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| author | Gabriel Schneider <[email protected]> | 2026-08-09 20:31:09 -0300 |
|---|---|---|
| committer | Gabriel Schneider <[email protected]> | 2026-08-10 09:17:07 -0300 |
| commit | 4b5e793f48f6e721c39ab6ddcf755604df73b643 (patch) | |
| tree | f3cf8b009bbfbd5667635381f0f624cd6b466084 /docs/macos.md | |
| parent | 9085cb5bfdd0b78ff3a62c0c71fc231dd7b5052a (diff) | |
| download | pardes-4b5e793f48f6e721c39ab6ddcf755604df73b643.tar.gz pardes-4b5e793f48f6e721c39ab6ddcf755604df73b643.zip | |
Better text rendering
Diffstat (limited to 'docs/macos.md')
| -rw-r--r-- | docs/macos.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/macos.md b/docs/macos.md index 35fba5f3..e430f677 100644 --- a/docs/macos.md +++ b/docs/macos.md @@ -28,7 +28,7 @@ Pardes goes the other way because its frame is *already* a cell grid. draw one: attributed runs, the system font stack, and Apple's own subpixel and color-emoji handling, for free. The alternative is a hand-rolled glyph atlas, and the SDL backend is the measurement of what that costs — roughly three -thousand of `src/gui/gui.zig`'s 4,300 lines are a 2048² stb_truetype R8 atlas, +thousand of `src/gui/gui.zig`'s 4,300 lines are a 2048² FreeType-hinted R8 atlas, GPU pipelines, transfer buffers and shaders. Writing a second one, blind, buys nothing the grid needs. |
