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| author | Gabriel Schneider <[email protected]> | 2026-09-28 17:56:10 -0300 |
|---|---|---|
| committer | Gabriel Schneider <[email protected]> | 2026-10-01 00:12:15 -0300 |
| commit | b4781b334a06d16aedb0b6a3d604cb249eb619de (patch) | |
| tree | 6c95db55cbd6bf7dde4bc89d1e76e6c1556223b1 /src/gui | |
| parent | deeb8ac54f71d4322a778336db9a7aec411c23ce (diff) | |
| download | pardes-b4781b334a06d16aedb0b6a3d604cb249eb619de.tar.gz pardes-b4781b334a06d16aedb0b6a3d604cb249eb619de.zip | |
Lift moves at the display's rate: render-time animation
Review (and the coordinator): Lift stepped with the core's 16 ms ticks, so
a 144 Hz display held each shadow for 2-3 refreshes. The lift springs are
now sampled at each frame's own time (p.now_ns), and Pardes.continuous()
reports a render-time animation in motion: while it is, the pump draws
every loop (a 1 ms wait takes only the input there is) and the present's
vsync paces it at the display's rate. They left nextWake; the stepped,
frame-indexed animations (transitions, message fades, the theme fade) and
every golden are unchanged. With PARDES_TEST_CLOCK, each loop of a moving
render-time animation moves the virtual clock by a display frame at
PARDES_TEST_HZ (default 60), so a 144 Hz series is deterministic: a focus
switch is 51 distinct frames at 144 Hz. Test: renders 6.9 ms apart give
rising lifts; settled, no frames. The tty never lifts (GUI capability).
Shared files touched: pardes.zig (continuous, pump), gui.zig.
Diffstat (limited to 'src/gui')
| -rw-r--r-- | src/gui/gui.zig | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/src/gui/gui.zig b/src/gui/gui.zig index 92bec92c..905caa48 100644 --- a/src/gui/gui.zig +++ b/src/gui/gui.zig @@ -2613,6 +2613,7 @@ fn localSession( .fs = fs, .test_mode = test_mode, .test_clock = if (test_mode) host_io.testClock() else null, + .test_hz = if (std.c.getenv("PARDES_TEST_HZ")) |hz| @max(1, std.fmt.parseInt(u64, std.mem.span(hz), 10) catch 60) else 60, }; defer shell.shutdownPtys(); const host = shell.host(); @@ -3898,6 +3899,8 @@ const Shell = struct { retired_shells: [pardes.MAX_PANES]RetiredShell = @splat(.{}), /// PARDES_TEST_CLOCK's virtual time (host_io.testClock), in test mode. test_clock: ?u64 = null, + /// The display rate a virtual clock stands in for (PARDES_TEST_HZ). + test_hz: u64 = 60, fn reap(s: *Shell) void { const now = shellClock(); @@ -4150,10 +4153,17 @@ fn waitInput(ctx: ?*anyopaque, timeout_ms: u32) void { pardes.turn.rest(); const got = c.SDL_WaitEventTimeout(&sev, ms); pardes.turn.wake(); - // The core's wake ran out: a virtual clock moves exactly there. - if (!got and timeout_ms != 0) if (s.test_clock) |*virtual| { - virtual.* = @max(virtual.*, core.nextWake() orelse virtual.*); - }; + // A virtual clock: while a render-time animation moves, each loop + // is a presented frame and moves it by one display frame + // (PARDES_TEST_HZ), events or not, as a real display's present + // would; otherwise a wait that ran out moves it exactly to the + // core's wake. + if (s.test_clock) |*virtual| { + if (core.continuous()) { + const display = virtual.* + std.time.ns_per_s / s.test_hz; + virtual.* = if (core.nextWake()) |due| @max(virtual.*, @min(due, display)) else display; + } else if (!got and timeout_ms != 0) virtual.* = @max(virtual.*, core.nextWake() orelse virtual.*); + } if (got) { // A run of queued motions is one move to its last position (the // handler reads only absolute x/y and held buttons): acting on |
