summaryrefslogtreecommitdiff
path: root/shaders/prebuilt/decor.frag.glsl
diff options
context:
space:
mode:
authorGabriel Schneider <[email protected]>2026-09-29 06:04:28 -0300
committerGabriel Schneider <[email protected]>2026-10-01 00:12:16 -0300
commit09ec515c5e94de741104038cd61f18b2b997e78c (patch)
tree4a7910c76c650df1695c4e3327538bfd8f68f493 /shaders/prebuilt/decor.frag.glsl
parent4452a8f467765cbfa0dd0444a9bf416ac8bd0bf5 (diff)
downloadpardes-09ec515c5e94de741104038cd61f18b2b997e78c.tar.gz
pardes-09ec515c5e94de741104038cd61f18b2b997e78c.zip
G5: lapis, 0x4200.cafe's manuscript, as a theme with its ornament
A native theme `lapis` (src/themes/lapis.zig) from web/theme/lapis.css: a lapis-deep page, lapis tags with gold names, vellum text, vermilion rubrics, gold rules and a vermilion tag rule, gold selection in lapis ink. Its ornament is the theme's new `decor` (colors.Decor), drawn by a pixel shell inside the chrome it already has (decision 1), all of it off every focus indicator: - page_dots: the site's gold dot grid (#e8c46a22, 22 px), drawn by the cell shader on page-coloured cells alone (flag 0x10000000), so it lies under the text and never under a selection, a tag or the cursor; fixed to the window, a page the panes lie on. - rail_checker: the dither frame's gold and lapis checker in the scroll track (a decor kind, flag 0x08000000), anchored to its rail; the thumb stays solid gold. - tag plaques (tag_border, tag_shadow, tag_stripe): every tag a raised plaque inside its own band, the site's trail: a 2px gold frame and a hard 5px vermilion shadow down and right, both within the band's rows and columns (down, what the slack under the text leaves), so no shadow reaches a body, a grip or the next pane. The focused pane's plaque is the code window's title bar, gold and lapis stripes of 2px, its words on plates of the focused ground; unfocused ones are plain; column and workspace tags take the object-label language (1px frame, 2px shadow toward the page). Drawn as decor under the cells (a group's under range), with blank tag cells see-through and the cells blended premultiplied (pipeline_over) on such frames; opaque windows only. - title_shadow: the titles' vermilion offset shadow under a file name's letters, sampled in the cell shader inside the letters' own cells (flag 0x08000000), none on a cursor. Chrome carries the decor (decor_*, name_ink, active_name_ink); a theme file folds a nested decor literal field by field. Left out, with why, in docs/effects.md: the fonts, the ornaments, a decor crossfade, and in the tty anything but the colours (a tag row has no spare cell for a shadow). An empty column is the page. The effect id is masked to 27 bits (ui.vert/ui.frag) for the fifth flag. Tests: the cell flags land only on page ground and file-name cells, never a cursor, nothing without decor; lapis's plaques stay inside their tag's band, clear of every grip, only the focused one striped; its checker is in the track; no other theme draws any; the separator and focus tests cover lapis. Goldens: theme and themesel (the ring gains lapis after acme). Gates as G4. Feel review: .scratch/render/lapis/ (lapis.png, lapis-2x.png, tags-focused-vs-unfocused-2x.png, a PanelSlide at 60 fps and a quarter).
Diffstat (limited to 'shaders/prebuilt/decor.frag.glsl')
-rw-r--r--shaders/prebuilt/decor.frag.glsl13
1 files changed, 13 insertions, 0 deletions
diff --git a/shaders/prebuilt/decor.frag.glsl b/shaders/prebuilt/decor.frag.glsl
index 3e2c286f..bb1ef0d6 100644
--- a/shaders/prebuilt/decor.frag.glsl
+++ b/shaders/prebuilt/decor.frag.glsl
@@ -8,6 +8,8 @@
// colour rides in the cell's ground (a_bg), its coverage in a_fg.r, so the
// result is the overlay pipeline's exactly.
//
+// Checker (flag 0x08000000): two colours in squares, or in stripes, see main.
+//
// Soft (flag 0x10000000): a rectangle's shadow, rim or glow blurred by a Gaussian,
// in closed form (the product of two erf edges), on one quad grown by 3
// sigma: no blur pass. Everything is in the quad's own 0..1 space, so a
@@ -51,6 +53,17 @@ void main() {
if (v_clip.z >= v_clip.x && (gl_FragCoord.x < v_clip.x || gl_FragCoord.x >= v_clip.z ||
gl_FragCoord.y < v_clip.y || gl_FragCoord.y >= v_clip.w)) discard;
float opacity = clamp(u_ui.background_opacity, 0.0, 1.0);
+ // Checker (flag 0x08000000): squares of v_uv.x pixels from the quad's
+ // own corner, so it moves with its rail, in the ground's colour and the
+ // ink's (lapis's scroll track).
+ vec2 in_quad = v_cell_uv / max(vec2(dFdx(v_cell_uv.x), dFdy(v_cell_uv.y)), vec2(1e-6));
+ if ((v_effect.x & 0x08000000u) != 0u) {
+ ivec2 q = ivec2(floor(in_quad / max(v_uv.x, 1.0)));
+ // v_uv.y set: stripes across the quad (lapis's title bar), not squares.
+ int k = v_uv.y > 0.5 ? q.y : q.x + q.y;
+ o_col = vec4(((k & 1) == 0 ? v_bg : v_fg) * opacity, 1.0);
+ return;
+ }
if ((v_effect.x & 0x10000000u) == 0u) {
o_col = vec4(v_bg * opacity, v_fg.r);
return;