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| author | Gabriel Schneider <[email protected]> | 2026-07-04 00:57:06 -0300 |
|---|---|---|
| committer | Gabriel Schneider <[email protected]> | 2026-08-01 15:02:07 -0300 |
| commit | e36e946f9a56c4ab1d10cef3aace20fe7d274dfa (patch) | |
| tree | baccd0be04b9b901bb74b4f3647bdb531c8dd450 /build.zig | |
| parent | f3f0e27372d8cf111269dde674d4581cf4cb0c41 (diff) | |
| download | pardes-e36e946f9a56c4ab1d10cef3aace20fe7d274dfa.tar.gz pardes-e36e946f9a56c4ab1d10cef3aace20fe7d274dfa.zip | |
touch debug overlay: multi-touch circles with trails, finger event handling, 4x larger, fade trails, SDL GPU + WebGL overlay shaders, touch-action:none in HTML, --debug-overlay flag, pinch event dispatch for all SDL backends
Diffstat (limited to 'build.zig')
| -rw-r--r-- | build.zig | 9 |
1 files changed, 9 insertions, 0 deletions
@@ -250,6 +250,8 @@ pub fn build(b: *std.Build) void { if (is_emscripten) { ui_mod.addAnonymousImport("ui.vert.es.glsl", .{ .root_source_file = b.path("shaders/ui.vert.es.glsl") }); ui_mod.addAnonymousImport("ui.frag.es.glsl", .{ .root_source_file = b.path("shaders/ui.frag.es.glsl") }); + ui_mod.addAnonymousImport("overlay.vert.es.glsl", .{ .root_source_file = b.path("shaders/overlay.vert.es.glsl") }); + ui_mod.addAnonymousImport("overlay.frag.es.glsl", .{ .root_source_file = b.path("shaders/overlay.frag.es.glsl") }); } else { // GLSL -> SPIR-V at build time, embedded into ui_sdl.zig via @embedFile. ui_mod.addAnonymousImport("ui.vert.spv", .{ @@ -258,6 +260,12 @@ pub fn build(b: *std.Build) void { ui_mod.addAnonymousImport("ui.frag.spv", .{ .root_source_file = compileGlsl(b, "shaders/ui.frag.glsl", "fragment", "ui.frag.spv"), }); + ui_mod.addAnonymousImport("overlay.vert.spv", .{ + .root_source_file = compileGlsl(b, "shaders/overlay.vert.glsl", "vertex", "overlay.vert.spv"), + }); + ui_mod.addAnonymousImport("overlay.frag.spv", .{ + .root_source_file = compileGlsl(b, "shaders/overlay.frag.glsl", "fragment", "overlay.frag.spv"), + }); } } @@ -431,6 +439,7 @@ pub fn build(b: *std.Build) void { \\ image-rendering: crisp-edges; image-rendering: pixelated; \\ -ms-interpolation-mode: nearest-neighbor; \\ transform: translateZ(0); backface-visibility: hidden; } + \\ touch-action: none; } \\ </style> \\</head> \\<body> |
