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authorGabriel Schneider <[email protected]>2026-09-30 12:24:57 -0300
committerGabriel Schneider <[email protected]>2026-10-01 00:12:17 -0300
commit3921bfe63980552eddeaa930d5d921d9a2868b37 (patch)
treed6b280abf3848f29b9a65a19aa2d010cc2d23660 /src/gui
parentff0e9832570d9d73b7964a275b605567a0e412b4 (diff)
parentd6195b4ecc89a6506985e17313b580d570b03b77 (diff)
downloadpardes-3921bfe63980552eddeaa930d5d921d9a2868b37.tar.gz
pardes-3921bfe63980552eddeaa930d5d921d9a2868b37.zip
Release Pardes 0.7
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/gui.zig99
1 files changed, 90 insertions, 9 deletions
diff --git a/src/gui/gui.zig b/src/gui/gui.zig
index 8fd8d360..be961477 100644
--- a/src/gui/gui.zig
+++ b/src/gui/gui.zig
@@ -5872,6 +5872,7 @@ fn renderFrame(
if (surface.chrome.fx & 2 == 0 or surface.panelTracks().len != 0) g.hover_glow = .{ .now_ns = g.sel_glow.now_ns };
if (g.glide.moving()) g.glide.offset = g.glide.spring.value(g.glide.now_ns);
cell_decor = CellDecor.of(chrome);
+ plaque_through_len = 0;
// G13: a body's dots follow its text at a quarter of its speed: its
// first line, and a glide's picture offset, in rows.
if (chrome.fx & 8 != 0 and chrome.decor_dots != null) for (surface.regionList()) |region| {
@@ -6159,6 +6160,25 @@ fn renderFrame(
for (groups.items[0..groups.len], 0..) |group, index|
std.debug.assert(cell_next[index] == group.cell_start + group.cell_count);
shifted = emitScrollRows(g, instances, cell_total, surface, layout, win_w, win_h, page);
+ // Over a theme's plaques a see-through cell with no ink blends to
+ // the plaque under it, so it draws nothing: its quad goes, and the
+ // cells are drawn unblended (a third of the GPU's frame at 4K)
+ // unless one see-through cell does have ink, or the page itself is
+ // see-through.
+ if (cell_decor.nplaques != 0) {
+ const space_u = @as(f32, @floatFromInt(g.space_slot.u)) / @as(f32, @floatFromInt(atlas_w));
+ const space_v = @as(f32, @floatFromInt(g.space_slot.v)) / @as(f32, @floatFromInt(atlas_h));
+ if (page.clear or plaque_through_len > plaque_through.len) cell_decor.inked_clear = true;
+ for (plaque_through[0..@min(plaque_through_len, plaque_through.len)]) |at| {
+ const instance = &instances[at];
+ // A grip's button takes its cell's ground back (emitSurfaceCell).
+ if (instance.effect & clear_bg_bit == 0) continue;
+ if (instance.u0 == space_u and instance.v0 == space_v) {
+ instance.x1 = instance.x0;
+ instance.y1 = instance.y0;
+ } else cell_decor.inked_clear = true;
+ }
+ }
@memcpy(instances[cell_total + shifted ..][0..decor_len], g.decor.items);
c.SDL_UnmapGPUTransferBuffer(g.device, g.vxfer.?);
@@ -6190,7 +6210,7 @@ fn renderFrame(
// Blended over what is under: a theme's plaques show through
// blank tag cells; a dissolve's old cells fade over its new.
const dissolving = if (group.track) |active| active.effect == .dissolve else false;
- c.SDL_BindGPUGraphicsPipeline(rp, if (cell_decor.nplaques != 0 or dissolving) g.pipeline_over else g.pipeline);
+ c.SDL_BindGPUGraphicsPipeline(rp, if (cell_decor.inked_clear or dissolving) g.pipeline_over else g.pipeline);
const samp_binding = c.SDL_GPUTextureSamplerBinding{ .texture = g.atlas_tex, .sampler = g.atlas_sampler };
c.SDL_BindGPUFragmentSamplers(rp, 0, &samp_binding, 1);
if (group.cell_count != 0) {
@@ -6516,7 +6536,7 @@ fn emitTagLayer(g: *Gui, instances: [*]CellInstance, next: *u32, layer: *const p
emitInstance(g, instances, next.*, 0, y, .{ .w = band_right - left, .h = bh, .x_off = left, .y_off = slide }, win_w, win_h, track, .body, (&background)[0..1], 0, null, old_layer, false, page);
// A theme's plaque is drawn under the band: the band's own ground
// lets it show (tagPlaques).
