear twice under two names and // are simply drawn twice — a third of a megapixel, against the clarity of not // caching anything in a build tool. let variants: [(name: String, pixels: Int)] = [ ("icon_16x16.png", 16), ("icon_16x16@2x.png", 32), ("icon_32x32.png", 32), ("icon_32x32@2x.png", 64), ("icon_128x128.png", 128), ("icon_128x128@2x.png", 256), ("icon_256x256.png", 256), ("icon_256x256@2x.png", 512), ("icon_512x512.png", 512), ("icon_512x512@2x.png", 1024), ] let arguments = CommandLine.arguments guard arguments.count == 2 else { die("usage: \(URL(fileURLWithPath: arguments.first ?? "icon").lastPathComponent) ") } let files = FileManager.default let outputDir = URL(fileURLWithPath: arguments[1], isDirectory: true) let output = outputDir.appendingPathComponent("pardes.icns") // A fixed scratch path, cleared before use rather than a unique one: a run that // died half way leaves a partial iconset behind, and iconutil would happily // fold the stale sizes into the next icns without a word. let scratch = files.temporaryDirectory.appendingPathComponent("pardes-icon", isDirectory: true) let iconset = scratch.appendingPathComponent("pardes.iconset", isDirectory: true) try? files.removeItem(at: scratch) do { try files.createDirectory(at: iconset, withIntermediateDirectories: true) try files.createDirectory(at: outputDir, withIntermediateDirectories: true) } catch { die("cannot create \(iconset.path): \(error.localizedDescription)") } for variant in variants { writePNG(renderIcon(pixels: variant.pixels), to: iconset.appendingPathComponent(variant.name)) } let iconutil = Process() iconutil.executableURL = URL(fileURLWithPath: "/usr/bin/iconutil") iconutil.arguments = ["-c", "icns", "-o", output.path, iconset.path] do { try iconutil.run() } catch { die("cannot run /usr/bin/iconutil: \(error.localizedDescription)") } iconutil.waitUntilExit() guard iconutil.terminationStatus == 0 else { die("iconutil exited \(iconutil.terminationStatus) over \(iconset.path)") } try? files.removeItem(at: scratch)