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authorGabriel Schneider <[email protected]>2026-07-02 20:06:25 -0300
committerGabriel Schneider <[email protected]>2026-08-01 15:02:07 -0300
commitbead9f0b78380d1428f40fdab339c1c8f88fa626 (patch)
tree960255de5a2cef661ec5d0ad3220a4b2b1738842
parent62ef1882ab7878210f05f06504796849e412c318 (diff)
downloadpardes-bead9f0b78380d1428f40fdab339c1c8f88fa626.tar.gz
pardes-bead9f0b78380d1428f40fdab339c1c8f88fa626.zip
sdl ui backend
-rw-r--r--assets/DejaVuSansMono.ttfbin0 -> 343140 bytes
-rw-r--r--build.zig81
-rw-r--r--build.zig.zon8
-rw-r--r--e2e_harness_sdl.zig332
-rw-r--r--image.zig2
-rw-r--r--main.zig54
-rw-r--r--shaders/ui.frag.glsl18
-rw-r--r--shaders/ui.vert.glsl44
-rw-r--r--tests_sdl.zig165
-rw-r--r--ui_sdl.zig1682
-rw-r--r--ui_vaxis.zig33
-rw-r--r--vendor/stb/font.c81
-rw-r--r--vendor/stb/font.h41
-rw-r--r--vendor/stb/stb_truetype.h5077
-rw-r--r--vendor/stb/stb_truetype_impl.c5
15 files changed, 7607 insertions, 16 deletions
diff --git a/assets/DejaVuSansMono.ttf b/assets/DejaVuSansMono.ttf
new file mode 100644
index 00000000..bcf640e2
--- /dev/null
+++ b/assets/DejaVuSansMono.ttf
Binary files differ
diff --git a/build.zig b/build.zig
index 34450fa9..ca8560fd 100644
--- a/build.zig
+++ b/build.zig
@@ -16,6 +16,12 @@ pub fn build(b: *std.Build) void {
const static_link = b.option(bool, "static", "link all build executables and test binaries statically") orelse false;
const exe_linkage: ?std.builtin.LinkMode = if (static_link) .static else null;
const strip = b.option(bool, "strip", "strip debug info from the compiled pardes binary") orelse false;
+ // -Dsdl: build the SDL3 GPU UI frontend (a windowed cell-grid renderer)
+ // instead of the default libvaxis terminal backend. The sdl/stb deps are
+ // lazy, so a plain `zig build` never fetches or compiles them; they're only
+ // pulled in when this flag is set. Use `zig build test-sdl -Dsdl` for the
+ // rendered-image SDL e2e suite.
+ const sdl = b.option(bool, "sdl", "build the SDL3 GPU UI frontend instead of the terminal backend") orelse false;
const exe = b.addExecutable(.{
.name = "pardes",
@@ -93,6 +99,50 @@ pub fn build(b: *std.Build) void {
vaxis_mod.addImport("uucode", uucode_mod);
exe.root_module.addImport("vaxis", vaxis_mod);
+ // The UI backend module (`-Dui`). main.zig + image.zig import `"ui"` instead of
+ // `"vaxis"` directly; the chosen backend file re-exports the shared UI types
+ // (Key/Mouse/Window/Cell/…) and provides the renderer/loop (`Vaxis`/`Tty`/
+ // `Loop`/`init`). vaxis = transparent passthrough; sdl = SDL3 GPU frontend.
+ const ui_root = if (sdl) b.path("ui_sdl.zig") else b.path("ui_vaxis.zig");
+ const ui_mod = b.createModule(.{
+ .target = target,
+ .optimize = optimize,
+ .root_source_file = ui_root,
+ });
+ ui_mod.addImport("vaxis", vaxis_mod);
+ exe.root_module.addImport("ui", ui_mod);
+
+ // SDL3 GPU backend wiring (`-Dsdl`). The sdl package builds SDL3 from source
+ // as a static lib + emits the SDL3/ headers; we @cImport those headers in
+ // ui_sdl.zig, link the lib, and pull in stb_truetype (for the glyph atlas) and
+ // the embedded DejaVuSansMono font. All gated on the flag so a plain `zig build`
+ // (vaxis) never fetches or compiles SDL.
+ if (sdl) {
+ const sdl_dep = b.lazyDependency("sdl", .{
+ .target = target,
+ .optimize = optimize,
+ }) orelse return; // not fetched (offline?) — skip SDL wiring
+ const sdl_lib = sdl_dep.artifact("SDL3");
+ ui_mod.linkLibrary(sdl_lib);
+ ui_mod.addIncludePath(sdl_dep.path("include"));
+ ui_mod.link_libc = true;
+
+ // stb_truetype: the header (declarations, via include path) + the impl TU
+ // + a small C shim (font.c) so ui_sdl.zig doesn't feed the whole
+ // single-header lib to translate-c.
+ ui_mod.addIncludePath(b.path("vendor/stb"));
+ ui_mod.addCSourceFile(.{ .file = b.path("vendor/stb/stb_truetype_impl.c") });
+ ui_mod.addCSourceFile(.{ .file = b.path("vendor/stb/font.c") });
+
+ // GLSL -> SPIR-V at build time, embedded into ui_sdl.zig via @embedFile.
+ ui_mod.addAnonymousImport("ui.vert.spv", .{
+ .root_source_file = compileGlsl(b, "shaders/ui.vert.glsl", "vertex", "ui.vert.spv"),
+ });
+ ui_mod.addAnonymousImport("ui.frag.spv", .{
+ .root_source_file = compileGlsl(b, "shaders/ui.frag.glsl", "fragment", "ui.frag.spv"),
+ });
+ }
+
// zstbi: C (stb_image)-backed image decoder for the image-viewer panes. We use
// it instead of zigimg because zigimg's pure-Zig decoder crashes the Zig 0.16
// compiler here; stb_image is plain C (extern fns), so it compiles fine, decodes
@@ -201,6 +251,28 @@ pub fn build(b: *std.Build) void {
const test_step = b.step("test", "run deterministic tests");
test_step.dependOn(&run_tests.step);
+ // `test-sdl`: e2e tests for the SDL3 GPU backend. The SDL pardes exe runs in
+ // test mode (PARDES_TEST=1): stdin drives app events through a pty, while the
+ // real GPU renderer writes the latest framebuffer capture to a temp PPM file.
+ // Requires `-Dsdl` so the SDL exe is the one under test.
+ const sdl_tests = b.addExecutable(.{
+ .name = "pardes-e2e-sdl",
+ .linkage = exe_linkage,
+ .root_module = b.createModule(.{
+ .target = target,
+ .optimize = optimize,
+ .root_source_file = b.path("tests_sdl.zig"),
+ .link_libc = true,
+ }),
+ });
+ const run_sdl_tests = b.addRunArtifact(sdl_tests);
+ run_sdl_tests.addArtifactArg(exe);
+ const sdl_test_opts = b.addOptions();
+ sdl_test_opts.addOption(bool, "trace", trace);
+ sdl_tests.root_module.addOptions("config", sdl_test_opts);
+ const test_sdl_step = b.step("test-sdl", "run SDL3 GPU e2e tests (requires -Dsdl)");
+ test_sdl_step.dependOn(&run_sdl_tests.step);
+
// Unit tests for the pure modal-editing math (modal.zig has no vaxis/ghostty
// deps, so `zig test` on it is fast and needs no wired-in modules).
const unit_tests = b.addTest(.{
@@ -254,3 +326,12 @@ pub fn build(b: *std.Build) void {
tutor_step.dependOn(&run_tutor.step);
test_step.dependOn(&run_tutor.step);
}
+
+// glslc <src> -fshader-stage=<stage> -o <out> -> .spv, returned as a LazyPath to
+// @embedFile. Only used by the SDL3 GPU UI backend (`-Dui=sdl`).
+fn compileGlsl(b: *std.Build, src: []const u8, stage: []const u8, out: []const u8) std.Build.LazyPath {
+ const cmd = b.addSystemCommand(&.{ "glslc", b.fmt("-fshader-stage={s}", .{stage}) });
+ cmd.addFileArg(b.path(src));
+ cmd.addArg("-o");
+ return cmd.addOutputFileArg(out);
+}
diff --git a/build.zig.zon b/build.zig.zon
index 2d5a2b3a..3a29c77d 100644
--- a/build.zig.zon
+++ b/build.zig.zon
@@ -24,6 +24,14 @@
.url = "git+https://github.com/zig-gamedev/zstbi#3813f5f113b26f644cfa01a30155cc76b3526e91",
.hash = "zstbi-0.11.0-dev-L0Ea_3GWBwAh7m54XX055vwLKPTPij5hyqyeq92MXPE2",
},
+ // SDL3 (castholm/SDL zig bindings) — only fetched/compiled when `-Dsdl`
+ // is set. Lazy so the default vaxis build never touches it. The sdl
+ // package resolves its own linux deps from its own build.zig.zon.
+ .sdl = .{
+ .url = "git+https://github.com/david-vanderson/SDL#5bbcf665494fe14acadf50601edf6d5f74ebf96a",
+ .hash = "sdl-0.4.2+3.4.4-SDL--tB1pQFLgwvCakiiOSoZIuVaz6a6-_gOZC66AGRD",
+ .lazy = true,
+ },
// tree-sitter: Zig bindings + the C runtime, plus grammars (parser.c
// we link, highlights.scm we read at build time into the ts_queries module).
.tree_sitter = .{
diff --git a/e2e_harness_sdl.zig b/e2e_harness_sdl.zig
new file mode 100644
index 00000000..cac25473
--- /dev/null
+++ b/e2e_harness_sdl.zig
@@ -0,0 +1,332 @@
+// E2E harness for the SDL3 GPU backend's rendered-image test mode.
+//
+// The child app runs the real SDL/GPU renderer. Input is still delivered through
+// a pty so the same terminal escape sequences exercise the same app input path,
+// but rendered frames are captured by the app as PPM image files in a temp
+// directory. Assertions inspect pixels, not the retained cell grid.
+const std = @import("std");
+const posix = std.posix;
+const linux = std.os.linux;
+
+extern "c" fn forkpty(
+ amaster: *c_int,
+ name: ?[*:0]u8,
+ termp: ?*const anyopaque,
+ winp: ?*const posix.winsize,
+) c_int;
+extern "c" fn execvp(file: [*:0]const u8, argv: [*:null]const ?[*:0]const u8) c_int;
+extern "c" fn _exit(status: c_int) noreturn;
+extern "c" fn setenv(name: [*:0]const u8, value: [*:0]const u8, overwrite: c_int) c_int;
+
+fn nowMs() i64 {
+ var ts: linux.timespec = undefined;
+ _ = linux.clock_gettime(linux.CLOCK.MONOTONIC, &ts);
+ return ts.sec * 1000 + @divFloor(@as(i64, ts.nsec), 1_000_000);
+}
+
+pub const Image = struct {
+ width: u32,
+ height: u32,
+ pixels: []u8, // RGB, row-major
+
+ pub fn deinit(self: *Image, gpa: std.mem.Allocator) void {
+ gpa.free(self.pixels);
+ self.* = .{ .width = 0, .height = 0, .pixels = &.{} };
+ }
+
+ pub fn hash(self: Image) u64 {
+ return std.hash.Wyhash.hash(0, self.pixels);
+ }
+
+ pub fn brightPixels(self: Image, y0_in: u32, y1_in: u32, threshold: u8) usize {
+ const y0 = @min(y0_in, self.height);
+ const y1 = @min(y1_in, self.height);
+ var n: usize = 0;
+ var y = y0;
+ while (y < y1) : (y += 1) {
+ var x: u32 = 0;
+ while (x < self.width) : (x += 1) {
+ const i = (@as(usize, y) * @as(usize, self.width) + @as(usize, x)) * 3;
+ const lum = (@as(u16, self.pixels[i]) + @as(u16, self.pixels[i + 1]) + @as(u16, self.pixels[i + 2])) / 3;
+ if (lum >= threshold) n += 1;
+ }
+ }
+ return n;
+ }
+
+ pub fn changedPixels(self: Image, other: Image, threshold: u8) usize {
+ if (self.width != other.width or self.height != other.height) return std.math.maxInt(usize);
+ var n: usize = 0;
+ var i: usize = 0;
+ while (i < self.pixels.len) : (i += 3) {
+ const dr = absDiff(self.pixels[i], other.pixels[i]);
+ const dg = absDiff(self.pixels[i + 1], other.pixels[i + 1]);
+ const db = absDiff(self.pixels[i + 2], other.pixels[i + 2]);
+ if (dr + dg + db >= threshold) n += 1;
+ }
+ return n;
+ }
+};
+
+pub const SdlHarness = struct {
+ gpa: std.mem.Allocator,
+ io: std.Io,
+ master: c_int,
+ pid: posix.pid_t,
+ rows: u16,
+ cols: u16,
+ trace: bool = false,
+ capture_dir: [:0]u8,
+ latest_path: []u8,
+ image: ?Image = null,
+ rbuf: std.ArrayList(u8) = .empty,
+
+ pub fn init(gpa: std.mem.Allocator, io: std.Io, exe: [*:0]const u8, rows: u16, cols: u16) !SdlHarness {
+ return initArgs(gpa, io, exe, rows, cols, null);
+ }
+
+ pub fn initArgs(gpa: std.mem.Allocator, io: std.Io, exe: [*:0]const u8, rows: u16, cols: u16, arg: ?[*:0]const u8) !SdlHarness {
+ const base = ".zig-cache/pardes-sdl-e2e";
+ try std.Io.Dir.cwd().createDirPath(io, base);
+ const capture_dir_plain = try std.fmt.allocPrint(gpa, "{s}/{d}-{d}", .{ base, linux.getpid(), nowMs() });
+ defer gpa.free(capture_dir_plain);
+ const capture_dir = try gpa.dupeZ(u8, capture_dir_plain);
+ errdefer gpa.free(capture_dir);
+ try std.Io.Dir.cwd().createDirPath(io, capture_dir);
+ const latest_path = try std.fmt.allocPrint(gpa, "{s}/latest.ppm", .{capture_dir});
+ errdefer gpa.free(latest_path);
+
+ var master: c_int = undefined;
+ const ws = posix.winsize{ .row = rows, .col = cols, .xpixel = 0, .ypixel = 0 };
+ const pid = forkpty(&master, null, null, &ws);
+ if (pid == 0) {
+ _ = setenv("PARDES_TEST", "1", 1);
+ _ = setenv("PARDES_TEST_CAPTURE_DIR", capture_dir.ptr, 1);
+ var rows_buf: [16]u8 = undefined;
+ var cols_buf: [16]u8 = undefined;
+ const rows_z = std.fmt.bufPrintZ(&rows_buf, "{d}", .{rows}) catch unreachable;
+ const cols_z = std.fmt.bufPrintZ(&cols_buf, "{d}", .{cols}) catch unreachable;
+ _ = setenv("PARDES_TEST_ROWS", rows_z.ptr, 1);
+ _ = setenv("PARDES_TEST_COLS", cols_z.ptr, 1);
+ const argv: [3:null]?[*:0]const u8 = .{ exe, arg, null };
+ _ = execvp(exe, &argv);
+ _ = _exit(127);
+ }
+ return .{
+ .gpa = gpa,
+ .io = io,
+ .master = master,
+ .pid = pid,
+ .rows = rows,
+ .cols = cols,
+ .capture_dir = capture_dir,
+ .latest_path = latest_path,
+ };
+ }
+
+ pub fn deinit(self: *SdlHarness) void {
+ posix.kill(self.pid, posix.SIG.KILL) catch {};
+ _ = linux.close(self.master);
+ if (self.image) |*img| img.deinit(self.gpa);
+ self.rbuf.deinit(self.gpa);
+ self.gpa.free(self.latest_path);
+ self.gpa.free(self.capture_dir);
+ }
+
+ pub fn send(self: *SdlHarness, bytes: []const u8) !void {
+ var off: usize = 0;
+ while (off < bytes.len) {
+ const rc = linux.write(self.master, bytes[off..].ptr, bytes.len - off);
+ const n: isize = @bitCast(rc);
+ if (n < 0) {
+ if (n == -@as(isize, @intFromEnum(linux.E.INTR))) continue;
+ return error.WriteFailed;
+ }
+ off += @intCast(n);
+ }
+ }
+
+ pub fn pump(self: *SdlHarness, ms: i64) !void {
+ const deadline = nowMs() + ms;
+ var buf: [4096]u8 = undefined;
+ while (nowMs() < deadline) {
+ var fds = [_]posix.pollfd{.{ .fd = self.master, .events = posix.POLL.IN, .revents = 0 }};
+ _ = posix.poll(&fds, 50) catch {};
+ if ((fds[0].revents & posix.POLL.IN) != 0) {
+ const n = posix.read(self.master, &buf) catch break;
+ if (n == 0) break;
+ self.rbuf.appendSlice(self.gpa, buf[0..n]) catch {};
+ }
+ self.loadLatest() catch {};
+ }
+ self.loadLatest() catch {};
+ if (self.trace) self.traceImage("pump");
+ }
+
+ pub fn resize(self: *SdlHarness, rows: u16, cols: u16) !void {
+ self.rows = rows;
+ self.cols = cols;
+ const ws = posix.winsize{ .row = rows, .col = cols, .xpixel = 0, .ypixel = 0 };
+ _ = posix.system.ioctl(self.master, posix.T.IOCSWINSZ, @intFromPtr(&ws));
+ }
+
+ pub fn waitForImage(self: *SdlHarness, ms: i64) !bool {
+ if (self.image != null) return true;
+ const deadline = nowMs() + ms;
+ while (nowMs() < deadline) {
+ try self.pump(100);
+ if (self.image != null) return true;
+ }
+ return false;
+ }
+
+ pub fn waitForChange(self: *SdlHarness, old_hash: u64, ms: i64) !bool {
+ const deadline = nowMs() + ms;
+ while (nowMs() < deadline) {
+ try self.pump(100);
+ if (self.image) |img| if (img.hash() != old_hash) return true;
+ }
+ return false;
+ }
+
+ pub fn imageHash(self: *SdlHarness) u64 {
+ return if (self.image) |img| img.hash() else 0;
+ }
+
+ pub fn imageCopy(self: *SdlHarness) !Image {
+ const img = self.image orelse return error.NoImage;
+ return .{
+ .width = img.width,
+ .height = img.height,
+ .pixels = try self.gpa.dupe(u8, img.pixels),
+ };
+ }
+
+ pub fn cellWidth(self: *SdlHarness) u32 {
+ const img = self.image orelse return 0;
+ return img.width / @as(u32, self.cols);
+ }
+
+ pub fn cellHeight(self: *SdlHarness) u32 {
+ const img = self.image orelse return 0;
+ return img.height / @as(u32, self.rows);
+ }
+
+ pub fn expectImage(self: *SdlHarness, msg: []const u8) !void {
+ if (self.image == null) {
+ self.dump(msg);
+ return error.ExpectFailed;
+ }
+ }
+
+ pub fn expectWaitForImage(self: *SdlHarness, ms: i64, msg: []const u8) !void {
+ if (!try self.waitForImage(ms)) {
+ self.dump(msg);
+ return error.ExpectFailed;
+ }
+ }
+
+ pub fn expectWaitForChange(self: *SdlHarness, old_hash: u64, ms: i64, msg: []const u8) !void {
+ if (!try self.waitForChange(old_hash, ms)) {
+ self.dump(msg);
+ return error.ExpectFailed;
+ }
+ }
+
+ pub fn expectGridPixels(self: *SdlHarness, msg: []const u8) !void {
+ const img = self.image orelse {
+ self.dump(msg);
+ return error.ExpectFailed;
+ };
+ if (self.cols == 0 or self.rows == 0 or img.width % self.cols != 0 or img.height % self.rows != 0) {
+ self.dump(msg);
+ return error.ExpectFailed;
+ }
+ if (img.width / self.cols < 6 or img.height / self.rows < 10) {
+ self.dump(msg);
+ return error.ExpectFailed;
+ }
+ }
+
+ pub fn expectBrightRows(self: *SdlHarness, row0: u16, row1: u16, min_bright: usize, msg: []const u8) !void {
+ const img = self.image orelse {
+ self.dump(msg);
+ return error.ExpectFailed;
+ };
+ const ch = self.cellHeight();
+ const y0 = @as(u32, row0) * ch;
+ const y1 = @as(u32, row1) * ch;
+ if (img.brightPixels(y0, y1, 60) < min_bright) {
+ self.dump(msg);
+ return error.ExpectFailed;
+ }
+ }
+
+ fn loadLatest(self: *SdlHarness) !void {
+ const data = std.Io.Dir.cwd().readFileAlloc(self.io, self.latest_path, self.gpa, .limited(128 * 1024 * 1024)) catch |err| switch (err) {
+ error.FileNotFound => return,
+ else => return err,
+ };
+ defer self.gpa.free(data);
+ const img = try parsePpm(self.gpa, data);
+ if (self.image) |*old| old.deinit(self.gpa);
+ self.image = img;
+ }
+
+ pub fn dump(self: *SdlHarness, msg: []const u8) void {
+ if (self.image) |img| {
+ std.debug.print("E2E FAIL: {s}\nimage {d}x{d} hash={x} path={s}\nraw tail:\n{s}\n", .{
+ msg, img.width, img.height, img.hash(), self.latest_path, rawTail(self.rbuf.items),
+ });
+ } else {
+ std.debug.print("E2E FAIL: {s}\n(no captured image yet) path={s}\nraw tail:\n{s}\n", .{
+ msg, self.latest_path, rawTail(self.rbuf.items),
+ });
+ }
+ }
+
+ pub fn traceImage(self: *SdlHarness, tag: []const u8) void {
+ if (self.image) |img| {
+ std.debug.print("[trace {s}] image {d}x{d} hash={x} path={s}\n", .{
+ tag, img.width, img.height, img.hash(), self.latest_path,
+ });
+ } else {
+ std.debug.print("[trace {s}] no image yet path={s}\n", .{ tag, self.latest_path });
+ }
+ }
+};
+
+fn parsePpm(gpa: std.mem.Allocator, data: []const u8) !Image {
+ if (!std.mem.startsWith(u8, data, "P6")) return error.BadPpm;
+ var idx: usize = 2;
+ const w = try parsePpmInt(data, &idx);
+ const h = try parsePpmInt(data, &idx);
+ const max = try parsePpmInt(data, &idx);
+ if (max != 255) return error.BadPpm;
+ if (idx >= data.len or !isWs(data[idx])) return error.BadPpm;
+ idx += 1;
+ const len = @as(usize, w) * @as(usize, h) * 3;
+ if (data.len < idx + len) return error.BadPpm;
+ return .{ .width = w, .height = h, .pixels = try gpa.dupe(u8, data[idx .. idx + len]) };
+}
+
+fn parsePpmInt(data: []const u8, idx: *usize) !u32 {
+ while (idx.* < data.len and isWs(data[idx.*])) idx.* += 1;
+ const start = idx.*;
+ while (idx.* < data.len and data[idx.*] >= '0' and data[idx.*] <= '9') idx.* += 1;
+ if (idx.* == start) return error.BadPpm;
+ return std.fmt.parseInt(u32, data[start..idx.*], 10);
+}
+
+fn isWs(b: u8) bool {
+ return b == ' ' or b == '\n' or b == '\r' or b == '\t';
+}
+
+fn absDiff(a: u8, b: u8) u16 {
+ return if (a >= b) @as(u16, a - b) else @as(u16, b - a);
+}
+
+fn rawTail(raw: []const u8) []const u8 {
+ const max = 4096;
+ return if (raw.len > max) raw[raw.len - max ..] else raw;
+}
diff --git a/image.zig b/image.zig
index b6ebcf71..4c83f8ad 100644
--- a/image.zig
+++ b/image.zig
@@ -9,7 +9,7 @@
// or the user toggles "Petscii" on the pane — we instead render the kept RGBA as
// PETSCII art (see petscii.zig). Call `start` once before any pane loads.
const std = @import("std");
-const vaxis = @import("vaxis");
+const vaxis = @import("ui");
const zstbi = @import("zstbi");
const ghostty_vt = @import("ghostty-vt");
const petscii = @import("petscii.zig");
diff --git a/main.zig b/main.zig
index 582fc133..d5cfa6c0 100644
--- a/main.zig
+++ b/main.zig
@@ -1,5 +1,5 @@
const std = @import("std");
-const vaxis = @import("vaxis");
+const vaxis = @import("ui");
const ghostty_vt = @import("ghostty-vt");
const Term = @import("term.zig");
const modal = @import("modal.zig");
@@ -191,6 +191,7 @@ const MINW: u16 = 10; // min pane width (cells)
const MINH: u16 = 3; // min pane height (cells)
const MAX_TERMS: usize = 16;
const MAX_COLS: usize = 6;
+const MAX_PTY_DRAIN_EVENTS: usize = 128;
const PREFIX_W: u16 = 5; // file-pane line-number prefix width: "%4d "
const Rect = struct { x: u16, y: u16, w: u16, h: u16 };
@@ -767,10 +768,10 @@ fn pty_set_size(pty: std.Io.File, rows: u16, cols: u16) void {
// One reader task per terminal. Tags each chunk with the terminal's slot id so
// the main loop knows which emulator to feed; posts pty_eof when the shell exits.
fn readPty(io: std.Io, gpa: std.mem.Allocator, pty: std.Io.File, id: usize, loop: *Loop) anyerror!void {
- var read_buf: [0x1000]u8 = undefined;
+ var read_buf: [0x10000]u8 = undefined;
var reader = pty.readerStreaming(io, &read_buf);
while (true) {
- var buf: [0x1000]u8 = undefined;
+ var buf: [0x10000]u8 = undefined;
var vec = [_][]u8{&buf};
const n = reader.interface.readVec(&vec) catch break;
if (n == 0) break;
@@ -783,6 +784,19 @@ fn readPty(io: std.Io, gpa: std.mem.Allocator, pty: std.Io.File, id: usize, loop
loop.postEvent(.{ .pty_eof = id }) catch {};
}
+fn feedPtyRead(gpa: std.mem.Allocator, terms: *[MAX_TERMS]?*Term, active: usize, pr: PtyRead) void {
+ defer gpa.free(pr.bytes);
+ if (pr.id >= MAX_TERMS) return;
+ if (terms[pr.id]) |t| {
+ t.stream.nextSlice(pr.bytes);
+ // follow new output to the bottom, so a command's result shows even in a
+ // pane you didn't focus. Exception: the pane you're actively navigating
+ // in a text mode — don't yank the cursor out from under you.
+ if (!(pr.id == active and t.mode != .tty))
+ t.term.screens.active.scroll(.active);
+ }
+}
+
// fork the pty + boot the emulator. Forking is the dangerous part in a
// multithreaded process, so this does NOT start the reader task (no new
// threads) — call startReader once the term is wired in.
@@ -3054,9 +3068,14 @@ pub fn main(init: std.process.Init) !void {
// middle release, freed on overwrite / app exit.
var chord_arg: ?[]u8 = null;
defer if (chord_arg) |a| gpa.free(a);
+ var pending_event: ?@TypeOf(Command.value) = null;
while (true) {
- const event = try loop.nextEvent();
+ const event = if (pending_event) |ev| blk: {
+ pending_event = null;
+ break :blk ev;
+ } else try loop.nextEvent();
+ var drain_pty_after = false;
switch (event) {
.mouse => |mouse| {
const mcol: u16 = if (mouse.col < 0) 0 else @min(@as(u16, @intCast(mouse.col)), screen_w -| 1);
@@ -3341,7 +3360,6 @@ pub fn main(init: std.process.Init) !void {
}
},
.key_press => |key| kpress: {
-
if (terms[active]) |at| {
// Ctrl-w prefix: helix-style pane focus (Ctrl-w h/j/k/l).
if (ctrl_w_pending) {
@@ -3461,16 +3479,8 @@ pub fn main(init: std.process.Init) !void {
}
},
.pty_read => |pr| {
- defer gpa.free(pr.bytes);
- if (terms[pr.id]) |t| {
- t.stream.nextSlice(pr.bytes);
- // follow new output to the bottom, so a command's result shows
- // even in a pane you didn't focus. Exception: the pane you're
- // actively navigating in a text mode — don't yank the cursor out
- // from under you (it still tracks the bottom on its own there).
- if (!(pr.id == active and t.mode != .tty))
- t.term.screens.active.scroll(.active);
- }
+ feedPtyRead(gpa, &terms, active, pr);
+ drain_pty_after = true;
},
.pty_eof => |id| {
if (terms[id]) |t| {
@@ -3507,6 +3517,20 @@ pub fn main(init: std.process.Init) !void {
else => {},
}
+ if (drain_pty_after) {
+ var drained: usize = 0;
+ while (drained < MAX_PTY_DRAIN_EVENTS) : (drained += 1) {
+ const next = try loop.tryEvent() orelse break;
+ switch (next) {
+ .pty_read => |pr| feedPtyRead(gpa, &terms, active, pr),
+ else => {
+ pending_event = next;
+ break;
+ },
+ }
+ }
+ }
+
// a fresh yank (y/d/c) mirrors out to the system clipboard via OSC 52. Emit
// here where the tty writer + vx are in scope; the vx.render() below flushes.
// ponytail: OSC 52 has a per-terminal size cap, so a huge yank may be
diff --git a/shaders/ui.frag.glsl b/shaders/ui.frag.glsl
new file mode 100644
index 00000000..2284fa0b
--- /dev/null
+++ b/shaders/ui.frag.glsl
@@ -0,0 +1,18 @@
+#version 450
+
+// Sample the glyph atlas (R = coverage 0..1) and mix the cell's bg up to its fg
+// by that coverage. Fully opaque: the swapchain is SDR, no blending needed.
+
+layout(set = 2, binding = 0) uniform sampler2D u_atlas;
+
+layout(location = 0) in vec2 v_uv;
+layout(location = 1) in vec3 v_fg;
+layout(location = 2) in vec3 v_bg;
+
+layout(location = 0) out vec4 o_col;
+
+void main() {
+ float a = texture(u_atlas, v_uv).r;
+ vec3 col = mix(v_bg, v_fg, a);
+ o_col = vec4(col, 1.0);
+}
diff --git a/shaders/ui.vert.glsl b/shaders/ui.vert.glsl
new file mode 100644
index 00000000..c7567a8f
--- /dev/null
+++ b/shaders/ui.vert.glsl
@@ -0,0 +1,44 @@
+#version 450
+
+// Terminal cell renderer. The CPU uploads one instance per visible cell; this
+// shader expands each instance into a two-triangle quad with gl_VertexIndex.
+// The fragment shader mixes fg/bg by the atlas's alpha (a glyph mask in the R
+// channel), so background fills and glyph foregrounds draw in a single pass.
+
+layout(location = 0) in vec4 a_rect; // x0, y0, x1, y1
+layout(location = 1) in vec4 a_uv_rect; // u0, v0, u1, v1
+layout(location = 2) in vec3 a_fg;
+layout(location = 3) in vec3 a_bg;
+
+layout(location = 0) out vec2 v_uv;
+layout(location = 1) out vec3 v_fg;
+layout(location = 2) out vec3 v_bg;
+
+void main() {
+ vec2 pos;
+ vec2 uv;
+ int corner = gl_VertexIndex % 6;
+ if (corner == 0) {
+ pos = vec2(a_rect.x, a_rect.y);
+ uv = vec2(a_uv_rect.x, a_uv_rect.y);
+ } else if (corner == 1) {
+ pos = vec2(a_rect.z, a_rect.y);
+ uv = vec2(a_uv_rect.z, a_uv_rect.y);
+ } else if (corner == 2) {
+ pos = vec2(a_rect.z, a_rect.w);
+ uv = vec2(a_uv_rect.z, a_uv_rect.w);
+ } else if (corner == 3) {
+ pos = vec2(a_rect.x, a_rect.y);
+ uv = vec2(a_uv_rect.x, a_uv_rect.y);
+ } else if (corner == 4) {
+ pos = vec2(a_rect.z, a_rect.w);
+ uv = vec2(a_uv_rect.z, a_uv_rect.w);
+ } else {
+ pos = vec2(a_rect.x, a_rect.w);
+ uv = vec2(a_uv_rect.x, a_uv_rect.w);
+ }
+ v_uv = uv;
+ v_fg = a_fg;
+ v_bg = a_bg;
+ gl_Position = vec4(pos, 0.0, 1.0);
+}
diff --git a/tests_sdl.zig b/tests_sdl.zig
new file mode 100644
index 00000000..857fc0a2
--- /dev/null
+++ b/tests_sdl.zig
@@ -0,0 +1,165 @@
+// E2E tests for the SDL3 GPU backend.
+//
+// Unlike the terminal e2e suite, this harness validates the rendered framebuffer:
+// the SDL app runs its real GPU/font/shader path and writes the latest frame as
+// a PPM image in a temp capture directory. These assertions are intentionally
+// visual/pixel-level, not retained-grid text assertions.
+const std = @import("std");
+const h = @import("e2e_harness_sdl.zig");
+const config = @import("config");
+const Harness = h.SdlHarness;
+const Image = h.Image;
+
+fn expectPixelSize(hs: *Harness, width: u32, height: u32, msg: []const u8) !void {
+ const img = hs.image orelse {
+ hs.dump(msg);
+ return error.ExpectFailed;
+ };
+ if (img.width != width or img.height != height) {
+ hs.dump(msg);
+ return error.ExpectFailed;
+ }
+}
+
+fn expectChangedPixels(hs: *Harness, before: Image, min_changed: usize, msg: []const u8) !void {
+ const img = hs.image orelse {
+ hs.dump(msg);
+ return error.ExpectFailed;
+ };
+ if (img.changedPixels(before, 30) < min_changed) {
+ hs.dump(msg);
+ return error.ExpectFailed;
+ }
+}
+
+pub fn main(init: std.process.Init) !void {
+ const gpa = init.gpa;
+ const io = init.io;
+ const args = try init.minimal.args.toSlice(init.arena.allocator());
+ if (args.len != 2) {
+ std.debug.print("usage: {s} <pardes-sdl-exe>\n", .{args[0]});
+ return error.BadArgs;
+ }
+ const exe = args[1];
+
+ var hs = try Harness.init(gpa, io, exe.ptr, 24, 80);
+ defer hs.deinit();
+ hs.trace = config.trace;
+
+ try hs.expectWaitForImage(8000, "SDL: app never produced a rendered frame");
+ try hs.pump(2000);
+ try hs.expectGridPixels("SDL: initial rendered frame is not aligned to the pty grid");
+ const cw = hs.cellWidth();
+ const ch = hs.cellHeight();
+ try hs.expectBrightRows(0, 1, 80, "SDL: top bar text did not render as bright glyph pixels");
+ try hs.expectBrightRows(2, 20, 3000, "SDL: terminal body did not render directory-list glyph pixels");
+
+ // Resize must change the actual framebuffer dimensions, not just retained
+ // state. This catches the real SDL window/swapchain path.
+ try hs.resize(30, 100);
+ const before_resize = hs.imageHash();
+ try hs.expectWaitForChange(before_resize, 8000, "SDL: resize did not produce a new rendered frame");
+ try expectPixelSize(&hs, cw * 100, ch * 30, "SDL: resized framebuffer does not match 100x30 cells");
+ try hs.expectBrightRows(0, 1, 80, "SDL: top bar disappeared after resize");
+
+ // TTY toggle should visibly change the active pane tag/body because prompts
+ // become visible and the mode tag flips.
+ var before = try hs.imageCopy();
+ defer before.deinit(gpa);
+ try hs.send("\x02");
+ try hs.expectWaitForChange(before.hash(), 6000, "SDL: Ctrl-b did not visibly enter tty mode");
+ try expectChangedPixels(&hs, before, 100, "SDL: tty mode visual delta was too small");
+
+ // Shell output should show up in the real rendered framebuffer.
+ before.deinit(gpa);
+ before = try hs.imageCopy();
+ try hs.send("echo SDL_E2E_MARKER_42\r");
+ try hs.expectWaitForChange(before.hash(), 8000, "SDL: shell command did not visibly update rendered output");
+ try expectChangedPixels(&hs, before, 100, "SDL: shell output visual delta was too small");
+
+ // Leaving tty should hide prompt/command rows again, producing another real
+ // rendered change.
+ before.deinit(gpa);
+ before = try hs.imageCopy();
+ try hs.send("\x02");
+ try hs.expectWaitForChange(before.hash(), 6000, "SDL: Ctrl-b did not visibly return to normal mode");
+ try expectChangedPixels(&hs, before, 100, "SDL: normal-mode visual delta was too small");
+
+ // Global tagbar mouse execution: middle-click Tutor should visibly add a
+ // file-like tutor pane.
+ before.deinit(gpa);
+ before = try hs.imageCopy();
+ try hs.send("\x1b[<1;14;1M\x1b[<1;14;1m");
+ try hs.expectWaitForChange(before.hash(), 10000, "SDL: Tutor tagbar action did not visibly change the render");
+ try expectChangedPixels(&hs, before, 1000, "SDL: Tutor visual delta was too small");
+ try hs.expectBrightRows(1, 8, 300, "SDL: Tutor pane did not render bright text in the top rows");
+
+ // Fresh app: terminal char-mode overlay is visible, can be edited, hides in
+ // raw tty, and returns after leaving tty. Every step is asserted through
+ // rendered pixels.
+ {
+ var hs2 = try Harness.init(gpa, io, exe.ptr, 24, 80);
+ defer hs2.deinit();
+ hs2.trace = config.trace;
+ try hs2.expectWaitForImage(8000, "SDL overlay: no initial frame");
+ try hs2.send("\x1b[<0;5;8M\x1b[<0;5;8m");
+ try hs2.pump(400);
+ try hs2.send("i");
+ try hs2.pump(300);
+
+ var base = try hs2.imageCopy();
+ defer base.deinit(gpa);
+ try hs2.send("ZZSDLINSXYZ");
+ try hs2.expectWaitForChange(base.hash(), 5000, "SDL: typed overlay did not render");
+ try expectChangedPixels(&hs2, base, 80, "SDL: typed overlay visual delta was too small");
+
+ base.deinit(gpa);
+ base = try hs2.imageCopy();
+ try hs2.send("\x7f\x7f\x7f");
+ try hs2.expectWaitForChange(base.hash(), 5000, "SDL: overlay backspace did not render");
+
+ try hs2.send("\x1b");
+ try hs2.pump(300);
+ base.deinit(gpa);
+ base = try hs2.imageCopy();
+ try hs2.send("\x02");
+ try hs2.expectWaitForChange(base.hash(), 6000, "SDL: tty mode did not hide overlay visually");
+ try expectChangedPixels(&hs2, base, 40, "SDL: tty-hide overlay delta was too small");
+
+ base.deinit(gpa);
+ base = try hs2.imageCopy();
+ try hs2.send("\x02");
+ try hs2.expectWaitForChange(base.hash(), 6000, "SDL: leaving tty did not restore overlay visually");
+ }
+
+ // CLI mode parity: --tty starts as a raw shell; typed shell input must
+ // visibly alter the framebuffer.
+ {
+ var hs3 = try Harness.initArgs(gpa, io, exe.ptr, 24, 80, "--tty");
+ defer hs3.deinit();
+ hs3.trace = config.trace;
+ try hs3.expectWaitForImage(8000, "SDL --tty: no initial frame");
+ before.deinit(gpa);
+ before = try hs3.imageCopy();
+ try hs3.send("i=0; while [ $i -lt 30 ]; do echo ZZSDLTTYFLAG_$i; i=$((i+1)); done\r");
+ try hs3.pump(2500);
+ try expectChangedPixels(&hs3, before, 80, "SDL --tty: shell visual delta was too small");
+ try hs3.expectBrightRows(18, 23, 350, "SDL --tty: lower terminal rows were not rendered");
+ }
+
+ // Configurable tty toggle: Ctrl-g should visibly enter tty mode when the
+ // toggle is moved off Ctrl-b.
