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authorGabriel Schneider <[email protected]>2026-08-17 16:12:56 -0300
committerGabriel Schneider <[email protected]>2026-08-18 23:45:04 -0300
commit31fece62f56aa2311e2325de83659edbc9e641db (patch)
tree13eee1e542d9670ad3fb7badad353265121d668f /shaders/crt.ci.metal
parent1551e409c31992437cb2fa864f576d45c8433801 (diff)
downloadpardes-31fece62f56aa2311e2325de83659edbc9e641db.tar.gz
pardes-31fece62f56aa2311e2325de83659edbc9e641db.zip
animation: core publishes transition records; gui evaluates via shaders, tty over grid cells
Diffstat (limited to 'shaders/crt.ci.metal')
-rw-r--r--shaders/crt.ci.metal78
1 files changed, 14 insertions, 64 deletions
diff --git a/shaders/crt.ci.metal b/shaders/crt.ci.metal
index 32e26b21..e1db5770 100644
--- a/shaders/crt.ci.metal
+++ b/shaders/crt.ci.metal
@@ -106,7 +106,6 @@ float pardesPanelProgress(float effect, float frame) {
float frames = effect == 1.0 ? 12.0 :
effect == 2.0 ? 14.0 :
effect == 3.0 ? 10.0 :
- effect == 4.0 ? 16.0 :
effect == 5.0 ? 12.0 : 1.0;
if (frames <= 1.0 || frame >= frames - 1.0) return 1.0;
float t = clamp(frame / (frames - 1.0), 0.0, 1.0);
@@ -121,33 +120,7 @@ float pardesPanelProgress(float effect, float frame) {
return 1.0 + c3 * u * u * u + c1 * u * u;
}
if (effect == 3.0) return t * t * (3.0 - 2.0 * t); // dissolve
- return t; // ASCII materialization
-}
-
-float pardesAsciiGlyph(float2 uv, int glyph) {
- float2 p = uv * 2.0 - 1.0;
- const float thin = 0.12;
- float dotShape = 1.0 - smoothstep(0.10, 0.20, length(p - float2(0.0, 0.45)));
- float barH = 1.0 - smoothstep(thin, thin + 0.08, abs(p.y));
- float barV = 1.0 - smoothstep(thin, thin + 0.08, abs(p.x));
- if (glyph == 0) return dotShape;
- if (glyph == 1) return max(dotShape,
- 1.0 - smoothstep(0.10, 0.20, length(p + float2(0.0, 0.45))));
- if (glyph == 2) return max(barH, barV);
- if (glyph == 3) {
- float d0 = 1.0 - smoothstep(thin, thin + 0.08, abs(p.x - p.y));
- float d1 = 1.0 - smoothstep(thin, thin + 0.08, abs(p.x + p.y));
- return max(max(d0, d1), max(barH, barV));
- }
- if (glyph == 4) {
- float rails = max(
- 1.0 - smoothstep(thin, thin + 0.08, abs(abs(p.x) - 0.34)),
- 1.0 - smoothstep(thin, thin + 0.08, abs(abs(p.y) - 0.34)));
- return rails;
- }
- float ring = 1.0 - smoothstep(thin, thin + 0.08,
- abs(length(p * float2(0.8, 1.0)) - 0.48));
- return max(ring, glyph == 6 ? dotShape : 0.0);
+ return t; // ASCII cells are already composed; retained for ABI completeness
}
// Prepare every geometric target before any translated panel is drawn. A
@@ -195,10 +168,18 @@ extern "C" float4 pardesPanel(
float progress = pardesPanelProgress(effect, frame);
float2 safeCell = max(cellSize, float2(1.0));
- // Content transitions stay at canonical geometry. Unchanged cells bypass
- // the effect completely; changed cells retain the exact old raster until
- // their deterministic wave reaches them.
- if (effect == 3.0 || effect == 4.0) {
+ // ASCII bytes were already composed in Pardes core before CoreText built
+ // `current`. Pixel attachments have no character value and intentionally
+ // pass through unchanged, so this kernel only clips the pane batch.
+ if (effect == 4.0) {
+ if (!pardesInside(coord, target)) return underneath;
+ return current.sample(current.transform(coord));
+ }
+
+ // Dissolve stays at canonical geometry. Unchanged cells bypass the effect
+ // completely; changed cells retain the exact old raster until their
+ // deterministic threshold is crossed.
+ if (effect == 3.0) {
if (!pardesInside(coord, target)) return underneath;
// During a live resize the grid is still anchored at the view's top,
// leaving a partial strip below its final logical row. Account for
@@ -223,38 +204,7 @@ extern "C" float4 pardesPanel(
float2 cellCount = max(round(target.zw / safeCell), float2(1.0));
cell = clamp(cell, float2(0.0), cellCount - 1.0);
float noise = pardesCellNoise(serialParts, cell.x, cell.y);
- if (effect == 3.0)
- return noise < progress ? newPixel : oldPixel;
-
- float diagonal = fmod(cell.x + cell.y * 2.0, 17.0) / 17.0;
- float threshold = noise * 0.72 + diagonal * 0.28;
- if (progress >= threshold) return newPixel;
- if (progress + 0.22 < threshold) return oldPixel;
-
- float2 cellUV = fract(float2(
- (coord.x - target.x) / safeCell.x,
- (target.y + target.w - coord.y) / safeCell.y));
- int glyph = min(int(floor(noise * 7.0)), 6);
- float ink = pardesAsciiGlyph(cellUV, glyph);
- float2 cellOrigin = float2(
- target.x + cell.x * safeCell.x,
- target.y + target.w - (cell.y + 1.0) * safeCell.y);
- float4 bgSample = current.sample(current.transform(
- cellOrigin + safeCell * float2(0.12, 0.12)));
- float4 bg = coreimage::unpremultiply(bgSample);
- float4 fg = coreimage::unpremultiply(newPixel);
- // A procedural mark usually crosses pixels where the target glyph has
- // no ink, so sampling `newPixel` alone can make it background-on-
- // background and erase the ASCII phase. Preserve target ink where it
- // is present; otherwise derive restrained contrast from the cell's
- // own background instead of imposing a fixed palette.
- float3 contrastInk = dot(bg.rgb, float3(0.2126, 0.7152, 0.0722)) > 0.5
- ? float3(0.0) : float3(1.0);
- float sourceContrast = smoothstep(0.025, 0.14, length(fg.rgb - bg.rgb));
- float3 inkColor = mix(contrastInk, fg.rgb, sourceContrast);
- float3 dimInk = mix(bg.rgb, inkColor, 0.62);
- return coreimage::premultiply(float4(
- mix(bg.rgb, dimInk, ink), max(bg.a, newPixel.a)));
+ return noise < progress ? newPixel : oldPixel;
}
float4 shown = mix(from, to, progress);