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authorGabriel Schneider <[email protected]>2026-09-28 16:30:57 -0300
committerGabriel Schneider <[email protected]>2026-10-01 00:12:15 -0300
commit1ed34e1538f45daecc2c8a551dc0fb7aba5f3f54 (patch)
treeeddcf21a1e5b35f7871b521c747e851b1134f512 /shaders/post/prefix.glsl
parentbe09d1ec7abd71f4e52f05942a941d76b6d420f2 (diff)
downloadpardes-1ed34e1538f45daecc2c8a551dc0fb7aba5f3f54.tar.gz
pardes-1ed34e1538f45daecc2c8a551dc0fb7aba5f3f54.zip
Crt, Ripple and Glitch take a level, 0 to 3, tunable at run time
Coordinator's request: `Crt 0..3` (likewise Ripple, Glitch), 0 off, `on` the default level 2 (the polished rewrite), `off` and a bare word as before. The level is one uniform (pardesLevel, beside pardesOpaque in the prefix's own block); each pass picks its constants by it. Level 3 is at least as strong as the old effects, measured as pixels changed by more than 8 in a channel against a plain frame: Crt 18.3% (old 17.4%), Ripple 11.1% (9.5%), Glitch 9.3% a frame (8.1%); Glitch's level raises how often it bursts as well as how hard. Config and ctl report `Crt 2` / `Crt off`. Shared files touched: ninep/ctl.zig (the report line). Not touched: pardes.zig, Messages.zig, mouse.zig, gui.zig, detached/*.
Diffstat (limited to 'shaders/post/prefix.glsl')
-rw-r--r--shaders/post/prefix.glsl11
1 files changed, 9 insertions, 2 deletions
diff --git a/shaders/post/prefix.glsl b/shaders/post/prefix.glsl
index efa49483..e718a98f 100644
--- a/shaders/post/prefix.glsl
+++ b/shaders/post/prefix.glsl
@@ -39,12 +39,19 @@ layout(set = 3, binding = 0, std140) uniform Globals {
uniform vec3 iSelectionBackgroundColor;
};
-// pardes's own: 1 when the window is opaque, so a pass cannot punch holes
-// in it through its alpha.
+// pardes's own: pardesOpaque is 1 when the window is opaque, so a pass
+// cannot punch holes in it through its alpha; pardesLevel is a bundled
+// pass's strength, 1 to 3 (`Crt 3`), and 0 for a user's file.
layout(set = 3, binding = 1, std140) uniform PardesPost {
float pardesOpaque;
+ float pardesLevel;
};
+// A bundled pass's constant at levels 1, 2 and 3.
+float pardesByLevel(float one, float two, float three) {
+ return pardesLevel < 1.5 ? one : (pardesLevel < 2.5 ? two : three);
+}
+
#define CURSORSTYLE_BLOCK 0
#define CURSORSTYLE_BLOCK_HOLLOW 1
#define CURSORSTYLE_BAR 2