- if (cell_decor.nplaques != 0 and cell_decor.inPlaque(left + 0.5, top + 0.5)) instances[next.*].effect |= clear_bg_bit;
+ if (cell_decor.nplaques != 0 and cell_decor.inPlaque(left + 0.5, top + 0.5)) plaqueThrough(instances, next.*);
if (slide != 0) clipInstanceTop(&instances[next.*], top, win_h);
next.* += 1;
const cells = layer.cells[index * layer.cols ..][0..layer.cols];
@@ -6728,7 +6748,7 @@ fn emitSurfaceCell(
const cell_x = @as(f32, @floatFromInt(col)) * body_layout.w + body_layout.x_off;
const cell_y = @as(f32, @floatFromInt(row)) * body_layout.h + body_layout.y_off + 0.5;
if (cell_decor.nplaques != 0 and cell_decor.inPlaque(if (here.grip) cell_x + body_layout.w - 0.5 else cell_x + 0.5, cell_y))
- instances[next.*].effect |= clear_bg_bit;
+ plaqueThrough(instances, next.*);
next.* += 1;
// Tag glyphs keep their font size inside a full physical-width grip.
// A pane's grip cells are the cell shells' form (a dirty `*`): the
@@ -7060,7 +7080,7 @@ fn emitInstance(
if (cell_decor.nplaques != 0 and resolved.role == .tagline and cellCodepoint(&line[at]) == ' ' and
(std.mem.eql(u8, &resolved.bg, &cell_decor.grounds[0]) or std.mem.eql(u8, &resolved.bg, &cell_decor.grounds[1])) and
(cell_decor.inPlaque(px0 + 0.5, py0 + 0.5) or cell_decor.inPlaque(px0 + layout.w - 0.5, py0 + 0.5)))
- instances[idx].effect |= clear_bg_bit;
+ plaqueThrough(instances, idx);
if (cell_decor.dots) |dotted| {
if (!resolved.clear_bg and std.mem.eql(u8, &resolved.bg, &dotted)) {
instances[idx].effect |= dotted_bit;
@@ -9034,6 +9054,17 @@ fn updateDisplayScale(window: *c.SDL_Window) void {
/// it falls on, and pushLayerOpacity hands the shader its colours and
/// sizes. ponytail: one window per process, as display_scale.
var cell_decor: CellDecor = .{};
+/// The cells this frame lets a plaque show through, by instance, for
+/// renderFrame to drop the ones with no ink. Past its length the frame's
+/// cells are blended instead.
+var plaque_through: [16384]u32 = undefined;
+var plaque_through_len: usize = 0;
+
+fn plaqueThrough(instances: [*]CellInstance, at: u32) void {
+ instances[at].effect |= clear_bg_bit;
+ if (plaque_through_len < plaque_through.len) plaque_through[plaque_through_len] = at;
+ plaque_through_len += 1;
+}
const CellDecor = struct {
/// The page's ground, when the theme dots it.
dots: ?[3]u8 = null,
@@ -9048,6 +9079,9 @@ const CellDecor = struct {
nplaques: usize = 0,
grounds: [2][3]u8 = .{ .{ 0, 0, 0 }, .{ 0, 0, 0 } },
plaques_off: bool = false,
+ /// A see-through cell over the plaques has ink of its own, so this
+ /// frame's cells are blended (renderFrame).
+ inked_clear: bool = false,
/// G13: each body's rectangle and how far its dots have moved.
bodies: [pardes.MAX_PANES][4]f32 = undefined,
@@ -9296,12 +9330,15 @@ fn tagPlaques(g: *Gui, gpa: std.mem.Allocator, regions: []const pardes.Region, g
const b = plaque.border;
const sh = plaque.shadow;
const fill = if (tag.active) chrome.tag_focus_bg else chrome.tag_bg;
- // The band's own ground, then the shadow, the frame and the fill.
- try addDecor(g, gpa, plaque.band[0], plaque.band[1], plaque.band[2], plaque.band[3], page, 1, track, win_w, win_h);
- const shadow_rgb = chrome.decor_box_shadow orelse border_rgb;
- try addDecor(g, gpa, plaque.box[0] + sh[0], plaque.box[1] + sh[1], plaque.box[2] + sh[0], plaque.box[3] + sh[1], if (pane) shadow_rgb else mixRgb(shadow_rgb, page), 1, track, win_w, win_h);
- try addDecor(g, gpa, plaque.box[0], plaque.box[1], plaque.box[2], plaque.box[3], border_rgb, 1, track, win_w, win_h);
+ // The band's own ground, then the shadow, the frame and the fill,
+ // each only where the ones over it leave it showing: all four are
+ // opaque, so that is the same picture drawn once, not four times.