+ {
+ var hs4 = try Harness.initArgs(gpa, io, exe.ptr, 24, 80, "--tty-toggle=g");
+ defer hs4.deinit();
+ hs4.trace = config.trace;
+ try hs4.expectWaitForImage(8000, "SDL --tty-toggle=g: no initial frame");
+ before.deinit(gpa);
+ before = try hs4.imageCopy();
+ try hs4.send("\x07");
+ try hs4.expectWaitForChange(before.hash(), 6000, "SDL --tty-toggle=g: Ctrl-g did not visibly enter tty mode");
+ try expectChangedPixels(&hs4, before, 80, "SDL --tty-toggle=g: visual delta was too small");
+ }
+
+ std.debug.print("SDL rendered-image e2e: all tests passed\n", .{});
+}
diff --git a/ui_sdl.zig b/ui_sdl.zig
new file mode 100644
index 00000000..4e0a5bb2
--- /dev/null
+++ b/ui_sdl.zig
@@ -0,0 +1,1682 @@
+// The SDL3 GPU UI backend (`-Dui=sdl`). Same surface as `ui_vaxis.zig` — the
+// app (main.zig / image.zig) imports `"ui"` and talks to `Vaxis`/`Tty`/`Loop`/
+// `init` plus the shared cell types — but here those are backed by an SDL
+// window + SDL3 GPU renderer instead of a real terminal.
+//
+// The retained model is identical to libvaxis: `main` builds a 2D grid of
+// `Cell`s each frame (via `vaxis.Window` over a `vaxis.Screen` — both pure,
+// I/O-free libvaxis types we reuse verbatim) and hands it to `render()`. Instead
+// of diffing it into escape sequences, `render()` rasterizes the grid with SDL3
+// GPU: one textured-quad draw per cell, glyphs pulled from an stb_truetype
+// monospace atlas. Input flows the other way through `SdlLoop`, which polls SDL
+// events and converts them to the same `Key`/`Mouse`/`Winsize` the app already
+// handles, posting them on a thread-safe queue (so the per-terminal pty readers
+// work unchanged). Kitty image panes are unsupported (caps.kitty_graphics is
+// false), so image.zig falls back to its PETSCII cell-art path — which renders
+// fine here, since it just writes cells.
+//
+// This is the quick-and-dirty first cut: ASCII + box-drawing + block glyphs via
+// a fixed 1024² R8 atlas (dynamic, grows as new codepoints appear), reverse /
+// invisible / dim honored, bold/italic/underline/strikethrough ignored. Terminal
+// appearance is preserved: a monospace grid of styled cells on a dark page.
+const std = @import("std");
+const builtin = @import("builtin");
+const vaxis = @import("vaxis");
+const posix = std.posix;
+const linux = std.os.linux;
+
+pub const c = @cImport({
+ @cDefine("SDL_DISABLE_OLD_NAMES", "1");
+ @cInclude("SDL3/SDL.h");
+ @cInclude("font.h");
+});
+
+// ---- shared (backend-agnostic) types: re-exported straight from libvaxis ----
+pub const Key = vaxis.Key;
+pub const Mouse = vaxis.Mouse;
+pub const Winsize = vaxis.Winsize;
+pub const Color = vaxis.Color;
+pub const Style = vaxis.Style;
+pub const Cell = vaxis.Cell;
+pub const Segment = vaxis.Segment;
+pub const Window = vaxis.Window;
+pub const Screen = vaxis.Screen;
+pub const Image = vaxis.Image;
+pub const Event = vaxis.Event;
+pub const Capabilities = vaxis.Vaxis.Capabilities;
+pub const CursorShape = vaxis.Cell.CursorShape;
+
+// `Options` mirrors the subset of vaxis.Vaxis.Options the app constructs. Only
+// system_clipboard_allocator is used (for OSC 52 paste in the terminal backend);
+// here it's accepted and unused — SDL reads the clipboard synchronously.
+pub const Options = struct {
+ system_clipboard_allocator: ?std.mem.Allocator = null,
+};
+
+// The backend struct is named `Vaxis` so `image.zig`'s `*vaxis.Vaxis` resolves.
+pub const Vaxis = SdlBackend;
+pub const Tty = SdlTty;
+pub fn Loop(comptime EventType: type) type {
+ return SdlLoop(EventType);
+}
+
+const font_ttf = @embedFile("assets/DejaVuSansMono.ttf");
+const vert_spv_bytes = @embedFile("ui.vert.spv");
+const frag_spv_bytes = @embedFile("ui.frag.spv");
+
+const log = std.log.scoped(.ui_sdl);
+
+// A standard 16-color ANSI palette (xterm), used to resolve vaxis.Color.index
+// cells — the dark theme passes palette indices through (palColor), and there's
+// no real terminal here to resolve them.
+const ansi = [16][3]u8{
+ .{ 0, 0, 0 }, .{ 205, 0, 0 }, .{ 0, 205, 0 }, .{ 205, 205, 0 },
+ .{ 0, 0, 238 }, .{ 205, 0, 205 }, .{ 0, 205, 205 }, .{ 229, 229, 229 },
+ .{ 127, 127, 127 }, .{ 255, 0, 0 }, .{ 0, 255, 0 }, .{ 255, 255, 0 },
+ .{ 92, 92, 255 }, .{ 255, 0, 255 }, .{ 0, 255, 255 }, .{ 255, 255, 255 },
+};
+
+// =====================================================================
+// Backend
+// =====================================================================
+
+const SdlBackend = @This();
+
+io: std.Io,
+alloc: std.mem.Allocator,
+
+sdl_window: *c.SDL_Window,
+device: *c.SDL_GPUDevice,
+swapchain_format: c.SDL_GPUTextureFormat,
+present_mode: c.SDL_GPUPresentMode,
+
+pipeline: *c.SDL_GPUGraphicsPipeline,
+atlas_tex: *c.SDL_GPUTexture,
+atlas_sampler: *c.SDL_GPUSampler,
+atlas_xfer: *c.SDL_GPUTransferBuffer,
+
+vbuf: *c.SDL_GPUBuffer,
+vxfer: *c.SDL_GPUTransferBuffer,
+vbuf_cells: u32 = 0, // capacity (cols*rows) the vbuf/vxfer were sized for
+cell_keys: []CellKey = &.{},
+dirty_ranges: []DirtyRange = &.{},
+cell_cache_valid: bool = false,
+last_render_w: u32 = 0,
+last_render_h: u32 = 0,
+
+// font + cell metrics
+font: ?*c.UIFont,
+scale: f32,
+cell_w: u32,
+cell_h: u32,
+ascent: i32,
+
+// retained cell grid (the same type vaxis uses; main writes here via window())
+screen: vaxis.Screen,
+caps: vaxis.Vaxis.Capabilities = .{}, // kitty_graphics stays false → PETSCII images
+test_mode: bool = false, // PARDES_TEST=1: stdin→events for e2e
+grid_test_mode: bool = false, // PARDES_TEST_GRID=1: old no-SDL text-grid dump path
+capture_images: bool = false, // PARDES_TEST=1: capture real rendered framebuffer images
+capture_dir: ?[]const u8 = null,
+capture_tex: ?*c.SDL_GPUTexture = null,
+capture_tex_w: u32 = 0,
+capture_tex_h: u32 = 0,
+capture_xfer: ?*c.SDL_GPUTransferBuffer = null,
+capture_xfer_size: u32 = 0,
+capture_frame: u64 = 0,
+
+trace_enabled: bool = false,
+trace_fd: c_int = -1,
+trace_every: u32 = 1,
+trace_frame: u64 = 0,
+
+// glyph atlas: a 1024² R8 staging bitmap + a map codepoint → texel slot.
+atlas_stage: []u8,
+glyphs: std.AutoHashMap(u32, Slot),
+pen_x: u32 = 0,
+pen_y: u32 = 0,
+atlas_dirty: bool = true,
+space_slot: Slot = .{ .u = 0, .v = 0 },
+
+// default page colors (the dark-theme "terminal native" the app expects when a
+// cell's color is .default).
+bg_default: [3]u8 = .{ 18, 18, 18 },
+fg_default: [3]u8 = .{ 204, 204, 204 },
+
+// last grid size we reported to the app (so SDL only posts winsize on change)
+reported_cols: u16 = 0,
+reported_rows: u16 = 0,
+
+// ---- constants + helper types (must come after all fields in Zig 0.16) ----
+pub const atlas_w: u32 = 1024;
+pub const atlas_h: u32 = 1024;
+pub const Slot = struct { u: u32, v: u32 };
+pub const CellKey = packed struct { cp: u32, fg: u32, bg: u32 };
+pub const DirtyRange = struct { start: u32, count: u32 };
+
+// One instance per cell. The vertex shader expands each instance into a 2-triangle
+// quad using gl_VertexIndex, so dirty uploads move 56 B/cell instead of 240 B/cell.
+const CellInstance = extern struct {
+ x0: f32,
+ y0: f32,
+ x1: f32,
+ y1: f32,
+ u0: f32,
+ v0: f32,
+ u1: f32,
+ v1: f32,
+ fr: f32,
+ fg: f32,
+ fb: f32,
+ br: f32,
+ bg: f32,
+ bb: f32,
+};
+
+fn envU16(env_map: *std.process.Environ.Map, name: []const u8) ?u16 {
+ const raw = env_map.get(name) orelse return null;
+ return std.fmt.parseInt(u16, raw, 10) catch null;
+}
+
+fn envU32(env_map: *std.process.Environ.Map, name: []const u8) ?u32 {
+ const raw = env_map.get(name) orelse return null;
+ return std.fmt.parseInt(u32, raw, 10) catch null;
+}
+
+fn envFlag(env_map: *std.process.Environ.Map, name: []const u8) bool {
+ const raw = env_map.get(name) orelse return false;
+ return !(raw.len == 0 or std.mem.eql(u8, raw, "0") or std.ascii.eqlIgnoreCase(raw, "false"));
+}
+
+fn nowNs() i128 {
+ var ts: linux.timespec = undefined;
+ _ = linux.clock_gettime(linux.CLOCK.MONOTONIC, &ts);
+ return @as(i128, ts.sec) * 1_000_000_000 + @as(i128, ts.nsec);
+}
+
+fn nsToUs(delta: i128) u64 {
+ if (delta <= 0) return 0;
+ return @intCast(@divTrunc(delta, 1000));
+}
+
+fn parsePresentMode(raw: []const u8) ?c.SDL_GPUPresentMode {
+ if (std.ascii.eqlIgnoreCase(raw, "immediate")) return c.SDL_GPU_PRESENTMODE_IMMEDIATE;
+ if (std.ascii.eqlIgnoreCase(raw, "mailbox")) return c.SDL_GPU_PRESENTMODE_MAILBOX;
+ if (std.ascii.eqlIgnoreCase(raw, "vsync")) return c.SDL_GPU_PRESENTMODE_VSYNC;
+ return null;
+}
+
+fn presentModeName(mode: c.SDL_GPUPresentMode) []const u8 {
+ return switch (mode) {
+ c.SDL_GPU_PRESENTMODE_IMMEDIATE => "immediate",
+ c.SDL_GPU_PRESENTMODE_MAILBOX => "mailbox",
+ c.SDL_GPU_PRESENTMODE_VSYNC => "vsync",
+ else => "unknown",
+ };
+}
+
+fn choosePresentMode(env_map: *std.process.Environ.Map, device: *c.SDL_GPUDevice, sdl_win: *c.SDL_Window) c.SDL_GPUPresentMode {
+ if (env_map.get("PARDES_SDL_PRESENT")) |raw| {
+ if (parsePresentMode(raw)) |mode| {
+ if (c.SDL_WindowSupportsGPUPresentMode(device, sdl_win, mode)) return mode;
+ }
+ }
+ const preferred = [_]c.SDL_GPUPresentMode{
+ c.SDL_GPU_PRESENTMODE_IMMEDIATE,
+ c.SDL_GPU_PRESENTMODE_MAILBOX,
+ c.SDL_GPU_PRESENTMODE_VSYNC,
+ };
+ for (preferred) |mode| {
+ if (c.SDL_WindowSupportsGPUPresentMode(device, sdl_win, mode)) return mode;
+ }
+ return c.SDL_GPU_PRESENTMODE_VSYNC;
+}
+
+pub fn init(
+ io: std.Io,
+ alloc: std.mem.Allocator,
+ env_map: *std.process.Environ.Map,
+ opts: Options,
+) !SdlBackend {
+ _ = opts;
+
+ // ---- test modes -------------------------------------------------------
+ // PARDES_TEST=1 keeps the real SDL/GPU/window renderer active, but drives
+ // input from stdin (raw terminal escape sequences parsed by vaxis.Parser)
+ // and writes rendered-frame captures into PARDES_TEST_CAPTURE_DIR.
+ //
+ // PARDES_TEST_GRID=1 is retained as a debug escape hatch: no SDL/GPU/window,
+ // stdin→events, retained cell grid→stdout. The real SDL e2e suite does not
+ // use it because it bypasses the renderer.
+ const test_mode = env_map.get("PARDES_TEST") != null;
+ const grid_test_mode = env_map.get("PARDES_TEST_GRID") != null;
+ if (grid_test_mode) return initTest(io, alloc);
+ const capture_dir = env_map.get("PARDES_TEST_CAPTURE_DIR");
+ if (test_mode and capture_dir == null) {
+ log.err("PARDES_TEST requires PARDES_TEST_CAPTURE_DIR", .{});
+ return error.SdlInit;
+ }
+ const trace_enabled = envFlag(env_map, "PARDES_SDL_TRACE");
+ const trace_every = envU32(env_map, "PARDES_SDL_TRACE_EVERY") orelse 1;
+ var trace_fd: c_int = -1;
+ if (trace_enabled) {
+ if (env_map.get("PARDES_SDL_TRACE_FILE")) |path| {
+ trace_fd = openTraceFile(path);
+ } else if (capture_dir) |dir| {
+ var path_buf: [4096]u8 = undefined;
+ const path = std.fmt.bufPrintZ(&path_buf, "{s}/perf.log", .{dir}) catch null;
+ trace_fd = if (path) |p| openTraceFile(p) else 2;
+ } else {
+ trace_fd = 2;
+ }
+ }
+
+ if (!c.SDL_Init(c.SDL_INIT_VIDEO)) {
+ log.err("SDL_Init: {s}", .{c.SDL_GetError()});
+ return error.SdlInit;
+ }
+
+ const win_w: c_int = 1120;
+ const win_h: c_int = 720;
+ const win_flags: c.SDL_WindowFlags = if (test_mode)
+ c.SDL_WINDOW_RESIZABLE
+ else
+ c.SDL_WINDOW_HIGH_PIXEL_DENSITY | c.SDL_WINDOW_RESIZABLE;
+ const sdl_win = c.SDL_CreateWindow(
+ "pardes",
+ win_w,
+ win_h,
+ win_flags,
+ ) orelse {
+ log.err("SDL_CreateWindow: {s}", .{c.SDL_GetError()});
+ return error.SdlInit;
+ };
+
+ const device = c.SDL_CreateGPUDevice(
+ c.SDL_GPU_SHADERFORMAT_SPIRV,
+ true,
+ null,
+ ) orelse {
+ log.err("SDL_CreateGPUDevice: {s}", .{c.SDL_GetError()});
+ return error.SdlInit;
+ };
+ if (!c.SDL_ClaimWindowForGPUDevice(device, sdl_win)) {
+ log.err("ClaimWindowForGPUDevice: {s}", .{c.SDL_GetError()});
+ return error.SdlInit;
+ }
+ const present_mode = choosePresentMode(env_map, device, sdl_win);
+ if (!test_mode) _ = c.SDL_SetGPUAllowedFramesInFlight(device, 1);
+ _ = c.SDL_SetGPUSwapchainParameters(
+ device,
+ sdl_win,
+ c.SDL_GPU_SWAPCHAINCOMPOSITION_SDR,
+ present_mode,
+ );
+ const swapchain_format = c.SDL_GetGPUSwapchainTextureFormat(device, sdl_win);
+
+ // ---- font + cell metrics ----
+ const font = c.ui_font_new(font_ttf.ptr, @intCast(font_ttf.len)) orelse {
+ log.err("ui_font_new failed", .{});
+ return error.FontInit;
+ };
+ const px: f32 = 18.0;
+ const scale = c.ui_font_scale_for_height(font, px);
+ var cw: c_int = 10;
+ var chh: c_int = 20;
+ var asc: c_int = 16;
+ c.ui_font_cell_metrics(font, scale, &cw, &chh, &asc);
+ if (test_mode) {
+ const cols = envU16(env_map, "PARDES_TEST_COLS") orelse 80;
+ const rows = envU16(env_map, "PARDES_TEST_ROWS") orelse 24;
+ _ = c.SDL_SetWindowSize(
+ sdl_win,
+ @intCast(@as(u32, cols) * @as(u32, @intCast(@max(cw, 1)))),
+ @intCast(@as(u32, rows) * @as(u32, @intCast(@max(chh, 1)))),
+ );
+ _ = c.SDL_SyncWindow(sdl_win);
+ }
+
+ // ---- glyph atlas (R8) ----
+ var tex_info = std.mem.zeroes(c.SDL_GPUTextureCreateInfo);
+ tex_info.type = c.SDL_GPU_TEXTURETYPE_2D;
+ tex_info.format = c.SDL_GPU_TEXTUREFORMAT_R8_UNORM;
+ tex_info.usage = c.SDL_GPU_TEXTUREUSAGE_SAMPLER;
+ tex_info.width = atlas_w;
+ tex_info.height = atlas_h;
+ tex_info.layer_count_or_depth = 1;
+ tex_info.num_levels = 1;
+ tex_info.sample_count = c.SDL_GPU_SAMPLECOUNT_1;
+ const atlas_tex = c.SDL_CreateGPUTexture(device, &tex_info) orelse return error.GpuCreate;
+
+ var samp_info = std.mem.zeroes(c.SDL_GPUSamplerCreateInfo);
+ samp_info.min_filter = c.SDL_GPU_FILTER_LINEAR;
+ samp_info.mag_filter = c.SDL_GPU_FILTER_LINEAR;
+ samp_info.mipmap_mode = c.SDL_GPU_FILTER_LINEAR;
+ samp_info.address_mode_u = c.SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE;
+ samp_info.address_mode_v = c.SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE;
+ samp_info.address_mode_w = c.SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE;
+ const atlas_sampler = c.SDL_CreateGPUSampler(device, &samp_info) orelse return error.GpuCreate;
+
+ var ax_info = c.SDL_GPUTransferBufferCreateInfo{
+ .usage = c.SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD,
+ .size = atlas_w * atlas_h,
+ .props = 0,
+ };
+ const atlas_xfer = c.SDL_CreateGPUTransferBuffer(device, &ax_info) orelse return error.GpuCreate;
+
+ // ---- pipeline ----
+ const pipeline = try makePipeline(device, swapchain_format);
+
+ const atlas_stage = try alloc.alloc(u8, atlas_w * atlas_h);
+ @memset(atlas_stage, 0);
+
+ var self: SdlBackend = .{
+ .io = io,
+ .alloc = alloc,
+ .sdl_window = sdl_win,
+ .device = device,
+ .swapchain_format = swapchain_format,
+ .present_mode = present_mode,
+ .pipeline = pipeline,
+ .atlas_tex = atlas_tex,
+ .atlas_sampler = atlas_sampler,
+ .atlas_xfer = atlas_xfer,
+ .vbuf = undefined,
+ .vxfer = undefined,
+ .font = font,
+ .scale = scale,
+ .cell_w = @intCast(@max(cw, 1)),
+ .cell_h = @intCast(@max(chh, 1)),
+ .ascent = asc,
+ .screen = .{},
+ .atlas_stage = atlas_stage,
+ .glyphs = std.AutoHashMap(u32, Slot).init(alloc),
+ .test_mode = test_mode,
+ .capture_images = test_mode,
+ .capture_dir = capture_dir,
+ .trace_enabled = trace_enabled,
+ .trace_fd = trace_fd,
+ .trace_every = @max(trace_every, 1),
+ };
+ // reserve slot (0,0) for the space glyph (an empty cell), start the pen after it.
+ _ = c.ui_font_raster(font, scale, ' ', atlas_stage.ptr, @intCast(atlas_w), @intCast(self.cell_w), @intCast(self.cell_h), asc);
+ self.space_slot = .{ .u = 0, .v = 0 };
+ self.pen_x = self.cell_w;
+ self.tracef("sdl.init present={s} frames_in_flight={d} trace_every={d}", .{
+ presentModeName(self.present_mode),
+ if (test_mode) @as(u32, 2) else @as(u32, 1),
+ self.trace_every,
+ });
+ return self;
+}
+
+// Headless debug init for PARDES_TEST_GRID=1: no SDL/GPU/window, just the cell
+// grid. Input comes from stdin (the pty), output goes to stdout (grid text
+// snapshots). Cell metrics are dummies: the pty gives us rows/cols directly.
+fn initTest(io: std.Io, alloc: std.mem.Allocator) !SdlBackend {
+ return .{
+ .io = io,
+ .alloc = alloc,
+ .sdl_window = undefined,
+ .device = undefined,
+ .swapchain_format = undefined,
+ .present_mode = c.SDL_GPU_PRESENTMODE_VSYNC,
+ .pipeline = undefined,
+ .atlas_tex = undefined,
+ .atlas_sampler = undefined,
+ .atlas_xfer = undefined,
+ .vbuf = undefined,
+ .vxfer = undefined,
+ .font = null,
+ .scale = 1,
+ .cell_w = 10,
+ .cell_h = 20,
+ .ascent = 16,
+ .screen = .{},
+ .atlas_stage = &.{},
+ .glyphs = std.AutoHashMap(u32, Slot).init(alloc),
+ .test_mode = true,
+ .grid_test_mode = true,
+ };
+}
+
+pub fn deinit(self: *SdlBackend, alloc: ?std.mem.Allocator, writer: *std.Io.Writer) void {
+ _ = writer;
+ if (self.grid_test_mode) {
+ self.screen.deinit(self.alloc);
+ self.glyphs.deinit();
+ return;
+ }
+ if (self.capture_tex) |t| c.SDL_ReleaseGPUTexture(self.device, t);
+ if (self.capture_xfer) |x| c.SDL_ReleaseGPUTransferBuffer(self.device, x);
+ if (self.trace_fd >= 0 and self.trace_fd != 2) _ = linux.close(self.trace_fd);
+ c.SDL_ReleaseGPUBuffer(self.device, self.vbuf);
+ c.SDL_ReleaseGPUTransferBuffer(self.device, self.vxfer);
+ self.alloc.free(self.cell_keys);
+ self.alloc.free(self.dirty_ranges);
+ c.SDL_ReleaseGPUTransferBuffer(self.device, self.atlas_xfer);
+ c.SDL_ReleaseGPUSampler(self.device, self.atlas_sampler);
+ c.SDL_ReleaseGPUTexture(self.device, self.atlas_tex);
+ c.SDL_ReleaseGPUGraphicsPipeline(self.device, self.pipeline);
+ if (self.font) |f| c.ui_font_free(f);
+ self.screen.deinit(self.alloc);
+ self.glyphs.deinit();
+ if (alloc) |a| a.free(self.atlas_stage);
+ c.SDL_ReleaseWindowFromGPUDevice(self.device, self.sdl_window);
+ c.SDL_DestroyWindow(self.sdl_window);
+ c.SDL_DestroyGPUDevice(self.device);
+ c.SDL_Quit();
+}
+
+// ---- vaxis-compatible surface ----
+
+pub fn resize(self: *SdlBackend, alloc: std.mem.Allocator, writer: *std.Io.Writer, ws: Winsize) !void {
+ _ = writer;
+ if (ws.cols == 0 or ws.rows == 0) return; // ignore zero-size (no pty yet)
+ self.screen.deinit(alloc);
+ self.screen = try vaxis.Screen.init(alloc, ws);
+ self.screen.width_method = .wcwidth;
+ if (self.capture_images) {
+ _ = c.SDL_SetWindowSize(
+ self.sdl_window,
+ @intCast(@as(u32, ws.cols) * self.cell_w),
+ @intCast(@as(u32, ws.rows) * self.cell_h),
+ );
+ _ = c.SDL_SyncWindow(self.sdl_window);
+ }
+ if (!self.grid_test_mode) try self.ensureVbuf(ws.cols * ws.rows);
+}
+
+pub fn window(self: *SdlBackend) vaxis.Window {
+ return .{
+ .x_off = 0,
+ .y_off = 0,
+ .parent_x_off = 0,
+ .parent_y_off = 0,
+ .width = self.screen.width,
+ .height = self.screen.height,
+ .screen = &self.screen,
+ };
+}
+
+pub fn render(self: *SdlBackend, writer: *std.Io.Writer) !void {
+ _ = writer;
+ if (self.grid_test_mode) return self.dumpGrid();
+
+ const trace_this = self.trace_enabled and (self.trace_frame % self.trace_every == 0);
+ const t0 = nowNs();
+ const cmd = c.SDL_AcquireGPUCommandBuffer(self.device) orelse return;
+ const t_cmd = nowNs();
+ var sw: u32 = 0;
+ var sh: u32 = 0;
+ var target: *c.SDL_GPUTexture = undefined;
+ if (self.capture_images) {
+ sw = @as(u32, self.screen.width) * self.cell_w;
+ sh = @as(u32, self.screen.height) * self.cell_h;
+ if (sw == 0 or sh == 0) {
+ _ = c.SDL_SubmitGPUCommandBuffer(cmd);
+ return;
+ }
+ try self.ensureCaptureTexture(sw, sh);
+ target = self.capture_tex orelse {
+ _ = c.SDL_SubmitGPUCommandBuffer(cmd);
+ return;
+ };
+ } else {
+ var swap_tex: ?*c.SDL_GPUTexture = null;
+ const t_acquire0 = nowNs();
+ if (!c.SDL_AcquireGPUSwapchainTexture(cmd, self.sdl_window, &swap_tex, &sw, &sh)) {
+ _ = c.SDL_SubmitGPUCommandBuffer(cmd);
+ return;
+ }
+ const t_acquire1 = nowNs();
+ if (trace_this) self.tracef("sdl.event swapchain_acquire_us={d}", .{nsToUs(t_acquire1 - t_acquire0)});
+ target = swap_tex orelse {
+ if (trace_this) {
+ self.tracef("sdl.frame n={d} skipped=swapchain_busy acquire_us={d}", .{ self.trace_frame, nsToUs(t_acquire1 - t_acquire0) });
+ }
+ self.trace_frame += 1;
+ _ = c.SDL_SubmitGPUCommandBuffer(cmd);
+ return;
+ };
+ }
+ const t_acquired = nowNs();
+ const win_w: f32 = @floatFromInt(sw);
+ const win_h: f32 = @floatFromInt(sh);
+
+ const cols = self.screen.width;
+ const rows = self.screen.height;
+ const cells: u32 = @as(u32, cols) * @as(u32, rows);
+ var t_mapped = t_acquired;
+ var t_built = t_acquired;
+ var t_atlas = t_acquired;
+ var t_uploaded = t_acquired;
+ var t_drawn = t_acquired;
+ var dirty_cells: u32 = 0;
+ var dirty_ranges: u32 = 0;
+ var atlas_uploaded = false;
+
+ // 1. build + upload the vertex buffer (one quad per cell).
+ if (cells != 0 and self.vbuf_cells >= cells) {
+ try self.ensureVbuf(cells); // no-op if already sized; safe guard
+ const force_full_upload = !self.cell_cache_valid or self.last_render_w != sw or self.last_render_h != sh;
+ const vptr: [*]u8 = @ptrCast(c.SDL_MapGPUTransferBuffer(self.device, self.vxfer, false) orelse {
+ _ = c.SDL_SubmitGPUCommandBuffer(cmd);
+ return;
+ });
+ const instances: [*]CellInstance = @ptrCast(@alignCast(vptr));
+ t_mapped = nowNs();
+ const cw_f: f32 = @floatFromInt(self.cell_w);
+ const ch_f: f32 = @floatFromInt(self.cell_h);
+ var r: u16 = 0;
+ while (r < rows) : (r += 1) {
+ var col: u16 = 0;
+ while (col < cols) : (col += 1) {
+ const cell_index: u32 = @as(u32, r) * @as(u32, cols) + @as(u32, col);
+ const key = self.cellKey(self.screen.buf[cell_index]);
+ if (!force_full_upload and sameCellKey(self.cell_keys[cell_index], key)) continue;
+ self.cell_keys[cell_index] = key;
+ self.addDirtyRange(&dirty_ranges, cell_index);
+ dirty_cells += 1;
+ self.emitInstance(instances, cell_index, col, r, cw_f, ch_f, win_w, win_h, key);
+ }
+ }
+ c.SDL_UnmapGPUTransferBuffer(self.device, self.vxfer);
+ t_built = nowNs();
+ self.cell_cache_valid = true;
+ self.last_render_w = sw;
+ self.last_render_h = sh;
+
+ // `emitQuad` calls ensureGlyph, which may rasterize new glyphs into the
+ // atlas staging buffer. Upload after vertex generation so the first
+ // rendered frame has the glyphs it references.
+ if (self.atlas_dirty) {
+ self.uploadAtlas(cmd);
+ atlas_uploaded = true;
+ }
+ t_atlas = nowNs();
+
+ if (dirty_cells != 0) {
+ const copy = c.SDL_BeginGPUCopyPass(cmd);
+ var i: u32 = 0;
+ while (i < dirty_ranges) : (i += 1) {
+ const range = self.dirty_ranges[i];
+ const byte_offset: u32 = range.start * @sizeOf(CellInstance);
+ const byte_size: u32 = range.count * @sizeOf(CellInstance);
+ const src = c.SDL_GPUTransferBufferLocation{ .transfer_buffer = self.vxfer, .offset = byte_offset };
+ const dst = c.SDL_GPUBufferRegion{ .buffer = self.vbuf, .offset = byte_offset, .size = byte_size };
+ c.SDL_UploadToGPUBuffer(copy, &src, &dst, false);
+ }
+ c.SDL_EndGPUCopyPass(copy);
+ }
+ t_uploaded = nowNs();
+
+ // 3. render pass: clear to the page bg, draw every cell's quad.
+ var color_target = std.mem.zeroes(c.SDL_GPUColorTargetInfo);
+ color_target.texture = target;
+ color_target.clear_color = .{
+ .r = @as(f32, @floatFromInt(self.bg_default[0])) / 255.0,
+ .g = @as(f32, @floatFromInt(self.bg_default[1])) / 255.0,
+ .b = @as(f32, @floatFromInt(self.bg_default[2])) / 255.0,
+ .a = 1.0,
+ };
+ color_target.load_op = c.SDL_GPU_LOADOP_CLEAR;
+ color_target.store_op = c.SDL_GPU_STOREOP_STORE;
+
+ const rp = c.SDL_BeginGPURenderPass(cmd, &color_target, 1, null);
+ c.SDL_BindGPUGraphicsPipeline(rp, self.pipeline);
+ const samp_binding = c.SDL_GPUTextureSamplerBinding{ .texture = self.atlas_tex, .sampler = self.atlas_sampler };
+ c.SDL_BindGPUFragmentSamplers(rp, 0, &samp_binding, 1);
+ const vbinding = c.SDL_GPUBufferBinding{ .buffer = self.vbuf, .offset = 0 };
+ c.SDL_BindGPUVertexBuffers(rp, 0, &vbinding, 1);
+ c.SDL_DrawGPUPrimitives(rp, 6, cells, 0, 0);
+ c.SDL_EndGPURenderPass(rp);
+ t_drawn = nowNs();
+ } else {
+ // no grid yet (or vbuf not sized): just clear the swapchain to the page bg.
+ var color_target = std.mem.zeroes(c.SDL_GPUColorTargetInfo);
+ color_target.texture = target;
+ color_target.clear_color = .{
+ .r = @as(f32, @floatFromInt(self.bg_default[0])) / 255.0,
+ .g = @as(f32, @floatFromInt(self.bg_default[1])) / 255.0,
+ .b = @as(f32, @floatFromInt(self.bg_default[2])) / 255.0,
+ .a = 1.0,
+ };
+ color_target.load_op = c.SDL_GPU_LOADOP_CLEAR;
+ color_target.store_op = c.SDL_GPU_STOREOP_STORE;
+ const rp = c.SDL_BeginGPURenderPass(cmd, &color_target, 1, null);
+ c.SDL_EndGPURenderPass(rp);
+ t_drawn = nowNs();
+ }
+
+ if (self.capture_images) {
+ const t_capture0 = nowNs();
+ try self.captureSwapchain(cmd, target, sw, sh);
+ const t_done = nowNs();
+ if (trace_this) self.traceFrame(cells, dirty_cells, dirty_ranges, sw, sh, atlas_uploaded, t0, t_cmd, t_acquired, t_mapped, t_built, t_atlas, t_uploaded, t_drawn, t_capture0, t_done);
+ self.trace_frame += 1;
+ return;
+ }
+
+ const t_submit0 = nowNs();
+ _ = c.SDL_SubmitGPUCommandBuffer(cmd);
+ const t_done = nowNs();
+ if (trace_this) self.traceFrame(cells, dirty_cells, dirty_ranges, sw, sh, atlas_uploaded, t0, t_cmd, t_acquired, t_mapped, t_built, t_atlas, t_uploaded, t_drawn, t_submit0, t_done);
+ self.trace_frame += 1;
+}
+
+// PARDES_TEST_GRID debug mode: dump the retained cell grid as text to stdout
+// (fd 1). One frame per render, delimited by ---FRAME---/---ENDFRAME--- markers.
+fn dumpGrid(self: *SdlBackend) !void {
+ const w = self.screen.width;
+ const h = self.screen.height;
+ if (w == 0 or h == 0) return;
+
+ // Build the whole frame into one buffer, then write it in one syscall so
+ // the harness sees an atomic snapshot (no torn frames).
+ var buf: std.ArrayList(u8) = .empty;
+ defer buf.deinit(self.alloc);
+ // header: rows cols cursor_x cursor_y cursor_vis
+ var hdr: [128]u8 = undefined;
+ const hdr_str = std.fmt.bufPrint(&hdr, "\n---FRAME:{d}:{d}:{d}:{d}:{}---\n", .{
+ h, w, self.screen.cursor.col, self.screen.cursor.row, self.screen.cursor_vis,
+ }) catch return;
+ buf.appendSlice(self.alloc, hdr_str) catch return;
+ for (0..h) |row| {
+ for (0..w) |col| {
+ const cell = self.screen.buf[row * w + col];
+ const g = cell.char.grapheme;
+ if (g.len > 0) buf.appendSlice(self.alloc, g) catch return else buf.append(self.alloc, ' ') catch return;
+ }
+ buf.append(self.alloc, '\n') catch return;
+ }
+ buf.appendSlice(self.alloc, "---ENDFRAME---\n") catch return;
+
+ // write to stdout (fd 1)
+ var off: usize = 0;
+ while (off < buf.items.len) {
+ const rc = linux.write(1, buf.items[off..].ptr, buf.items.len - off);
+ const n: isize = @bitCast(rc);
+ if (n < 0) {
+ if (n == -@as(isize, @intFromEnum(linux.E.INTR))) continue;
+ return;
+ }
+ off += @intCast(n);
+ }
+}
+
+fn captureSwapchain(self: *SdlBackend, cmd: *c.SDL_GPUCommandBuffer, target: *c.SDL_GPUTexture, sw: u32, sh: u32) !void {
+ if (sw == 0 or sh == 0) {
+ _ = c.SDL_SubmitGPUCommandBuffer(cmd);
+ return;
+ }
+ const size = c.SDL_CalculateGPUTextureFormatSize(self.swapchain_format, sw, sh, 1);
+ if (size == 0) {
+ _ = c.SDL_SubmitGPUCommandBuffer(cmd);
+ return error.UnsupportedCaptureFormat;
+ }
+ try self.ensureCaptureXfer(size);
+
+ const xfer = self.capture_xfer orelse {
+ _ = c.SDL_SubmitGPUCommandBuffer(cmd);
+ return error.GpuCreate;
+ };
+ const copy = c.SDL_BeginGPUCopyPass(cmd);
+ const src = c.SDL_GPUTextureRegion{
+ .texture = target,
+ .mip_level = 0,
+ .layer = 0,
+ .x = 0,
+ .y = 0,
+ .z = 0,
+ .w = sw,
+ .h = sh,
+ .d = 1,
+ };
+ const dst = c.SDL_GPUTextureTransferInfo{
+ .transfer_buffer = xfer,
+ .offset = 0,
+ .pixels_per_row = sw,
+ .rows_per_layer = sh,
+ };
+ c.SDL_DownloadFromGPUTexture(copy, &src, &dst);
+ c.SDL_EndGPUCopyPass(copy);
+
+ const fence = c.SDL_SubmitGPUCommandBufferAndAcquireFence(cmd) orelse return error.GpuSubmit;
+ defer c.SDL_ReleaseGPUFence(self.device, fence);
+ var fences = [_]*c.SDL_GPUFence{fence};
+ if (!c.SDL_WaitForGPUFences(self.device, true, &fences, 1)) return error.GpuSubmit;
+
+ const mapped = c.SDL_MapGPUTransferBuffer(self.device, xfer, false) orelse return error.GpuMap;
+ defer c.SDL_UnmapGPUTransferBuffer(self.device, xfer);
+ const pixels: [*]const u8 = @ptrCast(mapped);
+ try self.writeCapturePpm(pixels[0..size], sw, sh);
+}
+
+fn ensureCaptureTexture(self: *SdlBackend, width: u32, height: u32) !void {
+ if (self.capture_tex != null and self.capture_tex_w == width and self.capture_tex_h == height) return;
+ if (self.capture_tex) |t| c.SDL_ReleaseGPUTexture(self.device, t);
+ var info = std.mem.zeroes(c.SDL_GPUTextureCreateInfo);
+ info.type = c.SDL_GPU_TEXTURETYPE_2D;
+ info.format = self.swapchain_format;
+ info.usage = c.SDL_GPU_TEXTUREUSAGE_COLOR_TARGET;
+ info.width = width;
+ info.height = height;
+ info.layer_count_or_depth = 1;
+ info.num_levels = 1;
+ info.sample_count = c.SDL_GPU_SAMPLECOUNT_1;
+ self.capture_tex = c.SDL_CreateGPUTexture(self.device, &info) orelse return error.GpuCreate;
+ self.capture_tex_w = width;
+ self.capture_tex_h = height;
+}
+
+fn ensureCaptureXfer(self: *SdlBackend, size: u32) !void {
+ if (self.capture_xfer != null and self.capture_xfer_size >= size) return;
+ if (self.capture_xfer) |x| c.SDL_ReleaseGPUTransferBuffer(self.device, x);
+ var info = c.SDL_GPUTransferBufferCreateInfo{
+ .usage = c.SDL_GPU_TRANSFERBUFFERUSAGE_DOWNLOAD,
+ .size = size,
+ .props = 0,
+ };
+ self.capture_xfer = c.SDL_CreateGPUTransferBuffer(self.device, &info) orelse return error.GpuCreate;
+ self.capture_xfer_size = size;
+}
+
+fn writeCapturePpm(self: *SdlBackend, pixels: []const u8, width: u32, height: u32) !void {
+ const dir = self.capture_dir orelse return;
+ const bpp = c.SDL_GPUTextureFormatTexelBlockSize(self.swapchain_format);
+ if (bpp != 4) return error.UnsupportedCaptureFormat;
+
+ var tmp_buf: [4096]u8 = undefined;
+ var final_buf: [4096]u8 = undefined;
+ const tmp_path = std.fmt.bufPrintZ(&tmp_buf, "{s}/latest.ppm.tmp", .{dir}) catch return error.CapturePathTooLong;
+ const final_path = std.fmt.bufPrintZ(&final_buf, "{s}/latest.ppm", .{dir}) catch return error.CapturePathTooLong;
+
+ const fd_rc = linux.open(tmp_path.ptr, .{ .ACCMODE = .WRONLY, .CREAT = true, .TRUNC = true }, 0o644);
+ const fd_s: isize = @bitCast(fd_rc);
+ if (fd_s < 0) return error.CaptureWriteFailed;
+ const fd: c_int = @intCast(fd_s);
+ defer _ = linux.close(fd);
+
+ var header: [64]u8 = undefined;
+ const hdr = std.fmt.bufPrint(&header, "P6\n{d} {d}\n255\n", .{ width, height }) catch return error.CaptureWriteFailed;
+ try writeAllFd(fd, hdr);
+
+ const row_rgb = try self.alloc.alloc(u8, @as(usize, width) * 3);
+ defer self.alloc.free(row_rgb);
+ for (0..height) |row| {
+ const row_start = @as(usize, row) * @as(usize, width) * 4;
+ const src = pixels[row_start .. row_start + @as(usize, width) * 4];
+ var x: usize = 0;
+ while (x < @as(usize, width)) : (x += 1) {
+ const si = x * 4;
+ const di = x * 3;
+ switch (self.swapchain_format) {
+ c.SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM,
+ c.SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB,
+ => {
+ row_rgb[di + 0] = src[si + 0];
+ row_rgb[di + 1] = src[si + 1];
+ row_rgb[di + 2] = src[si + 2];
+ },
+ c.SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM,
+ c.SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB,
+ => {
+ row_rgb[di + 0] = src[si + 2];
+ row_rgb[di + 1] = src[si + 1];
+ row_rgb[di + 2] = src[si + 0];
+ },
+ else => return error.UnsupportedCaptureFormat,
+ }
+ }
+ try writeAllFd(fd, row_rgb);
+ }
+
+ const rr = linux.rename(tmp_path.ptr, final_path.ptr);
+ const rs: isize = @bitCast(rr);
+ if (rs < 0) return error.CaptureWriteFailed;
+ self.capture_frame += 1;
+}
+
+fn writeAllFd(fd: c_int, bytes: []const u8) !void {
+ var off: usize = 0;
+ while (off < bytes.len) {
+ const rc = linux.write(fd, bytes[off..].ptr, bytes.len - off);
+ const n: isize = @bitCast(rc);
+ if (n < 0) {
+ if (n == -@as(isize, @intFromEnum(linux.E.INTR))) continue;
+ return error.CaptureWriteFailed;
+ }
+ if (n == 0) return error.CaptureWriteFailed;
+ off += @intCast(n);
+ }
+}
+
+fn openTraceFile(path: []const u8) c_int {
+ var buf: [4096]u8 = undefined;
+ const z = std.fmt.bufPrintZ(&buf, "{s}", .{path}) catch return 2;
+ const fd_rc = linux.open(z.ptr, .{ .ACCMODE = .WRONLY, .CREAT = true, .TRUNC = true }, 0o644);
+ const fd_s: isize = @bitCast(fd_rc);
+ if (fd_s < 0) return 2;
+ return @intCast(fd_s);
+}
+
+fn writeAllFdIgnore(fd: c_int, bytes: []const u8) void {
+ var off: usize = 0;
+ while (off < bytes.len) {
+ const rc = linux.write(fd, bytes[off..].ptr, bytes.len - off);
+ const n: isize = @bitCast(rc);
+ if (n < 0) {
+ if (n == -@as(isize, @intFromEnum(linux.E.INTR))) continue;
+ return;
+ }
+ if (n == 0) return;
+ off += @intCast(n);
+ }
+}
+
+fn tracef(self: *SdlBackend, comptime fmt: []const u8, args: anytype) void {
+ if (!self.trace_enabled or self.trace_fd < 0) return;
+ var buf: [1024]u8 = undefined;
+ const line = std.fmt.bufPrint(&buf, fmt ++ "\n", args) catch return;
+ writeAllFdIgnore(self.trace_fd, line);
+}
+
+fn traceFrame(
+ self: *SdlBackend,
+ cells: u32,
+ dirty_cells: u32,
+ dirty_ranges: u32,
+ sw: u32,
+ sh: u32,
+ atlas_uploaded: bool,
+ t0: i128,
+ t_cmd: i128,
+ t_acquired: i128,
+ t_mapped: i128,
+ t_built: i128,
+ t_atlas: i128,
+ t_uploaded: i128,
+ t_drawn: i128,
+ t_submit0: i128,
+ t_done: i128,
+) void {
+ self.tracef(
+ "sdl.frame n={d} size={d}x{d} cells={d} dirty={d} ranges={d} atlas={} cmd_us={d} acquire_us={d} map_us={d} build_us={d} atlas_us={d} upload_us={d} draw_us={d} submit_or_capture_us={d} total_us={d}",
+ .{
+ self.trace_frame,
+ sw,
+ sh,
+ cells,
+ dirty_cells,
+ dirty_ranges,
+ atlas_uploaded,
+ nsToUs(t_cmd - t0),
+ nsToUs(t_acquired - t_cmd),
+ nsToUs(t_mapped - t_acquired),
+ nsToUs(t_built - t_mapped),
+ nsToUs(t_atlas - t_built),
+ nsToUs(t_uploaded - t_atlas),
+ nsToUs(t_drawn - t_uploaded),
+ nsToUs(t_done - t_submit0),
+ nsToUs(t_done - t0),
+ },
+ );
+}
+
+// no-ops for the terminal-protocol surface; SDL needs none of them.
