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authorGabriel Schneider <[email protected]>2026-08-02 13:13:53 -0300
committerGabriel Schneider <[email protected]>2026-08-10 09:17:07 -0300
commit487434a0b55fa7cf479f39481b51da0a7eda79e1 (patch)
treece410e0c52eb030e1de76079834e6697975c9c17 /shaders/image.frag.glsl
parentd59397d4146ffa23adbbe6dc99c64ebb22a93b2d (diff)
downloadpardes-487434a0b55fa7cf479f39481b51da0a7eda79e1.tar.gz
pardes-487434a0b55fa7cf479f39481b51da0a7eda79e1.zip
gui: draw image surfaces as GPU quads via glsl shaders
Diffstat (limited to 'shaders/image.frag.glsl')
-rw-r--r--shaders/image.frag.glsl10
1 files changed, 10 insertions, 0 deletions
diff --git a/shaders/image.frag.glsl b/shaders/image.frag.glsl
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+++ b/shaders/image.frag.glsl
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+#version 450
+
+layout(set = 2, binding = 0) uniform sampler2D u_image;
+
+layout(location = 0) in vec2 v_uv;
+layout(location = 0) out vec4 o_col;
+
+void main() {
+ o_col = texture(u_image, v_uv);
+}