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| author | Gabriel Schneider <[email protected]> | 2026-08-12 16:33:14 -0300 |
|---|---|---|
| committer | Gabriel Schneider <[email protected]> | 2026-08-12 20:22:18 -0300 |
| commit | 9280c597b000eed661fd98793e182fdcb640f6cd (patch) | |
| tree | 1b8e928c052c46ceb9a58c83256d5fb4e11e361a /src/builtins.zig | |
| parent | bc89f57cb576e23a58572ec35f96db068367f1b4 (diff) | |
| download | pardes-9280c597b000eed661fd98793e182fdcb640f6cd.tar.gz pardes-9280c597b000eed661fd98793e182fdcb640f6cd.zip | |
shaders: -Dprebuilt-shaders, so a gui build needs no Vulkan SDK
glslc is the one build input that wants a tool a stock machine does not have,
and it is also the input that changes least often: eight GLSL files that have
outlived several rewrites of everything around them. Asking every machine that
wants to run the SDL shell for shaderc is the wrong trade.
The SPIR-V is now COMMITTED, under shaders/prebuilt/, and -Dprebuilt-shaders
embeds that copy instead of shelling out. The default stays the honest one --
compile the shaders that are actually in the tree -- because the flag trades a
dependency for a freshness problem: with it on, the .glsl sources are not build
inputs at all, so editing one changes nothing.
`zig build shaders` is the other half, and it is deliberately independent of
-Dplatform: it recompiles every shader and writes the result back into the
tracked directory, so whoever changes a shader refreshes the cache on a machine
that has the compiler and commits the diff. `jj diff shaders/prebuilt` after it
is the freshness check -- empty means the cache was already current.
The shader list is also spelled once now (gui_shaders): the eight embeds, the
eight glslc runs and the refresh step all read it, so adding a shader is a name
there plus the @embedFile in gui.zig, not three edits in two places.
Verified: -Dplatform=gui -Dprebuilt-shaders builds with glslc absent from PATH,
and image-harness passes on that binary -- real SDL GPU pipelines built from the
committed SPIR-V, 512 source pixels read back. The default gui build still runs
the eight glslc steps; tty runs none. The committed bytes are identical to a
fresh glslc run, and `zig build shaders` is idempotent.
Diffstat (limited to 'src/builtins.zig')
| -rw-r--r-- | src/builtins.zig | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/src/builtins.zig b/src/builtins.zig index 8b3d44d0..bb1a1273 100644 --- a/src/builtins.zig +++ b/src/builtins.zig @@ -202,6 +202,36 @@ pub const Restore = struct { } }; +// ---- the message row ---- + +/// TEXT onto this pane's transient message row — the row a failed save, a +/// refused Look and a language server that would not start all report through +/// (Pardes.setMessage, and Pardes.reportError one line above it). Every writer +/// of that row is something going wrong, so until this word there was no way +/// to look at it without breaking something on purpose: no wording could be +/// checked against a narrow pane, and no test could pin the row without +/// arranging a real failure first. +/// +/// Bare, it reports ITSELF through the error path, because that is the other +/// half of the same machinery — `reportError` is `setMessage` plus an +/// `<operation>: <Error>` — and because a word that needs no argument to +/// demonstrate one is a word you can also just click. +/// +/// Whether the row is FREE is not asked here and is not this word's business: +/// an armed prompt outranks a message at render time, so posting under one is +/// stored and invisible, exactly as a save finishing under one is. Nor does +/// anything here decide when it goes away — your next key or click does, on +/// every pane at once, because a message is exactly as old as your last input. +pub const Msg = struct { + pub const takes_arg = true; + pub fn run(c: Ctx) void { + if (c.arg) |text| + c.p.setMessage(c.id, text) + else + c.p.reportError(c.id, comptime word(@This()), error.NoMessage); + } +}; + // ---- display toggles ---- pub const Debug = struct { @@ -357,6 +387,7 @@ pub const Font = struct { if (path.len > fonts.want_buf.len) return; @memcpy(fonts.want_buf[0..path.len], path); fonts.want = fonts.want_buf[0..path.len]; + fonts.chosen = std.fs.path.stem(fonts.want.?); } }; |