+pub fn setMouseMode(self: *SdlBackend, writer: *std.Io.Writer, enable: bool) !void {
+ _ = self;
+ _ = writer;
+ _ = enable;
+}
+pub fn enterAltScreen(self: *SdlBackend, writer: *std.Io.Writer) !void {
+ _ = self;
+ _ = writer;
+}
+pub fn exitAltScreen(self: *SdlBackend, writer: *std.Io.Writer) !void {
+ _ = self;
+ _ = writer;
+}
+pub fn queryTerminal(self: *SdlBackend, writer: *std.Io.Writer, timeout: std.Io.Duration) !void {
+ _ = self;
+ _ = writer;
+ _ = timeout;
+}
+pub fn requestSystemClipboard(self: *SdlBackend, writer: *std.Io.Writer) !void {
+ _ = self;
+ _ = writer;
+ // ponytail: the terminal backend gets the clipboard asynchronously via an
+ // OSC 52 reply (.paste event). SDL could read it synchronously here, but the
+ // result can't be posted without a loop pointer — left as a TODO for now.
+}
+pub fn copyToSystemClipboard(self: *SdlBackend, writer: *std.Io.Writer, text: []const u8, encode_allocator: std.mem.Allocator) !void {
+ _ = self;
+ _ = writer;
+ _ = encode_allocator;
+ var buf: [4096]u8 = undefined;
+ const z = std.fmt.bufPrintZ(&buf, "{s}", .{text}) catch return;
+ _ = c.SDL_SetClipboardText(z.ptr);
+}
+pub fn transmitPreEncodedImage(
+ self: *SdlBackend,
+ writer: *std.Io.Writer,
+ bytes: []const u8,
+ width: u16,
+ height: u16,
+ format: vaxis.Image.TransmitFormat,
+) !vaxis.Image {
+ _ = self;
+ _ = writer;
+ _ = bytes;
+ _ = width;
+ _ = height;
+ _ = format;
+ return error.NoGraphicsCapability;
+}
+
+// ---- internals ----
+
+fn ensureVbuf(self: *SdlBackend, cells: u32) !void {
+ if (self.vbuf_cells == cells and cells != 0) return;
+ if (self.vbuf_cells != 0) {
+ c.SDL_ReleaseGPUBuffer(self.device, self.vbuf);
+ c.SDL_ReleaseGPUTransferBuffer(self.device, self.vxfer);
+ }
+ self.alloc.free(self.cell_keys);
+ self.alloc.free(self.dirty_ranges);
+ self.cell_keys = &.{};
+ self.dirty_ranges = &.{};
+ self.cell_cache_valid = false;
+ self.last_render_w = 0;
+ self.last_render_h = 0;
+ const size = cells * @sizeOf(CellInstance);
+ var vb_info = c.SDL_GPUBufferCreateInfo{ .usage = c.SDL_GPU_BUFFERUSAGE_VERTEX, .size = size, .props = 0 };
+ self.vbuf = c.SDL_CreateGPUBuffer(self.device, &vb_info) orelse return error.GpuCreate;
+ var xf_info = c.SDL_GPUTransferBufferCreateInfo{ .usage = c.SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD, .size = size, .props = 0 };
+ self.vxfer = c.SDL_CreateGPUTransferBuffer(self.device, &xf_info) orelse return error.GpuCreate;
+ self.cell_keys = try self.alloc.alloc(CellKey, cells);
+ self.dirty_ranges = try self.alloc.alloc(DirtyRange, cells);
+ self.vbuf_cells = cells;
+}
+
+fn resolveColor(self: *const SdlBackend, col: vaxis.Color, is_bg: bool) [3]u8 {
+ return switch (col) {
+ .default => if (is_bg) self.bg_default else self.fg_default,
+ .index => |i| ansi[i & 15],
+ .rgb => |r| r,
+ };
+}
+
+fn packRgb(rgb: [3]u8) u32 {
+ return (@as(u32, rgb[0]) << 16) | (@as(u32, rgb[1]) << 8) | @as(u32, rgb[2]);
+}
+
+fn unpackRgb(rgb: u32) [3]u8 {
+ return .{
+ @intCast((rgb >> 16) & 0xff),
+ @intCast((rgb >> 8) & 0xff),
+ @intCast(rgb & 0xff),
+ };
+}
+
+fn isDefaultColor(color: vaxis.Color) bool {
+ return switch (color) {
+ .default => true,
+ else => false,
+ };
+}
+
+// Decode the first codepoint of a UTF-8 grapheme; 0x20 (" ") on failure/empty.
+fn firstCp(s: []const u8) u32 {
+ if (s.len == 0) return ' ';
+ const cp = std.unicode.utf8Decode(s[0 .. std.unicode.utf8ByteSequenceLength(s[0]) catch return ' ']) catch return ' ';
+ return @intCast(cp);
+}
+
+fn cellKey(self: *const SdlBackend, cell: vaxis.Cell) CellKey {
+ if (cell.char.grapheme.len == 0 and
+ isDefaultColor(cell.style.fg) and
+ isDefaultColor(cell.style.bg) and
+ !cell.style.reverse and
+ !cell.style.invisible and
+ !cell.style.dim)
+ {
+ return .{
+ .cp = ' ',
+ .fg = packRgb(self.fg_default),
+ .bg = packRgb(self.bg_default),
+ };
+ }
+
+ var fg = self.resolveColor(cell.style.fg, false);
+ var bg = self.resolveColor(cell.style.bg, true);
+ if (cell.style.reverse) {
+ const t = fg;
+ fg = bg;
+ bg = t;
+ }
+ if (cell.style.invisible) fg = bg;
+ if (cell.style.dim) {
+ fg[0] = fg[0] * 6 / 10;
+ fg[1] = fg[1] * 6 / 10;
+ fg[2] = fg[2] * 6 / 10;
+ }
+ const cp = if (cell.char.grapheme.len == 0) ' ' else firstCp(cell.char.grapheme);
+ return .{ .cp = cp, .fg = packRgb(fg), .bg = packRgb(bg) };
+}
+
+fn sameCellKey(a: CellKey, b: CellKey) bool {
+ return a.cp == b.cp and a.fg == b.fg and a.bg == b.bg;
+}
+
+fn addDirtyRange(self: *SdlBackend, range_count: *u32, cell_index: u32) void {
+ if (range_count.* > 0) {
+ const last = &self.dirty_ranges[range_count.* - 1];
+ if (last.start + last.count == cell_index) {
+ last.count += 1;
+ return;
+ }
+ }
+ self.dirty_ranges[range_count.*] = .{ .start = cell_index, .count = 1 };
+ range_count.* += 1;
+}
+
+fn ensureGlyph(self: *SdlBackend, cp: u32) Slot {
+ if (self.glyphs.get(cp)) |s| return s;
+ if (self.pen_x + self.cell_w > atlas_w) {
+ self.pen_x = 0;
+ self.pen_y += self.cell_h;
+ }
+ if (self.pen_y + self.cell_h > atlas_h) return self.space_slot; // atlas full: fall back
+ const su = self.pen_x;
+ const sv = self.pen_y;
+ const out = self.atlas_stage.ptr + @as(usize, sv) * atlas_w + su;
+ _ = c.ui_font_raster(
+ self.font.?,
+ self.scale,
+ @intCast(cp),
+ out,
+ @intCast(atlas_w),
+ @intCast(self.cell_w),
+ @intCast(self.cell_h),
+ self.ascent,
+ );
+ const s = Slot{ .u = su, .v = sv };
+ self.glyphs.put(cp, s) catch return self.space_slot;
+ self.pen_x += self.cell_w;
+ self.atlas_dirty = true;
+ return s;
+}
+
+fn emitInstance(
+ self: *SdlBackend,
+ instances: [*]CellInstance,
+ cell_index: u32,
+ col: u16,
+ row: u16,
+ cw_f: f32,
+ ch_f: f32,
+ win_w: f32,
+ win_h: f32,
+ key: CellKey,
+) void {
+ // cell pixel rect (top-left origin)
+ const px0 = @as(f32, @floatFromInt(col)) * cw_f;
+ const py0 = @as(f32, @floatFromInt(row)) * ch_f;
+ const px1 = px0 + cw_f;
+ const py1 = py0 + ch_f;
+ // -> NDC (SDL GPU clip space: x right, y up; framebuffer row 0 = top)
+ const x0 = (px0 / win_w) * 2.0 - 1.0;
+ const x1 = (px1 / win_w) * 2.0 - 1.0;
+ const y0 = 1.0 - (py0 / win_h) * 2.0;
+ const y1 = 1.0 - (py1 / win_h) * 2.0;
+
+ const fg = unpackRgb(key.fg);
+ const bg = unpackRgb(key.bg);
+ const fgn: [3]f32 = .{
+ @as(f32, @floatFromInt(fg[0])) / 255.0,
+ @as(f32, @floatFromInt(fg[1])) / 255.0,
+ @as(f32, @floatFromInt(fg[2])) / 255.0,
+ };
+ const bgn: [3]f32 = .{
+ @as(f32, @floatFromInt(bg[0])) / 255.0,
+ @as(f32, @floatFromInt(bg[1])) / 255.0,
+ @as(f32, @floatFromInt(bg[2])) / 255.0,
+ };
+
+ // glyph slot (the space slot covers blanks, which sample alpha=0 → bg only)
+ const slot = if (key.cp == ' ') self.space_slot else self.ensureGlyph(key.cp);
+ const aw_f: f32 = @floatFromInt(atlas_w);
+ const ah_f: f32 = @floatFromInt(atlas_h);
+ const u_start = @as(f32, @floatFromInt(slot.u)) / aw_f;
+ const v_start = @as(f32, @floatFromInt(slot.v)) / ah_f;
+ const u_end = @as(f32, @floatFromInt(slot.u + self.cell_w)) / aw_f;
+ const v_end = @as(f32, @floatFromInt(slot.v + self.cell_h)) / ah_f;
+
+ instances[cell_index] = .{
+ .x0 = x0,
+ .y0 = y0,
+ .x1 = x1,
+ .y1 = y1,
+ .u0 = u_start,
+ .v0 = v_start,
+ .u1 = u_end,
+ .v1 = v_end,
+ .fr = fgn[0],
+ .fg = fgn[1],
+ .fb = fgn[2],
+ .br = bgn[0],
+ .bg = bgn[1],
+ .bb = bgn[2],
+ };
+}
+
+fn uploadAtlas(self: *SdlBackend, cmd: *c.SDL_GPUCommandBuffer) void {
+ const ptr = c.SDL_MapGPUTransferBuffer(self.device, self.atlas_xfer, false) orelse return;
+ const dst: [*]u8 = @ptrCast(ptr);
+ @memcpy(dst[0 .. atlas_w * atlas_h], self.atlas_stage);
+ c.SDL_UnmapGPUTransferBuffer(self.device, self.atlas_xfer);
+
+ const copy = c.SDL_BeginGPUCopyPass(cmd);
+ const src = c.SDL_GPUTextureTransferInfo{
+ .transfer_buffer = self.atlas_xfer,
+ .offset = 0,
+ .pixels_per_row = atlas_w,
+ .rows_per_layer = atlas_h,
+ };
+ const dstregion = c.SDL_GPUTextureRegion{
+ .texture = self.atlas_tex,
+ .mip_level = 0,
+ .layer = 0,
+ .x = 0,
+ .y = 0,
+ .z = 0,
+ .w = atlas_w,
+ .h = atlas_h,
+ .d = 1,
+ };
+ c.SDL_UploadToGPUTexture(copy, &src, &dstregion, false);
+ c.SDL_EndGPUCopyPass(copy);
+ self.atlas_dirty = false;
+}
+
+fn makePipeline(device: *c.SDL_GPUDevice, color_format: c.SDL_GPUTextureFormat) !*c.SDL_GPUGraphicsPipeline {
+ const vs = try makeShader(device, vert_spv_bytes, c.SDL_GPU_SHADERSTAGE_VERTEX, 0);
+ defer c.SDL_ReleaseGPUShader(device, vs);
+ const fs = try makeShader(device, frag_spv_bytes, c.SDL_GPU_SHADERSTAGE_FRAGMENT, 1);
+ defer c.SDL_ReleaseGPUShader(device, fs);
+
+ var vbuf_desc = c.SDL_GPUVertexBufferDescription{
+ .slot = 0,
+ .pitch = @sizeOf(CellInstance),
+ .input_rate = c.SDL_GPU_VERTEXINPUTRATE_INSTANCE,
+ .instance_step_rate = 0,
+ };
+ var attrs = [_]c.SDL_GPUVertexAttribute{
+ .{ .location = 0, .buffer_slot = 0, .format = c.SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4, .offset = @offsetOf(CellInstance, "x0") },
+ .{ .location = 1, .buffer_slot = 0, .format = c.SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4, .offset = @offsetOf(CellInstance, "u0") },
+ .{ .location = 2, .buffer_slot = 0, .format = c.SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3, .offset = @offsetOf(CellInstance, "fr") },
+ .{ .location = 3, .buffer_slot = 0, .format = c.SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3, .offset = @offsetOf(CellInstance, "br") },
+ };
+ var col_desc = c.SDL_GPUColorTargetDescription{ .format = color_format, .blend_state = std.mem.zeroes(c.SDL_GPUColorTargetBlendState) };
+
+ var info = std.mem.zeroes(c.SDL_GPUGraphicsPipelineCreateInfo);
+ info.vertex_shader = vs;
+ info.fragment_shader = fs;
+ info.primitive_type = c.SDL_GPU_PRIMITIVETYPE_TRIANGLELIST;
+ info.vertex_input_state = .{
+ .vertex_buffer_descriptions = &vbuf_desc,
+ .num_vertex_buffers = 1,
+ .vertex_attributes = &attrs,
+ .num_vertex_attributes = attrs.len,
+ };
+ info.rasterizer_state.fill_mode = c.SDL_GPU_FILLMODE_FILL;
+ info.rasterizer_state.cull_mode = c.SDL_GPU_CULLMODE_NONE;
+ info.multisample_state.sample_count = c.SDL_GPU_SAMPLECOUNT_1;
+ info.target_info = .{
+ .color_target_descriptions = &col_desc,
+ .num_color_targets = 1,
+ };
+ return c.SDL_CreateGPUGraphicsPipeline(device, &info) orelse error.GpuCreate;
+}
+
+fn makeShader(
+ device: *c.SDL_GPUDevice,
+ code: []const u8,
+ stage: c.SDL_GPUShaderStage,
+ n_samplers: u32,
+) !*c.SDL_GPUShader {
+ var info = std.mem.zeroes(c.SDL_GPUShaderCreateInfo);
+ info.code = code.ptr;
+ info.code_size = code.len;
+ info.entrypoint = "main";
+ info.format = c.SDL_GPU_SHADERFORMAT_SPIRV;
+ info.stage = stage;
+ info.num_samplers = n_samplers;
+ return c.SDL_CreateGPUShader(device, &info) orelse error.GpuCreate;
+}
+
+// =====================================================================
+// Tty stub — the app threads a `*std.Io.Writer` through every backend call; SDL
+// needs none of it, so we back it with /dev/null. The pointer just has to stay
+// valid for the app's lifetime.
+// =====================================================================
+
+const SdlTty = struct {
+ file: std.Io.File,
+ tty_writer: std.Io.File.Writer,
+
+ pub fn init(io: std.Io, buffer: []u8) !SdlTty {
+ const f = try std.Io.Dir.openFileAbsolute(io, "/dev/null", .{ .mode = .read_write });
+ return .{ .file = f, .tty_writer = f.writerStreaming(io, buffer) };
+ }
+ pub fn deinit(self: SdlTty, io: std.Io) void {
+ self.file.close(io);
+ }
+ pub fn writer(self: *SdlTty) *std.Io.Writer {
+ return &self.tty_writer.interface;
+ }
+};
+
+// =====================================================================
+// Event loop — polls SDL on the main thread and feeds the same `Event` union
+// the app expects onto a thread-safe queue (so per-terminal pty readers, which
+// call postEvent from their own threads, keep working unchanged).
+// =====================================================================
+
+fn SdlLoop(comptime EventType: type) type {
+ return struct {
+ const Self = @This();
+
+ io: std.Io,
+ vx: *SdlBackend,
+ queue: vaxis.Queue(EventType, 512),
+ // live keyboard modifier state (updated on every key down/up), so
+ // SDL_TEXT_INPUT — which carries no modifiers — can attach them.
+ live_mods: vaxis.Key.Modifiers = .{},
+ last_cols: u16 = 0,
+ last_rows: u16 = 0,
+ // test-mode stdin reader task + quit flag
+ reader: ?std.Io.Future(void) = null,
+ should_quit: bool = false,
+
+ pub fn init(io: std.Io, tty: *SdlTty, vx: *SdlBackend) Self {
+ _ = tty;
+ return .{ .io = io, .vx = vx, .queue = .init(io) };
+ }
+
+ pub fn start(self: *Self) !void {
+ if (self.vx.test_mode) {
+ setStdinRaw() catch {};
+ // e2e: spawn a stdin reader that parses terminal escape sequences
+ // (vaxis.Parser) into Key/Mouse/Winsize events and posts them.
+ self.reader = try self.io.concurrent(Self.stdinRun, .{self});
+ return;
+ }
+ // start delivering text input events (for printable keys)
+ _ = c.SDL_StartTextInput(self.vx.sdl_window);
+ // report the initial window size so the app sizes its grid
+ self.postWinsize();
+ }
+ pub fn stop(self: *Self) void {
+ if (self.vx.test_mode) {
+ self.should_quit = true;
+ if (self.reader) |*r| r.await(self.io);
+ self.reader = null;
+ return;
+ }
+ }
+ pub fn installResizeHandler(self: *Self) !void {
+ if (self.vx.test_mode) {
+ var act = posix.Sigaction{
+ .handler = .{ .handler = winchHandler },
+ .mask = switch (builtin.os.tag) {
+ .macos => 0,
+ else => posix.sigemptyset(),
+ },
+ .flags = 0,
+ };
+ posix.sigaction(posix.SIG.WINCH, &act, null);
+ return;
+ }
+ }
+
+ pub fn postEvent(self: *Self, event: EventType) !void {
+ try self.queue.push(event);
+ if (!self.vx.test_mode) {
+ // wake a blocking SDL_WaitEventTimeout in nextEvent (pty reads come
+ // from other threads; without this the app wouldn't notice them
+ // until the timeout elapses).
+ var sev = std.mem.zeroes(c.SDL_Event);
+ sev.type = c.SDL_EVENT_USER;
+ _ = c.SDL_PushEvent(&sev);
+ }
+ }
+
+ pub fn nextEvent(self: *Self) !EventType {
+ if (self.vx.test_mode) return try self.queue.pop();
+ while (true) {
+ // pty/queued events first (they're already decoded)
+ if (try self.queue.tryPop()) |ev| {
+ if (self.vx.trace_enabled) self.vx.tracef("sdl.event source=queue wait_us=0", .{});
+ return ev;
+ }
+ var sev = std.mem.zeroes(c.SDL_Event);
+ const t0 = nowNs();
+ if (c.SDL_WaitEventTimeout(&sev, 16)) {
+ const t1 = nowNs();
+ if (try self.dispatch(&sev)) |ev| {
+ if (self.vx.trace_enabled) self.vx.tracef("sdl.event source=sdl type={d} wait_us={d}", .{ sev.type, nsToUs(t1 - t0) });
+ return ev;
+ }
+ // else: an SDL event we ignore — loop and re-check the queue
+ } else {
+ if (self.vx.trace_enabled) self.vx.tracef("sdl.event source=tick wait_us={d}", .{nsToUs(nowNs() - t0)});
+ return .tick; // timeout: a no-op that drives a render
+ }
+ }
+ }
+
+ pub fn tryEvent(self: *Self) !?EventType {
+ return try self.queue.tryPop();
+ }
+
+ fn postWinsize(self: *Self) void {
+ if (self.vx.test_mode) {
+ // read winsize from stdin (fd 0 = the pty slave)
+ var ws: posix.winsize = std.mem.zeroes(posix.winsize);
+ const iorc = posix.system.ioctl(0, posix.T.IOCGWINSZ, @intFromPtr(&ws));
+ if (iorc < 0) return; // fd 0 is not a pty
+ const cols: u16 = ws.col;
+ const rows: u16 = ws.row;
+ if (cols == 0 or rows == 0 or cols > 1000 or rows > 1000) return;
+ if (cols == self.last_cols and rows == self.last_rows) return;
+ self.last_cols = cols;
+ self.last_rows = rows;
+ self.postEvent(.{ .winsize = .{
+ .cols = cols,
+ .rows = rows,
+ .x_pixel = ws.xpixel,
+ .y_pixel = ws.ypixel,
+ } }) catch {};
+ return;
+ }
+ var pw: c_int = 0;
+ var ph: c_int = 0;
+ _ = c.SDL_GetWindowSizeInPixels(self.vx.sdl_window, &pw, &ph);
+ const cw: u32 = self.vx.cell_w;
+ const ch: u32 = self.vx.cell_h;
+ const cols: u16 = @intCast(@max(1, @divTrunc(@as(u32, @intCast(pw)), cw)));
+ const rows: u16 = @intCast(@max(1, @divTrunc(@as(u32, @intCast(ph)), ch)));
+ if (cols == self.last_cols and rows == self.last_rows) return;
+ self.last_cols = cols;
+ self.last_rows = rows;
+ self.postEvent(.{ .winsize = .{
+ .cols = cols,
+ .rows = rows,
+ .x_pixel = @intCast(pw),
+ .y_pixel = @intCast(ph),
+ } }) catch {};
+ }
+
+ fn dispatch(self: *Self, sev: *const c.SDL_Event) !?EventType {
+ switch (sev.type) {
+ c.SDL_EVENT_QUIT, c.SDL_EVENT_WINDOW_CLOSE_REQUESTED => return .quit,
+ c.SDL_EVENT_WINDOW_RESIZED, c.SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED => {
+ self.postWinsize();
+ return null;
+ },
+ c.SDL_EVENT_WINDOW_EXPOSED => return .tick,
+ c.SDL_EVENT_KEY_DOWN => {
+ const k = sev.key;
+ self.live_mods = sdlMods(k.mod);
+ return self.keyDown(k.key, k.mod);
+ },
+ c.SDL_EVENT_KEY_UP => {
+ self.live_mods = sdlMods(sev.key.mod);
+ return null;
+ },
+ c.SDL_EVENT_TEXT_INPUT => {
+ const tptr: [*c]const u8 = sev.text.text;
+ if (tptr == null) return null;
+ var tlen: usize = 0;
+ while (tptr[tlen] != 0) : (tlen += 1) {}
+ const text: []const u8 = tptr[0..tlen];
+ if (text.len == 0) return null;
+ const len = std.unicode.utf8ByteSequenceLength(text[0]) catch return null;
+ if (len > text.len) return null;
+ const cp = std.unicode.utf8Decode(text[0..len]) catch return null;
+ return EventType{ .key_press = .{
+ .codepoint = @intCast(cp),
+ .text = text[0..len],
+ .mods = self.live_mods,
+ } };
+ },
+ c.SDL_EVENT_MOUSE_BUTTON_DOWN, c.SDL_EVENT_MOUSE_BUTTON_UP => {
+ const b = sev.button;
+ const t: vaxis.Mouse.Type = if (b.down) .press else .release;
+ const button = mouseButton(b.button) orelse return null;
+ const col = @as(i16, @intCast(@divTrunc(@as(i32, @intFromFloat(b.x)), @as(i32, @intCast(self.vx.cell_w)))));
+ const row = @as(i16, @intCast(@divTrunc(@as(i32, @intFromFloat(b.y)), @as(i32, @intCast(self.vx.cell_h)))));
+ return EventType{ .mouse = .{
+ .col = col,
+ .row = row,
+ .button = button,
+ .mods = sdlMouseMods(self.live_mods),
+ .type = t,
+ } };
+ },
+ c.SDL_EVENT_MOUSE_MOTION => {
+ const m = sev.motion;
+ // drag = motion with a button held; the app keys selection
+ // extension off .drag (it never reads .motion).
+ const held = heldButton(m.state);
+ const t: vaxis.Mouse.Type = if (held != null) .drag else .motion;
+ const button = held orelse .none;
+ const col = @as(i16, @intCast(@divTrunc(@as(i32, @intFromFloat(m.x)), @as(i32, @intCast(self.vx.cell_w)))));
+ const row = @as(i16, @intCast(@divTrunc(@as(i32, @intFromFloat(m.y)), @as(i32, @intCast(self.vx.cell_h)))));
+ return EventType{ .mouse = .{
+ .col = col,
+ .row = row,
+ .button = button,
+ .mods = sdlMouseMods(self.live_mods),
+ .type = t,
+ } };
+ },
+ c.SDL_EVENT_MOUSE_WHEEL => {
+ const w = sev.wheel;
+ const dy = w.y;
+ const button: vaxis.Mouse.Button = if (dy > 0) .wheel_up else if (dy < 0) .wheel_down else return null;
+ const col = @as(i16, @intCast(@divTrunc(@as(i32, @intFromFloat(w.mouse_x)), @as(i32, @intCast(self.vx.cell_w)))));
+ const row = @as(i16, @intCast(@divTrunc(@as(i32, @intFromFloat(w.mouse_y)), @as(i32, @intCast(self.vx.cell_h)))));
+ return EventType{ .mouse = .{
+ .col = col,
+ .row = row,
+ .button = button,
+ .mods = sdlMouseMods(self.live_mods),
+ .type = .press,
+ } };
+ },
+ else => return null,
+ }
+ }
+
+ // KEY_DOWN: special keys + ctrl/alt shortcuts. Plain printable keys
+ // arrive as SDL_TEXT_INPUT instead (so shift/layout map correctly).
+ fn keyDown(self: *Self, sym: c.SDL_Keycode, mod: c.SDL_Keymod) ?EventType {
+ const mods = sdlMods(mod);
+ const cp: u21 = switch (sym) {
+ c.SDLK_RETURN => vaxis.Key.enter,
+ c.SDLK_KP_ENTER => vaxis.Key.enter,
+ c.SDLK_BACKSPACE => vaxis.Key.backspace,
+ c.SDLK_TAB => vaxis.Key.tab,
+ c.SDLK_ESCAPE => vaxis.Key.escape,
+ c.SDLK_SPACE => ' ',
+ c.SDLK_LEFT => vaxis.Key.left,
+ c.SDLK_RIGHT => vaxis.Key.right,
+ c.SDLK_UP => vaxis.Key.up,
+ c.SDLK_DOWN => vaxis.Key.down,
+ c.SDLK_HOME => vaxis.Key.home,
+ c.SDLK_END => vaxis.Key.end,
+ c.SDLK_PAGEUP => vaxis.Key.page_up,
+ c.SDLK_PAGEDOWN => vaxis.Key.page_down,
+ c.SDLK_INSERT => vaxis.Key.insert,
+ c.SDLK_DELETE => vaxis.Key.delete,
+ c.SDLK_F1 => vaxis.Key.f1,
+ c.SDLK_F2 => vaxis.Key.f2,
+ c.SDLK_F3 => vaxis.Key.f3,
+ c.SDLK_F4 => vaxis.Key.f4,
+ c.SDLK_F5 => vaxis.Key.f5,
+ c.SDLK_F6 => vaxis.Key.f6,
+ c.SDLK_F7 => vaxis.Key.f7,
+ c.SDLK_F8 => vaxis.Key.f8,
+ c.SDLK_F9 => vaxis.Key.f9,
+ c.SDLK_F10 => vaxis.Key.f10,
+ c.SDLK_F11 => vaxis.Key.f11,
+ c.SDLK_F12 => vaxis.Key.f12,
+ else => blk: {
+ // letters / digits / punctuation: only emit on a modifier
+ // shortcut (ctrl/alt/gui); plain printable goes via TEXT_INPUT.
+ const has_mod = (mod & (c.SDL_KMOD_CTRL | c.SDL_KMOD_ALT | c.SDL_KMOD_GUI)) != 0;
+ if (!has_mod) break :blk 0;
+ if (sym >= 'a' and sym <= 'z') break :blk @intCast(sym);
+ if (sym >= '0' and sym <= '9') break :blk @intCast(sym);
+ if (sym < 128) break :blk @intCast(sym);
+ break :blk 0;
+ },
+ };
+ if (cp == 0) return null;
+ _ = self;
+ return EventType{ .key_press = .{ .codepoint = cp, .mods = mods } };
+ }
+
+ // ---- test-mode stdin reader ----
+ // Parses terminal escape sequences from fd 0 (the pty slave) into the
+ // app's Event union and posts them to the queue. Identical to vaxis's
+ // ttyRun but reading from stdin instead of /dev/tty, and checking a
+ // SIGWINCH flag for resizes.
+ fn stdinRun(self: *Self) void {
+ self.stdinRunTyped() catch {};
+ }
+
+ fn stdinRunTyped(self: *Self) !void {
+ // post the initial winsize (read from stdin)
+ self.postWinsize();
+
+ var parser: vaxis.Parser = .{};
+ var cache: vaxis.GraphemeCache = .{};
+ var buf: [1024]u8 = undefined;
+ var read_start: usize = 0;
+
+ while (!self.should_quit) {
+ // check for a pending SIGWINCH (flag set by the signal handler)
+ if (g_winsize_dirty) {
+ g_winsize_dirty = false;
+ self.postWinsize();
+ }
+
+ var fds = [_]posix.pollfd{.{ .fd = 0, .events = posix.POLL.IN, .revents = 0 }};
+ _ = posix.poll(&fds, 50) catch continue;
+ if ((fds[0].revents & posix.POLL.IN) == 0) continue;
+
+ const rc = linux.read(0, buf[read_start..].ptr, buf.len - read_start);
+ const n: isize = @bitCast(rc);
+ if (n < 0) {
+ if (n == -@as(isize, @intFromEnum(linux.E.INTR))) continue;
+ break;
+ }
+ if (n == 0) break;
+ const len: usize = read_start + @as(usize, @intCast(n));
+ var seq_start: usize = 0;
+ while (seq_start < len) {
+ const result = parser.parse(buf[seq_start..len], null) catch break;
+ if (result.n == 0) {
+ // partial sequence — shift to front of buffer
+ const initial = seq_start;
+ while (seq_start < len) : (seq_start += 1) {
+ buf[seq_start - initial] = buf[seq_start];
+ }
+ read_start = len - initial;
+ break;
+ }
+ read_start = 0;
+ seq_start += result.n;
+ const event = result.event orelse continue;
+ // convert vaxis.Event → app EventType and post
+ switch (event) {
+ .key_press => |key| {
+ var mut_key = key;
+ if (key.text) |text| mut_key.text = cache.put(text);
+ try self.postEvent(.{ .key_press = mut_key });
+ },
+ .mouse => |mouse| try self.postEvent(.{ .mouse = mouse }),
+ .winsize => |ws| try self.postEvent(.{ .winsize = ws }),
+ .paste => |text| {
+ try self.postEvent(.{ .paste = text });
+ },
+ else => {},
+ }
+ }
+ }
+ }
+ };
+}
+
+fn setStdinRaw() !void {
+ var term = try posix.tcgetattr(0);
+ term.iflag.BRKINT = false;
+ term.iflag.ICRNL = false;
+ term.iflag.INPCK = false;
+ term.iflag.ISTRIP = false;
+ term.iflag.IXON = false;
+ term.oflag.OPOST = false;
+ term.lflag.ECHO = false;
+ term.lflag.ICANON = false;
+ term.lflag.IEXTEN = false;
+ term.lflag.ISIG = false;
+ term.cc[@intFromEnum(linux.V.MIN)] = 1;
+ term.cc[@intFromEnum(linux.V.TIME)] = 0;
+ try posix.tcsetattr(0, .NOW, term);
+}
+
+// ---- test-mode SIGWINCH handler ----
+// Signal handlers can't take closures, so we just set a flag; the stdin reader
+// (SdlLoop.stdinRunTyped) checks it and reads + posts the new winsize.
+var g_winsize_dirty: bool = false;
+
+fn winchHandler(_: posix.SIG) callconv(.c) void {
+ g_winsize_dirty = true;
+}
+
+fn sdlMouseMods(km: vaxis.Key.Modifiers) vaxis.Mouse.Modifiers {
+ return .{ .shift = km.shift, .alt = km.alt, .ctrl = km.ctrl };
+}
+
+fn sdlMods(mod: c.SDL_Keymod) vaxis.Key.Modifiers {
+ return .{
+ .shift = (mod & c.SDL_KMOD_SHIFT) != 0,
+ .ctrl = (mod & c.SDL_KMOD_CTRL) != 0,
+ .alt = (mod & c.SDL_KMOD_ALT) != 0,
+ .super = (mod & c.SDL_KMOD_GUI) != 0,
+ };
+}
+
+fn mouseButton(b: u8) ?vaxis.Mouse.Button {
+ return switch (b) {
+ 1 => .left,
+ 2 => .middle,
+ 3 => .right,
+ else => null,
+ };
+}
+
+// the SDL mouse button bitmask (`state` in a motion event) → the single button
+// being dragged with, if any. Left wins on a chord, matching the app's
+// "later buttons win" only loosely — good enough for selection drags.
+fn heldButton(state: u32) ?vaxis.Mouse.Button {
+ if ((state & c.SDL_BUTTON_LMASK) != 0) return .left;
+ if ((state & c.SDL_BUTTON_MMASK) != 0) return .middle;
+ if ((state & c.SDL_BUTTON_RMASK) != 0) return .right;
+ return null;
+}
diff --git a/ui_vaxis.zig b/ui_vaxis.zig
new file mode 100644
index 00000000..61bf51ca
--- /dev/null
+++ b/ui_vaxis.zig
@@ -0,0 +1,33 @@
+// The UI abstraction surface. `main.zig` and `image.zig` program against THIS
+// module (importing `"ui"`) instead of libvaxis directly, so the rendering +
+// input backend can be swapped at build time (`-Dui=vaxis|sdl`).
+//
+// This is the *vaxis* (real terminal) backend: a transparent passthrough. It
+// re-exports the libvaxis declarations the app uses, so every type (`Key`,
+// `Mouse`, `Window`, `Cell`, …), the `Vaxis` renderer/loop, `Tty`, and `init`
+// are exactly libvaxis's. All the UI logic therefore behaves identically to the
+// pre-refactor app — this file exists purely as the seam a different backend
+// (`ui_sdl.zig`) can replace.
+//
+// (Zig 0.16 dropped `pub usingnamespace`, so the re-export is explicit.)
+const vaxis = @import("vaxis");
+
+pub const Vaxis = vaxis.Vaxis;
+pub const Tty = vaxis.Tty;
+pub const Loop = vaxis.Loop;
+pub const init = vaxis.init;
+
+pub const Key = vaxis.Key;
+pub const Mouse = vaxis.Mouse;
+pub const Winsize = vaxis.Winsize;
+pub const Color = vaxis.Color;
+pub const Style = vaxis.Style;
+pub const Cell = vaxis.Cell;
+pub const Segment = vaxis.Segment;
+pub const Window = vaxis.Window;
+pub const Screen = vaxis.Screen;
+pub const Image = vaxis.Image;
+pub const Event = vaxis.Event;
+pub const Capabilities = vaxis.Capabilities;
+pub const Options = vaxis.Options;
+pub const CursorShape = vaxis.Cell.CursorShape;
diff --git a/vendor/stb/font.c b/vendor/stb/font.c
new file mode 100644
index 00000000..6c5106f6
--- /dev/null
+++ b/vendor/stb/font.c
@@ -0,0 +1,81 @@
+// stb_truetype wrapper for ui_sdl.zig. See font.h. Compiled into the SDL UI
+// backend module alongside stb_truetype_impl.c (which defines the impl).
