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path: root/web/theme.go
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// theme.go — Zed theme JSON in, CSS custom properties out. Per-agent colors
// come from the theme's player (collaborator) palette.
//
// The two themes named on the command line are what the site is built with;
// themes.go finds the rest of this machine's themes for the picker, and they
// arrive here as the same *Theme.
package web

import (
	"encoding/json"
	"errors"
	"fmt"
	"os"
	"sort"
	"strings"
)

type SyntaxStyle struct {
	Color      string   `json:"color"`
	FontStyle  *string  `json:"font_style"`
	FontWeight *float64 `json:"font_weight"`
}

type Theme struct {
	ID, Source                                   string // "zed/one-dark", "zed" | "helix"
	Name, Appearance                             string
	Bg, Fg, Panel, Border, LineNo, Muted, Accent string
	Note, Hover                                  string
	Syntax                                       map[string]SyntaxStyle
	Players                                      []string
}

// defaultTheme finds a zed theme file containing a theme of the wanted
// appearance; "" means fall back to the embedded One family.
func defaultTheme(appearance string) string {
	for _, path := range globAll(zedThemeGlobs()) {
		b, err := os.ReadFile(path)
		if err != nil {
			continue
		}
		fam, err := parseZedFamily(b)
		if err != nil {
			continue
		}
		for _, t := range fam {
			if t.Appearance == appearance {
				return path
			}
		}
	}
	return ""
}

func loadTheme(path, name, appearance string) *Theme {
	var b []byte
	var err error
	if path == "" {
		b, err = tfs.ReadFile("assets/one.json")
	} else {
		b, err = os.ReadFile(path)
	}
	if err != nil {
		fatal("%v", err)
	}
	fam, err := parseZedFamily(b)
	if err != nil {
		fatal("bad zed theme %s: %v", path, err)
	}
	t := fam[0]
	if name != "" {
		for _, c := range fam {
			if c.Name == name {
				t = c
			}
		}
	} else {
		for _, c := range fam {
			if c.Appearance == appearance {
				t = c
				break
			}
		}
	}
	return t
}

// parseZedFamily reads a zed theme file: one file is a family, and every theme
// in it is one the picker can offer.
func parseZedFamily(b []byte) ([]*Theme, error) {
	var family struct {
		Name   string `json:"name"`
		Themes []struct {
			Name       string                     `json:"name"`
			Appearance string                     `json:"appearance"`
			Style      map[string]json.RawMessage `json:"style"`
		} `json:"themes"`
	}
	if err := json.Unmarshal(b, &family); err != nil {
		return nil, err
	}
	if len(family.Themes) == 0 {
		return nil, errors.New("no themes in it")
	}
	var out []*Theme
	for _, th := range family.Themes {
		get := func(keys ...string) string {
			for _, k := range keys {
				var s string
				if raw, ok := th.Style[k]; ok && json.Unmarshal(raw, &s) == nil && okColor(s) != "" {
					return s
				}
			}
			return ""
		}
		t := &Theme{ID: "zed/" + slug(th.Name), Source: "zed",
			Name: th.Name, Appearance: th.Appearance,
			Bg:     get("editor.background", "background"),
			Fg:     get("editor.foreground", "text"),
			Panel:  get("panel.background", "surface.background", "background"),
			Border: get("border", "border.variant"),
			LineNo: get("editor.line_number"),
			Muted:  get("text.muted", "text.disabled"),
			Accent: get("text.accent", "info"),
			Note:   get("warning", "conflict", "modified"),
			Hover:  get("element.hover", "ghost_element.hover"),
		}
		json.Unmarshal(th.Style["syntax"], &t.Syntax)
		for k, s := range t.Syntax { // a theme in the wild does drop the odd "#"
			if okColor(s.Color) == "" {
				delete(t.Syntax, k)
			}
		}
		t.fill()
		var players []struct {
			Cursor string `json:"cursor"`
		}
		json.Unmarshal(th.Style["players"], &players)
		var cursors []string
		for _, p := range players {
			cursors = append(cursors, p.Cursor)
		}
		t.setPlayers(cursors, t.syntaxColors())
		out = append(out, t)
	}
	return out, nil
}

// setPlayers picks the per-agent colors out of the theme's own palette. A zed
// theme has one meant for exactly this — the collaborator cursors — and it is
// asked first; when it runs short, or the theme is a helix one with no such
// palette at all, the code's own colors stand in, since those are what the
// reader is already telling apart on the page.
//
// Within each tier, colors that vanish against fg/bg, collide with the note
// color, or sit on top of one already taken are dropped, and the rest ordered
// greedily for mutual distance, so the first few agents contrast most.
func (t *Theme) setPlayers(tiers ...[]string) {
	t.Players = nil
	taken := func(c string, of []string) bool {
		for _, p := range of {
			if colorDist(c, p) <= 60 {
				return true
			}
		}
		return false
	}
	for _, tier := range tiers {
		var usable []string
		for _, c := range tier {
			c = hex6(c)
			if len(c) != 7 || taken(c, usable) || taken(c, t.Players) ||
				colorDist(c, hex6(t.Fg)) <= 60 || colorDist(c, hex6(t.Bg)) <= 60 ||
				colorDist(c, hex6(t.Note)) <= 60 {
				continue
			}
			usable = append(usable, c)
		}
		for len(usable) > 0 && len(t.Players) < maxAgents {
			best, bestScore := 0, -1
			for i, c := range usable {
				score := 1 << 24 // first pick of the first tier: keep theme order
				for _, p := range t.Players {
					if d := colorDist(c, p); d < score {
						score = d
					}
				}
				if score > bestScore {
					best, bestScore = i, score
				}
			}
			t.Players = append(t.Players, usable[best])
			usable = append(usable[:best], usable[best+1:]...)
		}
	}
}

