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authorGabriel Schneider <[email protected]>2026-09-29 20:24:56 -0300
committerGabriel Schneider <[email protected]>2026-10-01 00:12:17 -0300
commit7d2178022e721f3eac023f3e3be56c1bb1e49927 (patch)
tree9503e787f4797b121806d22d588f10fecd24a72c /docs/render-pipeline.md
parent97679fee286cc0fd3104f138e9fa14722c614f7f (diff)
downloadpardes-7d2178022e721f3eac023f3e3be56c1bb1e49927.tar.gz
pardes-7d2178022e721f3eac023f3e3be56c1bb1e49927.zip
shader_build.zig is ShaderBuild.zig: a file that is a struct (its fields are the post chain's builds) takes a type's name
The naming the split agreed on: a file with fields is a type, TitleCase, as Messages.zig and Layer.zig are. Its importers bind it as ShaderBuild; comments and docs/render-pipeline.md name the new file. No behaviour changes. Co-Authored-By: Claude Opus 5.5 <[email protected]>
Diffstat (limited to 'docs/render-pipeline.md')
-rw-r--r--docs/render-pipeline.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/render-pipeline.md b/docs/render-pipeline.md
index f39504c2..6e1cd455 100644
--- a/docs/render-pipeline.md
+++ b/docs/render-pipeline.md
@@ -505,7 +505,7 @@ Mirror ghostty 1.3.2 (`zig-pkg/ghostty-*/src/renderer/shadertoy.zig`,
(file_watch shader slots): a change there has each file read and hashed,
and one whose bytes moved compiles again; the same bytes (good or bad)
compile nothing and say nothing twice. The process that holds the core
- compiles (shader_build.zig): a local GUI, or a detached session, which
+ compiles (ShaderBuild.zig): a local GUI, or a detached session, which
sends its attached GUIs the chain with each file's SPIR-V (wire `post`,
on attach and on every change), so an attached GUI runs the same passes,
levels and ShaderAnimation as a local one and still reads no disk and runs