+#include "font.h"
+#include "stb_truetype.h"
+
+#include <stdlib.h>
+#include <string.h>
+
+struct UIFont {
+ stbtt_fontinfo info;
+ const uint8_t *data;
+};
+
+UIFont *ui_font_new(const uint8_t *data, int32_t len) {
+ if (!data || len <= 0) return NULL;
+ UIFont *f = (UIFont *)calloc(1, sizeof(UIFont));
+ if (!f) return NULL;
+ f->data = data;
+ int offset = stbtt_GetFontOffsetForIndex(data, 0);
+ if (offset < 0 || !stbtt_InitFont(&f->info, (const unsigned char *)data, offset)) {
+ free(f);
+ return NULL;
+ }
+ return f;
+}
+
+void ui_font_free(UIFont *f) {
+ free(f);
+}
+
+float ui_font_scale_for_height(UIFont *f, float px) {
+ return stbtt_ScaleForPixelHeight(&f->info, px);
+}
+
+void ui_font_cell_metrics(UIFont *f, float scale, int32_t *cell_w, int32_t *cell_h, int32_t *ascent) {
+ int asc = 0, desc = 0, gap = 0;
+ stbtt_GetFontVMetrics(&f->info, &asc, &desc, &gap);
+ int a = (int)(asc * scale + 0.5f);
+ int d = (int)(-desc * scale + 0.5f);
+ int g = (int)(gap * scale + 0.5f);
+ *ascent = a;
+ *cell_h = a + d + g;
+ if (*cell_h < 1) *cell_h = 1;
+ // monospace advance of 'M'
+ int adv = 0, lsb = 0;
+ stbtt_GetCodepointHMetrics(&f->info, 'M', &adv, &lsb);
+ int w = (int)(adv * scale + 0.5f);
+ if (w < 1) w = 1;
+ *cell_w = w;
+}
+
+int ui_font_raster(UIFont *f, float scale, int32_t cp,
+ uint8_t *out, int32_t stride, int32_t cell_w, int32_t cell_h,
+ int32_t ascent) {
+ if (!out || cell_w <= 0 || cell_h <= 0) return 0;
+ // zero the cell
+ for (int y = 0; y < cell_h; y++)
+ memset(out + (size_t)y * stride, 0, (size_t)cell_w);
+
+ int w = 0, h = 0, xoff = 0, yoff = 0;
+ unsigned char *bm = stbtt_GetCodepointBitmap(&f->info, scale, scale, cp, &w, &h, &xoff, &yoff);
+ if (!bm || w <= 0 || h <= 0) {
+ if (bm) stbtt_FreeBitmap(bm, NULL);
+ return 0;
+ }
+ // origin = (0, baseline=ascent); glyph top-left = (xoff, ascent + yoff).
+ int gx = xoff;
+ int gy = ascent + yoff;
+ for (int y = 0; y < h; y++) {
+ int dy = gy + y;
+ if (dy < 0 || dy >= cell_h) continue;
+ for (int x = 0; x < w; x++) {
+ int dx = gx + x;
+ if (dx < 0 || dx >= cell_w) continue;
+ uint8_t v = bm[y * w + x];
+ if (v) out[(size_t)dy * stride + dx] = v;
+ }
+ }
+ stbtt_FreeBitmap(bm, NULL);
+ return 1;
+}
diff --git a/vendor/stb/font.h b/vendor/stb/font.h
new file mode 100644
index 00000000..93bbac8d
--- /dev/null
+++ b/vendor/stb/font.h
@@ -0,0 +1,41 @@
+// Tiny C shim over stb_truetype, so ui_sdl.zig can @cInclude a small header
+// instead of feeding the whole single-header lib to translate-c. The
+// implementation (font.c) pulls in stb_truetype.h (declarations only —
+// stb_truetype_impl.c defines STB_TRUETYPE_IMPLEMENTATION once elsewhere).
+//
+// A "font" is an opaque handle owning a stbtt_fontinfo; all rasterization goes
+// through these functions so the Zig side never touches stb internals.
+#ifndef UI_FONT_H
+#define UI_FONT_H
+#include <stdint.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct UIFont UIFont;
+
+// Parse the embedded TTF. `data` must stay alive for the lifetime of the font.
+// Returns NULL on failure.
+UIFont *ui_font_new(const uint8_t *data, int32_t len);
+
+// Font metrics at a given pixel height. cell_w is the monospace advance (rounded
+// up); ascent is the baseline offset from the top of a cell.
+float ui_font_scale_for_height(UIFont *f, float px);
+void ui_font_cell_metrics(UIFont *f, float scale, int32_t *cell_w, int32_t *cell_h, int32_t *ascent);
+
+// Rasterize `cp` into `out` (a cell_w*cell_h single-channel mask, row-major,
+// `stride` bytes per row). The glyph is positioned for a monospace cell: origin
+// at the baseline `ascent` pixels from the top. Pixels outside the glyph are 0.
+// Returns 1 if the glyph produced any coverage (0 for an empty/missing glyph,
+// but `out` is still zeroed).
+int ui_font_raster(UIFont *f, float scale, int32_t cp,
+ uint8_t *out, int32_t stride, int32_t cell_w, int32_t cell_h,
+ int32_t ascent);
+
+void ui_font_free(UIFont *f);
+
+#ifdef __cplusplus
+}
+#endif
+#endif
diff --git a/vendor/stb/stb_truetype.h b/vendor/stb/stb_truetype.h
new file mode 100644
index 00000000..bbf2284b
--- /dev/null
+++ b/vendor/stb/stb_truetype.h
@@ -0,0 +1,5077 @@
+// stb_truetype.h - v1.26 - public domain
+// authored from 2009-2021 by Sean Barrett / RAD Game Tools
+//
+// =======================================================================
+//
+// NO SECURITY GUARANTEE -- DO NOT USE THIS ON UNTRUSTED FONT FILES
+//
+// This library does no range checking of the offsets found in the file,
+// meaning an attacker can use it to read arbitrary memory.
+//
+// =======================================================================
+//
+// This library processes TrueType files:
+// parse files
+// extract glyph metrics
+// extract glyph shapes
+// render glyphs to one-channel bitmaps with antialiasing (box filter)
+// render glyphs to one-channel SDF bitmaps (signed-distance field/function)
+//
+// Todo:
+// non-MS cmaps
+// crashproof on bad data
+// hinting? (no longer patented)
+// cleartype-style AA?
+// optimize: use simple memory allocator for intermediates
+// optimize: build edge-list directly from curves
+// optimize: rasterize directly from curves?
+//
+// ADDITIONAL CONTRIBUTORS
+//
+// Mikko Mononen: compound shape support, more cmap formats
+// Tor Andersson: kerning, subpixel rendering
+// Dougall Johnson: OpenType / Type 2 font handling
+// Daniel Ribeiro Maciel: basic GPOS-based kerning
+//
+// Misc other:
+// Ryan Gordon
+// Simon Glass
+// github:IntellectualKitty
+// Imanol Celaya
+// Daniel Ribeiro Maciel
+//
+// Bug/warning reports/fixes:
+// "Zer" on mollyrocket Fabian "ryg" Giesen github:NiLuJe
+// Cass Everitt Martins Mozeiko github:aloucks
+// stoiko (Haemimont Games) Cap Petschulat github:oyvindjam
+// Brian Hook Omar Cornut github:vassvik
+// Walter van Niftrik Ryan Griege
+// David Gow Peter LaValle
+// David Given Sergey Popov
+// Ivan-Assen Ivanov Giumo X. Clanjor
+// Anthony Pesch Higor Euripedes
+// Johan Duparc Thomas Fields
+// Hou Qiming Derek Vinyard
+// Rob Loach Cort Stratton
+// Kenney Phillis Jr. Brian Costabile
+// Ken Voskuil (kaesve)
+//
+// VERSION HISTORY
+//
+// 1.26 (2021-08-28) fix broken rasterizer
+// 1.25 (2021-07-11) many fixes
+// 1.24 (2020-02-05) fix warning
+// 1.23 (2020-02-02) query SVG data for glyphs; query whole kerning table (but only kern not GPOS)
+// 1.22 (2019-08-11) minimize missing-glyph duplication; fix kerning if both 'GPOS' and 'kern' are defined
+// 1.21 (2019-02-25) fix warning
+// 1.20 (2019-02-07) PackFontRange skips missing codepoints; GetScaleFontVMetrics()
+// 1.19 (2018-02-11) GPOS kerning, STBTT_fmod
+// 1.18 (2018-01-29) add missing function
+// 1.17 (2017-07-23) make more arguments const; doc fix
+// 1.16 (2017-07-12) SDF support
+// 1.15 (2017-03-03) make more arguments const
+// 1.14 (2017-01-16) num-fonts-in-TTC function
+// 1.13 (2017-01-02) support OpenType fonts, certain Apple fonts
+// 1.12 (2016-10-25) suppress warnings about casting away const with -Wcast-qual
+// 1.11 (2016-04-02) fix unused-variable warning
+// 1.10 (2016-04-02) user-defined fabs(); rare memory leak; remove duplicate typedef
+// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use allocation userdata properly
+// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges
+// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints;
+// variant PackFontRanges to pack and render in separate phases;
+// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?);
+// fixed an assert() bug in the new rasterizer
+// replace assert() with STBTT_assert() in new rasterizer
+//
+// Full history can be found at the end of this file.
+//
+// LICENSE
+//
+// See end of file for license information.
+//
+// USAGE
+//
+// Include this file in whatever places need to refer to it. In ONE C/C++
+// file, write:
+// #define STB_TRUETYPE_IMPLEMENTATION
+// before the #include of this file. This expands out the actual
+// implementation into that C/C++ file.
+//
+// To make the implementation private to the file that generates the implementation,
+// #define STBTT_STATIC
+//
+// Simple 3D API (don't ship this, but it's fine for tools and quick start)
+// stbtt_BakeFontBitmap() -- bake a font to a bitmap for use as texture
+// stbtt_GetBakedQuad() -- compute quad to draw for a given char
+//
+// Improved 3D API (more shippable):
+// #include "stb_rect_pack.h" -- optional, but you really want it
+// stbtt_PackBegin()
+// stbtt_PackSetOversampling() -- for improved quality on small fonts
+// stbtt_PackFontRanges() -- pack and renders
+// stbtt_PackEnd()
+// stbtt_GetPackedQuad()
+//
+// "Load" a font file from a memory buffer (you have to keep the buffer loaded)
+// stbtt_InitFont()
+// stbtt_GetFontOffsetForIndex() -- indexing for TTC font collections
+// stbtt_GetNumberOfFonts() -- number of fonts for TTC font collections
+//
+// Render a unicode codepoint to a bitmap
+// stbtt_GetCodepointBitmap() -- allocates and returns a bitmap
+// stbtt_MakeCodepointBitmap() -- renders into bitmap you provide
+// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be
+//
+// Character advance/positioning
+// stbtt_GetCodepointHMetrics()
+// stbtt_GetFontVMetrics()
+// stbtt_GetFontVMetricsOS2()
+// stbtt_GetCodepointKernAdvance()
+//
+// Starting with version 1.06, the rasterizer was replaced with a new,
+// faster and generally-more-precise rasterizer. The new rasterizer more
+// accurately measures pixel coverage for anti-aliasing, except in the case
+// where multiple shapes overlap, in which case it overestimates the AA pixel
+// coverage. Thus, anti-aliasing of intersecting shapes may look wrong. If
+// this turns out to be a problem, you can re-enable the old rasterizer with
+// #define STBTT_RASTERIZER_VERSION 1
+// which will incur about a 15% speed hit.
+//
+// ADDITIONAL DOCUMENTATION
+//
+// Immediately after this block comment are a series of sample programs.
+//
+// After the sample programs is the "header file" section. This section
+// includes documentation for each API function.
+//
+// Some important concepts to understand to use this library:
+//
+// Codepoint
+// Characters are defined by unicode codepoints, e.g. 65 is
+// uppercase A, 231 is lowercase c with a cedilla, 0x7e30 is
+// the hiragana for "ma".
+//
+// Glyph
+// A visual character shape (every codepoint is rendered as
+// some glyph)
+//
+// Glyph index
+// A font-specific integer ID representing a glyph
+//
+// Baseline
+// Glyph shapes are defined relative to a baseline, which is the
+// bottom of uppercase characters. Characters extend both above
+// and below the baseline.
+//
+// Current Point
+// As you draw text to the screen, you keep track of a "current point"
+// which is the origin of each character. The current point's vertical
+// position is the baseline. Even "baked fonts" use this model.
+//
+// Vertical Font Metrics
+// The vertical qualities of the font, used to vertically position
+// and space the characters. See docs for stbtt_GetFontVMetrics.
+//
+// Font Size in Pixels or Points
+// The preferred interface for specifying font sizes in stb_truetype
+// is to specify how tall the font's vertical extent should be in pixels.
+// If that sounds good enough, skip the next paragraph.
+//
+// Most font APIs instead use "points", which are a common typographic
+// measurement for describing font size, defined as 72 points per inch.
+// stb_truetype provides a point API for compatibility. However, true
+// "per inch" conventions don't make much sense on computer displays
+// since different monitors have different number of pixels per
+// inch. For example, Windows traditionally uses a convention that
+// there are 96 pixels per inch, thus making 'inch' measurements have
+// nothing to do with inches, and thus effectively defining a point to
+// be 1.333 pixels. Additionally, the TrueType font data provides
+// an explicit scale factor to scale a given font's glyphs to points,
+// but the author has observed that this scale factor is often wrong
+// for non-commercial fonts, thus making fonts scaled in points
+// according to the TrueType spec incoherently sized in practice.
+//
+// DETAILED USAGE:
+//
+// Scale:
+// Select how high you want the font to be, in points or pixels.
+// Call ScaleForPixelHeight or ScaleForMappingEmToPixels to compute
+// a scale factor SF that will be used by all other functions.
+//
+// Baseline:
+// You need to select a y-coordinate that is the baseline of where
+// your text will appear. Call GetFontBoundingBox to get the baseline-relative
+// bounding box for all characters. SF*-y0 will be the distance in pixels
+// that the worst-case character could extend above the baseline, so if
+// you want the top edge of characters to appear at the top of the
+// screen where y=0, then you would set the baseline to SF*-y0.
+//
+// Current point:
+// Set the current point where the first character will appear. The
+// first character could extend left of the current point; this is font
+// dependent. You can either choose a current point that is the leftmost
+// point and hope, or add some padding, or check the bounding box or
+// left-side-bearing of the first character to be displayed and set
+// the current point based on that.
+//
+// Displaying a character:
+// Compute the bounding box of the character. It will contain signed values
+// relative to <current_point, baseline>. I.e. if it returns x0,y0,x1,y1,
+// then the character should be displayed in the rectangle from
+// <current_point+SF*x0, baseline+SF*y0> to <current_point+SF*x1,baseline+SF*y1).
+//
+// Advancing for the next character:
+// Call GlyphHMetrics, and compute 'current_point += SF * advance'.
+//
+//
+// ADVANCED USAGE
+//
+// Quality:
+//
+// - Use the functions with Subpixel at the end to allow your characters
+// to have subpixel positioning. Since the font is anti-aliased, not
+// hinted, this is very import for quality. (This is not possible with
+// baked fonts.)
+//
+// - Kerning is now supported, and if you're supporting subpixel rendering
+// then kerning is worth using to give your text a polished look.
+//
+// Performance:
+//
+// - Convert Unicode codepoints to glyph indexes and operate on the glyphs;
+// if you don't do this, stb_truetype is forced to do the conversion on
+// every call.
+//
+// - There are a lot of memory allocations. We should modify it to take
+// a temp buffer and allocate from the temp buffer (without freeing),
+// should help performance a lot.
+//
+// NOTES
+//
+// The system uses the raw data found in the .ttf file without changing it
+// and without building auxiliary data structures. This is a bit inefficient
+// on little-endian systems (the data is big-endian), but assuming you're
+// caching the bitmaps or glyph shapes this shouldn't be a big deal.
+//
+// It appears to be very hard to programmatically determine what font a
+// given file is in a general way. I provide an API for this, but I don't
+// recommend it.
+//
+//
+// PERFORMANCE MEASUREMENTS FOR 1.06:
+//
+// 32-bit 64-bit
+// Previous release: 8.83 s 7.68 s
+// Pool allocations: 7.72 s 6.34 s
+// Inline sort : 6.54 s 5.65 s
+// New rasterizer : 5.63 s 5.00 s
+
+//////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+////
+//// SAMPLE PROGRAMS
+////
+//
+// Incomplete text-in-3d-api example, which draws quads properly aligned to be lossless.
+// See "tests/truetype_demo_win32.c" for a complete version.
+#if 0
+#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation
+#include "stb_truetype.h"
+
+unsigned char ttf_buffer[1<<20];
+unsigned char temp_bitmap[512*512];
+
+stbtt_bakedchar cdata[96]; // ASCII 32..126 is 95 glyphs
+GLuint ftex;
+
+void my_stbtt_initfont(void)
+{
+ fread(ttf_buffer, 1, 1<<20, fopen("c:/windows/fonts/times.ttf", "rb"));
+ stbtt_BakeFontBitmap(ttf_buffer,0, 32.0, temp_bitmap,512,512, 32,96, cdata); // no guarantee this fits!
+ // can free ttf_buffer at this point
+ glGenTextures(1, &ftex);
+ glBindTexture(GL_TEXTURE_2D, ftex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 512,512, 0, GL_ALPHA, GL_UNSIGNED_BYTE, temp_bitmap);
+ // can free temp_bitmap at this point
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+}
+
+void my_stbtt_print(float x, float y, char *text)
+{
+ // assume orthographic projection with units = screen pixels, origin at top left
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, ftex);
+ glBegin(GL_QUADS);
+ while (*text) {
+ if (*text >= 32 && *text < 128) {
+ stbtt_aligned_quad q;
+ stbtt_GetBakedQuad(cdata, 512,512, *text-32, &x,&y,&q,1);//1=opengl & d3d10+,0=d3d9
+ glTexCoord2f(q.s0,q.t0); glVertex2f(q.x0,q.y0);
+ glTexCoord2f(q.s1,q.t0); glVertex2f(q.x1,q.y0);
+ glTexCoord2f(q.s1,q.t1); glVertex2f(q.x1,q.y1);
+ glTexCoord2f(q.s0,q.t1); glVertex2f(q.x0,q.y1);
+ }
+ ++text;
+ }
+ glEnd();
+}
+#endif
+//
+//
+//////////////////////////////////////////////////////////////////////////////
+//
+// Complete program (this compiles): get a single bitmap, print as ASCII art
+//
+#if 0
+#include <stdio.h>
+#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation
+#include "stb_truetype.h"
+
+char ttf_buffer[1<<25];
+
+int main(int argc, char **argv)
+{
+ stbtt_fontinfo font;
+ unsigned char *bitmap;
+ int w,h,i,j,c = (argc > 1 ? atoi(argv[1]) : 'a'), s = (argc > 2 ? atoi(argv[2]) : 20);
+
+ fread(ttf_buffer, 1, 1<<25, fopen(argc > 3 ? argv[3] : "c:/windows/fonts/arialbd.ttf", "rb"));
+
+ stbtt_InitFont(&font, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer,0));
+ bitmap = stbtt_GetCodepointBitmap(&font, 0,stbtt_ScaleForPixelHeight(&font, s), c, &w, &h, 0,0);
+
+ for (j=0; j < h; ++j) {
+ for (i=0; i < w; ++i)
+ putchar(" .:ioVM@"[bitmap[j*w+i]>>5]);
+ putchar('\n');
+ }
+ return 0;
+}
+#endif
+//
+// Output:
+//
+// .ii.
+// @@@@@@.
+// V@Mio@@o
+// :i. V@V
+// :oM@@M
+// :@@@MM@M
+// @@o o@M
+// :@@. M@M
+// @@@o@@@@
+// :M@@V:@@.
+//
+//////////////////////////////////////////////////////////////////////////////
+//
+// Complete program: print "Hello World!" banner, with bugs
+//
+#if 0
+char buffer[24<<20];
+unsigned char screen[20][79];
+
+int main(int arg, char **argv)
+{
+ stbtt_fontinfo font;
+ int i,j,ascent,baseline,ch=0;
+ float scale, xpos=2; // leave a little padding in case the character extends left
+ char *text = "Heljo World!"; // intentionally misspelled to show 'lj' brokenness
+
+ fread(buffer, 1, 1000000, fopen("c:/windows/fonts/arialbd.ttf", "rb"));
+ stbtt_InitFont(&font, buffer, 0);
+
+ scale = stbtt_ScaleForPixelHeight(&font, 15);
+ stbtt_GetFontVMetrics(&font, &ascent,0,0);
+ baseline = (int) (ascent*scale);
+
+ while (text[ch]) {
+ int advance,lsb,x0,y0,x1,y1;
+ float x_shift = xpos - (float) floor(xpos);
+ stbtt_GetCodepointHMetrics(&font, text[ch], &advance, &lsb);
+ stbtt_GetCodepointBitmapBoxSubpixel(&font, text[ch], scale,scale,x_shift,0, &x0,&y0,&x1,&y1);
+ stbtt_MakeCodepointBitmapSubpixel(&font, &screen[baseline + y0][(int) xpos + x0], x1-x0,y1-y0, 79, scale,scale,x_shift,0, text[ch]);
+ // note that this stomps the old data, so where character boxes overlap (e.g. 'lj') it's wrong
+ // because this API is really for baking character bitmaps into textures. if you want to render
+ // a sequence of characters, you really need to render each bitmap to a temp buffer, then
+ // "alpha blend" that into the working buffer
+ xpos += (advance * scale);
+ if (text[ch+1])
+ xpos += scale*stbtt_GetCodepointKernAdvance(&font, text[ch],text[ch+1]);
+ ++ch;
+ }
+
+ for (j=0; j < 20; ++j) {
+ for (i=0; i < 78; ++i)
+ putchar(" .:ioVM@"[screen[j][i]>>5]);
+ putchar('\n');
+ }
+
+ return 0;
+}
+#endif
+
+
+//////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+////
+//// INTEGRATION WITH YOUR CODEBASE
+////
+//// The following sections allow you to supply alternate definitions
+//// of C library functions used by stb_truetype, e.g. if you don't
+//// link with the C runtime library.
+
+#ifdef STB_TRUETYPE_IMPLEMENTATION
+ // #define your own (u)stbtt_int8/16/32 before including to override this
+ #ifndef stbtt_uint8
+ typedef unsigned char stbtt_uint8;
+ typedef signed char stbtt_int8;
+ typedef unsigned short stbtt_uint16;
+ typedef signed short stbtt_int16;
+ typedef unsigned int stbtt_uint32;
+ typedef signed int stbtt_int32;
+ #endif
+
+ typedef char stbtt__check_size32[sizeof(stbtt_int32)==4 ? 1 : -1];
+ typedef char stbtt__check_size16[sizeof(stbtt_int16)==2 ? 1 : -1];
+
+ // e.g. #define your own STBTT_ifloor/STBTT_iceil() to avoid math.h
+ #ifndef STBTT_ifloor
+ #include <math.h>
+ #define STBTT_ifloor(x) ((int) floor(x))
+ #define STBTT_iceil(x) ((int) ceil(x))
+ #endif
+
+ #ifndef STBTT_sqrt
+ #include <math.h>
+ #define STBTT_sqrt(x) sqrt(x)
+ #define STBTT_pow(x,y) pow(x,y)
+ #endif
+
+ #ifndef STBTT_fmod
+ #include <math.h>
+ #define STBTT_fmod(x,y) fmod(x,y)
+ #endif
+
+ #ifndef STBTT_cos
+ #include <math.h>
+ #define STBTT_cos(x) cos(x)
+ #define STBTT_acos(x) acos(x)
+ #endif
+
+ #ifndef STBTT_fabs
+ #include <math.h>
+ #define STBTT_fabs(x) fabs(x)
+ #endif
+
+ // #define your own functions "STBTT_malloc" / "STBTT_free" to avoid malloc.h
+ #ifndef STBTT_malloc
+ #include <stdlib.h>
+ #define STBTT_malloc(x,u) ((void)(u),malloc(x))
+ #define STBTT_free(x,u) ((void)(u),free(x))
+ #endif
+
+ #ifndef STBTT_assert
+ #include <assert.h>
+ #define STBTT_assert(x) assert(x)
+ #endif
+
+ #ifndef STBTT_strlen
+ #include <string.h>
+ #define STBTT_strlen(x) strlen(x)
+ #endif
+
+ #ifndef STBTT_memcpy
+ #include <string.h>
+ #define STBTT_memcpy memcpy
+ #define STBTT_memset memset
+ #endif
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+////
+//// INTERFACE
+////
+////
+
+#ifndef __STB_INCLUDE_STB_TRUETYPE_H__
+#define __STB_INCLUDE_STB_TRUETYPE_H__
+
+#ifdef STBTT_STATIC
+#define STBTT_DEF static
+#else
+#define STBTT_DEF extern
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// private structure
+typedef struct
+{
+ unsigned char *data;
+ int cursor;
+ int size;
+} stbtt__buf;
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// TEXTURE BAKING API
+//
+// If you use this API, you only have to call two functions ever.
+//
+
+typedef struct
+{
+ unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap
+ float xoff,yoff,xadvance;
+} stbtt_bakedchar;
+
+STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf)
+ float pixel_height, // height of font in pixels
+ unsigned char *pixels, int pw, int ph, // bitmap to be filled in
+ int first_char, int num_chars, // characters to bake
+ stbtt_bakedchar *chardata); // you allocate this, it's num_chars long
+// if return is positive, the first unused row of the bitmap
+// if return is negative, returns the negative of the number of characters that fit
+// if return is 0, no characters fit and no rows were used
+// This uses a very crappy packing.
+
+typedef struct
+{
+ float x0,y0,s0,t0; // top-left
+ float x1,y1,s1,t1; // bottom-right
+} stbtt_aligned_quad;
+
+STBTT_DEF void stbtt_GetBakedQuad(const stbtt_bakedchar *chardata, int pw, int ph, // same data as above
+ int char_index, // character to display
+ float *xpos, float *ypos, // pointers to current position in screen pixel space
+ stbtt_aligned_quad *q, // output: quad to draw
+ int opengl_fillrule); // true if opengl fill rule; false if DX9 or earlier
+// Call GetBakedQuad with char_index = 'character - first_char', and it
+// creates the quad you need to draw and advances the current position.
+//
+// The coordinate system used assumes y increases downwards.
+//
+// Characters will extend both above and below the current position;
+// see discussion of "BASELINE" above.
+//
+// It's inefficient; you might want to c&p it and optimize it.
+
+STBTT_DEF void stbtt_GetScaledFontVMetrics(const unsigned char *fontdata, int index, float size, float *ascent, float *descent, float *lineGap);
+// Query the font vertical metrics without having to create a font first.
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// NEW TEXTURE BAKING API
+//
+// This provides options for packing multiple fonts into one atlas, not
+// perfectly but better than nothing.
+
+typedef struct
+{
+ unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap
+ float xoff,yoff,xadvance;
+ float xoff2,yoff2;
+} stbtt_packedchar;
+
+typedef struct stbtt_pack_context stbtt_pack_context;
+typedef struct stbtt_fontinfo stbtt_fontinfo;
+#ifndef STB_RECT_PACK_VERSION
+typedef struct stbrp_rect stbrp_rect;
+#endif
+
+STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int width, int height, int stride_in_bytes, int padding, void *alloc_context);
+// Initializes a packing context stored in the passed-in stbtt_pack_context.
+// Future calls using this context will pack characters into the bitmap passed
+// in here: a 1-channel bitmap that is width * height. stride_in_bytes is
+// the distance from one row to the next (or 0 to mean they are packed tightly
+// together). "padding" is the amount of padding to leave between each
+// character (normally you want '1' for bitmaps you'll use as textures with
+// bilinear filtering).
+//
+// Returns 0 on failure, 1 on success.
+
+STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc);
+// Cleans up the packing context and frees all memory.
+
+#define STBTT_POINT_SIZE(x) (-(x))
+
+STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, float font_size,
+ int first_unicode_char_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range);
+// Creates character bitmaps from the font_index'th font found in fontdata (use
+// font_index=0 if you don't know what that is). It creates num_chars_in_range
+// bitmaps for characters with unicode values starting at first_unicode_char_in_range
+// and increasing. Data for how to render them is stored in chardata_for_range;
+// pass these to stbtt_GetPackedQuad to get back renderable quads.
+//
+// font_size is the full height of the character from ascender to descender,
+// as computed by stbtt_ScaleForPixelHeight. To use a point size as computed
+// by stbtt_ScaleForMappingEmToPixels, wrap the point size in STBTT_POINT_SIZE()
+// and pass that result as 'font_size':
+// ..., 20 , ... // font max minus min y is 20 pixels tall
+// ..., STBTT_POINT_SIZE(20), ... // 'M' is 20 pixels tall
+
+typedef struct
+{
+ float font_size;
+ int first_unicode_codepoint_in_range; // if non-zero, then the chars are continuous, and this is the first codepoint
+ int *array_of_unicode_codepoints; // if non-zero, then this is an array of unicode codepoints
+ int num_chars;
+ stbtt_packedchar *chardata_for_range; // output
+ unsigned char h_oversample, v_oversample; // don't set these, they're used internally
+} stbtt_pack_range;
+
+STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges);
+// Creates character bitmaps from multiple ranges of characters stored in
+// ranges. This will usually create a better-packed bitmap than multiple
+// calls to stbtt_PackFontRange. Note that you can call this multiple
+// times within a single PackBegin/PackEnd.
+
+STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample);
+// Oversampling a font increases the quality by allowing higher-quality subpixel
+// positioning, and is especially valuable at smaller text sizes.
+//
+// This function sets the amount of oversampling for all following calls to
+// stbtt_PackFontRange(s) or stbtt_PackFontRangesGatherRects for a given
+// pack context. The default (no oversampling) is achieved by h_oversample=1
+// and v_oversample=1. The total number of pixels required is
+// h_oversample*v_oversample larger than the default; for example, 2x2
+// oversampling requires 4x the storage of 1x1. For best results, render
+// oversampled textures with bilinear filtering. Look at the readme in
+// stb/tests/oversample for information about oversampled fonts
+//
+// To use with PackFontRangesGather etc., you must set it before calls
+// call to PackFontRangesGatherRects.
+
+STBTT_DEF void stbtt_PackSetSkipMissingCodepoints(stbtt_pack_context *spc, int skip);
+// If skip != 0, this tells stb_truetype to skip any codepoints for which
+// there is no corresponding glyph. If skip=0, which is the default, then
+// codepoints without a glyph recived the font's "missing character" glyph,
+// typically an empty box by convention.
+
+STBTT_DEF void stbtt_GetPackedQuad(const stbtt_packedchar *chardata, int pw, int ph, // same data as above
+ int char_index, // character to display
+ float *xpos, float *ypos, // pointers to current position in screen pixel space
+ stbtt_aligned_quad *q, // output: quad to draw
+ int align_to_integer);
+
+STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);
+STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects);
+STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);
+// Calling these functions in sequence is roughly equivalent to calling
+// stbtt_PackFontRanges(). If you more control over the packing of multiple
+// fonts, or if you want to pack custom data into a font texture, take a look
+// at the source to of stbtt_PackFontRanges() and create a custom version
+// using these functions, e.g. call GatherRects multiple times,
+// building up a single array of rects, then call PackRects once,
+// then call RenderIntoRects repeatedly. This may result in a
+// better packing than calling PackFontRanges multiple times
+// (or it may not).
+
+// this is an opaque structure that you shouldn't mess with which holds
+// all the context needed from PackBegin to PackEnd.
+struct stbtt_pack_context {
+ void *user_allocator_context;
+ void *pack_info;
+ int width;
+ int height;
+ int stride_in_bytes;
+ int padding;
+ int skip_missing;
+ unsigned int h_oversample, v_oversample;
+ unsigned char *pixels;
+ void *nodes;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// FONT LOADING
+//
+//
+
+STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data);
+// This function will determine the number of fonts in a font file. TrueType
+// collection (.ttc) files may contain multiple fonts, while TrueType font
+// (.ttf) files only contain one font. The number of fonts can be used for
+// indexing with the previous function where the index is between zero and one
+// less than the total fonts. If an error occurs, -1 is returned.
+
+STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index);
+// Each .ttf/.ttc file may have more than one font. Each font has a sequential
+// index number starting from 0. Call this function to get the font offset for
+// a given index; it returns -1 if the index is out of range. A regular .ttf
+// file will only define one font and it always be at offset 0, so it will
+// return '0' for index 0, and -1 for all other indices.
+
+// The following structure is defined publicly so you can declare one on
+// the stack or as a global or etc, but you should treat it as opaque.
+struct stbtt_fontinfo
+{
+ void * userdata;
+ unsigned char * data; // pointer to .ttf file
+ int fontstart; // offset of start of font
+
+ int numGlyphs; // number of glyphs, needed for range checking
+
+ int loca,head,glyf,hhea,hmtx,kern,gpos,svg; // table locations as offset from start of .ttf
+ int index_map; // a cmap mapping for our chosen character encoding
+ int indexToLocFormat; // format needed to map from glyph index to glyph
+
+ stbtt__buf cff; // cff font data
+ stbtt__buf charstrings; // the charstring index
+ stbtt__buf gsubrs; // global charstring subroutines index
+ stbtt__buf subrs; // private charstring subroutines index
+ stbtt__buf fontdicts; // array of font dicts
+ stbtt__buf fdselect; // map from glyph to fontdict
+};
+
+STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset);
+// Given an offset into the file that defines a font, this function builds
+// the necessary cached info for the rest of the system. You must allocate
+// the stbtt_fontinfo yourself, and stbtt_InitFont will fill it out. You don't
+// need to do anything special to free it, because the contents are pure
+// value data with no additional data structures. Returns 0 on failure.
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// CHARACTER TO GLYPH-INDEX CONVERSIOn
+
+STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint);
+// If you're going to perform multiple operations on the same character
+// and you want a speed-up, call this function with the character you're
+// going to process, then use glyph-based functions instead of the
+// codepoint-based functions.
+// Returns 0 if the character codepoint is not defined in the font.
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// CHARACTER PROPERTIES
+//
+
+STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float pixels);
+// computes a scale factor to produce a font whose "height" is 'pixels' tall.
+// Height is measured as the distance from the highest ascender to the lowest
+// descender; in other words, it's equivalent to calling stbtt_GetFontVMetrics
+// and computing:
+// scale = pixels / (ascent - descent)
+// so if you prefer to measure height by the ascent only, use a similar calculation.
+
+STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels);
+// computes a scale factor to produce a font whose EM size is mapped to
+// 'pixels' tall. This is probably what traditional APIs compute, but
+// I'm not positive.
+
+STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap);
+// ascent is the coordinate above the baseline the font extends; descent
+// is the coordinate below the baseline the font extends (i.e. it is typically negative)
+// lineGap is the spacing between one row's descent and the next row's ascent...
+// so you should advance the vertical position by "*ascent - *descent + *lineGap"
+// these are expressed in unscaled coordinates, so you must multiply by
+// the scale factor for a given size
+
+STBTT_DEF int stbtt_GetFontVMetricsOS2(const stbtt_fontinfo *info, int *typoAscent, int *typoDescent, int *typoLineGap);
+// analogous to GetFontVMetrics, but returns the "typographic" values from the OS/2
+// table (specific to MS/Windows TTF files).
+//
+// Returns 1 on success (table present), 0 on failure.
+
+STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1);
+// the bounding box around all possible characters
+
+STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing);
+// leftSideBearing is the offset from the current horizontal position to the left edge of the character
+// advanceWidth is the offset from the current horizontal position to the next horizontal position
+// these are expressed in unscaled coordinates
+
+STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2);
+// an additional amount to add to the 'advance' value between ch1 and ch2
+
+STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1);
+// Gets the bounding box of the visible part of the glyph, in unscaled coordinates
+
+STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing);
+STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2);
+STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1);
+// as above, but takes one or more glyph indices for greater efficiency
+
+typedef struct stbtt_kerningentry
+{
+ int glyph1; // use stbtt_FindGlyphIndex
+ int glyph2;
+ int advance;
+} stbtt_kerningentry;
+
+STBTT_DEF int stbtt_GetKerningTableLength(const stbtt_fontinfo *info);
+STBTT_DEF int stbtt_GetKerningTable(const stbtt_fontinfo *info, stbtt_kerningentry* table, int table_length);
+// Retrieves a complete list of all of the kerning pairs provided by the font
+// stbtt_GetKerningTable never writes more than table_length entries and returns how many entries it did write.
+// The table will be sorted by (a.glyph1 == b.glyph1)?(a.glyph2 < b.glyph2):(a.glyph1 < b.glyph1)
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// GLYPH SHAPES (you probably don't need these, but they have to go before
+// the bitmaps for C declaration-order reasons)
+//
+
+#ifndef STBTT_vmove // you can predefine these to use different values (but why?)
+ enum {
+ STBTT_vmove=1,
+ STBTT_vline,
+ STBTT_vcurve,
+ STBTT_vcubic
+ };
+#endif
+
+#ifndef stbtt_vertex // you can predefine this to use different values
+ // (we share this with other code at RAD)
+ #define stbtt_vertex_type short // can't use stbtt_int16 because that's not visible in the header file
+ typedef struct
+ {
+ stbtt_vertex_type x,y,cx,cy,cx1,cy1;
+ unsigned char type,padding;
+ } stbtt_vertex;
+#endif
+
+STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index);
+// returns non-zero if nothing is drawn for this glyph
+
+STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices);
+STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **vertices);
+// returns # of vertices and fills *vertices with the pointer to them
+// these are expressed in "unscaled" coordinates
+//
+// The shape is a series of contours. Each one starts with
+// a STBTT_moveto, then consists of a series of mixed
+// STBTT_lineto and STBTT_curveto segments. A lineto
+// draws a line from previous endpoint to its x,y; a curveto
+// draws a quadratic bezier from previous endpoint to
+// its x,y, using cx,cy as the bezier control point.
+
+STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *vertices);
+// frees the data allocated above
+
+STBTT_DEF unsigned char *stbtt_FindSVGDoc(const stbtt_fontinfo *info, int gl);
+STBTT_DEF int stbtt_GetCodepointSVG(const stbtt_fontinfo *info, int unicode_codepoint, const char **svg);
+STBTT_DEF int stbtt_GetGlyphSVG(const stbtt_fontinfo *info, int gl, const char **svg);
+// fills svg with the character's SVG data.
+// returns data size or 0 if SVG not found.
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// BITMAP RENDERING
+//
+
+STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata);
+// frees the bitmap allocated below
+
+STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff);
+// allocates a large-enough single-channel 8bpp bitmap and renders the
+// specified character/glyph at the specified scale into it, with
+// antialiasing. 0 is no coverage (transparent), 255 is fully covered (opaque).
+// *width & *height are filled out with the width & height of the bitmap,
+// which is stored left-to-right, top-to-bottom.
+//
+// xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap
+
+STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff);
+// the same as stbtt_GetCodepoitnBitmap, but you can specify a subpixel
+// shift for the character
+
+STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint);
+// the same as stbtt_GetCodepointBitmap, but you pass in storage for the bitmap
+// in the form of 'output', with row spacing of 'out_stride' bytes. the bitmap
+// is clipped to out_w/out_h bytes. Call stbtt_GetCodepointBitmapBox to get the
+// width and height and positioning info for it first.
+
+STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint);
+// same as stbtt_MakeCodepointBitmap, but you can specify a subpixel
+// shift for the character
+
+STBTT_DEF void stbtt_MakeCodepointBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int codepoint);
+// same as stbtt_MakeCodepointBitmapSubpixel, but prefiltering
+// is performed (see stbtt_PackSetOversampling)
+
+STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1);
+// get the bbox of the bitmap centered around the glyph origin; so the
+// bitmap width is ix1-ix0, height is iy1-iy0, and location to place
+// the bitmap top left is (leftSideBearing*scale,iy0).
+// (Note that the bitmap uses y-increases-down, but the shape uses
+// y-increases-up, so CodepointBitmapBox and CodepointBox are inverted.)