// fill supplies whatever a theme does not say. Editors leave gaps a web page
// cannot — a zed theme need not name a muted text color, a helix theme has no
// notion of a panel — so every gap is closed with a shade mixed from the
// theme's own background and foreground, or with a color out of its syntax.
// A theme with three colors in it still dresses a whole page.
func (t *Theme) fill() {
	bg, fg := hex6(t.Bg), t.Fg
	// panel and hover are backgrounds the page writes on, so a theme that
	// offers one the text would be lost in does not get to keep it
	t.Panel = first(readable(t.Panel, fg, ""), blend(bg, fg, 0.05))
	t.Hover = first(readable(t.Hover, fg, ""), blend(bg, fg, 0.12))
	t.Border = first(t.Border, blend(bg, fg, 0.2))
	t.LineNo = first(t.LineNo, blend(bg, fg, 0.4))
	t.Muted = first(readable(t.Muted, t.Panel, ""), blend(bg, fg, 0.55))
	t.Accent = first(t.Accent, t.syn("function"), t.syn("keyword"), t.syn("type"), fg)
	t.Note = first(t.Note, t.syn("warning"), t.syn("number"), t.Accent)
}

// syn is the theme's color for a syntax key, resolved along its dots.
func (t *Theme) syn(key string) string {
	if k := resolveKey(t, key); k != "" {
		return t.Syntax[k].Color
	}
	return ""
}

// syntaxColors are the theme's own code colors, in the order they stand out
// from one another: what a theme offers when its palette runs short.
func (t *Theme) syntaxColors() []string {
	var out []string
	for _, k := range []string{"keyword", "function", "string", "type", "constant",
		"variable.parameter", "attribute", "constructor", "number", "tag", "property",
		"label", "namespace", "operator", "boolean"} {
		if c := t.syn(k); c != "" {
			out = append(out, c)
		}
	}
	return out
}

// readable keeps a color only if text in `on` can be seen against it.
func readable(c, on, fallback string) string {
	if c == "" || colorDist(hex6(c), hex6(on)) < 2000 {
		return fallback
	}
	return c
}

// syntaxKeys is every syntax key the site paints, and so every one a theme is
// asked to fill: the union of what the two built-with themes name.
func syntaxKeys(themes ...*Theme) []string {
	var keys []string
	seen := map[string]bool{}
	for _, t := range themes {
		for k := range t.Syntax {
			if !seen[k] {
				seen[k] = true
				keys = append(keys, k)
			}
		}
	}
	sort.Strings(keys)
	return keys
}

func colorDist(a, b string) int {
	var ar, ag, ab, br, bg, bb int
	if len(a) != 7 || len(b) != 7 {
		return 1 << 24
	}
	fmt.Sscanf(a[1:], "%02x%02x%02x", &ar, &ag, &ab)
	fmt.Sscanf(b[1:], "%02x%02x%02x", &br, &bg, &bb)
	d := func(x, y int) int { return (x - y) * (x - y) }
	return int(float64(d(ar, br)+d(ag, bg)+d(ab, bb)) / 3)
}

var fallbackPalette = []string{"#7aa2f7", "#e0af68", "#9ece6a", "#f7768e", "#bb9af7", "#2ac3de"}

func (t *Theme) Player(i int) string {
	if i < len(t.Players) {
		return t.Players[i]
	}
	return fallbackPalette[i%len(fallbackPalette)]
}

// okColor keeps a color only if it is one a browser will take: #rgb, #rrggbb
// or #rrggbbaa. Whatever else a theme file says is treated as unsaid, and
// fill() supplies it.
func okColor(c string) string {
	if len(c) != 4 && len(c) != 7 && len(c) != 9 || c[0] != '#' {
		return ""
	}
	for _, r := range c[1:] {
		if !(r >= '0' && r <= '9' || r >= 'a' && r <= 'f' || r >= 'A' && r <= 'F') {
			return ""
		}
	}
	return c
}

// hex6 strips an alpha channel from #rrggbbaa.
func hex6(c string) string {
	if len(c) == 9 && c[0] == '#' {
		return c[:7]
	}
	if len(c) == 4 && c[0] == '#' { // #rgb
		return "#" + string([]byte{c[1], c[1], c[2], c[2], c[3], c[3]})
	}
	return c
}

func rgb(c string) (r, g, b int, ok bool) {
	c = hex6(c)
	if len(c) != 7 || c[0] != '#' {
		return 0, 0, 0, false
	}
	if n, _ := fmt.Sscanf(c[1:], "%02x%02x%02x", &r, &g, &b); n != 3 {
		return 0, 0, 0, false
	}
	return r, g, b, true
}

// lum is perceived brightness, 0..1 — enough to tell a light theme from a
// dark one when the theme does not say which it is.
func lum(c string) float64 {
	r, g, b, ok := rgb(c)
	if !ok {
		return 0
	}
	return (0.299*float64(r) + 0.587*float64(g) + 0.114*float64(b)) / 255
}

// blend mixes frac of b into a — for the shades a theme leaves unsaid.
func blend(a, b string, frac float64) string {
	ar, ag, ab, ok := rgb(a)
	br, bg, bb, ok2 := rgb(b)
	if !ok || !ok2 {
		return a
	}
	mix := func(x, y int) int { return int(float64(x) + (float64(y)-float64(x))*frac) }
	return fmt.Sprintf("#%02x%02x%02x", mix(ar, br), mix(ag, bg), mix(ab, bb))
}

// cssKey is a syntax key as it appears in class and property names.
func cssKey(k string) string { return strings.ReplaceAll(k, ".", "-") }