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authorGabriel Schneider <[email protected]>2026-09-28 15:57:22 -0300
committerGabriel Schneider <[email protected]>2026-10-01 00:12:15 -0300
commitc6a5aaf5c4a020eaefe24943ecb6cf9d4eb26836 (patch)
treedab75cd767a3079e71277cef786f95763bcad638 /build.zig
parent7f179dc4d02cb726194dd73ea316230683f26494 (diff)
downloadpardes-c6a5aaf5c4a020eaefe24943ecb6cf9d4eb26836.tar.gz
pardes-c6a5aaf5c4a020eaefe24943ecb6cf9d4eb26836.zip
Post chain: Shadertoy passes compiled by glslc; Crt, Ripple and Glitch rewritten as Shadertoy files
Stage 9 of docs/render-pipeline.md. src/gui/Post.zig runs the chain over the finished frame: each pass reads the one before, ping-pong textures between, the last writes the window; an empty chain is the direct path. The prefix (shaders/post/prefix.glsl) is ghostty's uniform block, name for name and offset for offset (tested against a copy of its Uniforms, the selection colours by their GLSL names), at SDL GPU's bindings, y down. A user's file (Shader <path>) is compiled by glslc with compileGlsl's own flags on a thread of its own, taken in at the next loop step; errors name the file's own lines; a failed compile keeps the last good pipeline; glslc missing is said once. The bundled passes compile with the build, through the same prefix. Crt, Ripple and Glitch are Shadertoy files, rewritten: no barrel (input is identity, tested), everything in linear light and dithered, keyed to iTime. scene_effects, crt.zig and crt.frag.glsl are gone; the core keeps no clock for the chain. ShaderAnimation off|on|always drives redraw level A: the chain alone over the retained frame (34 us CPU a redraw, measured). Shared files touched: pardes.zig (nextWake loses the scene line, disableSceneEffects empties the chain, two tests), builtins.zig (one switch arm), ninep/ctl.zig (two switch arms), macos.zig (flags from the chain), gui.zig. Not touched: Messages.zig, mouse.zig, detached/*, host_io, tty.
Diffstat (limited to 'build.zig')
-rw-r--r--build.zig28
1 files changed, 23 insertions, 5 deletions
diff --git a/build.zig b/build.zig
index 803f773d..c1117593 100644
--- a/build.zig
+++ b/build.zig
@@ -50,7 +50,11 @@ const gui_shaders = [_][]const u8{
"decor.frag",
"overlay.vert", "overlay.frag",
"image.vert", "image.frag",
- "crt.vert", "crt.frag",
+ "post.vert",
+ // The bundled post passes: shaders/post/<name>.glsl behind the Shadertoy
+ // prefix (shaderSource).
+ "post-crt.frag", "post-ripple.frag",
+ "post-glitch.frag",
};
pub fn build(b: *std.Build) void {
@@ -161,7 +165,7 @@ pub fn build(b: *std.Build) void {
for (gui_shaders) |name| {
update_shaders.addCopyFileToSource(compileGlsl(b, name), b.fmt("shaders/prebuilt/{s}.spv", .{name}));
update_shaders.addCopyFileToSource(
- b.path(b.fmt("shaders/{s}.glsl", .{name})),
+ shaderSource(b, name),
b.fmt("shaders/prebuilt/{s}.glsl", .{name}),
);
}
@@ -691,7 +695,7 @@ pub fn build(b: *std.Build) void {
mod.addOptions("pardes_isolation", if (isolated_mod == mod) iso_on else iso_off);
if (shell == .gui) for (gui_shaders) |name| mod.addAnonymousImport(
b.fmt("effect-source-{s}.glsl", .{name}),
- .{ .root_source_file = b.path(b.fmt("{s}/{s}.glsl", .{ gui_effect_source_dir, name })) },
+ .{ .root_source_file = if (prebuilt_shaders) b.path(b.fmt("{s}/{s}.glsl", .{ gui_effect_source_dir, name })) else shaderSource(b, name) },
);
if (shell == .macos) mod.addAnonymousImport("effect-source-crt.ci.metal", .{
.root_source_file = b.path("shaders/crt.ci.metal"),
@@ -756,6 +760,8 @@ pub fn build(b: *std.Build) void {
gm.addAnonymousImport("AdwaitaMono-Regular.ttf", .{
.root_source_file = b.path("assets/AdwaitaMono-Regular.ttf"),
});
+ // Put before a user's Shadertoy file when the gui compiles it.
+ gm.addAnonymousImport("post-prefix.glsl", .{ .root_source_file = b.path("shaders/post/prefix.glsl") });
for (gui_shaders) |name| gm.addAnonymousImport(b.fmt("{s}.spv", .{name}), .{
.root_source_file = if (prebuilt_shaders)
b.path(b.fmt("shaders/prebuilt/{s}.spv", .{name}))
@@ -1444,7 +1450,6 @@ pub fn build(b: *std.Build) void {
.{ .path = "src/esp32p4/input_rescue.zig", .libc = false },
.{ .path = "src/fonts.zig", .libc = true },
.{ .path = "src/c_heap.zig", .libc = false },
- .{ .path = "src/gui/crt.zig", .libc = false },
}) |entry| {
const tests = b.addTest(.{
.root_module = b.createModule(.{
@@ -1626,10 +1631,23 @@ fn reindexed(b: *std.Build, archive: std.Build.LazyPath, index: usize) std.Build
// glslc shaders/<name>.glsl -fshader-stage=<vertex|fragment> -o <name>.spv,
// returned as a LazyPath for @embedFile. The stage is the name's own suffix.
+/// The GLSL a shader is compiled from: shaders/<name>.glsl, or for a bundled
+/// post pass (post-<name>.frag) shaders/post/<name>.glsl behind the Shadertoy
+/// prefix, the one the gui puts before a user's file at run time.
+fn shaderSource(b: *std.Build, name: []const u8) std.Build.LazyPath {
+ if (!std.mem.startsWith(u8, name, "post-")) return b.path(b.fmt("shaders/{s}.glsl", .{name}));
+ const joined = b.addSystemCommand(&.{"cat"});
+ joined.addFileArg(b.path("shaders/post/prefix.glsl"));
+ joined.addFileArg(b.path(b.fmt("shaders/post/{s}.glsl", .{name["post-".len .. name.len - ".frag".len]})));
+ return joined.captureStdOut(.{});
+}
+
+/// The one glslc invocation every shader is compiled with, at build time here
+/// and at run time for a user's post pass (src/gui/Post.zig).
fn compileGlsl(b: *std.Build, name: []const u8) std.Build.LazyPath {
const stage = if (std.mem.endsWith(u8, name, ".vert")) "vertex" else "fragment";
const cmd = b.addSystemCommand(&.{ "glslc", b.fmt("-fshader-stage={s}", .{stage}) });
- cmd.addFileArg(b.path(b.fmt("shaders/{s}.glsl", .{name})));
+ cmd.addFileArg(shaderSource(b, name));
cmd.addArg("-o");
return cmd.addOutputFileArg(b.fmt("{s}.spv", .{name}));
}