+
+STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1);
+// same as stbtt_GetCodepointBitmapBox, but you can specify a subpixel
+// shift for the character
+
+// the following functions are equivalent to the above functions, but operate
+// on glyph indices instead of Unicode codepoints (for efficiency)
+STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff);
+STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff);
+STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph);
+STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph);
+STBTT_DEF void stbtt_MakeGlyphBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int glyph);
+STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1);
+STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1);
+
+
+// @TODO: don't expose this structure
+typedef struct
+{
+ int w,h,stride;
+ unsigned char *pixels;
+} stbtt__bitmap;
+
+// rasterize a shape with quadratic beziers into a bitmap
+STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, // 1-channel bitmap to draw into
+ float flatness_in_pixels, // allowable error of curve in pixels
+ stbtt_vertex *vertices, // array of vertices defining shape
+ int num_verts, // number of vertices in above array
+ float scale_x, float scale_y, // scale applied to input vertices
+ float shift_x, float shift_y, // translation applied to input vertices
+ int x_off, int y_off, // another translation applied to input
+ int invert, // if non-zero, vertically flip shape
+ void *userdata); // context for to STBTT_MALLOC
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Signed Distance Function (or Field) rendering
+
+STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata);
+// frees the SDF bitmap allocated below
+
+STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float scale, int glyph, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff);
+STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff);
+// These functions compute a discretized SDF field for a single character, suitable for storing
+// in a single-channel texture, sampling with bilinear filtering, and testing against
+// larger than some threshold to produce scalable fonts.
+// info -- the font
+// scale -- controls the size of the resulting SDF bitmap, same as it would be creating a regular bitmap
+// glyph/codepoint -- the character to generate the SDF for
+// padding -- extra "pixels" around the character which are filled with the distance to the character (not 0),
+// which allows effects like bit outlines
+// onedge_value -- value 0-255 to test the SDF against to reconstruct the character (i.e. the isocontour of the character)
+// pixel_dist_scale -- what value the SDF should increase by when moving one SDF "pixel" away from the edge (on the 0..255 scale)
+// if positive, > onedge_value is inside; if negative, < onedge_value is inside
+// width,height -- output height & width of the SDF bitmap (including padding)
+// xoff,yoff -- output origin of the character
+// return value -- a 2D array of bytes 0..255, width*height in size
+//
+// pixel_dist_scale & onedge_value are a scale & bias that allows you to make
+// optimal use of the limited 0..255 for your application, trading off precision
+// and special effects. SDF values outside the range 0..255 are clamped to 0..255.
+//
+// Example:
+// scale = stbtt_ScaleForPixelHeight(22)
+// padding = 5
+// onedge_value = 180
+// pixel_dist_scale = 180/5.0 = 36.0
+//
+// This will create an SDF bitmap in which the character is about 22 pixels
+// high but the whole bitmap is about 22+5+5=32 pixels high. To produce a filled
+// shape, sample the SDF at each pixel and fill the pixel if the SDF value
+// is greater than or equal to 180/255. (You'll actually want to antialias,
+// which is beyond the scope of this example.) Additionally, you can compute
+// offset outlines (e.g. to stroke the character border inside & outside,
+// or only outside). For example, to fill outside the character up to 3 SDF
+// pixels, you would compare against (180-36.0*3)/255 = 72/255. The above
+// choice of variables maps a range from 5 pixels outside the shape to
+// 2 pixels inside the shape to 0..255; this is intended primarily for apply
+// outside effects only (the interior range is needed to allow proper
+// antialiasing of the font at *smaller* sizes)
+//
+// The function computes the SDF analytically at each SDF pixel, not by e.g.
+// building a higher-res bitmap and approximating it. In theory the quality
+// should be as high as possible for an SDF of this size & representation, but
+// unclear if this is true in practice (perhaps building a higher-res bitmap
+// and computing from that can allow drop-out prevention).
+//
+// The algorithm has not been optimized at all, so expect it to be slow
+// if computing lots of characters or very large sizes.
+
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Finding the right font...
+//
+// You should really just solve this offline, keep your own tables
+// of what font is what, and don't try to get it out of the .ttf file.
+// That's because getting it out of the .ttf file is really hard, because
+// the names in the file can appear in many possible encodings, in many
+// possible languages, and e.g. if you need a case-insensitive comparison,
+// the details of that depend on the encoding & language in a complex way
+// (actually underspecified in truetype, but also gigantic).
+//
+// But you can use the provided functions in two possible ways:
+// stbtt_FindMatchingFont() will use *case-sensitive* comparisons on
+// unicode-encoded names to try to find the font you want;
+// you can run this before calling stbtt_InitFont()
+//
+// stbtt_GetFontNameString() lets you get any of the various strings
+// from the file yourself and do your own comparisons on them.
+// You have to have called stbtt_InitFont() first.
+
+
+STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags);
+// returns the offset (not index) of the font that matches, or -1 if none
+// if you use STBTT_MACSTYLE_DONTCARE, use a font name like "Arial Bold".
+// if you use any other flag, use a font name like "Arial"; this checks
+// the 'macStyle' header field; i don't know if fonts set this consistently
+#define STBTT_MACSTYLE_DONTCARE 0
+#define STBTT_MACSTYLE_BOLD 1
+#define STBTT_MACSTYLE_ITALIC 2
+#define STBTT_MACSTYLE_UNDERSCORE 4
+#define STBTT_MACSTYLE_NONE 8 // <= not same as 0, this makes us check the bitfield is 0
+
+STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2);
+// returns 1/0 whether the first string interpreted as utf8 is identical to
+// the second string interpreted as big-endian utf16... useful for strings from next func
+
+STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID);
+// returns the string (which may be big-endian double byte, e.g. for unicode)
+// and puts the length in bytes in *length.
+//
+// some of the values for the IDs are below; for more see the truetype spec:
+// http://developer.apple.com/textfonts/TTRefMan/RM06/Chap6name.html
+// http://www.microsoft.com/typography/otspec/name.htm
+
+enum { // platformID
+ STBTT_PLATFORM_ID_UNICODE =0,
+ STBTT_PLATFORM_ID_MAC =1,
+ STBTT_PLATFORM_ID_ISO =2,
+ STBTT_PLATFORM_ID_MICROSOFT =3
+};
+
+enum { // encodingID for STBTT_PLATFORM_ID_UNICODE
+ STBTT_UNICODE_EID_UNICODE_1_0 =0,
+ STBTT_UNICODE_EID_UNICODE_1_1 =1,
+ STBTT_UNICODE_EID_ISO_10646 =2,
+ STBTT_UNICODE_EID_UNICODE_2_0_BMP=3,
+ STBTT_UNICODE_EID_UNICODE_2_0_FULL=4
+};
+
+enum { // encodingID for STBTT_PLATFORM_ID_MICROSOFT
+ STBTT_MS_EID_SYMBOL =0,
+ STBTT_MS_EID_UNICODE_BMP =1,
+ STBTT_MS_EID_SHIFTJIS =2,
+ STBTT_MS_EID_UNICODE_FULL =10
+};
+
+enum { // encodingID for STBTT_PLATFORM_ID_MAC; same as Script Manager codes
+ STBTT_MAC_EID_ROMAN =0, STBTT_MAC_EID_ARABIC =4,
+ STBTT_MAC_EID_JAPANESE =1, STBTT_MAC_EID_HEBREW =5,
+ STBTT_MAC_EID_CHINESE_TRAD =2, STBTT_MAC_EID_GREEK =6,
+ STBTT_MAC_EID_KOREAN =3, STBTT_MAC_EID_RUSSIAN =7
+};
+
+enum { // languageID for STBTT_PLATFORM_ID_MICROSOFT; same as LCID...
+ // problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs
+ STBTT_MS_LANG_ENGLISH =0x0409, STBTT_MS_LANG_ITALIAN =0x0410,
+ STBTT_MS_LANG_CHINESE =0x0804, STBTT_MS_LANG_JAPANESE =0x0411,
+ STBTT_MS_LANG_DUTCH =0x0413, STBTT_MS_LANG_KOREAN =0x0412,
+ STBTT_MS_LANG_FRENCH =0x040c, STBTT_MS_LANG_RUSSIAN =0x0419,
+ STBTT_MS_LANG_GERMAN =0x0407, STBTT_MS_LANG_SPANISH =0x0409,
+ STBTT_MS_LANG_HEBREW =0x040d, STBTT_MS_LANG_SWEDISH =0x041D
+};
+
+enum { // languageID for STBTT_PLATFORM_ID_MAC
+ STBTT_MAC_LANG_ENGLISH =0 , STBTT_MAC_LANG_JAPANESE =11,
+ STBTT_MAC_LANG_ARABIC =12, STBTT_MAC_LANG_KOREAN =23,
+ STBTT_MAC_LANG_DUTCH =4 , STBTT_MAC_LANG_RUSSIAN =32,
+ STBTT_MAC_LANG_FRENCH =1 , STBTT_MAC_LANG_SPANISH =6 ,
+ STBTT_MAC_LANG_GERMAN =2 , STBTT_MAC_LANG_SWEDISH =5 ,
+ STBTT_MAC_LANG_HEBREW =10, STBTT_MAC_LANG_CHINESE_SIMPLIFIED =33,
+ STBTT_MAC_LANG_ITALIAN =3 , STBTT_MAC_LANG_CHINESE_TRAD =19
+};
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // __STB_INCLUDE_STB_TRUETYPE_H__
+
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+////
+//// IMPLEMENTATION
+////
+////
+
+#ifdef STB_TRUETYPE_IMPLEMENTATION
+
+#ifndef STBTT_MAX_OVERSAMPLE
+#define STBTT_MAX_OVERSAMPLE 8
+#endif
+
+#if STBTT_MAX_OVERSAMPLE > 255
+#error "STBTT_MAX_OVERSAMPLE cannot be > 255"
+#endif
+
+typedef int stbtt__test_oversample_pow2[(STBTT_MAX_OVERSAMPLE & (STBTT_MAX_OVERSAMPLE-1)) == 0 ? 1 : -1];
+
+#ifndef STBTT_RASTERIZER_VERSION
+#define STBTT_RASTERIZER_VERSION 2
+#endif
+
+#ifdef _MSC_VER
+#define STBTT__NOTUSED(v) (void)(v)
+#else
+#define STBTT__NOTUSED(v) (void)sizeof(v)
+#endif
+
+//////////////////////////////////////////////////////////////////////////
+//
+// stbtt__buf helpers to parse data from file
+//
+
+static stbtt_uint8 stbtt__buf_get8(stbtt__buf *b)
+{
+ if (b->cursor >= b->size)
+ return 0;
+ return b->data[b->cursor++];
+}
+
+static stbtt_uint8 stbtt__buf_peek8(stbtt__buf *b)
+{
+ if (b->cursor >= b->size)
+ return 0;
+ return b->data[b->cursor];
+}
+
+static void stbtt__buf_seek(stbtt__buf *b, int o)
+{
+ STBTT_assert(!(o > b->size || o < 0));
+ b->cursor = (o > b->size || o < 0) ? b->size : o;
+}
+
+static void stbtt__buf_skip(stbtt__buf *b, int o)
+{
+ stbtt__buf_seek(b, b->cursor + o);
+}
+
+static stbtt_uint32 stbtt__buf_get(stbtt__buf *b, int n)
+{
+ stbtt_uint32 v = 0;
+ int i;
+ STBTT_assert(n >= 1 && n <= 4);
+ for (i = 0; i < n; i++)
+ v = (v << 8) | stbtt__buf_get8(b);
+ return v;
+}
+
+static stbtt__buf stbtt__new_buf(const void *p, size_t size)
+{
+ stbtt__buf r;
+ STBTT_assert(size < 0x40000000);
+ r.data = (stbtt_uint8*) p;
+ r.size = (int) size;
+ r.cursor = 0;
+ return r;
+}
+
+#define stbtt__buf_get16(b) stbtt__buf_get((b), 2)
+#define stbtt__buf_get32(b) stbtt__buf_get((b), 4)
+
+static stbtt__buf stbtt__buf_range(const stbtt__buf *b, int o, int s)
+{
+ stbtt__buf r = stbtt__new_buf(NULL, 0);
+ if (o < 0 || s < 0 || o > b->size || s > b->size - o) return r;
+ r.data = b->data + o;
+ r.size = s;
+ return r;
+}
+
+static stbtt__buf stbtt__cff_get_index(stbtt__buf *b)
+{
+ int count, start, offsize;
+ start = b->cursor;
+ count = stbtt__buf_get16(b);
+ if (count) {
+ offsize = stbtt__buf_get8(b);
+ STBTT_assert(offsize >= 1 && offsize <= 4);
+ stbtt__buf_skip(b, offsize * count);
+ stbtt__buf_skip(b, stbtt__buf_get(b, offsize) - 1);
+ }
+ return stbtt__buf_range(b, start, b->cursor - start);
+}
+
+static stbtt_uint32 stbtt__cff_int(stbtt__buf *b)
+{
+ int b0 = stbtt__buf_get8(b);
+ if (b0 >= 32 && b0 <= 246) return b0 - 139;
+ else if (b0 >= 247 && b0 <= 250) return (b0 - 247)*256 + stbtt__buf_get8(b) + 108;
+ else if (b0 >= 251 && b0 <= 254) return -(b0 - 251)*256 - stbtt__buf_get8(b) - 108;
+ else if (b0 == 28) return stbtt__buf_get16(b);
+ else if (b0 == 29) return stbtt__buf_get32(b);
+ STBTT_assert(0);
+ return 0;
+}
+
+static void stbtt__cff_skip_operand(stbtt__buf *b) {
+ int v, b0 = stbtt__buf_peek8(b);
+ STBTT_assert(b0 >= 28);
+ if (b0 == 30) {
+ stbtt__buf_skip(b, 1);
+ while (b->cursor < b->size) {
+ v = stbtt__buf_get8(b);
+ if ((v & 0xF) == 0xF || (v >> 4) == 0xF)
+ break;
+ }
+ } else {
+ stbtt__cff_int(b);
+ }
+}
+
+static stbtt__buf stbtt__dict_get(stbtt__buf *b, int key)
+{
+ stbtt__buf_seek(b, 0);
+ while (b->cursor < b->size) {
+ int start = b->cursor, end, op;
+ while (stbtt__buf_peek8(b) >= 28)
+ stbtt__cff_skip_operand(b);
+ end = b->cursor;
+ op = stbtt__buf_get8(b);
+ if (op == 12) op = stbtt__buf_get8(b) | 0x100;
+ if (op == key) return stbtt__buf_range(b, start, end-start);
+ }
+ return stbtt__buf_range(b, 0, 0);
+}
+
+static void stbtt__dict_get_ints(stbtt__buf *b, int key, int outcount, stbtt_uint32 *out)
+{
+ int i;
+ stbtt__buf operands = stbtt__dict_get(b, key);
+ for (i = 0; i < outcount && operands.cursor < operands.size; i++)
+ out[i] = stbtt__cff_int(&operands);
+}
+
+static int stbtt__cff_index_count(stbtt__buf *b)
+{
+ stbtt__buf_seek(b, 0);
+ return stbtt__buf_get16(b);
+}
+
+static stbtt__buf stbtt__cff_index_get(stbtt__buf b, int i)
+{
+ int count, offsize, start, end;
+ stbtt__buf_seek(&b, 0);
+ count = stbtt__buf_get16(&b);
+ offsize = stbtt__buf_get8(&b);
+ STBTT_assert(i >= 0 && i < count);
+ STBTT_assert(offsize >= 1 && offsize <= 4);
+ stbtt__buf_skip(&b, i*offsize);
+ start = stbtt__buf_get(&b, offsize);
+ end = stbtt__buf_get(&b, offsize);
+ return stbtt__buf_range(&b, 2+(count+1)*offsize+start, end - start);
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+// accessors to parse data from file
+//
+
+// on platforms that don't allow misaligned reads, if we want to allow
+// truetype fonts that aren't padded to alignment, define ALLOW_UNALIGNED_TRUETYPE
+
+#define ttBYTE(p) (* (stbtt_uint8 *) (p))
+#define ttCHAR(p) (* (stbtt_int8 *) (p))
+#define ttFixed(p) ttLONG(p)
+
+static stbtt_uint16 ttUSHORT(stbtt_uint8 *p) { return p[0]*256 + p[1]; }
+static stbtt_int16 ttSHORT(stbtt_uint8 *p) { return p[0]*256 + p[1]; }
+static stbtt_uint32 ttULONG(stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; }
+static stbtt_int32 ttLONG(stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; }
+
+#define stbtt_tag4(p,c0,c1,c2,c3) ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3))
+#define stbtt_tag(p,str) stbtt_tag4(p,str[0],str[1],str[2],str[3])
+
+static int stbtt__isfont(stbtt_uint8 *font)
+{
+ // check the version number
+ if (stbtt_tag4(font, '1',0,0,0)) return 1; // TrueType 1
+ if (stbtt_tag(font, "typ1")) return 1; // TrueType with type 1 font -- we don't support this!
+ if (stbtt_tag(font, "OTTO")) return 1; // OpenType with CFF
+ if (stbtt_tag4(font, 0,1,0,0)) return 1; // OpenType 1.0
+ if (stbtt_tag(font, "true")) return 1; // Apple specification for TrueType fonts
+ return 0;
+}
+
+// @OPTIMIZE: binary search
+static stbtt_uint32 stbtt__find_table(stbtt_uint8 *data, stbtt_uint32 fontstart, const char *tag)
+{
+ stbtt_int32 num_tables = ttUSHORT(data+fontstart+4);
+ stbtt_uint32 tabledir = fontstart + 12;
+ stbtt_int32 i;
+ for (i=0; i < num_tables; ++i) {
+ stbtt_uint32 loc = tabledir + 16*i;
+ if (stbtt_tag(data+loc+0, tag))
+ return ttULONG(data+loc+8);
+ }
+ return 0;
+}
+
+static int stbtt_GetFontOffsetForIndex_internal(unsigned char *font_collection, int index)
+{
+ // if it's just a font, there's only one valid index
+ if (stbtt__isfont(font_collection))
+ return index == 0 ? 0 : -1;
+
+ // check if it's a TTC
+ if (stbtt_tag(font_collection, "ttcf")) {
+ // version 1?
+ if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) {
+ stbtt_int32 n = ttLONG(font_collection+8);
+ if (index >= n)
+ return -1;
+ return ttULONG(font_collection+12+index*4);
+ }
+ }
+ return -1;
+}
+
+static int stbtt_GetNumberOfFonts_internal(unsigned char *font_collection)
+{
+ // if it's just a font, there's only one valid font
+ if (stbtt__isfont(font_collection))
+ return 1;
+
+ // check if it's a TTC
+ if (stbtt_tag(font_collection, "ttcf")) {
+ // version 1?
+ if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) {
+ return ttLONG(font_collection+8);
+ }
+ }
+ return 0;
+}
+
+static stbtt__buf stbtt__get_subrs(stbtt__buf cff, stbtt__buf fontdict)
+{
+ stbtt_uint32 subrsoff = 0, private_loc[2] = { 0, 0 };
+ stbtt__buf pdict;
+ stbtt__dict_get_ints(&fontdict, 18, 2, private_loc);
+ if (!private_loc[1] || !private_loc[0]) return stbtt__new_buf(NULL, 0);
+ pdict = stbtt__buf_range(&cff, private_loc[1], private_loc[0]);
+ stbtt__dict_get_ints(&pdict, 19, 1, &subrsoff);
+ if (!subrsoff) return stbtt__new_buf(NULL, 0);
+ stbtt__buf_seek(&cff, private_loc[1]+subrsoff);
+ return stbtt__cff_get_index(&cff);
+}
+
+// since most people won't use this, find this table the first time it's needed
+static int stbtt__get_svg(stbtt_fontinfo *info)
+{
+ stbtt_uint32 t;
+ if (info->svg < 0) {
+ t = stbtt__find_table(info->data, info->fontstart, "SVG ");
+ if (t) {
+ stbtt_uint32 offset = ttULONG(info->data + t + 2);
+ info->svg = t + offset;
+ } else {
+ info->svg = 0;
+ }
+ }
+ return info->svg;
+}
+
+static int stbtt_InitFont_internal(stbtt_fontinfo *info, unsigned char *data, int fontstart)
+{
+ stbtt_uint32 cmap, t;
+ stbtt_int32 i,numTables;
+
+ info->data = data;
+ info->fontstart = fontstart;
+ info->cff = stbtt__new_buf(NULL, 0);
+
+ cmap = stbtt__find_table(data, fontstart, "cmap"); // required
+ info->loca = stbtt__find_table(data, fontstart, "loca"); // required
+ info->head = stbtt__find_table(data, fontstart, "head"); // required
+ info->glyf = stbtt__find_table(data, fontstart, "glyf"); // required
+ info->hhea = stbtt__find_table(data, fontstart, "hhea"); // required
+ info->hmtx = stbtt__find_table(data, fontstart, "hmtx"); // required
+ info->kern = stbtt__find_table(data, fontstart, "kern"); // not required
+ info->gpos = stbtt__find_table(data, fontstart, "GPOS"); // not required
+
+ if (!cmap || !info->head || !info->hhea || !info->hmtx)
+ return 0;
+ if (info->glyf) {
+ // required for truetype
+ if (!info->loca) return 0;
+ } else {
+ // initialization for CFF / Type2 fonts (OTF)
+ stbtt__buf b, topdict, topdictidx;
+ stbtt_uint32 cstype = 2, charstrings = 0, fdarrayoff = 0, fdselectoff = 0;
+ stbtt_uint32 cff;
+
+ cff = stbtt__find_table(data, fontstart, "CFF ");
+ if (!cff) return 0;
+
+ info->fontdicts = stbtt__new_buf(NULL, 0);
+ info->fdselect = stbtt__new_buf(NULL, 0);
+
+ // @TODO this should use size from table (not 512MB)
+ info->cff = stbtt__new_buf(data+cff, 512*1024*1024);
+ b = info->cff;
+
+ // read the header
+ stbtt__buf_skip(&b, 2);
+ stbtt__buf_seek(&b, stbtt__buf_get8(&b)); // hdrsize
+
+ // @TODO the name INDEX could list multiple fonts,
+ // but we just use the first one.
+ stbtt__cff_get_index(&b); // name INDEX
+ topdictidx = stbtt__cff_get_index(&b);
+ topdict = stbtt__cff_index_get(topdictidx, 0);
+ stbtt__cff_get_index(&b); // string INDEX
+ info->gsubrs = stbtt__cff_get_index(&b);
+
+ stbtt__dict_get_ints(&topdict, 17, 1, &charstrings);
+ stbtt__dict_get_ints(&topdict, 0x100 | 6, 1, &cstype);
+ stbtt__dict_get_ints(&topdict, 0x100 | 36, 1, &fdarrayoff);
+ stbtt__dict_get_ints(&topdict, 0x100 | 37, 1, &fdselectoff);
+ info->subrs = stbtt__get_subrs(b, topdict);
+
+ // we only support Type 2 charstrings
+ if (cstype != 2) return 0;
+ if (charstrings == 0) return 0;
+
+ if (fdarrayoff) {
+ // looks like a CID font
+ if (!fdselectoff) return 0;
+ stbtt__buf_seek(&b, fdarrayoff);
+ info->fontdicts = stbtt__cff_get_index(&b);
+ info->fdselect = stbtt__buf_range(&b, fdselectoff, b.size-fdselectoff);
+ }
+
+ stbtt__buf_seek(&b, charstrings);
+ info->charstrings = stbtt__cff_get_index(&b);
+ }
+
+ t = stbtt__find_table(data, fontstart, "maxp");
+ if (t)
+ info->numGlyphs = ttUSHORT(data+t+4);
+ else
+ info->numGlyphs = 0xffff;
+
+ info->svg = -1;
+
+ // find a cmap encoding table we understand *now* to avoid searching
+ // later. (todo: could make this installable)
+ // the same regardless of glyph.
+ numTables = ttUSHORT(data + cmap + 2);
+ info->index_map = 0;
+ for (i=0; i < numTables; ++i) {
+ stbtt_uint32 encoding_record = cmap + 4 + 8 * i;
+ // find an encoding we understand:
+ switch(ttUSHORT(data+encoding_record)) {
+ case STBTT_PLATFORM_ID_MICROSOFT:
+ switch (ttUSHORT(data+encoding_record+2)) {
+ case STBTT_MS_EID_UNICODE_BMP:
+ case STBTT_MS_EID_UNICODE_FULL:
+ // MS/Unicode
+ info->index_map = cmap + ttULONG(data+encoding_record+4);
+ break;
+ }
+ break;
+ case STBTT_PLATFORM_ID_UNICODE:
+ // Mac/iOS has these
+ // all the encodingIDs are unicode, so we don't bother to check it
+ info->index_map = cmap + ttULONG(data+encoding_record+4);
+ break;
+ }
+ }
+ if (info->index_map == 0)
+ return 0;
+
+ info->indexToLocFormat = ttUSHORT(data+info->head + 50);
+ return 1;
+}
+
+STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint)
+{
+ stbtt_uint8 *data = info->data;
+ stbtt_uint32 index_map = info->index_map;
+
+ stbtt_uint16 format = ttUSHORT(data + index_map + 0);
+ if (format == 0) { // apple byte encoding
+ stbtt_int32 bytes = ttUSHORT(data + index_map + 2);
+ if (unicode_codepoint < bytes-6)
+ return ttBYTE(data + index_map + 6 + unicode_codepoint);
+ return 0;
+ } else if (format == 6) {
+ stbtt_uint32 first = ttUSHORT(data + index_map + 6);
+ stbtt_uint32 count = ttUSHORT(data + index_map + 8);
+ if ((stbtt_uint32) unicode_codepoint >= first && (stbtt_uint32) unicode_codepoint < first+count)
+ return ttUSHORT(data + index_map + 10 + (unicode_codepoint - first)*2);
+ return 0;
+ } else if (format == 2) {
+ STBTT_assert(0); // @TODO: high-byte mapping for japanese/chinese/korean
+ return 0;
+ } else if (format == 4) { // standard mapping for windows fonts: binary search collection of ranges
+ stbtt_uint16 segcount = ttUSHORT(data+index_map+6) >> 1;
+ stbtt_uint16 searchRange = ttUSHORT(data+index_map+8) >> 1;
+ stbtt_uint16 entrySelector = ttUSHORT(data+index_map+10);
+ stbtt_uint16 rangeShift = ttUSHORT(data+index_map+12) >> 1;
+
+ // do a binary search of the segments
+ stbtt_uint32 endCount = index_map + 14;
+ stbtt_uint32 search = endCount;
+
+ if (unicode_codepoint > 0xffff)
+ return 0;
+
+ // they lie from endCount .. endCount + segCount
+ // but searchRange is the nearest power of two, so...
+ if (unicode_codepoint >= ttUSHORT(data + search + rangeShift*2))
+ search += rangeShift*2;
+
+ // now decrement to bias correctly to find smallest
+ search -= 2;
+ while (entrySelector) {
+ stbtt_uint16 end;
+ searchRange >>= 1;
+ end = ttUSHORT(data + search + searchRange*2);
+ if (unicode_codepoint > end)
+ search += searchRange*2;
+ --entrySelector;
+ }
+ search += 2;
+
+ {
+ stbtt_uint16 offset, start, last;
+ stbtt_uint16 item = (stbtt_uint16) ((search - endCount) >> 1);
+
+ start = ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item);
+ last = ttUSHORT(data + endCount + 2*item);
+ if (unicode_codepoint < start || unicode_codepoint > last)
+ return 0;
+
+ offset = ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item);
+ if (offset == 0)
+ return (stbtt_uint16) (unicode_codepoint + ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item));
+
+ return ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item);
+ }
+ } else if (format == 12 || format == 13) {
+ stbtt_uint32 ngroups = ttULONG(data+index_map+12);
+ stbtt_int32 low,high;
+ low = 0; high = (stbtt_int32)ngroups;
+ // Binary search the right group.
+ while (low < high) {
+ stbtt_int32 mid = low + ((high-low) >> 1); // rounds down, so low <= mid < high
+ stbtt_uint32 start_char = ttULONG(data+index_map+16+mid*12);
+ stbtt_uint32 end_char = ttULONG(data+index_map+16+mid*12+4);
+ if ((stbtt_uint32) unicode_codepoint < start_char)
+ high = mid;
+ else if ((stbtt_uint32) unicode_codepoint > end_char)
+ low = mid+1;
+ else {
+ stbtt_uint32 start_glyph = ttULONG(data+index_map+16+mid*12+8);
+ if (format == 12)
+ return start_glyph + unicode_codepoint-start_char;
+ else // format == 13
+ return start_glyph;
+ }
+ }
+ return 0; // not found
+ }
+ // @TODO
+ STBTT_assert(0);
+ return 0;
+}
+
+STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices)
+{
+ return stbtt_GetGlyphShape(info, stbtt_FindGlyphIndex(info, unicode_codepoint), vertices);
+}
+
+static void stbtt_setvertex(stbtt_vertex *v, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy)
+{
+ v->type = type;
+ v->x = (stbtt_int16) x;
+ v->y = (stbtt_int16) y;
+ v->cx = (stbtt_int16) cx;
+ v->cy = (stbtt_int16) cy;
+}
+
+static int stbtt__GetGlyfOffset(const stbtt_fontinfo *info, int glyph_index)
+{
+ int g1,g2;
+
+ STBTT_assert(!info->cff.size);
+
+ if (glyph_index >= info->numGlyphs) return -1; // glyph index out of range
+ if (info->indexToLocFormat >= 2) return -1; // unknown index->glyph map format
+
+ if (info->indexToLocFormat == 0) {
+ g1 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2) * 2;
+ g2 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2;
+ } else {
+ g1 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4);
+ g2 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4 + 4);
+ }
+
+ return g1==g2 ? -1 : g1; // if length is 0, return -1
+}
+
+static int stbtt__GetGlyphInfoT2(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1);
+
+STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1)
+{
+ if (info->cff.size) {
+ stbtt__GetGlyphInfoT2(info, glyph_index, x0, y0, x1, y1);
+ } else {
+ int g = stbtt__GetGlyfOffset(info, glyph_index);
+ if (g < 0) return 0;
+
+ if (x0) *x0 = ttSHORT(info->data + g + 2);
+ if (y0) *y0 = ttSHORT(info->data + g + 4);
+ if (x1) *x1 = ttSHORT(info->data + g + 6);
+ if (y1) *y1 = ttSHORT(info->data + g + 8);
+ }
+ return 1;
+}
+
+STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1)
+{
+ return stbtt_GetGlyphBox(info, stbtt_FindGlyphIndex(info,codepoint), x0,y0,x1,y1);
+}
+
+STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index)
+{
+ stbtt_int16 numberOfContours;
+ int g;
+ if (info->cff.size)
+ return stbtt__GetGlyphInfoT2(info, glyph_index, NULL, NULL, NULL, NULL) == 0;
+ g = stbtt__GetGlyfOffset(info, glyph_index);
+ if (g < 0) return 1;
+ numberOfContours = ttSHORT(info->data + g);
+ return numberOfContours == 0;
+}
+
+static int stbtt__close_shape(stbtt_vertex *vertices, int num_vertices, int was_off, int start_off,
+ stbtt_int32 sx, stbtt_int32 sy, stbtt_int32 scx, stbtt_int32 scy, stbtt_int32 cx, stbtt_int32 cy)
+{
+ if (start_off) {
+ if (was_off)
+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+scx)>>1, (cy+scy)>>1, cx,cy);
+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, sx,sy,scx,scy);
+ } else {
+ if (was_off)
+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve,sx,sy,cx,cy);
+ else
+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vline,sx,sy,0,0);
+ }
+ return num_vertices;
+}
+
+static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices)
+{
+ stbtt_int16 numberOfContours;
+ stbtt_uint8 *endPtsOfContours;
+ stbtt_uint8 *data = info->data;
+ stbtt_vertex *vertices=0;
+ int num_vertices=0;
+ int g = stbtt__GetGlyfOffset(info, glyph_index);
+
+ *pvertices = NULL;
+
+ if (g < 0) return 0;
+
+ numberOfContours = ttSHORT(data + g);
+
+ if (numberOfContours > 0) {
+ stbtt_uint8 flags=0,flagcount;
+ stbtt_int32 ins, i,j=0,m,n, next_move, was_off=0, off, start_off=0;
+ stbtt_int32 x,y,cx,cy,sx,sy, scx,scy;
+ stbtt_uint8 *points;
+ endPtsOfContours = (data + g + 10);
+ ins = ttUSHORT(data + g + 10 + numberOfContours * 2);
+ points = data + g + 10 + numberOfContours * 2 + 2 + ins;
+
+ n = 1+ttUSHORT(endPtsOfContours + numberOfContours*2-2);
+
+ m = n + 2*numberOfContours; // a loose bound on how many vertices we might need
+ vertices = (stbtt_vertex *) STBTT_malloc(m * sizeof(vertices[0]), info->userdata);
+ if (vertices == 0)
+ return 0;
+
+ next_move = 0;
+ flagcount=0;
+
+ // in first pass, we load uninterpreted data into the allocated array
+ // above, shifted to the end of the array so we won't overwrite it when
+ // we create our final data starting from the front
+
+ off = m - n; // starting offset for uninterpreted data, regardless of how m ends up being calculated
+
+ // first load flags
+
+ for (i=0; i < n; ++i) {
+ if (flagcount == 0) {
+ flags = *points++;
+ if (flags & 8)
+ flagcount = *points++;
+ } else
+ --flagcount;
+ vertices[off+i].type = flags;
+ }
+
+ // now load x coordinates
+ x=0;
+ for (i=0; i < n; ++i) {
+ flags = vertices[off+i].type;
+ if (flags & 2) {
+ stbtt_int16 dx = *points++;
+ x += (flags & 16) ? dx : -dx; // ???
+ } else {
+ if (!(flags & 16)) {
+ x = x + (stbtt_int16) (points[0]*256 + points[1]);
+ points += 2;
+ }
+ }
+ vertices[off+i].x = (stbtt_int16) x;
+ }
+
+ // now load y coordinates
+ y=0;
+ for (i=0; i < n; ++i) {
+ flags = vertices[off+i].type;
+ if (flags & 4) {
+ stbtt_int16 dy = *points++;
+ y += (flags & 32) ? dy : -dy; // ???
+ } else {
+ if (!(flags & 32)) {
+ y = y + (stbtt_int16) (points[0]*256 + points[1]);
+ points += 2;
+ }
+ }
+ vertices[off+i].y = (stbtt_int16) y;
+ }
+
+ // now convert them to our format
+ num_vertices=0;
+ sx = sy = cx = cy = scx = scy = 0;
+ for (i=0; i < n; ++i) {
+ flags = vertices[off+i].type;
+ x = (stbtt_int16) vertices[off+i].x;
+ y = (stbtt_int16) vertices[off+i].y;
+
+ if (next_move == i) {
+ if (i != 0)
+ num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy);
+
+ // now start the new one
+ start_off = !(flags & 1);
+ if (start_off) {
+ // if we start off with an off-curve point, then when we need to find a point on the curve
+ // where we can start, and we need to save some state for when we wraparound.
+ scx = x;
+ scy = y;
+ if (!(vertices[off+i+1].type & 1)) {
+ // next point is also a curve point, so interpolate an on-point curve
+ sx = (x + (stbtt_int32) vertices[off+i+1].x) >> 1;
+ sy = (y + (stbtt_int32) vertices[off+i+1].y) >> 1;
+ } else {
+ // otherwise just use the next point as our start point
+ sx = (stbtt_int32) vertices[off+i+1].x;
+ sy = (stbtt_int32) vertices[off+i+1].y;
+ ++i; // we're using point i+1 as the starting point, so skip it
+ }
+ } else {
+ sx = x;
+ sy = y;
+ }
+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vmove,sx,sy,0,0);
+ was_off = 0;
+ next_move = 1 + ttUSHORT(endPtsOfContours+j*2);
+ ++j;
+ } else {
+ if (!(flags & 1)) { // if it's a curve
+ if (was_off) // two off-curve control points in a row means interpolate an on-curve midpoint
+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+x)>>1, (cy+y)>>1, cx, cy);
+ cx = x;
+ cy = y;
+ was_off = 1;
+ } else {
+ if (was_off)
+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, x,y, cx, cy);
+ else
+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vline, x,y,0,0);
+ was_off = 0;
+ }
+ }
+ }
+ num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy);
+ } else if (numberOfContours < 0) {
+ // Compound shapes.
+ int more = 1;
+ stbtt_uint8 *comp = data + g + 10;
+ num_vertices = 0;
+ vertices = 0;
+ while (more) {
+ stbtt_uint16 flags, gidx;
+ int comp_num_verts = 0, i;
+ stbtt_vertex *comp_verts = 0, *tmp = 0;
+ float mtx[6] = {1,0,0,1,0,0}, m, n;
+
+ flags = ttSHORT(comp); comp+=2;
+ gidx = ttSHORT(comp); comp+=2;
+
+ if (flags & 2) { // XY values
+ if (flags & 1) { // shorts
+ mtx[4] = ttSHORT(comp); comp+=2;
+ mtx[5] = ttSHORT(comp); comp+=2;
+ } else {
+ mtx[4] = ttCHAR(comp); comp+=1;
+ mtx[5] = ttCHAR(comp); comp+=1;
+ }
+ }
+ else {
+ // @TODO handle matching point
+ STBTT_assert(0);
+ }
+ if (flags & (1<<3)) { // WE_HAVE_A_SCALE
+ mtx[0] = mtx[3] = ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[1] = mtx[2] = 0;
+ } else if (flags & (1<<6)) { // WE_HAVE_AN_X_AND_YSCALE
+ mtx[0] = ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[1] = mtx[2] = 0;
+ mtx[3] = ttSHORT(comp)/16384.0f; comp+=2;
+ } else if (flags & (1<<7)) { // WE_HAVE_A_TWO_BY_TWO
+ mtx[0] = ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[1] = ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[2] = ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[3] = ttSHORT(comp)/16384.0f; comp+=2;
+ }
+
+ // Find transformation scales.
+ m = (float) STBTT_sqrt(mtx[0]*mtx[0] + mtx[1]*mtx[1]);
+ n = (float) STBTT_sqrt(mtx[2]*mtx[2] + mtx[3]*mtx[3]);
+
+ // Get indexed glyph.
+ comp_num_verts = stbtt_GetGlyphShape(info, gidx, &comp_verts);
+ if (comp_num_verts > 0) {
+ // Transform vertices.
+ for (i = 0; i < comp_num_verts; ++i) {
+ stbtt_vertex* v = &comp_verts[i];
+ stbtt_vertex_type x,y;
+ x=v->x; y=v->y;
+ v->x = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4]));
+ v->y = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5]));
+ x=v->cx; y=v->cy;
+ v->cx = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4]));
+ v->cy = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5]));
+ }
+ // Append vertices.
+ tmp = (stbtt_vertex*)STBTT_malloc((num_vertices+comp_num_verts)*sizeof(stbtt_vertex), info->userdata);
+ if (!tmp) {
+ if (vertices) STBTT_free(vertices, info->userdata);
+ if (comp_verts) STBTT_free(comp_verts, info->userdata);
+ return 0;
+ }
+ if (num_vertices > 0 && vertices) STBTT_memcpy(tmp, vertices, num_vertices*sizeof(stbtt_vertex));
+ STBTT_memcpy(tmp+num_vertices, comp_verts, comp_num_verts*sizeof(stbtt_vertex));
+ if (vertices) STBTT_free(vertices, info->userdata);
+ vertices = tmp;
+ STBTT_free(comp_verts, info->userdata);
+ num_vertices += comp_num_verts;
+ }
+ // More components ?
