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| author | Gabriel Schneider <[email protected]> | 2026-08-16 15:49:12 -0300 |
|---|---|---|
| committer | Gabriel Schneider <[email protected]> | 2026-08-18 23:44:42 -0300 |
| commit | 1551e409c31992437cb2fa864f576d45c8433801 (patch) | |
| tree | e2fae8451f87b735a1360c7c2e383fdc40165789 /shaders/prebuilt/overlay.vert.glsl | |
| parent | be2a9957708cbf0c478ca861c4a1f0f227bbfe10 (diff) | |
| download | pardes-1551e409c31992437cb2fa864f576d45c8433801.tar.gz pardes-1551e409c31992437cb2fa864f576d45c8433801.zip | |
big slow change: prebuilt shaders (SPIR-V/Metal), core gui reflow, docs, web + snapshot refresh
Diffstat (limited to 'shaders/prebuilt/overlay.vert.glsl')
| -rw-r--r-- | shaders/prebuilt/overlay.vert.glsl | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/shaders/prebuilt/overlay.vert.glsl b/shaders/prebuilt/overlay.vert.glsl new file mode 100644 index 00000000..5f6be593 --- /dev/null +++ b/shaders/prebuilt/overlay.vert.glsl @@ -0,0 +1,11 @@ +#version 450 + +layout(location = 0) in vec2 a_pos; +layout(location = 1) in vec4 a_color; + +layout(location = 0) out vec4 v_color; + +void main() { + v_color = a_color; + gl_Position = vec4(a_pos, 0.0, 1.0); +} |
