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| author | Gabriel Schneider <[email protected]> | 2026-09-28 16:44:51 -0300 |
|---|---|---|
| committer | Gabriel Schneider <[email protected]> | 2026-10-01 00:12:15 -0300 |
| commit | a007457cb007b03f310bca55c339e8cd5d9baafc (patch) | |
| tree | 31e57644c6df2eef04fb3c2a200482571c6e6857 /src/Registers.zig | |
| parent | 1ed34e1538f45daecc2c8a551dc0fb7aba5f3f54 (diff) | |
| download | pardes-a007457cb007b03f310bca55c339e8cd5d9baafc.tar.gz pardes-a007457cb007b03f310bca55c339e8cd5d9baafc.zip | |
Ripple and Glitch are gone; Crt stays
The user tried them live and wants them removed entirely: the builtins,
their levels, config keys and leader paths (tR, tg), their slots in the
built-in chain, their shaders (source and prebuilt), EffectCode paths, and
on macOS their scene flags (pardes.h), the Metal kernel's coordinate warps
and the Swift pointer mapping that mirrored them. Docs say so (decision 8
in docs/render-pipeline.md); config.md documents Crt's levels, Shader and
ShaderAnimation instead.
Shared files touched: macos.zig (flags). Not touched: pardes.zig,
Messages.zig, mouse.zig, gui.zig, detached/*.
Diffstat (limited to 'src/Registers.zig')
0 files changed, 0 insertions, 0 deletions