+ more = flags & (1<<5);
+ }
+ } else {
+ // numberOfCounters == 0, do nothing
+ }
+
+ *pvertices = vertices;
+ return num_vertices;
+}
+
+typedef struct
+{
+ int bounds;
+ int started;
+ float first_x, first_y;
+ float x, y;
+ stbtt_int32 min_x, max_x, min_y, max_y;
+
+ stbtt_vertex *pvertices;
+ int num_vertices;
+} stbtt__csctx;
+
+#define STBTT__CSCTX_INIT(bounds) {bounds,0, 0,0, 0,0, 0,0,0,0, NULL, 0}
+
+static void stbtt__track_vertex(stbtt__csctx *c, stbtt_int32 x, stbtt_int32 y)
+{
+ if (x > c->max_x || !c->started) c->max_x = x;
+ if (y > c->max_y || !c->started) c->max_y = y;
+ if (x < c->min_x || !c->started) c->min_x = x;
+ if (y < c->min_y || !c->started) c->min_y = y;
+ c->started = 1;
+}
+
+static void stbtt__csctx_v(stbtt__csctx *c, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy, stbtt_int32 cx1, stbtt_int32 cy1)
+{
+ if (c->bounds) {
+ stbtt__track_vertex(c, x, y);
+ if (type == STBTT_vcubic) {
+ stbtt__track_vertex(c, cx, cy);
+ stbtt__track_vertex(c, cx1, cy1);
+ }
+ } else {
+ stbtt_setvertex(&c->pvertices[c->num_vertices], type, x, y, cx, cy);
+ c->pvertices[c->num_vertices].cx1 = (stbtt_int16) cx1;
+ c->pvertices[c->num_vertices].cy1 = (stbtt_int16) cy1;
+ }
+ c->num_vertices++;
+}
+
+static void stbtt__csctx_close_shape(stbtt__csctx *ctx)
+{
+ if (ctx->first_x != ctx->x || ctx->first_y != ctx->y)
+ stbtt__csctx_v(ctx, STBTT_vline, (int)ctx->first_x, (int)ctx->first_y, 0, 0, 0, 0);
+}
+
+static void stbtt__csctx_rmove_to(stbtt__csctx *ctx, float dx, float dy)
+{
+ stbtt__csctx_close_shape(ctx);
+ ctx->first_x = ctx->x = ctx->x + dx;
+ ctx->first_y = ctx->y = ctx->y + dy;
+ stbtt__csctx_v(ctx, STBTT_vmove, (int)ctx->x, (int)ctx->y, 0, 0, 0, 0);
+}
+
+static void stbtt__csctx_rline_to(stbtt__csctx *ctx, float dx, float dy)
+{
+ ctx->x += dx;
+ ctx->y += dy;
+ stbtt__csctx_v(ctx, STBTT_vline, (int)ctx->x, (int)ctx->y, 0, 0, 0, 0);
+}
+
+static void stbtt__csctx_rccurve_to(stbtt__csctx *ctx, float dx1, float dy1, float dx2, float dy2, float dx3, float dy3)
+{
+ float cx1 = ctx->x + dx1;
+ float cy1 = ctx->y + dy1;
+ float cx2 = cx1 + dx2;
+ float cy2 = cy1 + dy2;
+ ctx->x = cx2 + dx3;
+ ctx->y = cy2 + dy3;
+ stbtt__csctx_v(ctx, STBTT_vcubic, (int)ctx->x, (int)ctx->y, (int)cx1, (int)cy1, (int)cx2, (int)cy2);
+}
+
+static stbtt__buf stbtt__get_subr(stbtt__buf idx, int n)
+{
+ int count = stbtt__cff_index_count(&idx);
+ int bias = 107;
+ if (count >= 33900)
+ bias = 32768;
+ else if (count >= 1240)
+ bias = 1131;
+ n += bias;
+ if (n < 0 || n >= count)
+ return stbtt__new_buf(NULL, 0);
+ return stbtt__cff_index_get(idx, n);
+}
+
+static stbtt__buf stbtt__cid_get_glyph_subrs(const stbtt_fontinfo *info, int glyph_index)
+{
+ stbtt__buf fdselect = info->fdselect;
+ int nranges, start, end, v, fmt, fdselector = -1, i;
+
+ stbtt__buf_seek(&fdselect, 0);
+ fmt = stbtt__buf_get8(&fdselect);
+ if (fmt == 0) {
+ // untested
+ stbtt__buf_skip(&fdselect, glyph_index);
+ fdselector = stbtt__buf_get8(&fdselect);
+ } else if (fmt == 3) {
+ nranges = stbtt__buf_get16(&fdselect);
+ start = stbtt__buf_get16(&fdselect);
+ for (i = 0; i < nranges; i++) {
+ v = stbtt__buf_get8(&fdselect);
+ end = stbtt__buf_get16(&fdselect);
+ if (glyph_index >= start && glyph_index < end) {
+ fdselector = v;
+ break;
+ }
+ start = end;
+ }
+ }
+ if (fdselector == -1) stbtt__new_buf(NULL, 0);
+ return stbtt__get_subrs(info->cff, stbtt__cff_index_get(info->fontdicts, fdselector));
+}
+
+static int stbtt__run_charstring(const stbtt_fontinfo *info, int glyph_index, stbtt__csctx *c)
+{
+ int in_header = 1, maskbits = 0, subr_stack_height = 0, sp = 0, v, i, b0;
+ int has_subrs = 0, clear_stack;
+ float s[48];
+ stbtt__buf subr_stack[10], subrs = info->subrs, b;
+ float f;
+
+#define STBTT__CSERR(s) (0)
+
+ // this currently ignores the initial width value, which isn't needed if we have hmtx
+ b = stbtt__cff_index_get(info->charstrings, glyph_index);
+ while (b.cursor < b.size) {
+ i = 0;
+ clear_stack = 1;
+ b0 = stbtt__buf_get8(&b);
+ switch (b0) {
+ // @TODO implement hinting
+ case 0x13: // hintmask
+ case 0x14: // cntrmask
+ if (in_header)
+ maskbits += (sp / 2); // implicit "vstem"
+ in_header = 0;
+ stbtt__buf_skip(&b, (maskbits + 7) / 8);
+ break;
+
+ case 0x01: // hstem
+ case 0x03: // vstem
+ case 0x12: // hstemhm
+ case 0x17: // vstemhm
+ maskbits += (sp / 2);
+ break;
+
+ case 0x15: // rmoveto
+ in_header = 0;
+ if (sp < 2) return STBTT__CSERR("rmoveto stack");
+ stbtt__csctx_rmove_to(c, s[sp-2], s[sp-1]);
+ break;
+ case 0x04: // vmoveto
+ in_header = 0;
+ if (sp < 1) return STBTT__CSERR("vmoveto stack");
+ stbtt__csctx_rmove_to(c, 0, s[sp-1]);
+ break;
+ case 0x16: // hmoveto
+ in_header = 0;
+ if (sp < 1) return STBTT__CSERR("hmoveto stack");
+ stbtt__csctx_rmove_to(c, s[sp-1], 0);
+ break;
+
+ case 0x05: // rlineto
+ if (sp < 2) return STBTT__CSERR("rlineto stack");
+ for (; i + 1 < sp; i += 2)
+ stbtt__csctx_rline_to(c, s[i], s[i+1]);
+ break;
+
+ // hlineto/vlineto and vhcurveto/hvcurveto alternate horizontal and vertical
+ // starting from a different place.
+
+ case 0x07: // vlineto
+ if (sp < 1) return STBTT__CSERR("vlineto stack");
+ goto vlineto;
+ case 0x06: // hlineto
+ if (sp < 1) return STBTT__CSERR("hlineto stack");
+ for (;;) {
+ if (i >= sp) break;
+ stbtt__csctx_rline_to(c, s[i], 0);
+ i++;
+ vlineto:
+ if (i >= sp) break;
+ stbtt__csctx_rline_to(c, 0, s[i]);
+ i++;
+ }
+ break;
+
+ case 0x1F: // hvcurveto
+ if (sp < 4) return STBTT__CSERR("hvcurveto stack");
+ goto hvcurveto;
+ case 0x1E: // vhcurveto
+ if (sp < 4) return STBTT__CSERR("vhcurveto stack");
+ for (;;) {
+ if (i + 3 >= sp) break;
+ stbtt__csctx_rccurve_to(c, 0, s[i], s[i+1], s[i+2], s[i+3], (sp - i == 5) ? s[i + 4] : 0.0f);
+ i += 4;
+ hvcurveto:
+ if (i + 3 >= sp) break;
+ stbtt__csctx_rccurve_to(c, s[i], 0, s[i+1], s[i+2], (sp - i == 5) ? s[i+4] : 0.0f, s[i+3]);
+ i += 4;
+ }
+ break;
+
+ case 0x08: // rrcurveto
+ if (sp < 6) return STBTT__CSERR("rcurveline stack");
+ for (; i + 5 < sp; i += 6)
+ stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]);
+ break;
+
+ case 0x18: // rcurveline
+ if (sp < 8) return STBTT__CSERR("rcurveline stack");
+ for (; i + 5 < sp - 2; i += 6)
+ stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]);
+ if (i + 1 >= sp) return STBTT__CSERR("rcurveline stack");
+ stbtt__csctx_rline_to(c, s[i], s[i+1]);
+ break;
+
+ case 0x19: // rlinecurve
+ if (sp < 8) return STBTT__CSERR("rlinecurve stack");
+ for (; i + 1 < sp - 6; i += 2)
+ stbtt__csctx_rline_to(c, s[i], s[i+1]);
+ if (i + 5 >= sp) return STBTT__CSERR("rlinecurve stack");
+ stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]);
+ break;
+
+ case 0x1A: // vvcurveto
+ case 0x1B: // hhcurveto
+ if (sp < 4) return STBTT__CSERR("(vv|hh)curveto stack");
+ f = 0.0;
+ if (sp & 1) { f = s[i]; i++; }
+ for (; i + 3 < sp; i += 4) {
+ if (b0 == 0x1B)
+ stbtt__csctx_rccurve_to(c, s[i], f, s[i+1], s[i+2], s[i+3], 0.0);
+ else
+ stbtt__csctx_rccurve_to(c, f, s[i], s[i+1], s[i+2], 0.0, s[i+3]);
+ f = 0.0;
+ }
+ break;
+
+ case 0x0A: // callsubr
+ if (!has_subrs) {
+ if (info->fdselect.size)
+ subrs = stbtt__cid_get_glyph_subrs(info, glyph_index);
+ has_subrs = 1;
+ }
+ // FALLTHROUGH
+ case 0x1D: // callgsubr
+ if (sp < 1) return STBTT__CSERR("call(g|)subr stack");
+ v = (int) s[--sp];
+ if (subr_stack_height >= 10) return STBTT__CSERR("recursion limit");
+ subr_stack[subr_stack_height++] = b;
+ b = stbtt__get_subr(b0 == 0x0A ? subrs : info->gsubrs, v);
+ if (b.size == 0) return STBTT__CSERR("subr not found");
+ b.cursor = 0;
+ clear_stack = 0;
+ break;
+
+ case 0x0B: // return
+ if (subr_stack_height <= 0) return STBTT__CSERR("return outside subr");
+ b = subr_stack[--subr_stack_height];
+ clear_stack = 0;
+ break;
+
+ case 0x0E: // endchar
+ stbtt__csctx_close_shape(c);
+ return 1;
+
+ case 0x0C: { // two-byte escape
+ float dx1, dx2, dx3, dx4, dx5, dx6, dy1, dy2, dy3, dy4, dy5, dy6;
+ float dx, dy;
+ int b1 = stbtt__buf_get8(&b);
+ switch (b1) {
+ // @TODO These "flex" implementations ignore the flex-depth and resolution,
+ // and always draw beziers.
+ case 0x22: // hflex
+ if (sp < 7) return STBTT__CSERR("hflex stack");
+ dx1 = s[0];
+ dx2 = s[1];
+ dy2 = s[2];
+ dx3 = s[3];
+ dx4 = s[4];
+ dx5 = s[5];
+ dx6 = s[6];
+ stbtt__csctx_rccurve_to(c, dx1, 0, dx2, dy2, dx3, 0);
+ stbtt__csctx_rccurve_to(c, dx4, 0, dx5, -dy2, dx6, 0);
+ break;
+
+ case 0x23: // flex
+ if (sp < 13) return STBTT__CSERR("flex stack");
+ dx1 = s[0];
+ dy1 = s[1];
+ dx2 = s[2];
+ dy2 = s[3];
+ dx3 = s[4];
+ dy3 = s[5];
+ dx4 = s[6];
+ dy4 = s[7];
+ dx5 = s[8];
+ dy5 = s[9];
+ dx6 = s[10];
+ dy6 = s[11];
+ //fd is s[12]
+ stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3);
+ stbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6);
+ break;
+
+ case 0x24: // hflex1
+ if (sp < 9) return STBTT__CSERR("hflex1 stack");
+ dx1 = s[0];
+ dy1 = s[1];
+ dx2 = s[2];
+ dy2 = s[3];
+ dx3 = s[4];
+ dx4 = s[5];
+ dx5 = s[6];
+ dy5 = s[7];
+ dx6 = s[8];
+ stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, 0);
+ stbtt__csctx_rccurve_to(c, dx4, 0, dx5, dy5, dx6, -(dy1+dy2+dy5));
+ break;
+
+ case 0x25: // flex1
+ if (sp < 11) return STBTT__CSERR("flex1 stack");
+ dx1 = s[0];
+ dy1 = s[1];
+ dx2 = s[2];
+ dy2 = s[3];
+ dx3 = s[4];
+ dy3 = s[5];
+ dx4 = s[6];
+ dy4 = s[7];
+ dx5 = s[8];
+ dy5 = s[9];
+ dx6 = dy6 = s[10];
+ dx = dx1+dx2+dx3+dx4+dx5;
+ dy = dy1+dy2+dy3+dy4+dy5;
+ if (STBTT_fabs(dx) > STBTT_fabs(dy))
+ dy6 = -dy;
+ else
+ dx6 = -dx;
+ stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3);
+ stbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6);
+ break;
+
+ default:
+ return STBTT__CSERR("unimplemented");
+ }
+ } break;
+
+ default:
+ if (b0 != 255 && b0 != 28 && b0 < 32)
+ return STBTT__CSERR("reserved operator");
+
+ // push immediate
+ if (b0 == 255) {
+ f = (float)(stbtt_int32)stbtt__buf_get32(&b) / 0x10000;
+ } else {
+ stbtt__buf_skip(&b, -1);
+ f = (float)(stbtt_int16)stbtt__cff_int(&b);
+ }
+ if (sp >= 48) return STBTT__CSERR("push stack overflow");
+ s[sp++] = f;
+ clear_stack = 0;
+ break;
+ }
+ if (clear_stack) sp = 0;
+ }
+ return STBTT__CSERR("no endchar");
+
+#undef STBTT__CSERR
+}
+
+static int stbtt__GetGlyphShapeT2(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices)
+{
+ // runs the charstring twice, once to count and once to output (to avoid realloc)
+ stbtt__csctx count_ctx = STBTT__CSCTX_INIT(1);
+ stbtt__csctx output_ctx = STBTT__CSCTX_INIT(0);
+ if (stbtt__run_charstring(info, glyph_index, &count_ctx)) {
+ *pvertices = (stbtt_vertex*)STBTT_malloc(count_ctx.num_vertices*sizeof(stbtt_vertex), info->userdata);
+ output_ctx.pvertices = *pvertices;
+ if (stbtt__run_charstring(info, glyph_index, &output_ctx)) {
+ STBTT_assert(output_ctx.num_vertices == count_ctx.num_vertices);
+ return output_ctx.num_vertices;
+ }
+ }
+ *pvertices = NULL;
+ return 0;
+}
+
+static int stbtt__GetGlyphInfoT2(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1)
+{
+ stbtt__csctx c = STBTT__CSCTX_INIT(1);
+ int r = stbtt__run_charstring(info, glyph_index, &c);
+ if (x0) *x0 = r ? c.min_x : 0;
+ if (y0) *y0 = r ? c.min_y : 0;
+ if (x1) *x1 = r ? c.max_x : 0;
+ if (y1) *y1 = r ? c.max_y : 0;
+ return r ? c.num_vertices : 0;
+}
+
+STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices)
+{
+ if (!info->cff.size)
+ return stbtt__GetGlyphShapeTT(info, glyph_index, pvertices);
+ else
+ return stbtt__GetGlyphShapeT2(info, glyph_index, pvertices);
+}
+
+STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing)
+{
+ stbtt_uint16 numOfLongHorMetrics = ttUSHORT(info->data+info->hhea + 34);
+ if (glyph_index < numOfLongHorMetrics) {
+ if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*glyph_index);
+ if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*glyph_index + 2);
+ } else {
+ if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*(numOfLongHorMetrics-1));
+ if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*numOfLongHorMetrics + 2*(glyph_index - numOfLongHorMetrics));
+ }
+}
+
+STBTT_DEF int stbtt_GetKerningTableLength(const stbtt_fontinfo *info)
+{
+ stbtt_uint8 *data = info->data + info->kern;
+
+ // we only look at the first table. it must be 'horizontal' and format 0.
+ if (!info->kern)
+ return 0;
+ if (ttUSHORT(data+2) < 1) // number of tables, need at least 1
+ return 0;
+ if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format
+ return 0;
+
+ return ttUSHORT(data+10);
+}
+
+STBTT_DEF int stbtt_GetKerningTable(const stbtt_fontinfo *info, stbtt_kerningentry* table, int table_length)
+{
+ stbtt_uint8 *data = info->data + info->kern;
+ int k, length;
+
+ // we only look at the first table. it must be 'horizontal' and format 0.
+ if (!info->kern)
+ return 0;
+ if (ttUSHORT(data+2) < 1) // number of tables, need at least 1
+ return 0;
+ if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format
+ return 0;
+
+ length = ttUSHORT(data+10);
+ if (table_length < length)
+ length = table_length;
+
+ for (k = 0; k < length; k++)
+ {
+ table[k].glyph1 = ttUSHORT(data+18+(k*6));
+ table[k].glyph2 = ttUSHORT(data+20+(k*6));
+ table[k].advance = ttSHORT(data+22+(k*6));
+ }
+
+ return length;
+}
+
+static int stbtt__GetGlyphKernInfoAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2)
+{
+ stbtt_uint8 *data = info->data + info->kern;
+ stbtt_uint32 needle, straw;
+ int l, r, m;
+
+ // we only look at the first table. it must be 'horizontal' and format 0.
+ if (!info->kern)
+ return 0;
+ if (ttUSHORT(data+2) < 1) // number of tables, need at least 1
+ return 0;
+ if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format
+ return 0;
+
+ l = 0;
+ r = ttUSHORT(data+10) - 1;
+ needle = glyph1 << 16 | glyph2;
+ while (l <= r) {
+ m = (l + r) >> 1;
+ straw = ttULONG(data+18+(m*6)); // note: unaligned read
+ if (needle < straw)
+ r = m - 1;
+ else if (needle > straw)
+ l = m + 1;
+ else
+ return ttSHORT(data+22+(m*6));
+ }
+ return 0;
+}
+
+static stbtt_int32 stbtt__GetCoverageIndex(stbtt_uint8 *coverageTable, int glyph)
+{
+ stbtt_uint16 coverageFormat = ttUSHORT(coverageTable);
+ switch (coverageFormat) {
+ case 1: {
+ stbtt_uint16 glyphCount = ttUSHORT(coverageTable + 2);
+
+ // Binary search.
+ stbtt_int32 l=0, r=glyphCount-1, m;
+ int straw, needle=glyph;
+ while (l <= r) {
+ stbtt_uint8 *glyphArray = coverageTable + 4;
+ stbtt_uint16 glyphID;
+ m = (l + r) >> 1;
+ glyphID = ttUSHORT(glyphArray + 2 * m);
+ straw = glyphID;
+ if (needle < straw)
+ r = m - 1;
+ else if (needle > straw)
+ l = m + 1;
+ else {
+ return m;
+ }
+ }
+ break;
+ }
+
+ case 2: {
+ stbtt_uint16 rangeCount = ttUSHORT(coverageTable + 2);
+ stbtt_uint8 *rangeArray = coverageTable + 4;
+
+ // Binary search.
+ stbtt_int32 l=0, r=rangeCount-1, m;
+ int strawStart, strawEnd, needle=glyph;
+ while (l <= r) {
+ stbtt_uint8 *rangeRecord;
+ m = (l + r) >> 1;
+ rangeRecord = rangeArray + 6 * m;
+ strawStart = ttUSHORT(rangeRecord);
+ strawEnd = ttUSHORT(rangeRecord + 2);
+ if (needle < strawStart)
+ r = m - 1;
+ else if (needle > strawEnd)
+ l = m + 1;
+ else {
+ stbtt_uint16 startCoverageIndex = ttUSHORT(rangeRecord + 4);
+ return startCoverageIndex + glyph - strawStart;
+ }
+ }
+ break;
+ }
+
+ default: return -1; // unsupported
+ }
+
+ return -1;
+}
+
+static stbtt_int32 stbtt__GetGlyphClass(stbtt_uint8 *classDefTable, int glyph)
+{
+ stbtt_uint16 classDefFormat = ttUSHORT(classDefTable);
+ switch (classDefFormat)
+ {
+ case 1: {
+ stbtt_uint16 startGlyphID = ttUSHORT(classDefTable + 2);
+ stbtt_uint16 glyphCount = ttUSHORT(classDefTable + 4);
+ stbtt_uint8 *classDef1ValueArray = classDefTable + 6;
+
+ if (glyph >= startGlyphID && glyph < startGlyphID + glyphCount)
+ return (stbtt_int32)ttUSHORT(classDef1ValueArray + 2 * (glyph - startGlyphID));
+ break;
+ }
+
+ case 2: {
+ stbtt_uint16 classRangeCount = ttUSHORT(classDefTable + 2);
+ stbtt_uint8 *classRangeRecords = classDefTable + 4;
+
+ // Binary search.
+ stbtt_int32 l=0, r=classRangeCount-1, m;
+ int strawStart, strawEnd, needle=glyph;
+ while (l <= r) {
+ stbtt_uint8 *classRangeRecord;
+ m = (l + r) >> 1;
+ classRangeRecord = classRangeRecords + 6 * m;
+ strawStart = ttUSHORT(classRangeRecord);
+ strawEnd = ttUSHORT(classRangeRecord + 2);
+ if (needle < strawStart)
+ r = m - 1;
+ else if (needle > strawEnd)
+ l = m + 1;
+ else
+ return (stbtt_int32)ttUSHORT(classRangeRecord + 4);
+ }
+ break;
+ }
+
+ default:
+ return -1; // Unsupported definition type, return an error.
+ }
+
+ // "All glyphs not assigned to a class fall into class 0". (OpenType spec)
+ return 0;
+}
+
+// Define to STBTT_assert(x) if you want to break on unimplemented formats.
+#define STBTT_GPOS_TODO_assert(x)
+
+static stbtt_int32 stbtt__GetGlyphGPOSInfoAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2)
+{
+ stbtt_uint16 lookupListOffset;
+ stbtt_uint8 *lookupList;
+ stbtt_uint16 lookupCount;
+ stbtt_uint8 *data;
+ stbtt_int32 i, sti;
+
+ if (!info->gpos) return 0;
+
+ data = info->data + info->gpos;
+
+ if (ttUSHORT(data+0) != 1) return 0; // Major version 1
+ if (ttUSHORT(data+2) != 0) return 0; // Minor version 0
+
+ lookupListOffset = ttUSHORT(data+8);
+ lookupList = data + lookupListOffset;
+ lookupCount = ttUSHORT(lookupList);
+
+ for (i=0; i<lookupCount; ++i) {
+ stbtt_uint16 lookupOffset = ttUSHORT(lookupList + 2 + 2 * i);
+ stbtt_uint8 *lookupTable = lookupList + lookupOffset;
+
+ stbtt_uint16 lookupType = ttUSHORT(lookupTable);
+ stbtt_uint16 subTableCount = ttUSHORT(lookupTable + 4);
+ stbtt_uint8 *subTableOffsets = lookupTable + 6;
+ if (lookupType != 2) // Pair Adjustment Positioning Subtable
+ continue;
+
+ for (sti=0; sti<subTableCount; sti++) {
+ stbtt_uint16 subtableOffset = ttUSHORT(subTableOffsets + 2 * sti);
+ stbtt_uint8 *table = lookupTable + subtableOffset;
+ stbtt_uint16 posFormat = ttUSHORT(table);
+ stbtt_uint16 coverageOffset = ttUSHORT(table + 2);
+ stbtt_int32 coverageIndex = stbtt__GetCoverageIndex(table + coverageOffset, glyph1);
+ if (coverageIndex == -1) continue;
+
+ switch (posFormat) {
+ case 1: {
+ stbtt_int32 l, r, m;
+ int straw, needle;
+ stbtt_uint16 valueFormat1 = ttUSHORT(table + 4);
+ stbtt_uint16 valueFormat2 = ttUSHORT(table + 6);
+ if (valueFormat1 == 4 && valueFormat2 == 0) { // Support more formats?
+ stbtt_int32 valueRecordPairSizeInBytes = 2;
+ stbtt_uint16 pairSetCount = ttUSHORT(table + 8);
+ stbtt_uint16 pairPosOffset = ttUSHORT(table + 10 + 2 * coverageIndex);
+ stbtt_uint8 *pairValueTable = table + pairPosOffset;
+ stbtt_uint16 pairValueCount = ttUSHORT(pairValueTable);
+ stbtt_uint8 *pairValueArray = pairValueTable + 2;
+
+ if (coverageIndex >= pairSetCount) return 0;
+
+ needle=glyph2;
+ r=pairValueCount-1;
+ l=0;
+
+ // Binary search.
+ while (l <= r) {
+ stbtt_uint16 secondGlyph;
+ stbtt_uint8 *pairValue;
+ m = (l + r) >> 1;
+ pairValue = pairValueArray + (2 + valueRecordPairSizeInBytes) * m;
+ secondGlyph = ttUSHORT(pairValue);
+ straw = secondGlyph;
+ if (needle < straw)
+ r = m - 1;
+ else if (needle > straw)
+ l = m + 1;
+ else {
+ stbtt_int16 xAdvance = ttSHORT(pairValue + 2);
+ return xAdvance;
+ }
+ }
+ } else
+ return 0;
+ break;
+ }
+
+ case 2: {
+ stbtt_uint16 valueFormat1 = ttUSHORT(table + 4);
+ stbtt_uint16 valueFormat2 = ttUSHORT(table + 6);
+ if (valueFormat1 == 4 && valueFormat2 == 0) { // Support more formats?
+ stbtt_uint16 classDef1Offset = ttUSHORT(table + 8);
+ stbtt_uint16 classDef2Offset = ttUSHORT(table + 10);
+ int glyph1class = stbtt__GetGlyphClass(table + classDef1Offset, glyph1);
+ int glyph2class = stbtt__GetGlyphClass(table + classDef2Offset, glyph2);
+
+ stbtt_uint16 class1Count = ttUSHORT(table + 12);
+ stbtt_uint16 class2Count = ttUSHORT(table + 14);
+ stbtt_uint8 *class1Records, *class2Records;
+ stbtt_int16 xAdvance;
+
+ if (glyph1class < 0 || glyph1class >= class1Count) return 0; // malformed
+ if (glyph2class < 0 || glyph2class >= class2Count) return 0; // malformed
+
+ class1Records = table + 16;
+ class2Records = class1Records + 2 * (glyph1class * class2Count);
+ xAdvance = ttSHORT(class2Records + 2 * glyph2class);
+ return xAdvance;
+ } else
+ return 0;
+ break;
+ }
+
+ default:
+ return 0; // Unsupported position format
+ }
+ }
+ }
+
+ return 0;
+}
+
+STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int g1, int g2)
+{
+ int xAdvance = 0;
+
+ if (info->gpos)
+ xAdvance += stbtt__GetGlyphGPOSInfoAdvance(info, g1, g2);
+ else if (info->kern)
+ xAdvance += stbtt__GetGlyphKernInfoAdvance(info, g1, g2);
+
+ return xAdvance;
+}
+
+STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2)
+{
+ if (!info->kern && !info->gpos) // if no kerning table, don't waste time looking up both codepoint->glyphs
+ return 0;
+ return stbtt_GetGlyphKernAdvance(info, stbtt_FindGlyphIndex(info,ch1), stbtt_FindGlyphIndex(info,ch2));
+}
+
+STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing)
+{
+ stbtt_GetGlyphHMetrics(info, stbtt_FindGlyphIndex(info,codepoint), advanceWidth, leftSideBearing);
+}
+
+STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap)
+{
+ if (ascent ) *ascent = ttSHORT(info->data+info->hhea + 4);
+ if (descent) *descent = ttSHORT(info->data+info->hhea + 6);
+ if (lineGap) *lineGap = ttSHORT(info->data+info->hhea + 8);
+}
+
+STBTT_DEF int stbtt_GetFontVMetricsOS2(const stbtt_fontinfo *info, int *typoAscent, int *typoDescent, int *typoLineGap)
+{
+ int tab = stbtt__find_table(info->data, info->fontstart, "OS/2");
+ if (!tab)
+ return 0;
+ if (typoAscent ) *typoAscent = ttSHORT(info->data+tab + 68);
+ if (typoDescent) *typoDescent = ttSHORT(info->data+tab + 70);
+ if (typoLineGap) *typoLineGap = ttSHORT(info->data+tab + 72);
+ return 1;
+}
+
+STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1)
+{
+ *x0 = ttSHORT(info->data + info->head + 36);
+ *y0 = ttSHORT(info->data + info->head + 38);
+ *x1 = ttSHORT(info->data + info->head + 40);
+ *y1 = ttSHORT(info->data + info->head + 42);
+}
+
+STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float height)
+{
+ int fheight = ttSHORT(info->data + info->hhea + 4) - ttSHORT(info->data + info->hhea + 6);
+ return (float) height / fheight;
+}
+
+STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels)
+{
+ int unitsPerEm = ttUSHORT(info->data + info->head + 18);
+ return pixels / unitsPerEm;
+}
+
+STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v)
+{
+ STBTT_free(v, info->userdata);
+}
+
+STBTT_DEF stbtt_uint8 *stbtt_FindSVGDoc(const stbtt_fontinfo *info, int gl)
+{
+ int i;
+ stbtt_uint8 *data = info->data;
+ stbtt_uint8 *svg_doc_list = data + stbtt__get_svg((stbtt_fontinfo *) info);
+
+ int numEntries = ttUSHORT(svg_doc_list);
+ stbtt_uint8 *svg_docs = svg_doc_list + 2;
+
+ for(i=0; i<numEntries; i++) {
+ stbtt_uint8 *svg_doc = svg_docs + (12 * i);
+ if ((gl >= ttUSHORT(svg_doc)) && (gl <= ttUSHORT(svg_doc + 2)))
+ return svg_doc;
+ }
+ return 0;
+}
+
+STBTT_DEF int stbtt_GetGlyphSVG(const stbtt_fontinfo *info, int gl, const char **svg)
+{
+ stbtt_uint8 *data = info->data;
+ stbtt_uint8 *svg_doc;
+
+ if (info->svg == 0)
+ return 0;
+
+ svg_doc = stbtt_FindSVGDoc(info, gl);
+ if (svg_doc != NULL) {
+ *svg = (char *) data + info->svg + ttULONG(svg_doc + 4);
+ return ttULONG(svg_doc + 8);
+ } else {
+ return 0;
+ }
+}
+
+STBTT_DEF int stbtt_GetCodepointSVG(const stbtt_fontinfo *info, int unicode_codepoint, const char **svg)
+{
+ return stbtt_GetGlyphSVG(info, stbtt_FindGlyphIndex(info, unicode_codepoint), svg);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// antialiasing software rasterizer
+//
+
+STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1)
+{
+ int x0=0,y0=0,x1,y1; // =0 suppresses compiler warning
+ if (!stbtt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) {
+ // e.g. space character
+ if (ix0) *ix0 = 0;
+ if (iy0) *iy0 = 0;
+ if (ix1) *ix1 = 0;
+ if (iy1) *iy1 = 0;
+ } else {
+ // move to integral bboxes (treating pixels as little squares, what pixels get touched)?
+ if (ix0) *ix0 = STBTT_ifloor( x0 * scale_x + shift_x);
+ if (iy0) *iy0 = STBTT_ifloor(-y1 * scale_y + shift_y);
+ if (ix1) *ix1 = STBTT_iceil ( x1 * scale_x + shift_x);
+ if (iy1) *iy1 = STBTT_iceil (-y0 * scale_y + shift_y);
+ }
+}
+
+STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1)
+{
+ stbtt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y,0.0f,0.0f, ix0, iy0, ix1, iy1);
+}
+
+STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1)
+{
+ stbtt_GetGlyphBitmapBoxSubpixel(font, stbtt_FindGlyphIndex(font,codepoint), scale_x, scale_y,shift_x,shift_y, ix0,iy0,ix1,iy1);
+}
+
+STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1)
+{
+ stbtt_GetCodepointBitmapBoxSubpixel(font, codepoint, scale_x, scale_y,0.0f,0.0f, ix0,iy0,ix1,iy1);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Rasterizer
+
+typedef struct stbtt__hheap_chunk
+{
+ struct stbtt__hheap_chunk *next;
+} stbtt__hheap_chunk;
+
+typedef struct stbtt__hheap
+{
+ struct stbtt__hheap_chunk *head;
+ void *first_free;
+ int num_remaining_in_head_chunk;
+} stbtt__hheap;
+
+static void *stbtt__hheap_alloc(stbtt__hheap *hh, size_t size, void *userdata)
+{
+ if (hh->first_free) {
+ void *p = hh->first_free;
+ hh->first_free = * (void **) p;
+ return p;
+ } else {
+ if (hh->num_remaining_in_head_chunk == 0) {
+ int count = (size < 32 ? 2000 : size < 128 ? 800 : 100);
+ stbtt__hheap_chunk *c = (stbtt__hheap_chunk *) STBTT_malloc(sizeof(stbtt__hheap_chunk) + size * count, userdata);
+ if (c == NULL)
+ return NULL;
+ c->next = hh->head;
+ hh->head = c;
+ hh->num_remaining_in_head_chunk = count;
+ }
+ --hh->num_remaining_in_head_chunk;
+ return (char *) (hh->head) + sizeof(stbtt__hheap_chunk) + size * hh->num_remaining_in_head_chunk;
+ }
+}
+
+static void stbtt__hheap_free(stbtt__hheap *hh, void *p)
+{
+ *(void **) p = hh->first_free;
+ hh->first_free = p;
+}
+
+static void stbtt__hheap_cleanup(stbtt__hheap *hh, void *userdata)
+{
+ stbtt__hheap_chunk *c = hh->head;
+ while (c) {
+ stbtt__hheap_chunk *n = c->next;
+ STBTT_free(c, userdata);
+ c = n;
+ }
+}
+
+typedef struct stbtt__edge {
+ float x0,y0, x1,y1;
+ int invert;
+} stbtt__edge;
+
+
+typedef struct stbtt__active_edge
+{
+ struct stbtt__active_edge *next;
+ #if STBTT_RASTERIZER_VERSION==1
+ int x,dx;
+ float ey;
+ int direction;
+ #elif STBTT_RASTERIZER_VERSION==2
+ float fx,fdx,fdy;
+ float direction;
+ float sy;
+ float ey;
+ #else
+ #error "Unrecognized value of STBTT_RASTERIZER_VERSION"
+ #endif
+} stbtt__active_edge;
+
+#if STBTT_RASTERIZER_VERSION == 1
+#define STBTT_FIXSHIFT 10
+#define STBTT_FIX (1 << STBTT_FIXSHIFT)
+#define STBTT_FIXMASK (STBTT_FIX-1)
+
+static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata)
+{
+ stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata);
+ float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
+ STBTT_assert(z != NULL);
+ if (!z) return z;
+
+ // round dx down to avoid overshooting
+ if (dxdy < 0)
+ z->dx = -STBTT_ifloor(STBTT_FIX * -dxdy);
+ else
+ z->dx = STBTT_ifloor(STBTT_FIX * dxdy);
+
+ z->x = STBTT_ifloor(STBTT_FIX * e->x0 + z->dx * (start_point - e->y0)); // use z->dx so when we offset later it's by the same amount
+ z->x -= off_x * STBTT_FIX;
+
+ z->ey = e->y1;
+ z->next = 0;
+ z->direction = e->invert ? 1 : -1;
+ return z;
+}
+#elif STBTT_RASTERIZER_VERSION == 2
+static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata)
+{
+ stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata);
+ float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
+ STBTT_assert(z != NULL);
+ //STBTT_assert(e->y0 <= start_point);
+ if (!z) return z;
+ z->fdx = dxdy;
+ z->fdy = dxdy != 0.0f ? (1.0f/dxdy) : 0.0f;
+ z->fx = e->x0 + dxdy * (start_point - e->y0);
+ z->fx -= off_x;
+ z->direction = e->invert ? 1.0f : -1.0f;
+ z->sy = e->y0;
+ z->ey = e->y1;
+ z->next = 0;
+ return z;
+}
+#else
+#error "Unrecognized value of STBTT_RASTERIZER_VERSION"
+#endif
+
+#if STBTT_RASTERIZER_VERSION == 1
+// note: this routine clips fills that extend off the edges... ideally this
+// wouldn't happen, but it could happen if the truetype glyph bounding boxes
+// are wrong, or if the user supplies a too-small bitmap
+static void stbtt__fill_active_edges(unsigned char *scanline, int len, stbtt__active_edge *e, int max_weight)
+{
+ // non-zero winding fill
+ int x0=0, w=0;
+
+ while (e) {
+ if (w == 0) {
+ // if we're currently at zero, we need to record the edge start point
+ x0 = e->x; w += e->direction;
+ } else {
+ int x1 = e->x; w += e->direction;
+ // if we went to zero, we need to draw
+ if (w == 0) {
+ int i = x0 >> STBTT_FIXSHIFT;
+ int j = x1 >> STBTT_FIXSHIFT;
+
+ if (i < len && j >= 0) {
+ if (i == j) {
+ // x0,x1 are the same pixel, so compute combined coverage
+ scanline[i] = scanline[i] + (stbtt_uint8) ((x1 - x0) * max_weight >> STBTT_FIXSHIFT);
+ } else {
+ if (i >= 0) // add antialiasing for x0
+ scanline[i] = scanline[i] + (stbtt_uint8) (((STBTT_FIX - (x0 & STBTT_FIXMASK)) * max_weight) >> STBTT_FIXSHIFT);
+ else
+ i = -1; // clip
+
+ if (j < len) // add antialiasing for x1
+ scanline[j] = scanline[j] + (stbtt_uint8) (((x1 & STBTT_FIXMASK) * max_weight) >> STBTT_FIXSHIFT);
+ else
+ j = len; // clip
+
+ for (++i; i < j; ++i) // fill pixels between x0 and x1
+ scanline[i] = scanline[i] + (stbtt_uint8) max_weight;
+ }
+ }
+ }
+ }
+
+ e = e->next;
+ }
+}
+
+static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata)
+{
+ stbtt__hheap hh = { 0, 0, 0 };
+ stbtt__active_edge *active = NULL;
+ int y,j=0;
+ int max_weight = (255 / vsubsample); // weight per vertical scanline
+ int s; // vertical subsample index
+ unsigned char scanline_data[512], *scanline;
+
+ if (result->w > 512)
+ scanline = (unsigned char *) STBTT_malloc(result->w, userdata);
+ else
+ scanline = scanline_data;
+
+ y = off_y * vsubsample;
+ e[n].y0 = (off_y + result->h) * (float) vsubsample + 1;
+
+ while (j < result->h) {
+ STBTT_memset(scanline, 0, result->w);
+ for (s=0; s < vsubsample; ++s) {
+ // find center of pixel for this scanline
+ float scan_y = y + 0.5f;
+ stbtt__active_edge **step = &active;
+
+ // update all active edges;
+ // remove all active edges that terminate before the center of this scanline
+ while (*step) {
+ stbtt__active_edge * z = *step;
+ if (z->ey <= scan_y) {
+ *step = z->next; // delete from list
+ STBTT_assert(z->direction);
+ z->direction = 0;
+ stbtt__hheap_free(&hh, z);
+ } else {
+ z->x += z->dx; // advance to position for current scanline
+ step = &((*step)->next); // advance through list
+ }
+ }
+
+ // resort the list if needed
+ for(;;) {
+ int changed=0;
+ step = &active;
+ while (*step && (*step)->next) {
+ if ((*step)->x > (*step)->next->x) {
+ stbtt__active_edge *t = *step;
+ stbtt__active_edge *q = t->next;
+
+ t->next = q->next;
+ q->next = t;
+ *step = q;
+ changed = 1;
+ }
+ step = &(*step)->next;
+ }
+ if (!changed) break;
+ }
+
+ // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline
+ while (e->y0 <= scan_y) {
+ if (e->y1 > scan_y) {
+ stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y, userdata);
+ if (z != NULL) {
+ // find insertion point
+ if (active == NULL)
+ active = z;
+ else if (z->x < active->x) {
+ // insert at front
+ z->next = active;
+ active = z;
+ } else {
+ // find thing to insert AFTER
+ stbtt__active_edge *p = active;
+ while (p->next && p->next->x < z->x)
+ p = p->next;
+ // at this point, p->next->x is NOT < z->x
+ z->next = p->next;
+ p->next = z;
+ }
+ }
+ }
+ ++e;
+ }
+
+ // now process all active edges in XOR fashion
+ if (active)
+ stbtt__fill_active_edges(scanline, result->w, active, max_weight);
+
+ ++y;
+ }
+ STBTT_memcpy(result->pixels + j * result->stride, scanline, result->w);
+ ++j;
+ }
+
+ stbtt__hheap_cleanup(&hh, userdata);
+
+ if (scanline != scanline_data)
+ STBTT_free(scanline, userdata);
+}
+
+#elif STBTT_RASTERIZER_VERSION == 2
+
+// the edge passed in here does not cross the vertical line at x or the vertical line at x+1
+// (i.e. it has already been clipped to those)
+static void stbtt__handle_clipped_edge(float *scanline, int x, stbtt__active_edge *e, float x0, float y0, float x1, float y1)
+{
+ if (y0 == y1) return;
+ STBTT_assert(y0 < y1);
+ STBTT_assert(e->sy <= e->ey);
+ if (y0 > e->ey) return;
+ if (y1 < e->sy) return;
+ if (y0 < e->sy) {
+ x0 += (x1-x0) * (e->sy - y0) / (y1-y0);
+ y0 = e->sy;
+ }
+ if (y1 > e->ey) {
+ x1 += (x1-x0) * (e->ey - y1) / (y1-y0);
+ y1 = e->ey;
+ }
+
+ if (x0 == x)
+ STBTT_assert(x1 <= x+1);
+ else if (x0 == x+1)
+ STBTT_assert(x1 >= x);
+ else if (x0 <= x)
+ STBTT_assert(x1 <= x);
+ else if (x0 >= x+1)
+ STBTT_assert(x1 >= x+1);
+ else
+ STBTT_assert(x1 >= x && x1 <= x+1);
+
+ if (x0 <= x && x1 <= x)
+ scanline[x] += e->direction * (y1-y0);
+ else if (x0 >= x+1 && x1 >= x+1)
+ ;
+ else {
+ STBTT_assert(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1);
+ scanline[x] += e->direction * (y1-y0) * (1-((x0-x)+(x1-x))/2); // coverage = 1 - average x position
+ }
+}
+
+static float stbtt__sized_trapezoid_area(float height, float top_width, float bottom_width)
+{
+ STBTT_assert(top_width >= 0);
+ STBTT_assert(bottom_width >= 0);
+ return (top_width + bottom_width) / 2.0f * height;
+}
+
+static float stbtt__position_trapezoid_area(float height, float tx0, float tx1, float bx0, float bx1)
+{
+ return stbtt__sized_trapezoid_area(height, tx1 - tx0, bx1 - bx0);
+}
+
+static float stbtt__sized_triangle_area(float height, float width)
+{
+ return height * width / 2;
+}
+
+static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill, int len, stbtt__active_edge *e, float y_top)
+{
+ float y_bottom = y_top+1;
+
+ while (e) {
+ // brute force every pixel
+
+ // compute intersection points with top & bottom
+ STBTT_assert(e->ey >= y_top);
+
+ if (e->fdx == 0) {
+ float x0 = e->fx;
+ if (x0 < len) {
+ if (x0 >= 0) {
+ stbtt__handle_clipped_edge(scanline,(int) x0,e, x0,y_top, x0,y_bottom);
+ stbtt__handle_clipped_edge(scanline_fill-1,(int) x0+1,e, x0,y_top, x0,y_bottom);
+ } else {
+ stbtt__handle_clipped_edge(scanline_fill-1,0,e, x0,y_top, x0,y_bottom);
+ }
+ }
+ } else {
+ float x0 = e->fx;
+ float dx = e->fdx;
+ float xb = x0 + dx;
+ float x_top, x_bottom;
+ float sy0,sy1;
+ float dy = e->fdy;
+ STBTT_assert(e->sy <= y_bottom && e->ey >= y_top);
+
+ // compute endpoints of line segment clipped to this scanline (if the
+ // line segment starts on this scanline. x0 is the intersection of the
+ // line with y_top, but that may be off the line segment.
