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authorGabriel Schneider <[email protected]>2026-07-03 09:33:12 -0300
committerGabriel Schneider <[email protected]>2026-08-01 15:02:07 -0300
commit153f0a88862507cf1f5dda71f71db3d6649dfeaa (patch)
tree7538291e50865317cec1028d5cb31c778861b3f8 /build.zig
parentda3263702e39574046b56586df8465b8eccdab7d (diff)
downloadpardes-153f0a88862507cf1f5dda71f71db3d6649dfeaa.tar.gz
pardes-153f0a88862507cf1f5dda71f71db3d6649dfeaa.zip
patched font to maplemono
Diffstat (limited to 'build.zig')
-rw-r--r--build.zig2
1 files changed, 1 insertions, 1 deletions
diff --git a/build.zig b/build.zig
index f272e26e..2794b4c5 100644
--- a/build.zig
+++ b/build.zig
@@ -200,7 +200,7 @@ pub fn build(b: *std.Build) void {
// SDL3 backend wiring (`-Dsdl`, or Emscripten replay builds). The sdl package builds SDL3 from source
// as a static lib + emits the SDL3/ headers; we @cImport those headers in
// ui_sdl.zig, link the lib, and pull in stb_truetype (for the glyph atlas) and
- // the embedded DejaVuSansMono font. All gated on the flag so a plain `zig build`
+ // the embedded Maple Mono NF font. All gated on the flag so a plain `zig build`
// (vaxis) never fetches or compiles SDL.
var sdl_lib_for_wasm: ?*std.Build.Step.Compile = null;
if (sdl_backend) {