summaryrefslogtreecommitdiff
path: root/shaders/crt.vert.glsl
diff options
context:
space:
mode:
authorGabriel Schneider <[email protected]>2026-07-08 12:25:04 -0300
committerGabriel Schneider <[email protected]>2026-08-01 15:02:07 -0300
commit172eb56fee0b6bde698e72be2bca55a90fe81ce9 (patch)
treef2fd94709facf134c3670db4c1a20a5eaca1d53d /shaders/crt.vert.glsl
parentb91e5ebf8b529d0ced0bf18e83b17df0bd2374ce (diff)
downloadpardes-172eb56fee0b6bde698e72be2bca55a90fe81ce9.tar.gz
pardes-172eb56fee0b6bde698e72be2bca55a90fe81ce9.zip
steam deck nice version
Diffstat (limited to 'shaders/crt.vert.glsl')
-rw-r--r--shaders/crt.vert.glsl9
1 files changed, 9 insertions, 0 deletions
diff --git a/shaders/crt.vert.glsl b/shaders/crt.vert.glsl
new file mode 100644
index 00000000..4e15fcdf
--- /dev/null
+++ b/shaders/crt.vert.glsl
@@ -0,0 +1,9 @@
+#version 450
+
+// CRT post-process pass: one fullscreen triangle from gl_VertexIndex, no
+// vertex buffer. The fragment shader derives uv from gl_FragCoord.
+
+void main() {
+ vec2 p = vec2(float((gl_VertexIndex << 1) & 2), float(gl_VertexIndex & 2));
+ gl_Position = vec4(p * 2.0 - 1.0, 0.0, 1.0);
+}