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authorGabriel Schneider <[email protected]>2026-09-28 16:44:51 -0300
committerGabriel Schneider <[email protected]>2026-10-01 00:12:15 -0300
commita007457cb007b03f310bca55c339e8cd5d9baafc (patch)
tree31e57644c6df2eef04fb3c2a200482571c6e6857 /docs/design.typ
parent1ed34e1538f45daecc2c8a551dc0fb7aba5f3f54 (diff)
downloadpardes-a007457cb007b03f310bca55c339e8cd5d9baafc.tar.gz
pardes-a007457cb007b03f310bca55c339e8cd5d9baafc.zip
Ripple and Glitch are gone; Crt stays
The user tried them live and wants them removed entirely: the builtins, their levels, config keys and leader paths (tR, tg), their slots in the built-in chain, their shaders (source and prebuilt), EffectCode paths, and on macOS their scene flags (pardes.h), the Metal kernel's coordinate warps and the Swift pointer mapping that mirrored them. Docs say so (decision 8 in docs/render-pipeline.md); config.md documents Crt's levels, Shader and ShaderAnimation instead. Shared files touched: macos.zig (flags). Not touched: pardes.zig, Messages.zig, mouse.zig, gui.zig, detached/*.
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@@ -913,8 +913,9 @@ while its geometry moves and placed again on the last active sample.
SDL supplies old/new glyph data, diff flags, final/presented boxes, and effect
parameters to the glyph and native-image shaders. Pixel attachments bypass ASCII
because they have no character byte. macOS passes the same records across its
-plain C ABI and composites old/new panel images in Metal and Core Image. Scene
-`Crt`, `Ripple` and `Glitch` bits share one full-window pass in each native GUI.
+plain C ABI and composites old/new panel images in Metal and Core Image. The
+scene `Crt` is one full-window pass in each native GUI; the SDL GUI's post
+chain also runs Shadertoy files (`Shader`).
DOM web is a separate platform, not a shader GUI: retaining selectable HTML and
CSS is more important than duplicating the renderer in canvas, so it exposes