+ if (e->sy > y_top) {
+ x_top = x0 + dx * (e->sy - y_top);
+ sy0 = e->sy;
+ } else {
+ x_top = x0;
+ sy0 = y_top;
+ }
+ if (e->ey < y_bottom) {
+ x_bottom = x0 + dx * (e->ey - y_top);
+ sy1 = e->ey;
+ } else {
+ x_bottom = xb;
+ sy1 = y_bottom;
+ }
+
+ if (x_top >= 0 && x_bottom >= 0 && x_top < len && x_bottom < len) {
+ // from here on, we don't have to range check x values
+
+ if ((int) x_top == (int) x_bottom) {
+ float height;
+ // simple case, only spans one pixel
+ int x = (int) x_top;
+ height = (sy1 - sy0) * e->direction;
+ STBTT_assert(x >= 0 && x < len);
+ scanline[x] += stbtt__position_trapezoid_area(height, x_top, x+1.0f, x_bottom, x+1.0f);
+ scanline_fill[x] += height; // everything right of this pixel is filled
+ } else {
+ int x,x1,x2;
+ float y_crossing, y_final, step, sign, area;
+ // covers 2+ pixels
+ if (x_top > x_bottom) {
+ // flip scanline vertically; signed area is the same
+ float t;
+ sy0 = y_bottom - (sy0 - y_top);
+ sy1 = y_bottom - (sy1 - y_top);
+ t = sy0, sy0 = sy1, sy1 = t;
+ t = x_bottom, x_bottom = x_top, x_top = t;
+ dx = -dx;
+ dy = -dy;
+ t = x0, x0 = xb, xb = t;
+ }
+ STBTT_assert(dy >= 0);
+ STBTT_assert(dx >= 0);
+
+ x1 = (int) x_top;
+ x2 = (int) x_bottom;
+ // compute intersection with y axis at x1+1
+ y_crossing = y_top + dy * (x1+1 - x0);
+
+ // compute intersection with y axis at x2
+ y_final = y_top + dy * (x2 - x0);
+
+ // x1 x_top x2 x_bottom
+ // y_top +------|-----+------------+------------+--------|---+------------+
+ // | | | | | |
+ // | | | | | |
+ // sy0 | Txxxxx|............|............|............|............|
+ // y_crossing | *xxxxx.......|............|............|............|
+ // | | xxxxx..|............|............|............|
+ // | | /- xx*xxxx........|............|............|
+ // | | dy < | xxxxxx..|............|............|
+ // y_final | | \- | xx*xxx.........|............|
+ // sy1 | | | | xxxxxB...|............|
+ // | | | | | |
+ // | | | | | |
+ // y_bottom +------------+------------+------------+------------+------------+
+ //
+ // goal is to measure the area covered by '.' in each pixel
+
+ // if x2 is right at the right edge of x1, y_crossing can blow up, github #1057
+ // @TODO: maybe test against sy1 rather than y_bottom?
+ if (y_crossing > y_bottom)
+ y_crossing = y_bottom;
+
+ sign = e->direction;
+
+ // area of the rectangle covered from sy0..y_crossing
+ area = sign * (y_crossing-sy0);
+
+ // area of the triangle (x_top,sy0), (x1+1,sy0), (x1+1,y_crossing)
+ scanline[x1] += stbtt__sized_triangle_area(area, x1+1 - x_top);
+
+ // check if final y_crossing is blown up; no test case for this
+ if (y_final > y_bottom) {
+ y_final = y_bottom;
+ dy = (y_final - y_crossing ) / (x2 - (x1+1)); // if denom=0, y_final = y_crossing, so y_final <= y_bottom
+ }
+
+ // in second pixel, area covered by line segment found in first pixel
+ // is always a rectangle 1 wide * the height of that line segment; this
+ // is exactly what the variable 'area' stores. it also gets a contribution
+ // from the line segment within it. the THIRD pixel will get the first
+ // pixel's rectangle contribution, the second pixel's rectangle contribution,
+ // and its own contribution. the 'own contribution' is the same in every pixel except
+ // the leftmost and rightmost, a trapezoid that slides down in each pixel.
+ // the second pixel's contribution to the third pixel will be the
+ // rectangle 1 wide times the height change in the second pixel, which is dy.
+
+ step = sign * dy * 1; // dy is dy/dx, change in y for every 1 change in x,
+ // which multiplied by 1-pixel-width is how much pixel area changes for each step in x
+ // so the area advances by 'step' every time
+
+ for (x = x1+1; x < x2; ++x) {
+ scanline[x] += area + step/2; // area of trapezoid is 1*step/2
+ area += step;
+ }
+ STBTT_assert(STBTT_fabs(area) <= 1.01f); // accumulated error from area += step unless we round step down
+ STBTT_assert(sy1 > y_final-0.01f);
+
+ // area covered in the last pixel is the rectangle from all the pixels to the left,
+ // plus the trapezoid filled by the line segment in this pixel all the way to the right edge
+ scanline[x2] += area + sign * stbtt__position_trapezoid_area(sy1-y_final, (float) x2, x2+1.0f, x_bottom, x2+1.0f);
+
+ // the rest of the line is filled based on the total height of the line segment in this pixel
+ scanline_fill[x2] += sign * (sy1-sy0);
+ }
+ } else {
+ // if edge goes outside of box we're drawing, we require
+ // clipping logic. since this does not match the intended use
+ // of this library, we use a different, very slow brute
+ // force implementation
+ // note though that this does happen some of the time because
+ // x_top and x_bottom can be extrapolated at the top & bottom of
+ // the shape and actually lie outside the bounding box
+ int x;
+ for (x=0; x < len; ++x) {
+ // cases:
+ //
+ // there can be up to two intersections with the pixel. any intersection
+ // with left or right edges can be handled by splitting into two (or three)
+ // regions. intersections with top & bottom do not necessitate case-wise logic.
+ //
+ // the old way of doing this found the intersections with the left & right edges,
+ // then used some simple logic to produce up to three segments in sorted order
+ // from top-to-bottom. however, this had a problem: if an x edge was epsilon
+ // across the x border, then the corresponding y position might not be distinct
+ // from the other y segment, and it might ignored as an empty segment. to avoid
+ // that, we need to explicitly produce segments based on x positions.
+
+ // rename variables to clearly-defined pairs
+ float y0 = y_top;
+ float x1 = (float) (x);
+ float x2 = (float) (x+1);
+ float x3 = xb;
+ float y3 = y_bottom;
+
+ // x = e->x + e->dx * (y-y_top)
+ // (y-y_top) = (x - e->x) / e->dx
+ // y = (x - e->x) / e->dx + y_top
+ float y1 = (x - x0) / dx + y_top;
+ float y2 = (x+1 - x0) / dx + y_top;
+
+ if (x0 < x1 && x3 > x2) { // three segments descending down-right
+ stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1);
+ stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x2,y2);
+ stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);
+ } else if (x3 < x1 && x0 > x2) { // three segments descending down-left
+ stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2);
+ stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x1,y1);
+ stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3);
+ } else if (x0 < x1 && x3 > x1) { // two segments across x, down-right
+ stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1);
+ stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3);
+ } else if (x3 < x1 && x0 > x1) { // two segments across x, down-left
+ stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1);
+ stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3);
+ } else if (x0 < x2 && x3 > x2) { // two segments across x+1, down-right
+ stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2);
+ stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);
+ } else if (x3 < x2 && x0 > x2) { // two segments across x+1, down-left
+ stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2);
+ stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);
+ } else { // one segment
+ stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x3,y3);
+ }
+ }
+ }
+ }
+ e = e->next;
+ }
+}
+
+// directly AA rasterize edges w/o supersampling
+static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata)
+{
+ stbtt__hheap hh = { 0, 0, 0 };
+ stbtt__active_edge *active = NULL;
+ int y,j=0, i;
+ float scanline_data[129], *scanline, *scanline2;
+
+ STBTT__NOTUSED(vsubsample);
+
+ if (result->w > 64)
+ scanline = (float *) STBTT_malloc((result->w*2+1) * sizeof(float), userdata);
+ else
+ scanline = scanline_data;
+
+ scanline2 = scanline + result->w;
+
+ y = off_y;
+ e[n].y0 = (float) (off_y + result->h) + 1;
+
+ while (j < result->h) {
+ // find center of pixel for this scanline
+ float scan_y_top = y + 0.0f;
+ float scan_y_bottom = y + 1.0f;
+ stbtt__active_edge **step = &active;
+
+ STBTT_memset(scanline , 0, result->w*sizeof(scanline[0]));
+ STBTT_memset(scanline2, 0, (result->w+1)*sizeof(scanline[0]));
+
+ // update all active edges;
+ // remove all active edges that terminate before the top of this scanline
+ while (*step) {
+ stbtt__active_edge * z = *step;
+ if (z->ey <= scan_y_top) {
+ *step = z->next; // delete from list
+ STBTT_assert(z->direction);
+ z->direction = 0;
+ stbtt__hheap_free(&hh, z);
+ } else {
+ step = &((*step)->next); // advance through list
+ }
+ }
+
+ // insert all edges that start before the bottom of this scanline
+ while (e->y0 <= scan_y_bottom) {
+ if (e->y0 != e->y1) {
+ stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y_top, userdata);
+ if (z != NULL) {
+ if (j == 0 && off_y != 0) {
+ if (z->ey < scan_y_top) {
+ // this can happen due to subpixel positioning and some kind of fp rounding error i think
+ z->ey = scan_y_top;
+ }
+ }
+ STBTT_assert(z->ey >= scan_y_top); // if we get really unlucky a tiny bit of an edge can be out of bounds
+ // insert at front
+ z->next = active;
+ active = z;
+ }
+ }
+ ++e;
+ }
+
+ // now process all active edges
+ if (active)
+ stbtt__fill_active_edges_new(scanline, scanline2+1, result->w, active, scan_y_top);
+
+ {
+ float sum = 0;
+ for (i=0; i < result->w; ++i) {
+ float k;
+ int m;
+ sum += scanline2[i];
+ k = scanline[i] + sum;
+ k = (float) STBTT_fabs(k)*255 + 0.5f;
+ m = (int) k;
+ if (m > 255) m = 255;
+ result->pixels[j*result->stride + i] = (unsigned char) m;
+ }
+ }
+ // advance all the edges
+ step = &active;
+ while (*step) {
+ stbtt__active_edge *z = *step;
+ z->fx += z->fdx; // advance to position for current scanline
+ step = &((*step)->next); // advance through list
+ }
+
+ ++y;
+ ++j;
+ }
+
+ stbtt__hheap_cleanup(&hh, userdata);
+
+ if (scanline != scanline_data)
+ STBTT_free(scanline, userdata);
+}
+#else
+#error "Unrecognized value of STBTT_RASTERIZER_VERSION"
+#endif
+
+#define STBTT__COMPARE(a,b) ((a)->y0 < (b)->y0)
+
+static void stbtt__sort_edges_ins_sort(stbtt__edge *p, int n)
+{
+ int i,j;
+ for (i=1; i < n; ++i) {
+ stbtt__edge t = p[i], *a = &t;
+ j = i;
+ while (j > 0) {
+ stbtt__edge *b = &p[j-1];
+ int c = STBTT__COMPARE(a,b);
+ if (!c) break;
+ p[j] = p[j-1];
+ --j;
+ }
+ if (i != j)
+ p[j] = t;
+ }
+}
+
+static void stbtt__sort_edges_quicksort(stbtt__edge *p, int n)
+{
+ /* threshold for transitioning to insertion sort */
+ while (n > 12) {
+ stbtt__edge t;
+ int c01,c12,c,m,i,j;
+
+ /* compute median of three */
+ m = n >> 1;
+ c01 = STBTT__COMPARE(&p[0],&p[m]);
+ c12 = STBTT__COMPARE(&p[m],&p[n-1]);
+ /* if 0 >= mid >= end, or 0 < mid < end, then use mid */
+ if (c01 != c12) {
+ /* otherwise, we'll need to swap something else to middle */
+ int z;
+ c = STBTT__COMPARE(&p[0],&p[n-1]);
+ /* 0>mid && mid<n: 0>n => n; 0<n => 0 */
+ /* 0<mid && mid>n: 0>n => 0; 0<n => n */
+ z = (c == c12) ? 0 : n-1;
+ t = p[z];
+ p[z] = p[m];
+ p[m] = t;
+ }
+ /* now p[m] is the median-of-three */
+ /* swap it to the beginning so it won't move around */
+ t = p[0];
+ p[0] = p[m];
+ p[m] = t;
+
+ /* partition loop */
+ i=1;
+ j=n-1;
+ for(;;) {
+ /* handling of equality is crucial here */
+ /* for sentinels & efficiency with duplicates */
+ for (;;++i) {
+ if (!STBTT__COMPARE(&p[i], &p[0])) break;
+ }
+ for (;;--j) {
+ if (!STBTT__COMPARE(&p[0], &p[j])) break;
+ }
+ /* make sure we haven't crossed */
+ if (i >= j) break;
+ t = p[i];
+ p[i] = p[j];
+ p[j] = t;
+
+ ++i;
+ --j;
+ }
+ /* recurse on smaller side, iterate on larger */
+ if (j < (n-i)) {
+ stbtt__sort_edges_quicksort(p,j);
+ p = p+i;
+ n = n-i;
+ } else {
+ stbtt__sort_edges_quicksort(p+i, n-i);
+ n = j;
+ }
+ }
+}
+
+static void stbtt__sort_edges(stbtt__edge *p, int n)
+{
+ stbtt__sort_edges_quicksort(p, n);
+ stbtt__sort_edges_ins_sort(p, n);
+}
+
+typedef struct
+{
+ float x,y;
+} stbtt__point;
+
+static void stbtt__rasterize(stbtt__bitmap *result, stbtt__point *pts, int *wcount, int windings, float scale_x, float scale_y, float shift_x, float shift_y, int off_x, int off_y, int invert, void *userdata)
+{
+ float y_scale_inv = invert ? -scale_y : scale_y;
+ stbtt__edge *e;
+ int n,i,j,k,m;
+#if STBTT_RASTERIZER_VERSION == 1
+ int vsubsample = result->h < 8 ? 15 : 5;
+#elif STBTT_RASTERIZER_VERSION == 2
+ int vsubsample = 1;
+#else
+ #error "Unrecognized value of STBTT_RASTERIZER_VERSION"
+#endif
+ // vsubsample should divide 255 evenly; otherwise we won't reach full opacity
+
+ // now we have to blow out the windings into explicit edge lists
+ n = 0;
+ for (i=0; i < windings; ++i)
+ n += wcount[i];
+
+ e = (stbtt__edge *) STBTT_malloc(sizeof(*e) * (n+1), userdata); // add an extra one as a sentinel
+ if (e == 0) return;
+ n = 0;
+
+ m=0;
+ for (i=0; i < windings; ++i) {
+ stbtt__point *p = pts + m;
+ m += wcount[i];
+ j = wcount[i]-1;
+ for (k=0; k < wcount[i]; j=k++) {
+ int a=k,b=j;
+ // skip the edge if horizontal
+ if (p[j].y == p[k].y)
+ continue;
+ // add edge from j to k to the list
+ e[n].invert = 0;
+ if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) {
+ e[n].invert = 1;
+ a=j,b=k;
+ }
+ e[n].x0 = p[a].x * scale_x + shift_x;
+ e[n].y0 = (p[a].y * y_scale_inv + shift_y) * vsubsample;
+ e[n].x1 = p[b].x * scale_x + shift_x;
+ e[n].y1 = (p[b].y * y_scale_inv + shift_y) * vsubsample;
+ ++n;
+ }
+ }
+
+ // now sort the edges by their highest point (should snap to integer, and then by x)
+ //STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare);
+ stbtt__sort_edges(e, n);
+
+ // now, traverse the scanlines and find the intersections on each scanline, use xor winding rule
+ stbtt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, userdata);
+
+ STBTT_free(e, userdata);
+}
+
+static void stbtt__add_point(stbtt__point *points, int n, float x, float y)
+{
+ if (!points) return; // during first pass, it's unallocated
+ points[n].x = x;
+ points[n].y = y;
+}
+
+// tessellate until threshold p is happy... @TODO warped to compensate for non-linear stretching
+static int stbtt__tesselate_curve(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float objspace_flatness_squared, int n)
+{
+ // midpoint
+ float mx = (x0 + 2*x1 + x2)/4;
+ float my = (y0 + 2*y1 + y2)/4;
+ // versus directly drawn line
+ float dx = (x0+x2)/2 - mx;
+ float dy = (y0+y2)/2 - my;
+ if (n > 16) // 65536 segments on one curve better be enough!
+ return 1;
+ if (dx*dx+dy*dy > objspace_flatness_squared) { // half-pixel error allowed... need to be smaller if AA
+ stbtt__tesselate_curve(points, num_points, x0,y0, (x0+x1)/2.0f,(y0+y1)/2.0f, mx,my, objspace_flatness_squared,n+1);
+ stbtt__tesselate_curve(points, num_points, mx,my, (x1+x2)/2.0f,(y1+y2)/2.0f, x2,y2, objspace_flatness_squared,n+1);
+ } else {
+ stbtt__add_point(points, *num_points,x2,y2);
+ *num_points = *num_points+1;
+ }
+ return 1;
+}
+
+static void stbtt__tesselate_cubic(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, float objspace_flatness_squared, int n)
+{
+ // @TODO this "flatness" calculation is just made-up nonsense that seems to work well enough
+ float dx0 = x1-x0;
+ float dy0 = y1-y0;
+ float dx1 = x2-x1;
+ float dy1 = y2-y1;
+ float dx2 = x3-x2;
+ float dy2 = y3-y2;
+ float dx = x3-x0;
+ float dy = y3-y0;
+ float longlen = (float) (STBTT_sqrt(dx0*dx0+dy0*dy0)+STBTT_sqrt(dx1*dx1+dy1*dy1)+STBTT_sqrt(dx2*dx2+dy2*dy2));
+ float shortlen = (float) STBTT_sqrt(dx*dx+dy*dy);
+ float flatness_squared = longlen*longlen-shortlen*shortlen;
+
+ if (n > 16) // 65536 segments on one curve better be enough!
+ return;
+
+ if (flatness_squared > objspace_flatness_squared) {
+ float x01 = (x0+x1)/2;
+ float y01 = (y0+y1)/2;
+ float x12 = (x1+x2)/2;
+ float y12 = (y1+y2)/2;
+ float x23 = (x2+x3)/2;
+ float y23 = (y2+y3)/2;
+
+ float xa = (x01+x12)/2;
+ float ya = (y01+y12)/2;
+ float xb = (x12+x23)/2;
+ float yb = (y12+y23)/2;
+
+ float mx = (xa+xb)/2;
+ float my = (ya+yb)/2;
+
+ stbtt__tesselate_cubic(points, num_points, x0,y0, x01,y01, xa,ya, mx,my, objspace_flatness_squared,n+1);
+ stbtt__tesselate_cubic(points, num_points, mx,my, xb,yb, x23,y23, x3,y3, objspace_flatness_squared,n+1);
+ } else {
+ stbtt__add_point(points, *num_points,x3,y3);
+ *num_points = *num_points+1;
+ }
+}
+
+// returns number of contours
+static stbtt__point *stbtt_FlattenCurves(stbtt_vertex *vertices, int num_verts, float objspace_flatness, int **contour_lengths, int *num_contours, void *userdata)
+{
+ stbtt__point *points=0;
+ int num_points=0;
+
+ float objspace_flatness_squared = objspace_flatness * objspace_flatness;
+ int i,n=0,start=0, pass;
+
+ // count how many "moves" there are to get the contour count
+ for (i=0; i < num_verts; ++i)
+ if (vertices[i].type == STBTT_vmove)
+ ++n;
+
+ *num_contours = n;
+ if (n == 0) return 0;
+
+ *contour_lengths = (int *) STBTT_malloc(sizeof(**contour_lengths) * n, userdata);
+
+ if (*contour_lengths == 0) {
+ *num_contours = 0;
+ return 0;
+ }
+
+ // make two passes through the points so we don't need to realloc
+ for (pass=0; pass < 2; ++pass) {
+ float x=0,y=0;
+ if (pass == 1) {
+ points = (stbtt__point *) STBTT_malloc(num_points * sizeof(points[0]), userdata);
+ if (points == NULL) goto error;
+ }
+ num_points = 0;
+ n= -1;
+ for (i=0; i < num_verts; ++i) {
+ switch (vertices[i].type) {
+ case STBTT_vmove:
+ // start the next contour
+ if (n >= 0)
+ (*contour_lengths)[n] = num_points - start;
+ ++n;
+ start = num_points;
+
+ x = vertices[i].x, y = vertices[i].y;
+ stbtt__add_point(points, num_points++, x,y);
+ break;
+ case STBTT_vline:
+ x = vertices[i].x, y = vertices[i].y;
+ stbtt__add_point(points, num_points++, x, y);
+ break;
+ case STBTT_vcurve:
+ stbtt__tesselate_curve(points, &num_points, x,y,
+ vertices[i].cx, vertices[i].cy,
+ vertices[i].x, vertices[i].y,
+ objspace_flatness_squared, 0);
+ x = vertices[i].x, y = vertices[i].y;
+ break;
+ case STBTT_vcubic:
+ stbtt__tesselate_cubic(points, &num_points, x,y,
+ vertices[i].cx, vertices[i].cy,
+ vertices[i].cx1, vertices[i].cy1,
+ vertices[i].x, vertices[i].y,
+ objspace_flatness_squared, 0);
+ x = vertices[i].x, y = vertices[i].y;
+ break;
+ }
+ }
+ (*contour_lengths)[n] = num_points - start;
+ }
+
+ return points;
+error:
+ STBTT_free(points, userdata);
+ STBTT_free(*contour_lengths, userdata);
+ *contour_lengths = 0;
+ *num_contours = 0;
+ return NULL;
+}
+
+STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, float shift_x, float shift_y, int x_off, int y_off, int invert, void *userdata)
+{
+ float scale = scale_x > scale_y ? scale_y : scale_x;
+ int winding_count = 0;
+ int *winding_lengths = NULL;
+ stbtt__point *windings = stbtt_FlattenCurves(vertices, num_verts, flatness_in_pixels / scale, &winding_lengths, &winding_count, userdata);
+ if (windings) {
+ stbtt__rasterize(result, windings, winding_lengths, winding_count, scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, userdata);
+ STBTT_free(winding_lengths, userdata);
+ STBTT_free(windings, userdata);
+ }
+}
+
+STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata)
+{
+ STBTT_free(bitmap, userdata);
+}
+
+STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff)
+{
+ int ix0,iy0,ix1,iy1;
+ stbtt__bitmap gbm;
+ stbtt_vertex *vertices;
+ int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices);
+
+ if (scale_x == 0) scale_x = scale_y;
+ if (scale_y == 0) {
+ if (scale_x == 0) {
+ STBTT_free(vertices, info->userdata);
+ return NULL;
+ }
+ scale_y = scale_x;
+ }
+
+ stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,&ix1,&iy1);
+
+ // now we get the size
+ gbm.w = (ix1 - ix0);
+ gbm.h = (iy1 - iy0);
+ gbm.pixels = NULL; // in case we error
+
+ if (width ) *width = gbm.w;
+ if (height) *height = gbm.h;
+ if (xoff ) *xoff = ix0;
+ if (yoff ) *yoff = iy0;
+
+ if (gbm.w && gbm.h) {
+ gbm.pixels = (unsigned char *) STBTT_malloc(gbm.w * gbm.h, info->userdata);
+ if (gbm.pixels) {
+ gbm.stride = gbm.w;
+
+ stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0, iy0, 1, info->userdata);
+ }
+ }
+ STBTT_free(vertices, info->userdata);
+ return gbm.pixels;
+}
+
+STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff)
+{
+ return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y, 0.0f, 0.0f, glyph, width, height, xoff, yoff);
+}
+
+STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph)
+{
+ int ix0,iy0;
+ stbtt_vertex *vertices;
+ int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices);
+ stbtt__bitmap gbm;
+
+ stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,0,0);
+ gbm.pixels = output;
+ gbm.w = out_w;
+ gbm.h = out_h;
+ gbm.stride = out_stride;
+
+ if (gbm.w && gbm.h)
+ stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0,iy0, 1, info->userdata);
+
+ STBTT_free(vertices, info->userdata);
+}
+
+STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph)
+{
+ stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, glyph);
+}
+
+STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff)
+{
+ return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y,shift_x,shift_y, stbtt_FindGlyphIndex(info,codepoint), width,height,xoff,yoff);
+}
+
+STBTT_DEF void stbtt_MakeCodepointBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int codepoint)
+{
+ stbtt_MakeGlyphBitmapSubpixelPrefilter(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, oversample_x, oversample_y, sub_x, sub_y, stbtt_FindGlyphIndex(info,codepoint));
+}
+
+STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint)
+{
+ stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, stbtt_FindGlyphIndex(info,codepoint));
+}
+
+STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff)
+{
+ return stbtt_GetCodepointBitmapSubpixel(info, scale_x, scale_y, 0.0f,0.0f, codepoint, width,height,xoff,yoff);
+}
+
+STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint)
+{
+ stbtt_MakeCodepointBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, codepoint);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// bitmap baking
+//
+// This is SUPER-CRAPPY packing to keep source code small
+
+static int stbtt_BakeFontBitmap_internal(unsigned char *data, int offset, // font location (use offset=0 for plain .ttf)
+ float pixel_height, // height of font in pixels
+ unsigned char *pixels, int pw, int ph, // bitmap to be filled in
+ int first_char, int num_chars, // characters to bake
+ stbtt_bakedchar *chardata)
+{
+ float scale;
+ int x,y,bottom_y, i;
+ stbtt_fontinfo f;
+ f.userdata = NULL;
+ if (!stbtt_InitFont(&f, data, offset))
+ return -1;
+ STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels
+ x=y=1;
+ bottom_y = 1;
+
+ scale = stbtt_ScaleForPixelHeight(&f, pixel_height);
+
+ for (i=0; i < num_chars; ++i) {
+ int advance, lsb, x0,y0,x1,y1,gw,gh;
+ int g = stbtt_FindGlyphIndex(&f, first_char + i);
+ stbtt_GetGlyphHMetrics(&f, g, &advance, &lsb);
+ stbtt_GetGlyphBitmapBox(&f, g, scale,scale, &x0,&y0,&x1,&y1);
+ gw = x1-x0;
+ gh = y1-y0;
+ if (x + gw + 1 >= pw)
+ y = bottom_y, x = 1; // advance to next row
+ if (y + gh + 1 >= ph) // check if it fits vertically AFTER potentially moving to next row
+ return -i;
+ STBTT_assert(x+gw < pw);
+ STBTT_assert(y+gh < ph);
+ stbtt_MakeGlyphBitmap(&f, pixels+x+y*pw, gw,gh,pw, scale,scale, g);
+ chardata[i].x0 = (stbtt_int16) x;
+ chardata[i].y0 = (stbtt_int16) y;
+ chardata[i].x1 = (stbtt_int16) (x + gw);
+ chardata[i].y1 = (stbtt_int16) (y + gh);
+ chardata[i].xadvance = scale * advance;
+ chardata[i].xoff = (float) x0;
+ chardata[i].yoff = (float) y0;
+ x = x + gw + 1;
+ if (y+gh+1 > bottom_y)
+ bottom_y = y+gh+1;
+ }
+ return bottom_y;
+}
+
+STBTT_DEF void stbtt_GetBakedQuad(const stbtt_bakedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int opengl_fillrule)
+{
+ float d3d_bias = opengl_fillrule ? 0 : -0.5f;
+ float ipw = 1.0f / pw, iph = 1.0f / ph;
+ const stbtt_bakedchar *b = chardata + char_index;
+ int round_x = STBTT_ifloor((*xpos + b->xoff) + 0.5f);
+ int round_y = STBTT_ifloor((*ypos + b->yoff) + 0.5f);
+
+ q->x0 = round_x + d3d_bias;
+ q->y0 = round_y + d3d_bias;
+ q->x1 = round_x + b->x1 - b->x0 + d3d_bias;
+ q->y1 = round_y + b->y1 - b->y0 + d3d_bias;
+
+ q->s0 = b->x0 * ipw;
+ q->t0 = b->y0 * iph;
+ q->s1 = b->x1 * ipw;
+ q->t1 = b->y1 * iph;
+
+ *xpos += b->xadvance;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// rectangle packing replacement routines if you don't have stb_rect_pack.h
+//
+
+#ifndef STB_RECT_PACK_VERSION
+
+typedef int stbrp_coord;
+
+////////////////////////////////////////////////////////////////////////////////////
+// //
+// //
+// COMPILER WARNING ?!?!? //
+// //
+// //
+// if you get a compile warning due to these symbols being defined more than //
+// once, move #include "stb_rect_pack.h" before #include "stb_truetype.h" //
+// //
+////////////////////////////////////////////////////////////////////////////////////
+
+typedef struct
+{
+ int width,height;
+ int x,y,bottom_y;
+} stbrp_context;
+
+typedef struct
+{
+ unsigned char x;
+} stbrp_node;
+
+struct stbrp_rect
+{
+ stbrp_coord x,y;
+ int id,w,h,was_packed;
+};
+
+static void stbrp_init_target(stbrp_context *con, int pw, int ph, stbrp_node *nodes, int num_nodes)
+{
+ con->width = pw;
+ con->height = ph;
+ con->x = 0;
+ con->y = 0;
+ con->bottom_y = 0;
+ STBTT__NOTUSED(nodes);
+ STBTT__NOTUSED(num_nodes);
+}
+
+static void stbrp_pack_rects(stbrp_context *con, stbrp_rect *rects, int num_rects)
+{
+ int i;
+ for (i=0; i < num_rects; ++i) {
+ if (con->x + rects[i].w > con->width) {
+ con->x = 0;
+ con->y = con->bottom_y;
+ }
+ if (con->y + rects[i].h > con->height)
+ break;
+ rects[i].x = con->x;
+ rects[i].y = con->y;
+ rects[i].was_packed = 1;
+ con->x += rects[i].w;
+ if (con->y + rects[i].h > con->bottom_y)
+ con->bottom_y = con->y + rects[i].h;
+ }
+ for ( ; i < num_rects; ++i)
+ rects[i].was_packed = 0;
+}
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// bitmap baking
+//
+// This is SUPER-AWESOME (tm Ryan Gordon) packing using stb_rect_pack.h. If
+// stb_rect_pack.h isn't available, it uses the BakeFontBitmap strategy.
+
+STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int pw, int ph, int stride_in_bytes, int padding, void *alloc_context)
+{
+ stbrp_context *context = (stbrp_context *) STBTT_malloc(sizeof(*context) ,alloc_context);
+ int num_nodes = pw - padding;
+ stbrp_node *nodes = (stbrp_node *) STBTT_malloc(sizeof(*nodes ) * num_nodes,alloc_context);
+
+ if (context == NULL || nodes == NULL) {
+ if (context != NULL) STBTT_free(context, alloc_context);
+ if (nodes != NULL) STBTT_free(nodes , alloc_context);
+ return 0;
+ }
+
+ spc->user_allocator_context = alloc_context;
+ spc->width = pw;
+ spc->height = ph;
+ spc->pixels = pixels;
+ spc->pack_info = context;
+ spc->nodes = nodes;
+ spc->padding = padding;
+ spc->stride_in_bytes = stride_in_bytes != 0 ? stride_in_bytes : pw;
+ spc->h_oversample = 1;
+ spc->v_oversample = 1;
+ spc->skip_missing = 0;
+
+ stbrp_init_target(context, pw-padding, ph-padding, nodes, num_nodes);
+
+ if (pixels)
+ STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels
+
+ return 1;
+}
+
+STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc)
+{
+ STBTT_free(spc->nodes , spc->user_allocator_context);
+ STBTT_free(spc->pack_info, spc->user_allocator_context);
+}
+
+STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample)
+{
+ STBTT_assert(h_oversample <= STBTT_MAX_OVERSAMPLE);
+ STBTT_assert(v_oversample <= STBTT_MAX_OVERSAMPLE);
+ if (h_oversample <= STBTT_MAX_OVERSAMPLE)
+ spc->h_oversample = h_oversample;
+ if (v_oversample <= STBTT_MAX_OVERSAMPLE)
+ spc->v_oversample = v_oversample;
+}
+
+STBTT_DEF void stbtt_PackSetSkipMissingCodepoints(stbtt_pack_context *spc, int skip)
+{
+ spc->skip_missing = skip;
+}
+
+#define STBTT__OVER_MASK (STBTT_MAX_OVERSAMPLE-1)
+
+static void stbtt__h_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width)
+{
+ unsigned char buffer[STBTT_MAX_OVERSAMPLE];
+ int safe_w = w - kernel_width;
+ int j;
+ STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze
+ for (j=0; j < h; ++j) {
+ int i;
+ unsigned int total;
+ STBTT_memset(buffer, 0, kernel_width);
+
+ total = 0;
+
+ // make kernel_width a constant in common cases so compiler can optimize out the divide
+ switch (kernel_width) {
+ case 2:
+ for (i=0; i <= safe_w; ++i) {
+ total += pixels[i] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / 2);
+ }
+ break;
+ case 3:
+ for (i=0; i <= safe_w; ++i) {
+ total += pixels[i] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / 3);
+ }
+ break;
+ case 4:
+ for (i=0; i <= safe_w; ++i) {
+ total += pixels[i] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / 4);
+ }
+ break;
+ case 5:
+ for (i=0; i <= safe_w; ++i) {
+ total += pixels[i] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / 5);
+ }
+ break;
+ default:
+ for (i=0; i <= safe_w; ++i) {
+ total += pixels[i] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / kernel_width);
+ }
+ break;
+ }
+
+ for (; i < w; ++i) {
+ STBTT_assert(pixels[i] == 0);
+ total -= buffer[i & STBTT__OVER_MASK];
+ pixels[i] = (unsigned char) (total / kernel_width);
+ }
+
+ pixels += stride_in_bytes;
+ }
+}
+
+static void stbtt__v_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width)
+{
+ unsigned char buffer[STBTT_MAX_OVERSAMPLE];
+ int safe_h = h - kernel_width;
+ int j;
+ STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze
+ for (j=0; j < w; ++j) {
+ int i;
+ unsigned int total;
+ STBTT_memset(buffer, 0, kernel_width);
+
+ total = 0;
+
+ // make kernel_width a constant in common cases so compiler can optimize out the divide
+ switch (kernel_width) {
+ case 2:
+ for (i=0; i <= safe_h; ++i) {
+ total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / 2);
+ }
+ break;
+ case 3:
+ for (i=0; i <= safe_h; ++i) {
+ total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / 3);
+ }
+ break;
+ case 4:
+ for (i=0; i <= safe_h; ++i) {
+ total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / 4);
+ }
+ break;
+ case 5:
+ for (i=0; i <= safe_h; ++i) {
+ total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / 5);
+ }
+ break;
+ default:
+ for (i=0; i <= safe_h; ++i) {
+ total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width);
+ }
+ break;
+ }
+
+ for (; i < h; ++i) {
+ STBTT_assert(pixels[i*stride_in_bytes] == 0);
+ total -= buffer[i & STBTT__OVER_MASK];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width);
+ }
+
+ pixels += 1;
+ }
+}
+
+static float stbtt__oversample_shift(int oversample)
+{
+ if (!oversample)
+ return 0.0f;
+
+ // The prefilter is a box filter of width "oversample",
+ // which shifts phase by (oversample - 1)/2 pixels in
+ // oversampled space. We want to shift in the opposite
+ // direction to counter this.
