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| author | Gabriel Schneider <[email protected]> | 2026-09-29 22:05:58 -0300 |
|---|---|---|
| committer | Gabriel Schneider <[email protected]> | 2026-10-01 00:12:17 -0300 |
| commit | 813a0b2bf3c110f2287d7136f0dfc540c0978cd6 (patch) | |
| tree | 8250da85fde87d8cc4ccbbceaa304b1bed82be4e /src/Output.zig | |
| parent | 714da820136ac89d6a79ed0141e7325829ab8204 (diff) | |
| download | pardes-813a0b2bf3c110f2287d7136f0dfc540c0978cd6.tar.gz pardes-813a0b2bf3c110f2287d7136f0dfc540c0978cd6.zip | |
The GUI embeds its shaders' GLSL from shaders/ always: the 14 prebuilt copies, identical to their sources, go, and so does the label saying which was used
shaders/prebuilt/*.glsl were byte-identical to shaders/X.glsl or to prefix.glsl + post/X.glsl (checked with cmp, all 14), kept only so a -Dprebuilt-shaders build could name them; EffectCode and Config then labelled the GUI's shader source as live or prebuilt. The GUI embeds shaderSource (a concatenation, no glslc) either way now; the prebuilt SPIR-V stays, and zig build shaders refreshes only it. Config's report and EffectCode lose their GUI shader source line.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Diffstat (limited to 'src/Output.zig')
| -rw-r--r-- | src/Output.zig | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/Output.zig b/src/Output.zig index fb8fe7a3..8cf57591 100644 --- a/src/Output.zig +++ b/src/Output.zig @@ -19,7 +19,6 @@ const Pane = panes.Pane; const File = panes.File; const Builtin = builtins.registry.Builtin(); -const gui_shader_source_mode = effect_sources.guiShaderSourceMode(); const fonts = if (builtins.capabilities.font_picker) @import("fonts.zig") else struct {}; @@ -825,10 +824,6 @@ pub fn openConfig(p: *Pardes, id: usize) !void { .platform = @tagName(pardes.platform), .theme_name = p.theme().name, .compiled_default_shell = config.defaultShell(), - .gui_shader_source_mode = if (gui_shader_source_mode) |mode| - mode.label() - else - null, .hover_delay_frames = config.look_preview_delay_frames, .native_images = p.native_images, .capabilities = builtins.capabilities, @@ -882,8 +877,6 @@ pub fn openEffectCode(p: *Pardes, id: usize, argument: []const u8) !void { var out: std.Io.Writer.Allocating = .init(p.gpa); errdefer out.deinit(); try out.writer.print("EffectCode {s} ({s})\n", .{ setting.word, @tagName(effect_sources.backend) }); - if (gui_shader_source_mode) |mode| - try out.writer.print("GUI shader source: {s}\n", .{mode.label()}); try out.writer.writeByte('\n'); for (paths) |path| try out.writer.print("/virtual/{s}\n", .{path}); const content = try out.toOwnedSlice(); |
