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| author | Gabriel Schneider <[email protected]> | 2026-09-30 00:02:25 -0300 |
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| committer | Gabriel Schneider <[email protected]> | 2026-10-01 00:12:17 -0300 |
| commit | e38d236225b9da40f08bcb8d0ec72259cfe6647c (patch) | |
| tree | ae1fa1d46698e0f1771c873bd372683a3deec70c /src/9p.zig | |
| parent | 7784ac98a09c0f7185d12b66307d67361e7de69d (diff) | |
| download | pardes-e38d236225b9da40f08bcb8d0ec72259cfe6647c.tar.gz pardes-e38d236225b9da40f08bcb8d0ec72259cfe6647c.zip | |
A lapis plaque paints each pixel once: its band's ground, shadow and frame are drawn only where the layers over them leave them showing
The four opaque layers of every tag's plaque were whole rectangles stacked on each other. At 4K (scale 2, 120x40, RTX 3050) a lapis draw now takes 491 us of GPU, down from 601 (forge: 463); pixels identical in hidden captures at 1x and 2x.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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