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| author | Gabriel Schneider <[email protected]> | 2026-07-04 00:57:06 -0300 |
|---|---|---|
| committer | Gabriel Schneider <[email protected]> | 2026-08-01 15:02:07 -0300 |
| commit | e36e946f9a56c4ab1d10cef3aace20fe7d274dfa (patch) | |
| tree | baccd0be04b9b901bb74b4f3647bdb531c8dd450 /shaders/overlay.vert.glsl | |
| parent | f3f0e27372d8cf111269dde674d4581cf4cb0c41 (diff) | |
| download | pardes-e36e946f9a56c4ab1d10cef3aace20fe7d274dfa.tar.gz pardes-e36e946f9a56c4ab1d10cef3aace20fe7d274dfa.zip | |
touch debug overlay: multi-touch circles with trails, finger event handling, 4x larger, fade trails, SDL GPU + WebGL overlay shaders, touch-action:none in HTML, --debug-overlay flag, pinch event dispatch for all SDL backends
Diffstat (limited to 'shaders/overlay.vert.glsl')
| -rw-r--r-- | shaders/overlay.vert.glsl | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/shaders/overlay.vert.glsl b/shaders/overlay.vert.glsl new file mode 100644 index 00000000..5f6be593 --- /dev/null +++ b/shaders/overlay.vert.glsl @@ -0,0 +1,11 @@ +#version 450 + +layout(location = 0) in vec2 a_pos; +layout(location = 1) in vec4 a_color; + +layout(location = 0) out vec4 v_color; + +void main() { + v_color = a_color; + gl_Position = vec4(a_pos, 0.0, 1.0); +} |
