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| author | Gabriel Schneider <[email protected]> | 2026-09-28 16:44:51 -0300 |
|---|---|---|
| committer | Gabriel Schneider <[email protected]> | 2026-10-01 00:12:15 -0300 |
| commit | a007457cb007b03f310bca55c339e8cd5d9baafc (patch) | |
| tree | 31e57644c6df2eef04fb3c2a200482571c6e6857 /src/gui | |
| parent | 1ed34e1538f45daecc2c8a551dc0fb7aba5f3f54 (diff) | |
| download | pardes-a007457cb007b03f310bca55c339e8cd5d9baafc.tar.gz pardes-a007457cb007b03f310bca55c339e8cd5d9baafc.zip | |
Ripple and Glitch are gone; Crt stays
The user tried them live and wants them removed entirely: the builtins,
their levels, config keys and leader paths (tR, tg), their slots in the
built-in chain, their shaders (source and prebuilt), EffectCode paths, and
on macOS their scene flags (pardes.h), the Metal kernel's coordinate warps
and the Swift pointer mapping that mirrored them. Docs say so (decision 8
in docs/render-pipeline.md); config.md documents Crt's levels, Shader and
ShaderAnimation instead.
Shared files touched: macos.zig (flags). Not touched: pardes.zig,
Messages.zig, mouse.zig, gui.zig, detached/*.
Diffstat (limited to 'src/gui')
| -rw-r--r-- | src/gui/Post.zig | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/gui/Post.zig b/src/gui/Post.zig index d9d3d53e..f715965f 100644 --- a/src/gui/Post.zig +++ b/src/gui/Post.zig @@ -1,7 +1,7 @@ //! The post chain (docs/render-pipeline.md ยง6): Shadertoy passes over the //! finished frame, each reading the one before it (the frame first) and the -//! last one writing the window. A pass is bundled (Crt, Ripple, Glitch: -//! shaders/post/, compiled with the build) or a user's file (Shader <path>), +//! last one writing the window. A pass is the bundled Crt (shaders/post/, +//! compiled with the build) or a user's file (Shader <path>), //! compiled when it joins the chain by the build's own glslc invocation on a //! thread of its own, never on the frame path. A file whose compile fails //! keeps its last good pipeline, and glslc missing is said once. @@ -28,8 +28,6 @@ const prefix = @embedFile("post-prefix.glsl"); const vert_spv = @embedFile("post.vert.spv"); const bundled_spv = std.EnumArray(Scene, []const u8).init(.{ .crt = @embedFile("post-crt.frag.spv"), - .ripple = @embedFile("post-ripple.frag.spv"), - .glitch = @embedFile("post-glitch.frag.spv"), }); /// ghostty's Shadertoy uniform block, member for member in the GLSL block's @@ -170,7 +168,7 @@ fn collect(post: *Post, gpa: std.mem.Allocator, device: *c.SDL_GPUDevice, format .none => {}, .missing => if (!post.missing_said) { post.missing_said = true; - core.setMessage(core.active, "Shader: glslc is not on PATH, so Shadertoy files do not run (Crt, Ripple and Glitch do)"); + core.setMessage(core.active, "Shader: glslc is not on PATH, so Shadertoy files do not run (Crt does)"); }, .failed => |text| { defer gpa.free(text); |
