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authorGabriel Schneider <[email protected]>2026-09-29 13:24:25 -0300
committerGabriel Schneider <[email protected]>2026-10-01 00:12:16 -0300
commitb59cb8b28727b5cff1265df65a944926e8ad3a10 (patch)
tree7362eeeb2a128cb8d02e7ccc3b7e26b5079b0af8
parent4e224b7c7e67fafcbe7359fcf534048e254b701d (diff)
downloadpardes-b59cb8b28727b5cff1265df65a944926e8ad3a10.tar.gz
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config.md: Crt keeps the GUI drawing while idle
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1 files changed, 3 insertions, 1 deletions
diff --git a/docs/config.md b/docs/config.md
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@@ -554,7 +554,9 @@ keeps the last good one and says why), and
GUI attached to a detached session runs the session's chain the same way. With
the chain empty the pass is bypassed. CRT works in linear light with restrained
scanlines, mask, bloom and vignette, and no curvature, so clicks land where
-they are drawn.
+they are drawn. Its slow hum and dither move on their own, so with Crt on the
+GUI keeps drawing while idle (under `ShaderAnimation on`, while focused);
+the other bundled passes are still and let it rest.
Three more bundled passes take the same levels, each off by default and
each costing nothing while off: