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authorGabriel Schneider <[email protected]>2026-08-16 15:49:12 -0300
committerGabriel Schneider <[email protected]>2026-08-18 23:44:42 -0300
commit1551e409c31992437cb2fa864f576d45c8433801 (patch)
treee2fae8451f87b735a1360c7c2e383fdc40165789 /shaders/prebuilt/overlay.vert.glsl
parentbe2a9957708cbf0c478ca861c4a1f0f227bbfe10 (diff)
downloadpardes-1551e409c31992437cb2fa864f576d45c8433801.tar.gz
pardes-1551e409c31992437cb2fa864f576d45c8433801.zip
big slow change: prebuilt shaders (SPIR-V/Metal), core gui reflow, docs, web + snapshot refresh
Diffstat (limited to 'shaders/prebuilt/overlay.vert.glsl')
-rw-r--r--shaders/prebuilt/overlay.vert.glsl11
1 files changed, 11 insertions, 0 deletions
diff --git a/shaders/prebuilt/overlay.vert.glsl b/shaders/prebuilt/overlay.vert.glsl
new file mode 100644
index 00000000..5f6be593
--- /dev/null
+++ b/shaders/prebuilt/overlay.vert.glsl
@@ -0,0 +1,11 @@
+#version 450
+
+layout(location = 0) in vec2 a_pos;
+layout(location = 1) in vec4 a_color;
+
+layout(location = 0) out vec4 v_color;
+
+void main() {
+ v_color = a_color;
+ gl_Position = vec4(a_pos, 0.0, 1.0);
+}