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authorGabriel Schneider <[email protected]>2026-09-14 13:55:41 -0300
committerGabriel Schneider <[email protected]>2026-09-15 17:24:42 -0300
commit95681ff7017b8a9e4c8f9fa6a7371d1233432f2f (patch)
tree34787d6bb62944cc778624685387db7376ccf71b /shaders/image.frag.glsl
parent682e237df7e8b22f820d14a4adee58e6e2f84268 (diff)
downloadpardes-95681ff7017b8a9e4c8f9fa6a7371d1233432f2f.tar.gz
pardes-95681ff7017b8a9e4c8f9fa6a7371d1233432f2f.zip
9p: use cloud9 protocol sessions and transports
Diffstat (limited to 'shaders/image.frag.glsl')
-rw-r--r--shaders/image.frag.glsl6
1 files changed, 6 insertions, 0 deletions
diff --git a/shaders/image.frag.glsl b/shaders/image.frag.glsl
index 2a3c2038..0cc1b2ee 100644
--- a/shaders/image.frag.glsl
+++ b/shaders/image.frag.glsl
@@ -1,6 +1,9 @@
#version 450
layout(set = 2, binding = 0) uniform sampler2D u_image;
+layout(std140, set = 3, binding = 0) uniform UiUniforms {
+ float background_opacity;
+} u_ui;
layout(location = 0) in vec2 v_uv;
layout(location = 1) in vec2 v_panel_uv;
@@ -19,6 +22,9 @@ float cellNoise(uint serial, uint col, uint row) {
void main() {
vec4 source = texture(u_image, v_uv);
+ // Keep source coverage for destination subtraction; the pipeline scales
+ // source alpha by the same opacity through its alpha blend constant.
+ source.rgb *= clamp(u_ui.background_opacity, 0.0, 1.0);
uint effect = v_effect.x & 0x7fffffffu;
bool oldLayer = (v_effect.x & 0x80000000u) != 0u;
float progress = clamp(uintBitsToFloat(v_effect.y), 0.0, 1.0);