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authorGabriel Schneider <[email protected]>2026-08-16 15:49:12 -0300
committerGabriel Schneider <[email protected]>2026-08-18 23:44:42 -0300
commit1551e409c31992437cb2fa864f576d45c8433801 (patch)
treee2fae8451f87b735a1360c7c2e383fdc40165789 /shaders/overlay.vert.es.glsl
parentbe2a9957708cbf0c478ca861c4a1f0f227bbfe10 (diff)
downloadpardes-1551e409c31992437cb2fa864f576d45c8433801.tar.gz
pardes-1551e409c31992437cb2fa864f576d45c8433801.zip
big slow change: prebuilt shaders (SPIR-V/Metal), core gui reflow, docs, web + snapshot refresh
Diffstat (limited to 'shaders/overlay.vert.es.glsl')
-rw-r--r--shaders/overlay.vert.es.glsl13
1 files changed, 0 insertions, 13 deletions
diff --git a/shaders/overlay.vert.es.glsl b/shaders/overlay.vert.es.glsl
deleted file mode 100644
index edea124d..00000000
--- a/shaders/overlay.vert.es.glsl
+++ /dev/null
@@ -1,13 +0,0 @@
-#version 300 es
-
-precision mediump float;
-
-layout(location = 0) in vec2 a_pos;
-layout(location = 1) in vec4 a_color;
-
-out vec4 v_color;
-
-void main() {
- v_color = a_color;
- gl_Position = vec4(a_pos, 0.0, 1.0);
-}