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authorGabriel Schneider <[email protected]>2026-09-29 08:17:38 -0300
committerGabriel Schneider <[email protected]>2026-10-01 00:12:16 -0300
commit6f7c79650857da578b9e6f8c49c772eb7c40bcae (patch)
treed5e9dcfe134f67d497dfbb4b31a64811b1f6d345 /src/gui
parentab668719385c94df3e274f71cb744f5917c1da7e (diff)
downloadpardes-6f7c79650857da578b9e6f8c49c772eb7c40bcae.tar.gz
pardes-6f7c79650857da578b9e6f8c49c772eb7c40bcae.zip
GUI goldens settle on the window's idle, not two captures that agree
test/gui_golden.py hashed a scene once two captures 400 ms apart agreed; on a loaded machine a slow frame agreed with itself before the scene's change landed and every later hash moved up a scene. A test window now writes a status file into its capture directory each loop step (gui.zig writeTestStatus: step, frames captured, idle — nothing owes a frame, nothing moves, nothing waits on the core's clock), and the harness waits for an idle step two past the one current when it asks: a 9P write has been served by then, so the frame is the scene's. Two things kept a window from ever going idle, both fixed: - Look-hover re-armed forever: resting on a word with nothing to open, the hover wait ran its two frames, found nothing, cancelled, and the next present's pointer refresh started it again: a frame every other frame for as long as the pointer rested there, live too (CPU). The place last refused is remembered (Pardes.look_hover_refused) until the pointer moves off it. - The virtual clock moved only on a wait that timed out, so a steady trickle of events held it still; it now moves to the core's wake too when an event cut the wait short and nothing owes a frame. Captures go to a directory of their own, outside the session's (a file written there every frame is a change in the directory its panes look at). All 17 goldens match the file as recorded at oooopqyv; eight runs, five alongside a ReleaseFast build and three with all 16 cores saturated (load 13-19), were byte-identical, 14 s a run unloaded (was ~30). Tests: the resting pointer lets the core go idle.
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/gui.zig35
1 files changed, 34 insertions, 1 deletions
diff --git a/src/gui/gui.zig b/src/gui/gui.zig
index 6bde8b60..8d9c29ab 100644
--- a/src/gui/gui.zig
+++ b/src/gui/gui.zig
@@ -4273,7 +4273,13 @@ fn waitInput(ctx: ?*anyopaque, timeout_ms: u32) void {
if (core.continuous()) {
const display = virtual.* + std.time.ns_per_s / s.test_hz;
virtual.* = if (core.nextWake()) |due| @max(virtual.*, @min(due, display)) else display;
- } else if (!got and timeout_ms != 0) virtual.* = @max(virtual.*, core.nextWake() orelse virtual.*);
+ } else if (timeout_ms != 0 and (!got or !core.needs_frame)) {
+ // A wait that ran out, or one a stray event cut short while
+ // nothing owes a frame: time moves to the core's wake all
+ // the same, so a steady trickle of events (a pty's, the
+ // test feed's) cannot hold a virtual clock still forever.
+ virtual.* = @max(virtual.*, core.nextWake() orelse virtual.*);
+ }
}
if (got) {
// A run of queued motions is one move to its last position (the
@@ -4348,6 +4354,7 @@ fn pollFrame(ctx: ?*anyopaque) void {
if (updateCoreResize(core, geom.cols, geom.rows, g.cell_w, g.cell_h, g.tagline_width, g.tagline_height)) resetScroll(g);
stepScroll(g, core, s.gpa);
g.post.sync(s.gpa, s.io, g.device, g.swapchain_format, core);
+ if (s.test_mode) writeTestStatus(g, core, s.presented);
// Between the core's frames, a chain that moves on its own redraws
// alone, once a refresh of the display the window is on (a millisecond
// early is on time: the wait that paces it is in whole milliseconds).
@@ -8235,6 +8242,32 @@ fn captureFrame(g: *Gui, gpa: std.mem.Allocator, cmd: *c.SDL_GPUCommandBuffer, t
g.captured +%= 1;
}
+/// A test window's state for a harness (test/gui_golden.py), in the
+/// capture directory's `status`: "<loop step> <frames captured> <idle>".
+/// Idle is 1 once the frame last captured is the one that stays: nothing
+/// owes a frame, nothing moves, nothing waits on a clock. A harness that
+/// sees a step past the one it acted on, idle, has its frame, however slow
+/// the machine is.
+var test_status_step: u64 = 0;
+fn writeTestStatus(g: *const Gui, core: *const pardes.Pardes, presented: bool) void {
+ test_status_step +%= 1;
+ if (g.capture_dir.len == 0) return;
+ const idle = presented and !core.needs_frame and !core.continuous() and core.nextWake() == null and
+ !g.glide.moving() and g.scroll_lag == 0 and g.scroll_delta == 0 and g.scroll_notch == 0;
+ var line_buf: [64]u8 = undefined;
+ // What keeps it busy, after: owes a frame, moves, waits, not shown.
+ const line = std.fmt.bufPrint(&line_buf, "{d} {d} {d} {d}{d}{d}{d}\n", .{ test_status_step, g.captured, @intFromBool(idle), @intFromBool(core.needs_frame), @intFromBool(core.continuous()), @intFromBool(core.nextWake() != null), @intFromBool(!presented) }) catch return;
+ var tmp_buf: [4096]u8 = undefined;
+ var final_buf: [4096]u8 = undefined;
+ const tmp_path = std.fmt.bufPrintSentinel(&tmp_buf, "{s}/status.tmp", .{g.capture_dir}, 0) catch return;
+ const final_path = std.fmt.bufPrintSentinel(&final_buf, "{s}/status", .{g.capture_dir}, 0) catch return;
+ const fd = libc.open(tmp_path, .{ .ACCMODE = .WRONLY, .CREAT = true, .TRUNC = true }, @as(libc.mode_t, 0o644));
+ if (fd < 0) return;
+ _ = libc.write(fd, line.ptr, line.len);
+ _ = libc.close(fd);
+ _ = libc.rename(tmp_path, final_path);
+}
+
fn writeCapturePpm(g: *Gui, gpa: std.mem.Allocator, pixels: []const u8, width: u32, height: u32, name: []const u8) !void {
// A latency trace times frames, and an 8 MB file write per frame would
// stall the loop it is timing.