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| author | Gabriel Schneider <[email protected]> | 2026-07-03 09:33:12 -0300 |
|---|---|---|
| committer | Gabriel Schneider <[email protected]> | 2026-08-01 15:02:07 -0300 |
| commit | 153f0a88862507cf1f5dda71f71db3d6649dfeaa (patch) | |
| tree | 7538291e50865317cec1028d5cb31c778861b3f8 /build.zig | |
| parent | da3263702e39574046b56586df8465b8eccdab7d (diff) | |
| download | pardes-153f0a88862507cf1f5dda71f71db3d6649dfeaa.tar.gz pardes-153f0a88862507cf1f5dda71f71db3d6649dfeaa.zip | |
patched font to maplemono
Diffstat (limited to 'build.zig')
| -rw-r--r-- | build.zig | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -200,7 +200,7 @@ pub fn build(b: *std.Build) void { // SDL3 backend wiring (`-Dsdl`, or Emscripten replay builds). The sdl package builds SDL3 from source // as a static lib + emits the SDL3/ headers; we @cImport those headers in // ui_sdl.zig, link the lib, and pull in stb_truetype (for the glyph atlas) and - // the embedded DejaVuSansMono font. All gated on the flag so a plain `zig build` + // the embedded Maple Mono NF font. All gated on the flag so a plain `zig build` // (vaxis) never fetches or compiles SDL. var sdl_lib_for_wasm: ?*std.Build.Step.Compile = null; if (sdl_backend) { |
