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authorGabriel Schneider <[email protected]>2026-09-28 13:15:41 -0300
committerGabriel Schneider <[email protected]>2026-10-01 00:12:14 -0300
commite0b5564f04aa0ae6666f29ef29c768d800fbabce (patch)
tree3477e8e37ab752e883a8442e97df0701a93af836 /src/body_layer.zig
parent30c2c8a154e770b3920bcfd7d553825fe9182bf4 (diff)
downloadpardes-e0b5564f04aa0ae6666f29ef29c768d800fbabce.tar.gz
pardes-e0b5564f04aa0ae6666f29ef29c768d800fbabce.zip
Step core animation by the shell's clock and sleep to the next wake
A shell now answers Host.now, its monotonic clock in ns, and the pump advances core animation to it: one .tick per whole 16 ms frame since core time last stood still. The same animation therefore takes the same time at 60, 120 and 144 Hz, over ssh and after a slow frame (the GUI's re-armed clock ran them ~25% slow at 144 Hz; the tty's post-frame sleep drifted). nextWake() lists every core animation in one place: a frame from now while anything moves, the end of the wait while something only waits (a message lingering, the look-hover delay), null when idle. Shells sleep exactly that long, and a wait is jumped to its end in one step, so an 800 ms linger costs one frame instead of fifty. An overshoot under 1.5 ms after a step is let go: at 60 and 120 Hz every display frame takes exactly one step (a 16 ms frame against a 16.67 ms vsync would otherwise double-step every 24th). The six tick drivers are gone: tty's timer thread only times the wait, interruptibly (a newer, shorter request cuts short a sleep still timing a longer one); the GUI's AnimationClock, web's JS tick bank (pardes_tick now takes rAF's timestamp), the detached server's and the board's ticks; grid mode steps a virtual clock straight to each wake. PARDES_TEST_CLOCK, set by the snapshot harness, gives tty and the detached server the same virtual clock. Every stepped frame is drawn. The old pump never drew the last frame of a fade (a .tick asks for no frame, and the fade was over by the check), so a theme switch stopped at 9/10 of the way until the next input: theme.golden, themesel.golden and the GUI's acme-light scene move to the theme's true colours, and nothing else changes. The frozen previous grid is captured only while a panel transition is chosen, not on every idle frame.
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