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authorGabriel Schneider <[email protected]>2026-08-26 13:27:46 -0300
committerGabriel Schneider <[email protected]>2026-08-27 09:47:39 -0300
commit11f380f6d7222f2cad93c2cdf13701ea1f903d47 (patch)
tree803194ee5853a6b4cda93f90a95e28d1f02e69ae /src/effect_sources.zig
parentfbc194068687e49a8490c85c9f1257a2f2bb9079 (diff)
downloadpardes-11f380f6d7222f2cad93c2cdf13701ea1f903d47.tar.gz
pardes-11f380f6d7222f2cad93c2cdf13701ea1f903d47.zip
One core behind N frontends, the board's own runner moved in, and every board cap on one screen
## The wire is the effect stream, not a new protocol `pardes --detach` leaves a core running with no terminal; `pardes --attach` is a frontend that owns a terminal and a socket and nothing else. N frontends on one core all look at the same screen — `screen -x`, not N sessions. The codec (`src/detached/wire.zig`) carries exactly one `Event` or one `Host.VTable` call per message. That is not a coincidence and it is why there is no third vocabulary to keep in step: the core's IO seam was already a struct of function pointers with plain-data arguments, so a socket is a legal implementation of it. `nested.zig`'s socket could not be reused — it carries a builtin command line, and a command line cannot carry a frame. ARCHITECTURE-NEUTRAL on purpose, not as decoration. The frontend on the far end may be riscv32-freestanding on the ESP32-P4 while the core is x86_64 Linux, so every field is an explicit little-endian fixed width and no message is a blit of a native struct. A protocol that only works between two builds of the same compiler would have thrown away the one frontend that motivated it. ## The board comes in; its toolchain stays out `src/p4.zig` becomes `src/esp32p4.zig`, and the pardes half of `../05-zig-p4` — the vaxis-over- serial runner, the UART editor terminal, the keystroke rescue ring, the on-die test suite — moves into `src/esp32p4/`. `build.zig.zon` gains `.zig_p4 = .{ .path = "../05-zig-p4" }`, so `zig build -Dplatform=esp32p4 -Desp32p4-firmware` builds, flashes, monitors and self-tests the board from this repo's `build.zig`. The DIVISION is the point. What moved is what only pardes wants: the runner that drives a pardes core over a serial line. What stayed is everything a second project would also want — the HAL, the register/radio/oracle layers, the linker script, `_start`. `zig_p4` declares no dependencies of its own and its `build()` early-returns when it is not the root package, so this costs the package graph exactly zero packages and the editor's own builds nothing at all. ## limits.zig: nine forgettable places become one budget Nine `platform == .esp32p4` capacity tests lived in nine files. They were never nine decisions — they are ONE decision, how much memory this build may spend, taken nine times where no reader could see the total. `src/limits.zig` puts the whole budget on one screen with every cap named against what it is measured against, derived from two booleans. The payoff is testability on a machine that is not the board: the caps are ordinary comptime values, so a host build can be compiled against the board's numbers and the parking, eviction and clamping paths a 240 KiB core takes get exercised by the normal test suite instead of only over a UART. ## A bare `zig build` `zig build` with no arguments now builds the tty and GUI binaries and installs them into `~/.local/bin`, and says so once on stdout with the flag that overrides it. The old default built one binary into `zig-out` — a path nothing on a `PATH` ever looks at, which made "build it" and "use it" two different commands for no reason.
Diffstat (limited to 'src/effect_sources.zig')
-rw-r--r--src/effect_sources.zig4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/effect_sources.zig b/src/effect_sources.zig
index a01f1177..12f8dd46 100644
--- a/src/effect_sources.zig
+++ b/src/effect_sources.zig
@@ -175,12 +175,12 @@ pub fn forSetting(setting: runtime_config.Setting) ?[]const Segment {
.tty => &tty_panel,
.gui => &gui_panel,
.macos => &mac_panel,
- .web, .p4 => null,
+ .web, .esp32p4 => null,
},
.scene => switch (backend) {
.gui => &gui_scene,
.macos => &mac_scene_segments,
- .tty, .web, .p4 => null,
+ .tty, .web, .esp32p4 => null,
},
else => null,
};