+ const shadow: [4]f32 = .{ plaque.box[0] + sh[0], plaque.box[1] + sh[1], plaque.box[2] + sh[0], plaque.box[3] + sh[1] };
const inner: [4]f32 = .{ plaque.box[0] + b, plaque.box[1] + b, plaque.box[2] - b, plaque.box[3] - b };
+ try addDecorExcept(g, gpa, plaque.band, &.{ plaque.box, shadow }, page, track, win_w, win_h);
+ const shadow_rgb = chrome.decor_box_shadow orelse border_rgb;
+ try addDecorExcept(g, gpa, shadow, &.{plaque.box}, if (pane) shadow_rgb else mixRgb(shadow_rgb, page), track, win_w, win_h);
+ try addDecorExcept(g, gpa, plaque.box, &.{inner}, border_rgb, track, win_w, win_h);
if (pane and tag.active and chrome.decor_box_stripe != null)
try addPattern(g, gpa, inner[0], inner[1], inner[2], inner[3], chrome.decor_box_stripe.?, fill, dp(@floatFromInt(@max(1, chrome.decor_box_stripe_px))), true, track, win_w, win_h)
else
@@ -9309,6 +9346,50 @@ fn tagPlaques(g: *Gui, gpa: std.mem.Allocator, regions: []const pardes.Region, g
};
}
+/// Flat decor over `rect` (window pixels) less each of `holes`: up to four
+/// strips round the first hole's part of it, each less the rest.
+fn addDecorExcept(g: *Gui, gpa: std.mem.Allocator, rect: [4]f32, holes: []const [4]f32, rgb: [3]u8, track: ?pardes.animation.Track, win_w: f32, win_h: f32) std.mem.Allocator.Error!void {
+ if (rect[0] >= rect[2] or rect[1] >= rect[3]) return;
+ if (holes.len == 0) return addDecor(g, gpa, rect[0], rect[1], rect[2], rect[3], rgb, 1, track, win_w, win_h);
+ const hole = holes[0];
+ const x0 = @max(rect[0], hole[0]);
+ const y0 = @max(rect[1], hole[1]);
+ const x1 = @min(rect[2], hole[2]);
+ const y1 = @min(rect[3], hole[3]);
+ if (x0 >= x1 or y0 >= y1) return addDecorExcept(g, gpa, rect, holes[1..], rgb, track, win_w, win_h);
+ for ([_][4]f32{
+ .{ rect[0], rect[1], rect[2], y0 },
+ .{ rect[0], y1, rect[2], rect[3] },
+ .{ rect[0], y0, x0, y1 },
+ .{ x1, y0, rect[2], y1 },
+ }) |strip| try addDecorExcept(g, gpa, strip, holes[1..], rgb, track, win_w, win_h);
+}
+
+test "decor less its holes covers each pixel of the rest once and none of the holes" {
+ const gpa = std.testing.allocator;
+ var g: Gui = undefined;
+ g.cell_w = 1;
+ g.cell_h = 1;
+ g.decor = .empty;
+ defer g.decor.deinit(gpa);
+ const holes = [_][4]f32{ .{ 3, 2, 9, 6 }, .{ 5, 4, 12, 8 }, .{ 30, 30, 40, 40 } };
+ try addDecorExcept(&g, gpa, .{ 1, 1, 11, 10 }, &holes, .{ 1, 2, 3 }, null, 16, 12);
+ for (0..12) |y| for (0..16) |x| {
+ const px: f32 = @as(f32, @floatFromInt(x)) + 0.5;
+ const py: f32 = @as(f32, @floatFromInt(y)) + 0.5;
+ var hits: usize = 0;
+ for (g.decor.items) |item| {
+ const r: [4]f32 = .{ (item.x0 + 1) / 2 * 16, (1 - item.y0) / 2 * 12, (item.x1 + 1) / 2 * 16, (1 - item.y1) / 2 * 12 };
+ hits += @intFromBool(px > r[0] and px < r[2] and py > r[1] and py < r[3]);
+ }
+ const in_rect = px > 1 and px < 11 and py > 1 and py < 10;
+ const in_hole = for (holes) |h| {
+ if (px > h[0] and px < h[2] and py > h[1] and py < h[3]) break true;
+ } else false;
+ try std.testing.expectEqual(@as(usize, @intFromBool(in_rect and !in_hole)), hits);
+ };
+}
+
const Plaque = struct { band: [4]f32, box: [4]f32, border: f32, shadow: [2]f32 };
/// A tag's plaque in window pixels: its band (the rows, from after the