+ return (float)-(oversample - 1) / (2.0f * (float)oversample);
+}
+
+// rects array must be big enough to accommodate all characters in the given ranges
+STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects)
+{
+ int i,j,k;
+ int missing_glyph_added = 0;
+
+ k=0;
+ for (i=0; i < num_ranges; ++i) {
+ float fh = ranges[i].font_size;
+ float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh);
+ ranges[i].h_oversample = (unsigned char) spc->h_oversample;
+ ranges[i].v_oversample = (unsigned char) spc->v_oversample;
+ for (j=0; j < ranges[i].num_chars; ++j) {
+ int x0,y0,x1,y1;
+ int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j];
+ int glyph = stbtt_FindGlyphIndex(info, codepoint);
+ if (glyph == 0 && (spc->skip_missing || missing_glyph_added)) {
+ rects[k].w = rects[k].h = 0;
+ } else {
+ stbtt_GetGlyphBitmapBoxSubpixel(info,glyph,
+ scale * spc->h_oversample,
+ scale * spc->v_oversample,
+ 0,0,
+ &x0,&y0,&x1,&y1);
+ rects[k].w = (stbrp_coord) (x1-x0 + spc->padding + spc->h_oversample-1);
+ rects[k].h = (stbrp_coord) (y1-y0 + spc->padding + spc->v_oversample-1);
+ if (glyph == 0)
+ missing_glyph_added = 1;
+ }
+ ++k;
+ }
+ }
+
+ return k;
+}
+
+STBTT_DEF void stbtt_MakeGlyphBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int prefilter_x, int prefilter_y, float *sub_x, float *sub_y, int glyph)
+{
+ stbtt_MakeGlyphBitmapSubpixel(info,
+ output,
+ out_w - (prefilter_x - 1),
+ out_h - (prefilter_y - 1),
+ out_stride,
+ scale_x,
+ scale_y,
+ shift_x,
+ shift_y,
+ glyph);
+
+ if (prefilter_x > 1)
+ stbtt__h_prefilter(output, out_w, out_h, out_stride, prefilter_x);
+
+ if (prefilter_y > 1)
+ stbtt__v_prefilter(output, out_w, out_h, out_stride, prefilter_y);
+
+ *sub_x = stbtt__oversample_shift(prefilter_x);
+ *sub_y = stbtt__oversample_shift(prefilter_y);
+}
+
+// rects array must be big enough to accommodate all characters in the given ranges
+STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects)
+{
+ int i,j,k, missing_glyph = -1, return_value = 1;
+
+ // save current values
+ int old_h_over = spc->h_oversample;
+ int old_v_over = spc->v_oversample;
+
+ k = 0;
+ for (i=0; i < num_ranges; ++i) {
+ float fh = ranges[i].font_size;
+ float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh);
+ float recip_h,recip_v,sub_x,sub_y;
+ spc->h_oversample = ranges[i].h_oversample;
+ spc->v_oversample = ranges[i].v_oversample;
+ recip_h = 1.0f / spc->h_oversample;
+ recip_v = 1.0f / spc->v_oversample;
+ sub_x = stbtt__oversample_shift(spc->h_oversample);
+ sub_y = stbtt__oversample_shift(spc->v_oversample);
+ for (j=0; j < ranges[i].num_chars; ++j) {
+ stbrp_rect *r = &rects[k];
+ if (r->was_packed && r->w != 0 && r->h != 0) {
+ stbtt_packedchar *bc = &ranges[i].chardata_for_range[j];
+ int advance, lsb, x0,y0,x1,y1;
+ int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j];
+ int glyph = stbtt_FindGlyphIndex(info, codepoint);
+ stbrp_coord pad = (stbrp_coord) spc->padding;
+
+ // pad on left and top
+ r->x += pad;
+ r->y += pad;
+ r->w -= pad;
+ r->h -= pad;
+ stbtt_GetGlyphHMetrics(info, glyph, &advance, &lsb);
+ stbtt_GetGlyphBitmapBox(info, glyph,
+ scale * spc->h_oversample,
+ scale * spc->v_oversample,
+ &x0,&y0,&x1,&y1);
+ stbtt_MakeGlyphBitmapSubpixel(info,
+ spc->pixels + r->x + r->y*spc->stride_in_bytes,
+ r->w - spc->h_oversample+1,
+ r->h - spc->v_oversample+1,
+ spc->stride_in_bytes,
+ scale * spc->h_oversample,
+ scale * spc->v_oversample,
+ 0,0,
+ glyph);
+
+ if (spc->h_oversample > 1)
+ stbtt__h_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes,
+ r->w, r->h, spc->stride_in_bytes,
+ spc->h_oversample);
+
+ if (spc->v_oversample > 1)
+ stbtt__v_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes,
+ r->w, r->h, spc->stride_in_bytes,
+ spc->v_oversample);
+
+ bc->x0 = (stbtt_int16) r->x;
+ bc->y0 = (stbtt_int16) r->y;
+ bc->x1 = (stbtt_int16) (r->x + r->w);
+ bc->y1 = (stbtt_int16) (r->y + r->h);
+ bc->xadvance = scale * advance;
+ bc->xoff = (float) x0 * recip_h + sub_x;
+ bc->yoff = (float) y0 * recip_v + sub_y;
+ bc->xoff2 = (x0 + r->w) * recip_h + sub_x;
+ bc->yoff2 = (y0 + r->h) * recip_v + sub_y;
+
+ if (glyph == 0)
+ missing_glyph = j;
+ } else if (spc->skip_missing) {
+ return_value = 0;
+ } else if (r->was_packed && r->w == 0 && r->h == 0 && missing_glyph >= 0) {
+ ranges[i].chardata_for_range[j] = ranges[i].chardata_for_range[missing_glyph];
+ } else {
+ return_value = 0; // if any fail, report failure
+ }
+
+ ++k;
+ }
+ }
+
+ // restore original values
+ spc->h_oversample = old_h_over;
+ spc->v_oversample = old_v_over;
+
+ return return_value;
+}
+
+STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects)
+{
+ stbrp_pack_rects((stbrp_context *) spc->pack_info, rects, num_rects);
+}
+
+STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges)
+{
+ stbtt_fontinfo info;
+ int i,j,n, return_value = 1;
+ //stbrp_context *context = (stbrp_context *) spc->pack_info;
+ stbrp_rect *rects;
+
+ // flag all characters as NOT packed
+ for (i=0; i < num_ranges; ++i)
+ for (j=0; j < ranges[i].num_chars; ++j)
+ ranges[i].chardata_for_range[j].x0 =
+ ranges[i].chardata_for_range[j].y0 =
+ ranges[i].chardata_for_range[j].x1 =
+ ranges[i].chardata_for_range[j].y1 = 0;
+
+ n = 0;
+ for (i=0; i < num_ranges; ++i)
+ n += ranges[i].num_chars;
+
+ rects = (stbrp_rect *) STBTT_malloc(sizeof(*rects) * n, spc->user_allocator_context);
+ if (rects == NULL)
+ return 0;
+
+ info.userdata = spc->user_allocator_context;
+ stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata,font_index));
+
+ n = stbtt_PackFontRangesGatherRects(spc, &info, ranges, num_ranges, rects);
+
+ stbtt_PackFontRangesPackRects(spc, rects, n);
+
+ return_value = stbtt_PackFontRangesRenderIntoRects(spc, &info, ranges, num_ranges, rects);
+
+ STBTT_free(rects, spc->user_allocator_context);
+ return return_value;
+}
+
+STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, float font_size,
+ int first_unicode_codepoint_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range)
+{
+ stbtt_pack_range range;
+ range.first_unicode_codepoint_in_range = first_unicode_codepoint_in_range;
+ range.array_of_unicode_codepoints = NULL;
+ range.num_chars = num_chars_in_range;
+ range.chardata_for_range = chardata_for_range;
+ range.font_size = font_size;
+ return stbtt_PackFontRanges(spc, fontdata, font_index, &range, 1);
+}
+
+STBTT_DEF void stbtt_GetScaledFontVMetrics(const unsigned char *fontdata, int index, float size, float *ascent, float *descent, float *lineGap)
+{
+ int i_ascent, i_descent, i_lineGap;
+ float scale;
+ stbtt_fontinfo info;
+ stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata, index));
+ scale = size > 0 ? stbtt_ScaleForPixelHeight(&info, size) : stbtt_ScaleForMappingEmToPixels(&info, -size);
+ stbtt_GetFontVMetrics(&info, &i_ascent, &i_descent, &i_lineGap);
+ *ascent = (float) i_ascent * scale;
+ *descent = (float) i_descent * scale;
+ *lineGap = (float) i_lineGap * scale;
+}
+
+STBTT_DEF void stbtt_GetPackedQuad(const stbtt_packedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int align_to_integer)
+{
+ float ipw = 1.0f / pw, iph = 1.0f / ph;
+ const stbtt_packedchar *b = chardata + char_index;
+
+ if (align_to_integer) {
+ float x = (float) STBTT_ifloor((*xpos + b->xoff) + 0.5f);
+ float y = (float) STBTT_ifloor((*ypos + b->yoff) + 0.5f);
+ q->x0 = x;
+ q->y0 = y;
+ q->x1 = x + b->xoff2 - b->xoff;
+ q->y1 = y + b->yoff2 - b->yoff;
+ } else {
+ q->x0 = *xpos + b->xoff;
+ q->y0 = *ypos + b->yoff;
+ q->x1 = *xpos + b->xoff2;
+ q->y1 = *ypos + b->yoff2;
+ }
+
+ q->s0 = b->x0 * ipw;
+ q->t0 = b->y0 * iph;
+ q->s1 = b->x1 * ipw;
+ q->t1 = b->y1 * iph;
+
+ *xpos += b->xadvance;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// sdf computation
+//
+
+#define STBTT_min(a,b) ((a) < (b) ? (a) : (b))
+#define STBTT_max(a,b) ((a) < (b) ? (b) : (a))
+
+static int stbtt__ray_intersect_bezier(float orig[2], float ray[2], float q0[2], float q1[2], float q2[2], float hits[2][2])
+{
+ float q0perp = q0[1]*ray[0] - q0[0]*ray[1];
+ float q1perp = q1[1]*ray[0] - q1[0]*ray[1];
+ float q2perp = q2[1]*ray[0] - q2[0]*ray[1];
+ float roperp = orig[1]*ray[0] - orig[0]*ray[1];
+
+ float a = q0perp - 2*q1perp + q2perp;
+ float b = q1perp - q0perp;
+ float c = q0perp - roperp;
+
+ float s0 = 0., s1 = 0.;
+ int num_s = 0;
+
+ if (a != 0.0) {
+ float discr = b*b - a*c;
+ if (discr > 0.0) {
+ float rcpna = -1 / a;
+ float d = (float) STBTT_sqrt(discr);
+ s0 = (b+d) * rcpna;
+ s1 = (b-d) * rcpna;
+ if (s0 >= 0.0 && s0 <= 1.0)
+ num_s = 1;
+ if (d > 0.0 && s1 >= 0.0 && s1 <= 1.0) {
+ if (num_s == 0) s0 = s1;
+ ++num_s;
+ }
+ }
+ } else {
+ // 2*b*s + c = 0
+ // s = -c / (2*b)
+ s0 = c / (-2 * b);
+ if (s0 >= 0.0 && s0 <= 1.0)
+ num_s = 1;
+ }
+
+ if (num_s == 0)
+ return 0;
+ else {
+ float rcp_len2 = 1 / (ray[0]*ray[0] + ray[1]*ray[1]);
+ float rayn_x = ray[0] * rcp_len2, rayn_y = ray[1] * rcp_len2;
+
+ float q0d = q0[0]*rayn_x + q0[1]*rayn_y;
+ float q1d = q1[0]*rayn_x + q1[1]*rayn_y;
+ float q2d = q2[0]*rayn_x + q2[1]*rayn_y;
+ float rod = orig[0]*rayn_x + orig[1]*rayn_y;
+
+ float q10d = q1d - q0d;
+ float q20d = q2d - q0d;
+ float q0rd = q0d - rod;
+
+ hits[0][0] = q0rd + s0*(2.0f - 2.0f*s0)*q10d + s0*s0*q20d;
+ hits[0][1] = a*s0+b;
+
+ if (num_s > 1) {
+ hits[1][0] = q0rd + s1*(2.0f - 2.0f*s1)*q10d + s1*s1*q20d;
+ hits[1][1] = a*s1+b;
+ return 2;
+ } else {
+ return 1;
+ }
+ }
+}
+
+static int equal(float *a, float *b)
+{
+ return (a[0] == b[0] && a[1] == b[1]);
+}
+
+static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex *verts)
+{
+ int i;
+ float orig[2], ray[2] = { 1, 0 };
+ float y_frac;
+ int winding = 0;
+
+ // make sure y never passes through a vertex of the shape
+ y_frac = (float) STBTT_fmod(y, 1.0f);
+ if (y_frac < 0.01f)
+ y += 0.01f;
+ else if (y_frac > 0.99f)
+ y -= 0.01f;
+
+ orig[0] = x;
+ orig[1] = y;
+
+ // test a ray from (-infinity,y) to (x,y)
+ for (i=0; i < nverts; ++i) {
+ if (verts[i].type == STBTT_vline) {
+ int x0 = (int) verts[i-1].x, y0 = (int) verts[i-1].y;
+ int x1 = (int) verts[i ].x, y1 = (int) verts[i ].y;
+ if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) {
+ float x_inter = (y - y0) / (y1 - y0) * (x1-x0) + x0;
+ if (x_inter < x)
+ winding += (y0 < y1) ? 1 : -1;
+ }
+ }
+ if (verts[i].type == STBTT_vcurve) {
+ int x0 = (int) verts[i-1].x , y0 = (int) verts[i-1].y ;
+ int x1 = (int) verts[i ].cx, y1 = (int) verts[i ].cy;
+ int x2 = (int) verts[i ].x , y2 = (int) verts[i ].y ;
+ int ax = STBTT_min(x0,STBTT_min(x1,x2)), ay = STBTT_min(y0,STBTT_min(y1,y2));
+ int by = STBTT_max(y0,STBTT_max(y1,y2));
+ if (y > ay && y < by && x > ax) {
+ float q0[2],q1[2],q2[2];
+ float hits[2][2];
+ q0[0] = (float)x0;
+ q0[1] = (float)y0;
+ q1[0] = (float)x1;
+ q1[1] = (float)y1;
+ q2[0] = (float)x2;
+ q2[1] = (float)y2;
+ if (equal(q0,q1) || equal(q1,q2)) {
+ x0 = (int)verts[i-1].x;
+ y0 = (int)verts[i-1].y;
+ x1 = (int)verts[i ].x;
+ y1 = (int)verts[i ].y;
+ if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) {
+ float x_inter = (y - y0) / (y1 - y0) * (x1-x0) + x0;
+ if (x_inter < x)
+ winding += (y0 < y1) ? 1 : -1;
+ }
+ } else {
+ int num_hits = stbtt__ray_intersect_bezier(orig, ray, q0, q1, q2, hits);
+ if (num_hits >= 1)
+ if (hits[0][0] < 0)
+ winding += (hits[0][1] < 0 ? -1 : 1);
+ if (num_hits >= 2)
+ if (hits[1][0] < 0)
+ winding += (hits[1][1] < 0 ? -1 : 1);
+ }
+ }
+ }
+ }
+ return winding;
+}
+
+static float stbtt__cuberoot( float x )
+{
+ if (x<0)
+ return -(float) STBTT_pow(-x,1.0f/3.0f);
+ else
+ return (float) STBTT_pow( x,1.0f/3.0f);
+}
+
+// x^3 + a*x^2 + b*x + c = 0
+static int stbtt__solve_cubic(float a, float b, float c, float* r)
+{
+ float s = -a / 3;
+ float p = b - a*a / 3;
+ float q = a * (2*a*a - 9*b) / 27 + c;
+ float p3 = p*p*p;
+ float d = q*q + 4*p3 / 27;
+ if (d >= 0) {
+ float z = (float) STBTT_sqrt(d);
+ float u = (-q + z) / 2;
+ float v = (-q - z) / 2;
+ u = stbtt__cuberoot(u);
+ v = stbtt__cuberoot(v);
+ r[0] = s + u + v;
+ return 1;
+ } else {
+ float u = (float) STBTT_sqrt(-p/3);
+ float v = (float) STBTT_acos(-STBTT_sqrt(-27/p3) * q / 2) / 3; // p3 must be negative, since d is negative
+ float m = (float) STBTT_cos(v);
+ float n = (float) STBTT_cos(v-3.141592/2)*1.732050808f;
+ r[0] = s + u * 2 * m;
+ r[1] = s - u * (m + n);
+ r[2] = s - u * (m - n);
+
+ //STBTT_assert( STBTT_fabs(((r[0]+a)*r[0]+b)*r[0]+c) < 0.05f); // these asserts may not be safe at all scales, though they're in bezier t parameter units so maybe?
+ //STBTT_assert( STBTT_fabs(((r[1]+a)*r[1]+b)*r[1]+c) < 0.05f);
+ //STBTT_assert( STBTT_fabs(((r[2]+a)*r[2]+b)*r[2]+c) < 0.05f);
+ return 3;
+ }
+}
+
+STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float scale, int glyph, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff)
+{
+ float scale_x = scale, scale_y = scale;
+ int ix0,iy0,ix1,iy1;
+ int w,h;
+ unsigned char *data;
+
+ if (scale == 0) return NULL;
+
+ stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale, scale, 0.0f,0.0f, &ix0,&iy0,&ix1,&iy1);
+
+ // if empty, return NULL
+ if (ix0 == ix1 || iy0 == iy1)
+ return NULL;
+
+ ix0 -= padding;
+ iy0 -= padding;
+ ix1 += padding;
+ iy1 += padding;
+
+ w = (ix1 - ix0);
+ h = (iy1 - iy0);
+
+ if (width ) *width = w;
+ if (height) *height = h;
+ if (xoff ) *xoff = ix0;
+ if (yoff ) *yoff = iy0;
+
+ // invert for y-downwards bitmaps
+ scale_y = -scale_y;
+
+ {
+ int x,y,i,j;
+ float *precompute;
+ stbtt_vertex *verts;
+ int num_verts = stbtt_GetGlyphShape(info, glyph, &verts);
+ data = (unsigned char *) STBTT_malloc(w * h, info->userdata);
+ precompute = (float *) STBTT_malloc(num_verts * sizeof(float), info->userdata);
+
+ for (i=0,j=num_verts-1; i < num_verts; j=i++) {
+ if (verts[i].type == STBTT_vline) {
+ float x0 = verts[i].x*scale_x, y0 = verts[i].y*scale_y;
+ float x1 = verts[j].x*scale_x, y1 = verts[j].y*scale_y;
+ float dist = (float) STBTT_sqrt((x1-x0)*(x1-x0) + (y1-y0)*(y1-y0));
+ precompute[i] = (dist == 0) ? 0.0f : 1.0f / dist;
+ } else if (verts[i].type == STBTT_vcurve) {
+ float x2 = verts[j].x *scale_x, y2 = verts[j].y *scale_y;
+ float x1 = verts[i].cx*scale_x, y1 = verts[i].cy*scale_y;
+ float x0 = verts[i].x *scale_x, y0 = verts[i].y *scale_y;
+ float bx = x0 - 2*x1 + x2, by = y0 - 2*y1 + y2;
+ float len2 = bx*bx + by*by;
+ if (len2 != 0.0f)
+ precompute[i] = 1.0f / (bx*bx + by*by);
+ else
+ precompute[i] = 0.0f;
+ } else
+ precompute[i] = 0.0f;
+ }
+
+ for (y=iy0; y < iy1; ++y) {
+ for (x=ix0; x < ix1; ++x) {
+ float val;
+ float min_dist = 999999.0f;
+ float sx = (float) x + 0.5f;
+ float sy = (float) y + 0.5f;
+ float x_gspace = (sx / scale_x);
+ float y_gspace = (sy / scale_y);
+
+ int winding = stbtt__compute_crossings_x(x_gspace, y_gspace, num_verts, verts); // @OPTIMIZE: this could just be a rasterization, but needs to be line vs. non-tesselated curves so a new path
+
+ for (i=0; i < num_verts; ++i) {
+ float x0 = verts[i].x*scale_x, y0 = verts[i].y*scale_y;
+
+ if (verts[i].type == STBTT_vline && precompute[i] != 0.0f) {
+ float x1 = verts[i-1].x*scale_x, y1 = verts[i-1].y*scale_y;
+
+ float dist,dist2 = (x0-sx)*(x0-sx) + (y0-sy)*(y0-sy);
+ if (dist2 < min_dist*min_dist)
+ min_dist = (float) STBTT_sqrt(dist2);
+
+ // coarse culling against bbox
+ //if (sx > STBTT_min(x0,x1)-min_dist && sx < STBTT_max(x0,x1)+min_dist &&
+ // sy > STBTT_min(y0,y1)-min_dist && sy < STBTT_max(y0,y1)+min_dist)
+ dist = (float) STBTT_fabs((x1-x0)*(y0-sy) - (y1-y0)*(x0-sx)) * precompute[i];
+ STBTT_assert(i != 0);
+ if (dist < min_dist) {
+ // check position along line
+ // x' = x0 + t*(x1-x0), y' = y0 + t*(y1-y0)
+ // minimize (x'-sx)*(x'-sx)+(y'-sy)*(y'-sy)
+ float dx = x1-x0, dy = y1-y0;
+ float px = x0-sx, py = y0-sy;
+ // minimize (px+t*dx)^2 + (py+t*dy)^2 = px*px + 2*px*dx*t + t^2*dx*dx + py*py + 2*py*dy*t + t^2*dy*dy
+ // derivative: 2*px*dx + 2*py*dy + (2*dx*dx+2*dy*dy)*t, set to 0 and solve
+ float t = -(px*dx + py*dy) / (dx*dx + dy*dy);
+ if (t >= 0.0f && t <= 1.0f)
+ min_dist = dist;
+ }
+ } else if (verts[i].type == STBTT_vcurve) {
+ float x2 = verts[i-1].x *scale_x, y2 = verts[i-1].y *scale_y;
+ float x1 = verts[i ].cx*scale_x, y1 = verts[i ].cy*scale_y;
+ float box_x0 = STBTT_min(STBTT_min(x0,x1),x2);
+ float box_y0 = STBTT_min(STBTT_min(y0,y1),y2);
+ float box_x1 = STBTT_max(STBTT_max(x0,x1),x2);
+ float box_y1 = STBTT_max(STBTT_max(y0,y1),y2);
+ // coarse culling against bbox to avoid computing cubic unnecessarily
+ if (sx > box_x0-min_dist && sx < box_x1+min_dist && sy > box_y0-min_dist && sy < box_y1+min_dist) {
+ int num=0;
+ float ax = x1-x0, ay = y1-y0;
+ float bx = x0 - 2*x1 + x2, by = y0 - 2*y1 + y2;
+ float mx = x0 - sx, my = y0 - sy;
+ float res[3] = {0.f,0.f,0.f};
+ float px,py,t,it,dist2;
+ float a_inv = precompute[i];
+ if (a_inv == 0.0) { // if a_inv is 0, it's 2nd degree so use quadratic formula
+ float a = 3*(ax*bx + ay*by);
+ float b = 2*(ax*ax + ay*ay) + (mx*bx+my*by);
+ float c = mx*ax+my*ay;
+ if (a == 0.0) { // if a is 0, it's linear
+ if (b != 0.0) {
+ res[num++] = -c/b;
+ }
+ } else {
+ float discriminant = b*b - 4*a*c;
+ if (discriminant < 0)
+ num = 0;
+ else {
+ float root = (float) STBTT_sqrt(discriminant);
+ res[0] = (-b - root)/(2*a);
+ res[1] = (-b + root)/(2*a);
+ num = 2; // don't bother distinguishing 1-solution case, as code below will still work
+ }
+ }
+ } else {
+ float b = 3*(ax*bx + ay*by) * a_inv; // could precompute this as it doesn't depend on sample point
+ float c = (2*(ax*ax + ay*ay) + (mx*bx+my*by)) * a_inv;
+ float d = (mx*ax+my*ay) * a_inv;
+ num = stbtt__solve_cubic(b, c, d, res);
+ }
+ dist2 = (x0-sx)*(x0-sx) + (y0-sy)*(y0-sy);
+ if (dist2 < min_dist*min_dist)
+ min_dist = (float) STBTT_sqrt(dist2);
+
+ if (num >= 1 && res[0] >= 0.0f && res[0] <= 1.0f) {
+ t = res[0], it = 1.0f - t;
+ px = it*it*x0 + 2*t*it*x1 + t*t*x2;
+ py = it*it*y0 + 2*t*it*y1 + t*t*y2;
+ dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy);
+ if (dist2 < min_dist * min_dist)
+ min_dist = (float) STBTT_sqrt(dist2);
+ }
+ if (num >= 2 && res[1] >= 0.0f && res[1] <= 1.0f) {
+ t = res[1], it = 1.0f - t;
+ px = it*it*x0 + 2*t*it*x1 + t*t*x2;
+ py = it*it*y0 + 2*t*it*y1 + t*t*y2;
+ dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy);
+ if (dist2 < min_dist * min_dist)
+ min_dist = (float) STBTT_sqrt(dist2);
+ }
+ if (num >= 3 && res[2] >= 0.0f && res[2] <= 1.0f) {
+ t = res[2], it = 1.0f - t;
+ px = it*it*x0 + 2*t*it*x1 + t*t*x2;
+ py = it*it*y0 + 2*t*it*y1 + t*t*y2;
+ dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy);
+ if (dist2 < min_dist * min_dist)
+ min_dist = (float) STBTT_sqrt(dist2);
+ }
+ }
+ }
+ }
+ if (winding == 0)
+ min_dist = -min_dist; // if outside the shape, value is negative
+ val = onedge_value + pixel_dist_scale * min_dist;
+ if (val < 0)
+ val = 0;
+ else if (val > 255)
+ val = 255;
+ data[(y-iy0)*w+(x-ix0)] = (unsigned char) val;
+ }
+ }
+ STBTT_free(precompute, info->userdata);
+ STBTT_free(verts, info->userdata);
+ }
+ return data;
+}
+
+STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff)
+{
+ return stbtt_GetGlyphSDF(info, scale, stbtt_FindGlyphIndex(info, codepoint), padding, onedge_value, pixel_dist_scale, width, height, xoff, yoff);
+}
+
+STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata)
+{
+ STBTT_free(bitmap, userdata);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// font name matching -- recommended not to use this
+//
+
+// check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string
+static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(stbtt_uint8 *s1, stbtt_int32 len1, stbtt_uint8 *s2, stbtt_int32 len2)
+{
+ stbtt_int32 i=0;
+
+ // convert utf16 to utf8 and compare the results while converting
+ while (len2) {
+ stbtt_uint16 ch = s2[0]*256 + s2[1];
+ if (ch < 0x80) {
+ if (i >= len1) return -1;
+ if (s1[i++] != ch) return -1;
+ } else if (ch < 0x800) {
+ if (i+1 >= len1) return -1;
+ if (s1[i++] != 0xc0 + (ch >> 6)) return -1;
+ if (s1[i++] != 0x80 + (ch & 0x3f)) return -1;
+ } else if (ch >= 0xd800 && ch < 0xdc00) {
+ stbtt_uint32 c;
+ stbtt_uint16 ch2 = s2[2]*256 + s2[3];
+ if (i+3 >= len1) return -1;
+ c = ((ch - 0xd800) << 10) + (ch2 - 0xdc00) + 0x10000;
+ if (s1[i++] != 0xf0 + (c >> 18)) return -1;
+ if (s1[i++] != 0x80 + ((c >> 12) & 0x3f)) return -1;
+ if (s1[i++] != 0x80 + ((c >> 6) & 0x3f)) return -1;
+ if (s1[i++] != 0x80 + ((c ) & 0x3f)) return -1;
+ s2 += 2; // plus another 2 below
+ len2 -= 2;
+ } else if (ch >= 0xdc00 && ch < 0xe000) {
+ return -1;
+ } else {
+ if (i+2 >= len1) return -1;
+ if (s1[i++] != 0xe0 + (ch >> 12)) return -1;
+ if (s1[i++] != 0x80 + ((ch >> 6) & 0x3f)) return -1;
+ if (s1[i++] != 0x80 + ((ch ) & 0x3f)) return -1;
+ }
+ s2 += 2;
+ len2 -= 2;
+ }
+ return i;
+}
+
+static int stbtt_CompareUTF8toUTF16_bigendian_internal(char *s1, int len1, char *s2, int len2)
+{
+ return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((stbtt_uint8*) s1, len1, (stbtt_uint8*) s2, len2);
+}
+
+// returns results in whatever encoding you request... but note that 2-byte encodings
+// will be BIG-ENDIAN... use stbtt_CompareUTF8toUTF16_bigendian() to compare
+STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID)
+{
+ stbtt_int32 i,count,stringOffset;
+ stbtt_uint8 *fc = font->data;
+ stbtt_uint32 offset = font->fontstart;
+ stbtt_uint32 nm = stbtt__find_table(fc, offset, "name");
+ if (!nm) return NULL;
+
+ count = ttUSHORT(fc+nm+2);
+ stringOffset = nm + ttUSHORT(fc+nm+4);
+ for (i=0; i < count; ++i) {
+ stbtt_uint32 loc = nm + 6 + 12 * i;
+ if (platformID == ttUSHORT(fc+loc+0) && encodingID == ttUSHORT(fc+loc+2)
+ && languageID == ttUSHORT(fc+loc+4) && nameID == ttUSHORT(fc+loc+6)) {
+ *length = ttUSHORT(fc+loc+8);
+ return (const char *) (fc+stringOffset+ttUSHORT(fc+loc+10));
+ }
+ }
+ return NULL;
+}
+
+static int stbtt__matchpair(stbtt_uint8 *fc, stbtt_uint32 nm, stbtt_uint8 *name, stbtt_int32 nlen, stbtt_int32 target_id, stbtt_int32 next_id)
+{
+ stbtt_int32 i;
+ stbtt_int32 count = ttUSHORT(fc+nm+2);
+ stbtt_int32 stringOffset = nm + ttUSHORT(fc+nm+4);
+
+ for (i=0; i < count; ++i) {
+ stbtt_uint32 loc = nm + 6 + 12 * i;
+ stbtt_int32 id = ttUSHORT(fc+loc+6);
+ if (id == target_id) {
+ // find the encoding
+ stbtt_int32 platform = ttUSHORT(fc+loc+0), encoding = ttUSHORT(fc+loc+2), language = ttUSHORT(fc+loc+4);
+
+ // is this a Unicode encoding?
+ if (platform == 0 || (platform == 3 && encoding == 1) || (platform == 3 && encoding == 10)) {
+ stbtt_int32 slen = ttUSHORT(fc+loc+8);
+ stbtt_int32 off = ttUSHORT(fc+loc+10);
+
+ // check if there's a prefix match
+ stbtt_int32 matchlen = stbtt__CompareUTF8toUTF16_bigendian_prefix(name, nlen, fc+stringOffset+off,slen);
+ if (matchlen >= 0) {
+ // check for target_id+1 immediately following, with same encoding & language
+ if (i+1 < count && ttUSHORT(fc+loc+12+6) == next_id && ttUSHORT(fc+loc+12) == platform && ttUSHORT(fc+loc+12+2) == encoding && ttUSHORT(fc+loc+12+4) == language) {
+ slen = ttUSHORT(fc+loc+12+8);
+ off = ttUSHORT(fc+loc+12+10);
+ if (slen == 0) {
+ if (matchlen == nlen)
+ return 1;
+ } else if (matchlen < nlen && name[matchlen] == ' ') {
+ ++matchlen;
+ if (stbtt_CompareUTF8toUTF16_bigendian_internal((char*) (name+matchlen), nlen-matchlen, (char*)(fc+stringOffset+off),slen))
+ return 1;
+ }
+ } else {
+ // if nothing immediately following
+ if (matchlen == nlen)
+ return 1;
+ }
+ }
+ }
+
+ // @TODO handle other encodings
+ }
+ }
+ return 0;
+}
+
+static int stbtt__matches(stbtt_uint8 *fc, stbtt_uint32 offset, stbtt_uint8 *name, stbtt_int32 flags)
+{
+ stbtt_int32 nlen = (stbtt_int32) STBTT_strlen((char *) name);
+ stbtt_uint32 nm,hd;
+ if (!stbtt__isfont(fc+offset)) return 0;
+
+ // check italics/bold/underline flags in macStyle...
+ if (flags) {
+ hd = stbtt__find_table(fc, offset, "head");
+ if ((ttUSHORT(fc+hd+44) & 7) != (flags & 7)) return 0;
+ }
+
+ nm = stbtt__find_table(fc, offset, "name");
+ if (!nm) return 0;
+
+ if (flags) {
+ // if we checked the macStyle flags, then just check the family and ignore the subfamily
+ if (stbtt__matchpair(fc, nm, name, nlen, 16, -1)) return 1;
+ if (stbtt__matchpair(fc, nm, name, nlen, 1, -1)) return 1;
+ if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1;
+ } else {
+ if (stbtt__matchpair(fc, nm, name, nlen, 16, 17)) return 1;
+ if (stbtt__matchpair(fc, nm, name, nlen, 1, 2)) return 1;
+ if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1;
+ }
+
+ return 0;
+}
+
+static int stbtt_FindMatchingFont_internal(unsigned char *font_collection, char *name_utf8, stbtt_int32 flags)
+{
+ stbtt_int32 i;
+ for (i=0;;++i) {
+ stbtt_int32 off = stbtt_GetFontOffsetForIndex(font_collection, i);
+ if (off < 0) return off;
+ if (stbtt__matches((stbtt_uint8 *) font_collection, off, (stbtt_uint8*) name_utf8, flags))
+ return off;
+ }
+}
+
+#if defined(__GNUC__) || defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wcast-qual"
+#endif
+
+STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset,
+ float pixel_height, unsigned char *pixels, int pw, int ph,
+ int first_char, int num_chars, stbtt_bakedchar *chardata)
+{
+ return stbtt_BakeFontBitmap_internal((unsigned char *) data, offset, pixel_height, pixels, pw, ph, first_char, num_chars, chardata);
+}
+
+STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index)
+{
+ return stbtt_GetFontOffsetForIndex_internal((unsigned char *) data, index);
+}
+
+STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data)
+{
+ return stbtt_GetNumberOfFonts_internal((unsigned char *) data);
+}
+
+STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset)
+{
+ return stbtt_InitFont_internal(info, (unsigned char *) data, offset);
+}
+
+STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags)
+{
+ return stbtt_FindMatchingFont_internal((unsigned char *) fontdata, (char *) name, flags);
+}
+
+STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2)
+{
+ return stbtt_CompareUTF8toUTF16_bigendian_internal((char *) s1, len1, (char *) s2, len2);
+}
+
+#if defined(__GNUC__) || defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
+
+#endif // STB_TRUETYPE_IMPLEMENTATION
+
+
+// FULL VERSION HISTORY
+//
+// 1.25 (2021-07-11) many fixes
+// 1.24 (2020-02-05) fix warning
+// 1.23 (2020-02-02) query SVG data for glyphs; query whole kerning table (but only kern not GPOS)
+// 1.22 (2019-08-11) minimize missing-glyph duplication; fix kerning if both 'GPOS' and 'kern' are defined
+// 1.21 (2019-02-25) fix warning
+// 1.20 (2019-02-07) PackFontRange skips missing codepoints; GetScaleFontVMetrics()
+// 1.19 (2018-02-11) OpenType GPOS kerning (horizontal only), STBTT_fmod
+// 1.18 (2018-01-29) add missing function
+// 1.17 (2017-07-23) make more arguments const; doc fix
+// 1.16 (2017-07-12) SDF support
+// 1.15 (2017-03-03) make more arguments const
+// 1.14 (2017-01-16) num-fonts-in-TTC function
+// 1.13 (2017-01-02) support OpenType fonts, certain Apple fonts
+// 1.12 (2016-10-25) suppress warnings about casting away const with -Wcast-qual
+// 1.11 (2016-04-02) fix unused-variable warning
+// 1.10 (2016-04-02) allow user-defined fabs() replacement
+// fix memory leak if fontsize=0.0
+// fix warning from duplicate typedef
+// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use alloc userdata for PackFontRanges
+// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges
+// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints;
+// allow PackFontRanges to pack and render in separate phases;
+// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?);
+// fixed an assert() bug in the new rasterizer
+// replace assert() with STBTT_assert() in new rasterizer
+// 1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine)
+// also more precise AA rasterizer, except if shapes overlap
+// remove need for STBTT_sort
+// 1.05 (2015-04-15) fix misplaced definitions for STBTT_STATIC
+// 1.04 (2015-04-15) typo in example
+// 1.03 (2015-04-12) STBTT_STATIC, fix memory leak in new packing, various fixes
+// 1.02 (2014-12-10) fix various warnings & compile issues w/ stb_rect_pack, C++
+// 1.01 (2014-12-08) fix subpixel position when oversampling to exactly match
+// non-oversampled; STBTT_POINT_SIZE for packed case only
+// 1.00 (2014-12-06) add new PackBegin etc. API, w/ support for oversampling
+// 0.99 (2014-09-18) fix multiple bugs with subpixel rendering (ryg)
+// 0.9 (2014-08-07) support certain mac/iOS fonts without an MS platformID
+// 0.8b (2014-07-07) fix a warning
+// 0.8 (2014-05-25) fix a few more warnings
+// 0.7 (2013-09-25) bugfix: subpixel glyph bug fixed in 0.5 had come back
+// 0.6c (2012-07-24) improve documentation
+// 0.6b (2012-07-20) fix a few more warnings
+// 0.6 (2012-07-17) fix warnings; added stbtt_ScaleForMappingEmToPixels,
+// stbtt_GetFontBoundingBox, stbtt_IsGlyphEmpty
+// 0.5 (2011-12-09) bugfixes:
+// subpixel glyph renderer computed wrong bounding box
+// first vertex of shape can be off-curve (FreeSans)
+// 0.4b (2011-12-03) fixed an error in the font baking example
+// 0.4 (2011-12-01) kerning, subpixel rendering (tor)
+// bugfixes for:
+// codepoint-to-glyph conversion using table fmt=12
+// codepoint-to-glyph conversion using table fmt=4
+// stbtt_GetBakedQuad with non-square texture (Zer)
+// updated Hello World! sample to use kerning and subpixel
+// fixed some warnings
+// 0.3 (2009-06-24) cmap fmt=12, compound shapes (MM)
+// userdata, malloc-from-userdata, non-zero fill (stb)
+// 0.2 (2009-03-11) Fix unsigned/signed char warnings
+// 0.1 (2009-03-09) First public release
+//
+
+/*
+------------------------------------------------------------------------------
+This software is available under 2 licenses -- choose whichever you prefer.
+------------------------------------------------------------------------------
+ALTERNATIVE A - MIT License
+Copyright (c) 2017 Sean Barrett
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+of the Software, and to permit persons to whom the Software is furnished to do
+so, subject to the following conditions:
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+------------------------------------------------------------------------------
+ALTERNATIVE B - Public Domain (www.unlicense.org)
+This is free and unencumbered software released into the public domain.
+Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
+software, either in source code form or as a compiled binary, for any purpose,
+commercial or non-commercial, and by any means.
+In jurisdictions that recognize copyright laws, the author or authors of this
+software dedicate any and all copyright interest in the software to the public
+domain. We make this dedication for the benefit of the public at large and to
+the detriment of our heirs and successors. We intend this dedication to be an
+overt act of relinquishment in perpetuity of all present and future rights to
+this software under copyright law.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+------------------------------------------------------------------------------
+*/
diff --git a/vendor/stb/stb_truetype_impl.c b/vendor/stb/stb_truetype_impl.c
new file mode 100644
index 00000000..ca6cf7b8
--- /dev/null
+++ b/vendor/stb/stb_truetype_impl.c
@@ -0,0 +1,5 @@
+// stb_truetype implementation unit — pulls the single-header lib's
+// implementation into one TU. ui_sdl.zig only needs the declarations (via the
+// include path); this .c defines STB_TRUETYPE_IMPLEMENTATION once.
+#define STB_TRUETYPE_IMPLEMENTATION
+#include "stb_truetype.h"